Most terminal emulators, like macOS Terminal, Alacritty, and Ghostty,
have alternate scroll turned on by default. I think it makes sense for
the Zed terminal to do the same and make it more of an opt-out feature.
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Fixes a few problems,
- Uses `Boundary::Grid` instead of `Boundary::Cursor` for highlighted
range adjustments.
This fixes quite a few wierd behaviors around highlighting paths that
had to be scrolled into view (i.e. were in the terminal history)
including the issue described in the release notes as well as a
regression caused by #26401 where the highlight range would span from
the start of the path to the cursor location in the shell prompt
- Strips all trailing `:`s from the paths, updating the highlighted
range accordingly.
This worked fine before and is just a visual improvement.
Release Notes:
- Fixed an issue where file paths in the terminal surrounded by `()` or
`[]` would not be highlighted properly
Closes#25086
Release Notes:
- Fixed a bug where file paths in the built in terminal of the format
`path/to/file.ext:row:col:description or error message` would not be
correctly identified as file paths due to the colon & additional text at
the end
These changes tackle two issues with running terminal commands via vim
mode:
- When using `!!` the tab's title was set to `!!` instead of the
previous command that was run and these changes fix that in order to
always display the previous command in the tab's title when re-running
the command with `!!`
- For a terminal command, pressing the rerun button would actually bring
up the task palette, so this has been updated in order to disable the
rerun button when the terminal tab was spawned via a vim command
Closes#25800
Release Notes:
- Fixed the terminal tab title when using `!!` to rerun the last command
- Improved the terminal tab for when command is run via vim mode, in
order to disable the rerun button, seeing as Zed does not support it
This reverts commit 9ef0501853 due to a
panic.
```
{
"thread": "main",
"payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
"location_data": {
"file": "crates/file_finder/src/file_finder.rs",
"line": 646
}
}
```
Release Notes:
- N/A
Closes#16951
Handle the case where you click on the terminal while pressing Shift.
Instead of setting a new selection head, we simply update the selection
to that point. This allows you to repeatedly extend the selection to new
points by pressing Shift while preserving the original selection head.
Preview:
Selection works in direct terminal, but doesn't on Vim like program,
which is expected.
https://github.com/user-attachments/assets/e46987d8-a9a3-495d-8dd9-98d461317a8d
Release Notes:
- Added ability to extend selection with Shift + click in the terminal.
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.
The elision is not applied to any segment that contains a match for the
search query.
There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.
Release Notes:
- Improved display of long paths in the file finder modal
Co-authored-by: Max <max@zed.dev>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#4798
This PR implements a scrollbar for the terminal by turning
`ScrollableHandle` into a trait, allowing us to implement a custom
scroll handle, `TerminalScrollHandle`. It works by converting terminal
lines into pixels that `ScrollableHandle` understands. When
`ScrollableHandle` provides a changed offset (e.g., when you drag the
scrollbar), we convert this pixel offset back into the number of lines
to scroll and update the terminal content accordingly.
While the current version works as expected, I believe the scrollbar's
offset updates could potentially be turned into an event. This event
could then be subscribed to in `TerminalView`, not needing to update the
terminal's offset in the `render` method as it might have performance
implications. Further ideas on this are welcome.
Preview:
https://github.com/user-attachments/assets/560f0aac-4544-4007-8f0b-8833386f608f
Todo:
- [x] Experiment with custom scrollbar responding to terminal mouse
scroll
- [x] Refactor existing scrollbar handle into a trait
- [x] Update terminal to use the scrollbar trait instead of a custom
scrollbar implementation
- [x] Figure out how scrollbar events like mouse drag should notify the
terminal to update its state
- [x] Code clean up
- [x] Scrollbar hide setting for terminal
Release Notes:
- Added scrollbar to the terminal
Now we ensure that task output is fully drained and printed to Zed
terminal pane on task completion.
This change depends on a recent change to alacritty_terminal crate:
5e78d20c70.
Closes https://github.com/zed-industries/zed/issues/18342
Release Notes:
- Fixed missing task terminal output on Linux for short-running commands
This is a follow-up to #22615 and fixes the issue of `alacritty`
resulting in broken shell/CLI apps if `alacritty` is not in the terminfo
database.
Closes #ISSUE
Release Notes:
- Set `TERM` to `xterm-256color` in Zed's built-in terminal
Closes#17991
Release Notes:
- Set the `TERM` environment variable inside the terminal
Currently the terminal inherits the `TERM` variable from the parent
process. However this can cause issues with programs that rely on this
variable to make sure certain features are present. For example not
supporting backspaces making the terminal almost unusable.
Closes#10325
Release Notes:
- Fixed an issue inside the integrated terminal where clicking on URLs
that started with `file://` would sometimes not work when the path
included a line number (e.g. `file:///Users/someuser/lorem.txt:221:22`)
Expands #18715
Release Notes:
- Added arrow keys movement to the built-in terminal's [vi
mode](https://github.com/alacritty/alacritty/blob/master/docs/features.md#vi-mode)
(which is using Alacritty under the hood).
Details
--
A minuscule improvement on #18715 to allow user with alternative
keyboard layouts to use the terminal's vi mode with the arrow keys.
Fixes part of issue #7808
> This venv should be the one we automatically activate when opening new
terminals, if the detect_venv setting is on.
Release Notes:
- Selected Python toolchains (virtual environments) are now automatically activated in new terminals.
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
The goal is to be able to hide these lines from a task output:
```sh
⏵ Task `...` finished successfully
⏵ Command: ...
```
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
As part of the recent changes to keyboard support, ime_key is no longer
populated by the IME; but instead by the keyboard.
As part of #20877 I changed some code to assume that falling back to key
was
ok, but this was not ok; instead we need to populate this more similarly
to how
it was done before #20336.
The alternative fix could be to instead of simulating these events in
our own
code to push a fake native event back to the platform input handler.
Closes #ISSUE
Release Notes:
- Fixed a bug where tapping `shift` coudl type "shift" if you had a
binding on "shift shift"
This PR prevents `[]` from being sanitized into an empty string and thus
becoming a "valid", clickable file link in the integrated terminal.
Whenever you type `[]` into the terminal and hover over it while
pressing `cmd`, an empty popup appears and the cursor indicates that
this is a clickable element. Once you click on the brackets, the
worktree root is selected and focused within the file picker.
<img width="87" alt="grafik"
src="https://github.com/user-attachments/assets/01790323-88be-4373-a1ec-a345bcf2521e">
This is because in #2906 support was added for sanititzing file links
like `[/some/path/[slug].tsx]` to `/some/path/[slug].tsx`. In the case
`[]` where an empty string is returned from the sanitation, the string
is considered a valid file path and thus `[]` becomes a valid and
clickable navigation target.
Given that this an edge-case just for this specific one set of brackets
and otherwise no empty strings are matched from the regexes `URL_REGEX`
and `WORD_REGEX`, it seemed that this was the best place to fix this
bug.
Release Notes:
- `[]` is no longer considered a clickable link in the terminal
Before this change, we would save the working directory *on the client*
of each shell that was running in a terminal.
While it's technically right, it's wrong in all of these cases where
`working_directory` was used:
- in inline assistant
- when resolving file paths in the terminal output
- when serializing the current working dir and deserializing it on
restart
Release Notes:
- Fixed terminals opened on remote hosts failing to deserialize with an
error message after restarting Zed.
- Fixes modal closing when using the remote modal folder
- Fixes a bug with local terminals where they could open in / instead of
~
- Fixes a bug where SSH connections would continue running after their
window is closed
- Hides SSH Terminal process details from Zed UI
- Implement `cmd-o` for remote projects
- Implement LanguageServerPromptRequest for remote LSPs
Release Notes:
- N/A
- This reverts the change I made in https://github.com/zed-industries/zed/pull/15535 which set `option_as_meta` to `true` in the default settings.
- `true` is a reasonable default for US Keyboards, but is terrible for many others which rely on `alt+<key>` for totally normal keystroke combinations.
terminal: Improve default locale handling
* Use `LANG` instead of `LC_ALL` (`LC_ALL` is the highest priority which
will override any other end-user settings; when that isn't set things
fall back to separate `LC_*` variables; and when those aren't set things
fall back to `LANG`). [0]
* Only set `LANG` for our child if necessary (if it already exists in
the parent, then the child will inherit that, no need for us to do
anything)
[0]
https://pubs.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap08.html#tag_08_02
Tested cases:
- `unset LANG ; cargo run`: locale inside zed's terminal is set to
`en_US.UTF-8`
- `export LANG=en_GB.UTF-8 ; cargo run`: locale inside zed's terminal is
set to `en_GB.UTF-8`
Release Notes:
- Use the system locale in the terminal instead of forcing `en_US.UTF-8`
Currently terminal.cursor_shape uses `underline` and `cursor_shape` uses
`underscore`.
This standardizes them so they use the same settings value.
I think `underline` is the more common term and it matches the
terminology used by VSCode, Alacritty, iTerm, etc.
Note the protobuf enum `CursorShape::CursorUnderscore` remains
unchanged.
See also:
- https://github.com/zed-industries/zed/pull/18530
- https://github.com/zed-industries/zed/pull/17572
Release Notes:
- Settings: rename one `cursor_shape` from `underscore` to `underline`
(breaking change).
[terminal] Consider "main.cs(20,5)" to be a single clickable word
First, adding unit tests for the regexes because I'm not certain how
these regexes are _intended_ to work, and unit tests work nicely as
demonstrations of intended behaviour.
The comment string, and the regex itself, seem to imply that
"main.cs(20,5)" is supposed be a single "word" (for the purposes of
being clicked on)... but the regex doesn't actually work like that. This
PR makes it work :)
(I don't know _why_ "word with an optional `(\d+,\d+)` on the end"
doesn't match the full string, while "word with a required `(\d+,\d+)`
on the end" _does_ match the full string - aren't regexes supposed to
match as much as possible, so it should take the optional extra whenever
the extra exists? Either way, "word with a required (\d+,\d+), or word
by itself" has the correct behaviour, as demonstrated by the unit test)
Release Notes:
- N/A
Closes#7417
Release Notes:
- Added basic support for Alacritty's [vi
mode](https://github.com/alacritty/alacritty/blob/master/docs/features.md#vi-mode)
to the built-in terminal (which is using Alacritty under the hood.) The
vi mode can be activated with `ctrl-shift-space` and then supports some
basic motions to navigate through the terminal's scrollback buffer.
## Details
Leverages existing selection functionality from mouse_drag and the
ViMotion API of alacritty to add basic vi motions in the terminal.
Please note, this is only basic functionality (move, select, and yank to
system clipboard) and not a fully functional vim environment (e.g.
search, configurable keybindings, and paste). I figured this would be an
interim solution to the long term, more fleshed out, solution proposed
by @mrnugget.
Ctrl+Shift+Space to enter Vi mode while in the terminal (Same default
binding in alacritty)
This is a follow-up to #18530 thanks to this comment here:
https://github.com/zed-industries/zed/pull/18530#issuecomment-2382870564
In short: it fixes the `blinking` setting and the `cursor_shape` setting
as it relates to blinking.
Turns out our `blinking` setting was always the wrong value when using
`terminal_controlled` and the terminal _would_ control the blinking.
Example script to test with:
```bash
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "1 blink block \x1b[\x31 q"; sleep 2
echo -e "2 solid block \x1b[\x32 q"; sleep 2
echo -e "3 blink under \x1b[\x33 q"; sleep 2
echo -e "4 solid under \x1b[\x34 q"; sleep 2
echo -e "5 blink vert \x1b[\x35 q"; sleep 2
echo -e "6 solid vert \x1b[\x36 q"; sleep 2
echo -e "0 normal \x1b[\x30 q"; sleep 2
echo -e "color \x1b]12;#00ff00\x1b\\"; sleep 2
echo -e "reset \x1b]112\x1b\\ \x1b[\x30 q"
```
Before the changes in here, this script would set the cursor shape and
the blinking, but the blinking boolean would always be wrong.
This change here makes sure that it works consistently:
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.
Release Notes:
- Fixed the behavior of `{"terminal": {"blinking":
"[on|off|terminal_controlled]"}` to work correctly and to work correctly
when custom `cursor_shape` is set.
- `terminal.cursor_shape` only controls the *default* shape of the
terminal, not the blinking.
- `terminal.blinking = on` means that it's *always* blinking, regardless
of what terminal programs want
- `terminal.blinking = off` means that it's *never* blinking, regardless
of what terminal programs want
- `terminal.blinking = terminal_controlled (default)` means that it's
blinking depending on what terminal programs want. when a terminal
program resets the cursor to default, it sets it back to
`terminal.cursor_shape` if that is set.
Demo:
https://github.com/user-attachments/assets/b3fbeafd-ad58-41c8-9c07-1f03bc31771f
Co-authored-by: Bennet <bennet@zed.dev>
This builds on top of @Yevgen's #15840 and combines it with the settings
names introduced in #17572.
Closes#4731.
Release Notes:
- Added a setting for the terminal's default cursor shape. The setting
is `{"terminal": {"cursor_shape": "block"}}``. Possible values: `block`,
`bar`, `hollow`, `underline`.
Demo:
https://github.com/user-attachments/assets/96ed28c2-c222-436b-80cb-7cd63eeb47dd