fix rejoin after quit (#10100)

Release Notes:

- collab: Fixed rejoining channels quickly after a restart
This commit is contained in:
Conrad Irwin 2024-04-02 20:35:14 -06:00 committed by GitHub
parent 8958c9e10f
commit fe7b12c444
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 124 additions and 49 deletions

View file

@ -349,6 +349,17 @@ impl Database {
.await
}
pub async fn stale_room_connection(&self, user_id: UserId) -> Result<Option<ConnectionId>> {
self.transaction(|tx| async move {
let participant = room_participant::Entity::find()
.filter(room_participant::Column::UserId.eq(user_id))
.one(&*tx)
.await?;
Ok(participant.and_then(|p| p.answering_connection()))
})
.await
}
async fn get_next_participant_index_internal(
&self,
room_id: RoomId,
@ -403,39 +414,50 @@ impl Database {
.get_next_participant_index_internal(room_id, tx)
.await?;
room_participant::Entity::insert_many([room_participant::ActiveModel {
room_id: ActiveValue::set(room_id),
user_id: ActiveValue::set(user_id),
answering_connection_id: ActiveValue::set(Some(connection.id as i32)),
answering_connection_server_id: ActiveValue::set(Some(ServerId(
connection.owner_id as i32,
))),
answering_connection_lost: ActiveValue::set(false),
calling_user_id: ActiveValue::set(user_id),
calling_connection_id: ActiveValue::set(connection.id as i32),
calling_connection_server_id: ActiveValue::set(Some(ServerId(
connection.owner_id as i32,
))),
participant_index: ActiveValue::Set(Some(participant_index)),
role: ActiveValue::set(Some(role)),
id: ActiveValue::NotSet,
location_kind: ActiveValue::NotSet,
location_project_id: ActiveValue::NotSet,
initial_project_id: ActiveValue::NotSet,
}])
.on_conflict(
OnConflict::columns([room_participant::Column::UserId])
.update_columns([
room_participant::Column::AnsweringConnectionId,
room_participant::Column::AnsweringConnectionServerId,
room_participant::Column::AnsweringConnectionLost,
room_participant::Column::ParticipantIndex,
room_participant::Column::Role,
])
.to_owned(),
)
.exec(tx)
.await?;
// If someone has been invited into the room, accept the invite instead of inserting
let result = room_participant::Entity::update_many()
.filter(
Condition::all()
.add(room_participant::Column::RoomId.eq(room_id))
.add(room_participant::Column::UserId.eq(user_id))
.add(room_participant::Column::AnsweringConnectionId.is_null()),
)
.set(room_participant::ActiveModel {
participant_index: ActiveValue::Set(Some(participant_index)),
answering_connection_id: ActiveValue::set(Some(connection.id as i32)),
answering_connection_server_id: ActiveValue::set(Some(ServerId(
connection.owner_id as i32,
))),
answering_connection_lost: ActiveValue::set(false),
..Default::default()
})
.exec(tx)
.await?;
if result.rows_affected == 0 {
room_participant::Entity::insert(room_participant::ActiveModel {
room_id: ActiveValue::set(room_id),
user_id: ActiveValue::set(user_id),
answering_connection_id: ActiveValue::set(Some(connection.id as i32)),
answering_connection_server_id: ActiveValue::set(Some(ServerId(
connection.owner_id as i32,
))),
answering_connection_lost: ActiveValue::set(false),
calling_user_id: ActiveValue::set(user_id),
calling_connection_id: ActiveValue::set(connection.id as i32),
calling_connection_server_id: ActiveValue::set(Some(ServerId(
connection.owner_id as i32,
))),
participant_index: ActiveValue::Set(Some(participant_index)),
role: ActiveValue::set(Some(role)),
id: ActiveValue::NotSet,
location_kind: ActiveValue::NotSet,
location_project_id: ActiveValue::NotSet,
initial_project_id: ActiveValue::NotSet,
})
.exec(tx)
.await?;
}
let (channel, room) = self.get_channel_room(room_id, &tx).await?;
let channel = channel.ok_or_else(|| anyhow!("no channel for room"))?;