Commit graph

44 commits

Author SHA1 Message Date
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Joseph T. Lyons
d0641a38a4
Rework feedback modal (#27186)
After our last community sync, we came to the conclusion that feedback
being sent outside of email is difficult to reply to. Our decision was
to use the old, tried and true email system, so that we can better
respond to people asking questions.

<img width="392" alt="SCR-20250320-igub"
src="https://github.com/user-attachments/assets/f1d01771-30eb-4b6f-b031-c68ddaac5700"
/>

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-03-20 10:28:43 -04:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Marshall Bowers
aceab76ae4
gpui: Rename rounded_md to rounded_sm (#26228)
This PR renames the `rounded_md` style method to `rounded_sm`.

Follow up to https://github.com/zed-industries/zed/pull/26221, which
freed up the `rounded_sm` name.

Release Notes:

- N/A
2025-03-06 17:57:31 +00:00
Agus Zubiaga
0af048a7cf
edit predictions: Cache settings across renders (#24581)
We were reading edit prediction settings too often, causing frames to be
dropped. We'll now cache them and update them from
`update_visible_inline_completion`.

Release Notes:

- N/A
2025-02-10 20:57:25 +00:00
Conrad Irwin
0ad2aeb2e9
Enable word wrap in feedback modal (#23893)
https://zed-industries.slack.com/archives/C04S7CZPF4M/p1738151539115169

Release Notes:

- Enable word wrap in the feedback modal
2025-01-31 00:13:53 -07:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan
b93cee8d27
Use static LazyLocks for all constant regexes (#22225)
Release Notes:

- N/A
2024-12-19 02:20:35 +00:00
Marshall Bowers
2868b67286
title_bar: Remove dependency on feedback (#21013)
This PR removes the `title_bar` crate's dependency on the `feedback`
crate.

The `feedback::GiveFeedback` action now resides at
`zed_actions::feedback::GiveFeedback`.

`title_bar` now no longer depends on `editor` 🥳 

Release Notes:

- N/A
2024-11-21 15:24:04 -05:00
Conrad Irwin
e28496d4e2
Stop leaking isahc assumption (#18408)
Users of our http_client crate knew they were interacting with isahc as
they set its extensions on the request. This change adds our own
equivalents for their APIs in preparation for changing the default http
client.

Release Notes:

- N/A
2024-09-26 14:01:05 -06:00
Conrad Irwin
d33600525e
ssh remoting: Fix cmd-o (#18308)
Release Notes:

- ssh-remoting: Cmd-O now correctly opens files on the remote host

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-09-24 16:23:08 -06:00
Joseph T. Lyons
ca4980df02
Add system_id (#18040)
This PR adds `system_id` to telemetry, which is contained within a new
`global` database (accessible by any release channel of Zed on a single
system). This will help us get a more accurate understanding of user
count, instead of relying on `installationd_id`, which is different per
release channel. This doesn't solve the problem of a user with multiple
machines, but it gets us closer.

Release Notes:

- N/A
2024-09-19 07:20:27 -04:00
Piotr Osiewicz
e6c1c51b37
chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00
Thorsten Ball
ad43bbbf5e
inline completions: Add action to toggle inline completions (#16947)
This adds a new action: `editor: toggle inline completions`.

It allows users to toggle inline completions on/off for the current
buffer.

That toggling is not persistent and when the editor is closed, it's
gone.

That makes it easy to disable inline completions for a single text
buffer, for example, even if you want them on for other buffers.

When toggling on/off, the toggling also overwrites any language
settings. So if you have inline completions disabled for Go buffers,
toggling them on takes precedence over those settings.


Release Notes:

- Added a new editor action to allow toggling inline completions
(Copilot, Supermaven) on and off for the current buffer, taking
precedence over any settings.

Co-authored-by: Antonio <antonio@zed.dev>
2024-08-27 15:51:57 +02:00
Conrad Irwin
0fd5030297
Rename is_local to is_local_or_ssh (#16717)
Release Notes:

- N/A
2024-08-22 21:32:51 -06:00
Mikayla Maki
855048041d
Update http crate name (#15041)
Release Notes:

- N/A
2024-07-23 15:01:05 -07:00
Antonio Scandurra
e1f4dfc068
Refine inline transformation UX (#12939)
https://github.com/zed-industries/zed/assets/482957/1790e32e-1f59-4831-8a4c-722cf441e7e9



Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2024-06-13 08:35:22 +02:00
Mikayla Maki
80c14c9198
Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Bennet Bo Fenner
feea607bac
Indent guides (#11503)
Builds on top of existing work from #2249, but here's a showcase:


https://github.com/zed-industries/zed/assets/53836821/4b346965-6654-496c-b379-75425d9b493f

TODO:
- [x] handle line wrapping
- [x] implement handling in multibuffer (crashes currently)
- [x] add configuration option
- [x] new theme properties? What colors to use?
- [x] Possibly support indents with different colors or background
colors
- [x] investigate edge cases (e.g. indent guides and folds continue on
empty lines even if the next indent is different)
- [x] add more tests (also test `find_active_indent_index`)
- [x] docs (will do in a follow up PR)
- [x] benchmark performance impact

Release Notes:

- Added indent guides
([#5373](https://github.com/zed-industries/zed/issues/5373))

---------

Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Remco <djsmits12@gmail.com>
2024-05-23 15:50:59 +02:00
Conrad Irwin
5515ba6043
Extract http from util (#11680)
This avoids the CLI linking libssl etc...

Release Notes:

- N/A
2024-05-10 15:50:20 -06:00
Marshall Bowers
f658af5903
Make border methods always require an explicit width (#11450)
This PR makes the `border` methods require an explicit width instead of
defaulting to 1px.

This breaks convention with Tailwind, but it makes GPUI more consistent
with itself. We already have an edge case where the parameterized method
had to be named `border_width`, since `border` was taken up by an alias
for the 1px variant.

### Before

```rs
div()
    .border()
    .border_t()
    .border_r()
    .border_b()
    .border_l()
    .border_width(px(7.))
```

### After

```rs
div()
    .border_1()
    .border_t_1()
    .border_r_1()
    .border_b_1()
    .border_l_1()
    .border(px(7.))
```

Release Notes:

- N/A
2024-05-06 13:22:47 -04:00
Conrad Irwin
3752ed294d
open new buffer (#11203)
Release Notes:

- Allow creating new untitled buffers in remote projects

TODO:
- Add a Test
- Fix version number check
2024-04-30 16:09:43 -06:00
Marshall Bowers
8cbdd9e0fa
Refactor workspace notifications to use explicit NotificationId type (#10342)
This PR reworks the way workspace notifications are identified to use a
new `NotificationId` type.

A `NotificationId` is bound to a given type that is used as a unique
identifier. Generally this will be a unit struct that can be used to
uniquely identify this notification.

A `NotificationId` can also accept an optional `ElementId` in order to
distinguish between different notifications of the same type.

This system avoids the issue we had previously of selecting `usize` IDs
somewhat arbitrarily and running the risk of having two independent
notifications collide (and thus interfere with each other).

This also fixes a bug where multiple suggestion notifications for the
same extension could be live at once

Fixes https://github.com/zed-industries/zed/issues/10320.

Release Notes:

- Fixed a bug where multiple extension suggestions for the same
extension could be shown at once
([#10320](https://github.com/zed-industries/zed/issues/10320)).

---------

Co-authored-by: Max <max@zed.dev>
2024-04-10 17:21:23 -04:00
Antonio Scandurra
fb6cff89d7
Introduce InlineCompletionProvider (#9777)
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.

The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.

Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.

Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:

```rs
MyGlobal::update(cx, |global, cx| {
});
```

Release Notes:

- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
2024-03-26 13:28:06 +01:00
Joseph T. Lyons
a03fecafbb
Remove feedback button from status bar (#9100)
This PR removes the feedback button from the status bar, as Nathan and I
discussed. We discussed the fact that we likely no longer need to take
up valuable screen real estate for this, with where Zed as at now.

This PR also moves the `Share Feedback...` collab menu item to the
`Help` menu, as that's where VS Code puts their action to send in-app
feedback (which might help with future discoverability) and renames it
to `Give Feedback...`, to make it consistent with the name of the
command palette action.

Release Notes:

- Removed the feedback button from the status bar.
2024-03-09 06:15:08 -05:00
Marshall Bowers
ba4e1699ae
Rename ZedHttpClient for clarity (#8320)
This PR renames the `ZedHttpClient` to `HttpClientWithUrl` to make it
slightly clearer that it still is holding a `dyn HttpClient` as opposed
to being a concrete implementation.

Release Notes:

- N/A
2024-02-24 00:07:24 -05:00
Conrad Irwin
a1899bac4e
vim: Fix renaming (#7714)
This was broken by #7647

Release Notes:

- N/A
2024-02-12 22:28:26 -07:00
Kirill Bulatov
f734365b7b
Avoid another confirmation when submitting/discarding feedback (#7569)
Fixes https://github.com/zed-industries/zed/issues/7515

Release Notes:

- Fixed feedback modal spawning extra confirmations on cancel and submit
([7515](https://github.com/zed-industries/zed/issues/7515))
2024-02-08 16:13:54 +02:00
Piotr Osiewicz
e6ebe7974d
gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Conrad Irwin
dfbcaf36fc
nightly url setting (#7037)
Release Notes:

- Added the ability to set settings per-release stage
- Added a `"server_url"` setting
2024-01-30 11:35:07 -07:00
Conrad Irwin
1c2859d72b
collab errors (#4152)
One of the complaints of users on our first Hack call was that the error
messages you got when channel joining failed were not great.

This aims to fix that specific case, and lay the groundwork for future
improvements.

It adds two new methods to anyhow::Error

* `.error_code()` which returns a value from zed.proto (or
ErrorCode::Internal if the error has no specific tag)
* `.error_tag("key")` which returns the value of the tag (or None).

To construct errors with these fields set, you can use a builder API
based on the ErrorCode type:

* `Err(ErrorCode::Forbidden.anyhow())`
* `Err(ErrorCode::Forbidden.message("cannot join channel").into())` - to
add any context you want in the logs
* `Err(ErrorCode::WrongReleaseChannel.tag("required", "stable").into())`
- to add structured metadata to help the client handle the error better.


Release Notes:

- Improved error messaging when channel joining fails.
2024-01-24 23:23:58 -07:00
Conrad Irwin
01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Joseph T. Lyons
f9170cb239 Remove references to community repo 2024-01-25 00:30:26 -05:00
Conrad Irwin
ff60d886f6 Remove ZED_SECRET_CLIENT_TOKEN 2024-01-23 10:34:00 -07:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Kirill Bulatov
253c8dbe8e Disable copilot for feedback and lsp log editors
LSP log editor caused recursive flood of messages, and feedback editor is better with people writing their own feedback.
2024-01-15 15:49:23 +02:00
Mikayla
38396d4281
Add remaining tests
co-authored-by: Conrad <conrad@zed.dev>
2024-01-10 19:39:43 -08:00
Marshall Bowers
fa53353c57
Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Marshall Bowers
4007b2f72b
Tighten up feedback modal design (#3960)
This PR tightens up the design of the feedback dialog:

<img width="680" alt="Screenshot 2024-01-08 at 6 20 50 PM"
src="https://github.com/zed-industries/zed/assets/1486634/8dc0e687-2459-4ab3-b69f-b610ce067ef1">

<img width="682" alt="Screenshot 2024-01-08 at 6 21 24 PM"
src="https://github.com/zed-industries/zed/assets/1486634/f0730710-16e0-4d61-a919-60874442186a">

Release Notes:

- Improved the design of the feedback dialog.
2024-01-08 18:28:37 -05:00
Marshall Bowers
fac8ebf2cc
Fix error border color for email input in feedback dialog (#3959)
This PR fixes the border color used when the email input in the feedback
dialog is invalid.

Previously this was hardcoded just to `red` instead of using the
appropriate color from the theme.

<img width="653" alt="Screenshot 2024-01-08 at 5 40 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/ea01cd76-d661-4512-b668-c82b8d00d84e">

Release Notes:

- Fixed the border color used for the email input in the feedback dialog
when an invalid email is entered.
2024-01-08 17:46:25 -05:00
Piotr Osiewicz
d475f1373a
gpui: Further docs refinement & moved some reexports into 'private' module (#3935)
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.

Release Notes:
- N/A
2024-01-07 14:14:21 +01:00
Marshall Bowers
ff82fb980b
Gracefully prevent submitting feedback while in a shared project (#3919)
This PR fixes a panic that would occur when trying to submit feedback
while within a shared project.

There may be a way we want to support this in the future, but for now we
just show a toast letting the user know this is not supported:

<img width="415" alt="Screenshot 2024-01-05 at 2 46 02 PM"
src="https://github.com/zed-industries/zed/assets/1486634/d3eff4d9-90ba-4257-9857-19b1bc933cf3">

Release Notes:

- Fixed a panic when attempting to open the feedback modal while in a
shared project.
2024-01-05 15:03:09 -05:00
Max Brunsfeld
bcad3a5847 Remove 2 suffix for picker, feedback
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 10:55:34 -08:00
Renamed from crates/feedback2/src/feedback_modal.rs (Browse further)