Commit graph

577 commits

Author SHA1 Message Date
Michael Sloan
b1872e3afd
cx.background_executor().spawn(...) -> cx.background_spawn(...) (#25103)
Done automatically with

> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"

Followed by:

* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`

Release Notes:

- N/A
2025-02-18 20:30:33 +00:00
Cole Miller
9ef0501853
file_finder: Remove common segments of long paths in search results (#25049)
This PR makes progress on #7711 by identifying any common prefix of the
paths in the file finder's search results, and replacing the "interior"
of that prefix---every path segment but the first and last---with `...`,
when a heuristic indicates that the longest path would otherwise
overflow the modal.

The elision is not applied to any segment that contains a match for the
search query.

There may be more work to do on #7711 in the case of long result paths
that do not share a significant common prefix.

Release Notes:

- Improved display of long paths in the file finder modal

Co-authored-by: Max <max@zed.dev>
2025-02-18 10:09:15 -05:00
Danilo Leal
b34037876e
terminal: Change context menu item label (#25085)
Super subtle, but when I initially saw just "Close", I got weirded out
asking myself "why there's a menu item to close the context menu?", to
only then realize that it didn't close the menu, but the terminal _tab_.
Might be obvious, because that's how buffer tabs are labled, but I don't
know, it feels like the redundancy here is overall positive.

Release Notes:

- N/A
2025-02-18 11:14:10 -03:00
Dylan
bb53ad9862
Only allow save_as for pane if can_save_as is true (#25028)
When saving an item, some logic is done to determine whether one can
save it. In the special case where the intent is to `SaveAs`, it was
previously allowed to proceed as long as the buffer was a singleton
(presumably since it only makes sense to provide a save path for a
single file). However, we need to _also_ check that this item can be
"saved as" at all.

For this, we resurrect the `ItemHandle`/`Item` trait method
`can_save_as`. We have given it the default implementation of returning
`false`, and then overridden this in the implementation for
`TerminalView`.

Closes #25023


Release Notes:

- Fixed crash when trying to save terminal buffer

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-02-17 16:01:56 -07:00
Kirill Bulatov
b5d85b638a
Add regex highlights in the query input (#25005)
Closes https://github.com/zed-industries/zed/discussions/24994

Release Notes:

- Added regex highlights in the query input
2025-02-17 09:15:43 +00:00
Kirill Bulatov
3b91de8003
Adds a way to toggle font size without settings adjustments (#24857)
Closes https://github.com/zed-industries/zed/issues/23505

Now `zed::IncreaseBufferFontSize` (and all the same UI- and
Buffer-related settings) action is parameterized with `{ "persist": true
}` (default).
Using `"persist": false` brings back resizing behavior prior to
https://github.com/zed-industries/zed/pull/23265


Release Notes:

- Added a way to toggle font size without settings adjustments
2025-02-14 13:27:48 +02:00
Kirill Bulatov
6f7f0f30e2
Fix hover tooltips appearing after related element is pressed (#24540)
Closes https://github.com/zed-industries/zed/issues/23894

Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.

All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where


0f7bb2e9fd/crates/inline_completion_button/src/inline_completion_button.rs (L311-L319)

`with_animation` does not allow us to simply use the same approach.

Release Notes:

- Fixed hover tooltips appearing after related element is pressed

---------

Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-02-10 00:16:12 +00:00
smit
44c6a54f95
pane: Improve close active item to better handle pinned tabs (#23488)
Closes #22247

- [x] Do not close pinned tab on keyboard shortcuts like `ctrl+w` or
`alt+f4`
- [x] Close pinned tab on context menu action, menu bar action, or vim
bang
- [x] While closing pinned tab via shortcut (where it won't close),
instead activate any other non-pinned tab in same pane
- [x] Else, if any other pane contains non-pinned tab, activate that
- [x] Tests

Co-authored-by: uncenter <47499684+uncenter@users.noreply.github.com>

Release Notes:

- Pinned tab now stay open when using close shortcuts, auto focuses to
any other non-pinned tab instead.
2025-02-07 22:54:57 +05:30
smit
00c2a30059
Migrate keymap and settings + edit predictions rename (#23834)
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions 

### future: 
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.

Release Notes:

- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.

---------

Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-07 21:17:07 +05:30
Mikayla Maki
cfe0932c0a
Implement character index for point (#23989)
Fixes #22939
Fixes #23970
Supersedes https://github.com/zed-industries/zed/pull/23469

Release Notes:

- Fixed a bug where Zed could crash with certain input sources on macOS

---------

Co-authored-by: Louis Brunner <louis.brunner.fr@gmail.com>
Co-authored-by: ben <ben@zed.dev>
2025-02-04 20:15:43 +00:00
Conrad Irwin
f2b3f3a9ab
Allow buffer search in project search (#23819)
Closes #13437
Closes #19993

Release Notes:

- Allow searching within the results of a project search
- vim: Fix `/`/`?`, `n`/`N`, `gn`/`gN`,`*`/`#` in project search results

---------

Co-authored-by: Nico <nico.lehmann@gmail.com>
2025-01-31 00:13:46 -07:00
Jason Lee
706f7be5e7
gpui: Add line_clamp to truncate text after a specified number of lines (#23058)
Release Notes:

- N/A

Add this feature for some case we need keep 2 or 3 lines, but truncate.
For example the blog post summary.

- Added `line_clamp` method.
    Ref: https://tailwindcss.com/docs/line-clamp


## Break changes:

- Renamed `gpui::Truncate` to `gpui::TextOverflow` to match
[CSS](https://developer.mozilla.org/en-US/docs/Web/CSS/text-overflow).
- Update `truncate` style method to match [Tailwind
CSS](https://tailwindcss.com/docs/text-overflow) behavior:

    ```css
    overflow: hidden;
    text-overflow: ellipsis;
    white-space: nowrap;
    ```
<img width="538" alt="image"
src="https://github.com/user-attachments/assets/c69c4213-eac9-4087-9daa-ce7afe18c758"
/>


## Show case

<img width="816" alt="image"
src="https://github.com/user-attachments/assets/e0660290-8042-4954-b93c-c729d609484a"
/>

![CleanShot 2025-01-13 at 17 22
05](https://github.com/user-attachments/assets/38644892-79fe-4254-af9e-88c1349561bd)

## Describe changes

The [second
commit](6b41c2772f)
for make sure text layout to match with the line clamp. Before this
change, they may wrap many lines in sometimes. And I also make
line_clamp default to 1 if we used `truncate` to ensure no wrap.

> TODO: There is still a tiny detail that is not easy to fix. This
problem only occurs in the case of certain long words. I will think
about how to improve it later. At present, this has some flaws but does
not affect the use.
2025-01-29 22:14:24 +02:00
Kirill Bulatov
46f45464be
Fix terminal drag and drop (#23827)
Closes https://github.com/zed-industries/zed/discussions/23823

* Fixes terminal drag and drop not working after
https://github.com/zed-industries/zed/pull/23256
* Fixes project panel items drag and drop not working after selection
overhaul even earlier: now, all marked items are added to terminal on
drag and drop

Release Notes:

- Fixed terminal drag and drop, including project panel items
2025-01-29 09:44:51 +00:00
Mikayla Maki
9cae96f82f
Remove more references to 'model' in GPUI APIs (#23693)
Release Notes:

- N/A
2025-01-27 04:00:27 +00:00
Mikayla Maki
a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Max Brunsfeld
d2c55cbe3d
Rework diff rendering to allow putting the cursor into deleted text, soft-wrapping and scrolling deleted text correctly (#22994)
Closes #12553

* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly 
* [ ] Fix randomized multi buffer tests

Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it

Release Notes:


- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
2025-01-24 14:18:22 -07:00
Marshall Bowers
c887bf8e54
Consolidate Assistant panels in assistant2 feature flag (#23442)
This PR consolidates the two Assistant panels into one for users in the
`assistant2` feature flag.

Now that the Assistant1 prompt editor is accessible through the
Assistant2 panel, we no longer have a need to show both panels.

Release Notes:

- N/A
2025-01-22 02:56:42 +00:00
tims
8c92da45a9
terminal: Add scrollbar (#23256)
Closes #4798

This PR implements a scrollbar for the terminal by turning
`ScrollableHandle` into a trait, allowing us to implement a custom
scroll handle, `TerminalScrollHandle`. It works by converting terminal
lines into pixels that `ScrollableHandle` understands. When
`ScrollableHandle` provides a changed offset (e.g., when you drag the
scrollbar), we convert this pixel offset back into the number of lines
to scroll and update the terminal content accordingly.

While the current version works as expected, I believe the scrollbar's
offset updates could potentially be turned into an event. This event
could then be subscribed to in `TerminalView`, not needing to update the
terminal's offset in the `render` method as it might have performance
implications. Further ideas on this are welcome.

Preview:


https://github.com/user-attachments/assets/560f0aac-4544-4007-8f0b-8833386f608f

Todo:

- [x] Experiment with custom scrollbar responding to terminal mouse
scroll
- [x] Refactor existing scrollbar handle into a trait  
- [x] Update terminal to use the scrollbar trait instead of a custom
scrollbar implementation
- [x] Figure out how scrollbar events like mouse drag should notify the
terminal to update its state
- [x] Code clean up
- [x] Scrollbar hide setting for terminal

Release Notes:

- Added scrollbar to the terminal
2025-01-18 17:36:41 +01:00
Piotr Osiewicz
c9534e8025
chore: Use workspace fields for edition and publish (#23291)
This prepares us for an upcoming bump to Rust 2024 edition.

Release Notes:

- N/A
2025-01-17 17:39:22 +01:00
Piotr Osiewicz
795376cb07
ui: Track changes to UI font size made via actions with settings (#23265)
Fixes #5380

Closes #5380

Release Notes:

- Font size changes made with actions are now persisted in user settings
2025-01-16 23:28:18 +00:00
Conrad Irwin
f50a118e78
Refactor shell wrapping (#23108)
I want to use this to implement ! in vim, so move it from terminal_view
to task, and split windows/non-windows more cleanly.

Release Notes:

- N/A
2025-01-15 08:45:48 -07:00
tims
7ed834bd79
terminal: Fix unresponsive buttons on load until center pane is clicked + Auto-focus docked terminal on load if no other item is focused (#23039)
Closes #23006

This PR should have been split into two, but since the changes are
related, I merged them into one.

1. On load, the title bar actions and bottom bar toggles are
unresponsive until the center pane is clicked. This happens because the
terminal captures focus (even if it's closed) long after the workspace
sets focus to itself during loading.

The issue was in the `focus_view` call used in the `new` method of
`TerminalPanel`. Since new terminal views can be created behind the
scenes (i.e., without the terminal being visible to the user), we
shouldn't handle focus for the terminal in this case. Removing
`focus_view` from the `new` method has no impact on the existing
terminal focusing logic. I've tested scenarios such as creating new
terminals, splitting terminals, zooming, etc., and everything works as
expected.

2. Currently, on load, docked terminals do not automatically focus when
they are only visible item to the user. This PR implements it.

Before/After:

1. When only the dock terminal is visible on load. Terminal is focused.

<img
src="https://github.com/user-attachments/assets/af8848aa-ccb5-4a3b-b2c6-486e8d588f09"
alt="image" height="280px" />

<img
src="https://github.com/user-attachments/assets/8f76ca2e-de29-4cc0-979b-749b50a00bbd"
alt="image" height="280px" />

2. When other items are visible along with the dock terminal on load.
Editor is focused.

<img
src="https://github.com/user-attachments/assets/d3248272-a75d-4763-9e99-defb8a369b68"
alt="image" height="280px" />

<img
src="https://github.com/user-attachments/assets/fba5184e-1ab2-406c-9669-b141aaf1c32f"
alt="image" height="280px" />

3. Multiple tabs along with split panes. Last terminal is focused.

<img
src="https://github.com/user-attachments/assets/7a10c3cf-8bb3-4b88-aacc-732b678bee19"
alt="image" height="270px" />

<img
src="https://github.com/user-attachments/assets/4d16e98f-9d7a-45f6-8701-d6652e411d3b"
alt="image" height="270px" />

Future:

When a docked terminal is in a zoomed state and Zed is loaded, we should
prioritize focusing on the terminal over the active item (e.g., an
editor) behind it. This hasn't been implemented in this PR because the
zoomed state during the load function is stale. The correct state is
received later via the workspace. I'm still investigating where exactly
this should be handled, so this will be a separate PR.

cc: @SomeoneToIgnore 

Release Notes:

- Fixed unresponsive buttons on load until the center pane is clicked.  
- Added auto-focus for the docked terminal on load when no other item is
focused.
2025-01-13 15:11:45 +00:00
Michael Sloan
6aba3950d2
Improve keymap json schema (#23044)
Also:

* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.

* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.

Release Notes:

- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
2025-01-13 02:34:35 +00:00
Kirill Bulatov
b6b87405b0
Do not try to activate the terminal panel twice (#23029)
Closes https://github.com/zed-industries/zed/issues/23023

Fixes terminal pane button opening two terminals on click.

The culprit is in

61115bd047/crates/workspace/src/workspace.rs (L2412-L2417)

* We cannot get any panel by index from the Dock, only an active one
* Both `dock.activate_panel(panel_index, cx);` and `dock.set_open(true,
cx);` do `active_panel.panel.set_active(true, cx);`

So, follow other pane's impls that have `active: bool` property for this
case, e.g.
3ec52d8451/crates/assistant/src/inline_assistant.rs (L2687)

Release Notes:

- Fixed terminal pane button opening two terminals on click
2025-01-12 12:56:31 +00:00
Angelk90
35d3d29bcf
Add process ID to terminal tab tooltips (#21955)
Closes #12807

| Before | After |
|--------|--------|
| <img width="1336" alt="Screenshot 2025-01-09 at 2 14 15 PM"
src="https://github.com/user-attachments/assets/8396cf41-74eb-4b5c-89e3-287e4f2ddd1d"
/> | <img width="1336" alt="Screenshot 2025-01-09 at 2 13 34 PM"
src="https://github.com/user-attachments/assets/b39c51e8-fd2c-41fe-9493-396057bd71db"
/> |

Release Notes:

- Added the process ID (PID) to terminal tab tooltips.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
2025-01-09 17:52:06 +00:00
Piotr Osiewicz
f53a17b044
chore: Add missing test-support features to terminal_view and image_viewer (#22782)
Release Notes:

- N/A
2025-01-07 17:19:22 +00:00
tims
94ee2e1811
Fix ghost files appearing in the project panel when clicking relative paths in the terminal (#22688)
Closes #15705

When opening a file from the terminal, if the file path is relative, we
attempt to guess all possible paths where the file could be. This
involves generating paths for each worktree, the current terminal
directory, etc. For example, if we have two worktrees, `dotfiles` and
`example`, and `foo.txt` in `example/a`, the generated paths might look
like this:

- `/home/tims/dotfiles/../example/a/foo.txt` from the `dotfiles`
worktree
- `/home/tims/example/../example/a/foo.txt` from the `example` worktree
- `/home/tims/example/a/foo.txt` from the current terminal directory
(This is already canonicalized)

Note that there should only be a single path, but multiple paths are
created due to missing canonicalization.

Later, when opening these paths, the worktree prefix is stripped, and
the remaining path is used to open the file in its respective worktree.

As a result, the above three paths would resolve like this:

- `../example/a/foo.txt` as the filename in the `dotfiles` worktree
(Ghost file)
- `../example/a/foo.txt` as the filename in the `example` worktree
(Ghost file)
- `foo.txt` as the filename in the `a` directory of the `example`
worktree (This opens the file)

This PR fixes the issue by canonicalizing these paths before adding them
to the HashSet.

Before:

![before](https://github.com/user-attachments/assets/7cb98b86-1adf-462f-bcc6-9bff6a8425cd)

After:

![after](https://github.com/user-attachments/assets/44568167-2a5a-4022-ba98-b359d2c6e56b)


Release Notes:

- Fixed ghost files appearing in the project panel when clicking
relative paths in the terminal.
2025-01-05 21:49:32 +00:00
Mikayla Maki
9613084f59
Move git status out of Entry (#22224)
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab

Release Notes:

- N/A

---------

Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
2025-01-04 01:00:16 +00:00
Cole Miller
dcbff982ad
Decide which panel should be active for a dock based on ordering panels (#22346)
This means that `workspace::ToggleRightDock` will open the assistant if
no right-dock panel has been manually activated, instead of the chat as
before. Also cleans up the `active_panel_index` logic a bit.

cc @nathansobo 

Release Notes:

- Make `workspace::ToggleRightDock` open the assistant panel if no
right-dock panel has yet been activated
2024-12-30 14:43:17 +00:00
Michael Sloan
a15360bcc8
Dequalify WindowContext and ViewContext references (#22477)
Release Notes:

- N/A
2024-12-28 23:09:55 +00:00
Michael Sloan
016b5d60e1
Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Kirill Bulatov
ac60dcd67a
Fix Project strong reference leaks (#22470)
Closes https://github.com/zed-industries/zed/issues/21906

* After https://github.com/zed-industries/zed/pull/21238,
`TerminalPanel` and `Project` strong references were moved into
`Pane`-related closures, creating a cycle, that did not allow
registering project release and shutting down corresponding language
servers

* After https://github.com/zed-industries/zed/pull/22329, a special
`Editor` was created with a strong reference to the `Project` which
seemed to do nothing bad in general, but when a working Zed was running
a Zed Dev build, had the same issue with preventing language servers
from shutting down.

The latter is very odd, and seems quite dangerous, as any arbitrary
`Editor` with `Project` in it may do the same, yet it seems that we did
not store them before the way git panel does.

I have tried creating a test, yet seems that we need to initialize a lot
of Zed for it which I failed — all my attempts resulted in a single
language server being present in the `Project`'s statuses.

Release Notes:

- Fixed language servers not being released between project reopens
2024-12-28 17:29:15 +00:00
Kirill Bulatov
cc56ed7a88
Focus terminal when creating one after activating the terminal panel (#22133)
Follow-up of https://github.com/zed-industries/zed/pull/22082

Release Notes:

- N/A
2024-12-17 14:19:13 +02:00
Ignat S.
e1bc48c554
Workspace move editor actions (#21760)
Closes #20205

Release Notes:

- Added `MoveItemToPane` and `MoveItemToPaneInDirection` actions

---------

Co-authored-by: Kirill Bulatov <kirill@zed.dev>
2024-12-17 13:39:36 +02:00
Michael Sloan
fc5a810408
Add Corner to geometry and make names of corner methods consistent (#22119)
Release Notes:

- N/A
2024-12-16 22:57:15 -07:00
Kirill Bulatov
ff2ad63037
Allow splitting terminal items in the central pane group (#22088)
Follow-up of https://github.com/zed-industries/zed/pull/22004
Closes https://github.com/zed-industries/zed/issues/22078

Release Notes:

- Fixed splitting terminal items in the center
2024-12-16 19:23:01 +02:00
Kirill Bulatov
bc113e4b51
Move task centering code closer to user input (#22082)
Follow-up of https://github.com/zed-industries/zed/pull/22004 

* Reuse center terminals for tasks, when requested
* Extend task templates with `RevealTarget`, moving it from
`TaskSpawnTarget` into the core library
* Use `reveal_target` instead of `target` to avoid misinterpretations in
the task template context
* Do not expose `SpawnInTerminal` to user interface, avoid it
implementing `Serialize` and `Deserialize`
* Remove `NewCenterTask` action, extending `task::Spawn` interface
instead
* Do not require any extra unrelated parameters during task resolution,
instead, use task overrides on the resolved tasks on the modal side
* Add keybindings for opening the task modal in the
`RevealTarget::Center` mode

Release Notes:

- N/A
2024-12-16 16:15:58 +02:00
Kirill Bulatov
9daa426e93
Fix terminal pane tabs arrangement and closing (#22013)
* Fixes the inability to drag and drop terminal tabs to reorder them;
fixed incorrect terminal tab move on drag and drop into existing pane
(follow-up of https://github.com/zed-industries/zed/pull/21238)
* Fixes save dialogue appearing when on closing terminal tabs with
running tasks (follow-up of
https://github.com/zed-industries/zed/pull/21374)

Release Notes:

- Fixed terminal pane tabs arrangement and closing
2024-12-14 16:13:04 +02:00
Mikayla Maki
4f96706161
Add the ability for tasks to target the center pane (#22004)
Closes #20060
Closes #20720
Closes #19873
Closes #9445

Release Notes:

- Fixed a bug where tasks would be spawned with their working directory
set to a file in some cases
- Added the ability to spawn tasks in the center pane, when spawning
from a keybinding:

```json5
[
  {
    // Assuming you have a task labeled "echo hello"
    "ctrl--": [
      "task::Spawn",
      { "task_name": "echo hello", "target": "center" }
    ]
  }
]
```
2024-12-13 19:39:46 -08:00
Nate Butler
19d6e067af
Toggle & Switch (#21979)
![CleanShot 2024-12-13 at 11 27
39@2x](https://github.com/user-attachments/assets/7c7828c0-c5c7-4dc6-931e-722366d4f15a)

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.

We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.

Release Notes:

- N/A
2024-12-13 14:23:02 -05:00
Kirill Bulatov
2ca3b440a9
Fix a panic when drop-splitting the terminal panel (#21795)
Closes https://github.com/zed-industries/zed/issues/21792

Release Notes:

- (Preview only) Fixed a panic when drop-splitting the terminal panel
2024-12-10 13:50:19 +02:00
Kirill Bulatov
14ba4a9c94
Fix zoomed terminal pane issues on split (#21668)
Closes https://github.com/zed-industries/zed/issues/21652

* prevents zooming out the panel when any terminal pane is closed
* forces focus on new terminal panes, to prevent the workspace from
getting odd pane events in the background

Release Notes:

- (Preview only) Fixed zoomed terminal pane issues on split
2024-12-07 10:39:01 +02:00
Sebastian Nickels
1270ef3ea5
Enable toolchain venv in new terminals (#21388)
Fixes part of issue #7808 

> This venv should be the one we automatically activate when opening new
terminals, if the detect_venv setting is on.

Release Notes:

- Selected Python toolchains (virtual environments) are now automatically activated in new terminals.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-03 16:24:30 +01:00
Kirill Bulatov
dbe41823d9
Use proper terminal item for splitting context (#21415)
Closes https://github.com/zed-industries/zed/issues/21411

Release Notes:

- N/A
2024-12-02 20:46:28 +02:00
Danilo Leal
740ba7817b
Fine-tune terminal tab bar actions spacing (#21391)
Just quickly reducing the spacing between the terminal tab bar actions
so they're tighter and matching other similar components.

| Before | After |
|--------|--------|
| <img width="800" alt="Screenshot 2024-12-01 at 19 20 50"
src="https://github.com/user-attachments/assets/938336df-9ce1-42d3-8f3d-9c26b8e88453">
| <img width="800" alt="Screenshot 2024-12-01 at 19 18 19"
src="https://github.com/user-attachments/assets/0a2b5915-f37c-4b8e-af2c-b8018c4750ab">
|

Release Notes:

- N/A
2024-12-02 07:47:57 -03:00
Haru Kim
eadb107339
Allow workspace::ActivatePaneInDirection to navigate out of the terminal panel (#21313)
Enhancement for #21238

Release Notes:

- N/A
2024-11-29 13:04:58 +02:00
Kirill Bulatov
e803815b16
Use proper context to show terminal split menu bindings (#21253)
Follow-up of https://github.com/zed-industries/zed/pull/21251

Show proper keybindings on the terminal split button:

<img width="249" alt="image"
src="https://github.com/user-attachments/assets/b51b183f-788a-4e8f-9fec-3ec07f084bd4">

Release Notes:

- N/A
2024-11-28 00:06:23 +02:00
Kirill Bulatov
34ed48e14b
Add a split button to terminal panes (#21251)
Follow-up of https://github.com/zed-industries/zed/pull/21238

<img width="873" alt="image"
src="https://github.com/user-attachments/assets/8cf2d8ea-a1df-4a6a-95d6-5867e0ee287d">

Release Notes:

- N/A
2024-11-27 23:17:44 +02:00
张小白
cff9ae0bbc
Better absolute path handling (#19727)
Closes #19866

This PR supersedes #19228, as #19228 encountered too many merge
conflicts.

After some exploration, I found that for paths with the `\\?\` prefix,
we can safely remove it and consistently use the clean paths in all
cases. Previously, in #19228, I thought we would still need the `\\?\`
prefix for IO operations to handle long paths better. However, this
turns out to be unnecessary because Rust automatically manages this for
us when calling IO-related APIs. For details, refer to Rust's internal
function
[`get_long_path`](017ae1b21f/library/std/src/sys/path/windows.rs (L225-L233)).

Therefore, we can always store and use paths without the `\\?\` prefix.

This PR introduces a `SanitizedPath` structure, which represents a path
stripped of the `\\?\` prefix. To prevent untrimmed paths from being
mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path`
member variable has been changed to `SanitizedPath`.

Additionally, this PR reverts the changes of #15856 and #18726. After
testing, it appears that the issues those PRs addressed can be resolved
by this PR.

### Existing Issue
To keep the scope of modifications manageable, `Worktree::abs_path` has
retained its current signature as `fn abs_path(&self) -> Arc<Path>`,
rather than returning a `SanitizedPath`. Updating the method to return
`SanitizedPath`—which may better resolve path inconsistencies—would
likely introduce extensive changes similar to those in #19228.

Currently, the limitation is as follows:

```rust
let abs_path: &Arc<Path> = snapshot.abs_path();
let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project"); 
// The caller performs some actions here:
some_non_trimmed_path.strip_prefix(abs_path);  // This fails
some_non_trimmed_path.starts_with(abs_path);   // This fails too
```

The final two lines will fail because `snapshot.abs_path()` returns a
clean path without the `\\?\` prefix. I have identified two relevant
instances that may face this issue:
-
[lsp_store.rs#L3578](0173479d18/crates/project/src/lsp_store.rs (L3578))
-
[worktree.rs#L4338](0173479d18/crates/worktree/src/worktree.rs (L4338))

Switching `Worktree::abs_path` to return `SanitizedPath` would resolve
these issues but would also lead to many code changes.

Any suggestions or feedback on this approach are very welcome.

cc @SomeoneToIgnore 

Release Notes:

- N/A
2024-11-27 20:22:58 +02:00