Improve deactivate simulation

This commit is contained in:
Conrad Irwin 2024-01-04 21:59:36 -07:00
parent 319bfff14e
commit fff415e3e9
5 changed files with 35 additions and 44 deletions

View file

@ -519,16 +519,11 @@ impl<'a> VisualTestContext<'a> {
self.cx.simulate_input(self.window, input)
}
pub fn simulate_activation(&mut self) {
self.cx
.test_window(self.window)
.simulate_active_status_change(true)
}
pub fn simulate_deactivation(&mut self) {
self.cx
.test_window(self.window)
.simulate_active_status_change(false)
pub fn deactivate_window(&mut self) {
if Some(self.window) == self.test_platform.active_window() {
self.test_platform.set_active_window(None)
}
self.background_executor.run_until_parked();
}
}

View file

@ -79,6 +79,28 @@ impl TestPlatform {
self.prompts.borrow_mut().multiple_choice.push_back(tx);
rx
}
pub(crate) fn set_active_window(&self, window: Option<TestWindow>) {
let executor = self.foreground_executor().clone();
let previous_window = self.active_window.borrow_mut().take();
*self.active_window.borrow_mut() = window.clone();
executor
.spawn(async move {
if let Some(previous_window) = previous_window {
if let Some(window) = window.as_ref() {
if Arc::ptr_eq(&previous_window.0, &window.0) {
return;
}
}
previous_window.simulate_active_status_change(false);
}
if let Some(window) = window {
window.simulate_active_status_change(true);
}
})
.detach();
}
}
// todo!("implement out what our tests needed in GPUI 1")

View file

@ -1,6 +1,6 @@
use crate::{
px, AnyWindowHandle, AtlasKey, AtlasTextureId, AtlasTile, Bounds, InputEvent, KeyDownEvent,
Keystroke, Pixels, Platform, PlatformAtlas, PlatformDisplay, PlatformInputHandler,
Keystroke, Pixels, PlatformAtlas, PlatformDisplay, PlatformInputHandler,
PlatformWindow, Point, Size, TestPlatform, TileId, WindowAppearance, WindowBounds,
WindowOptions,
};
@ -76,7 +76,7 @@ impl TestWindow {
self.0.lock().resize_callback = Some(callback);
}
pub fn simulate_active_status_change(&self, active: bool) {
pub(crate) fn simulate_active_status_change(&self, active: bool) {
let mut lock = self.0.lock();
let Some(mut callback) = lock.active_status_change_callback.take() else {
return;
@ -184,33 +184,12 @@ impl PlatformWindow for TestWindow {
}
fn activate(&self) {
let this = self.clone();
let executor = self
.0
self.0
.lock()
.platform
.upgrade()
.unwrap()
.foreground_executor()
.clone();
executor
.spawn(async move {
let state = this.0.lock();
let platform = state.platform.upgrade().unwrap();
let previous_window = platform.active_window.borrow_mut().replace(this.clone());
drop(state);
drop(platform);
if let Some(previous_window) = previous_window {
if Arc::ptr_eq(&previous_window.0, &this.0) {
return;
}
previous_window.simulate_active_status_change(false);
}
this.simulate_active_status_change(true);
})
.detach();
.set_active_window(Some(self.clone()))
}
fn set_title(&mut self, title: &str) {