This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
A user on Discord reported an issue where the minimap thumb was fully
opaque:
<img
src="https://github.com/user-attachments/assets/5049c6a3-f89a-4ceb-9d1b-ec06e7fe9151"
height="300">
This can happen because the scrollbar and its thumb might not
neccessarily be transparent at all.
Thus, this PR adds the`minimap.thumb.background` and
`minimap.thumb.border` colors to themes so theme authors can specify
custom colors for both here.
Furthermore, I ensured that the minimap thumb background fallback value
can never be entirely opaque. The values were arbitrarily chosen to
avoid the issue from occuring whilst keeping currently working setups
working. With the new properties added, authors (and users) should be
able to avoid running into this issue altogether so I would argue for
this special casing to be fine. However, open to change it should a
different approach be preferrred.
Release Notes:
- Added `minimap.thumb.background` and `minimap.thumb.border` to themes
to customize the thumb color and background of the minimap.
- Fixed an issue where the minimap thumb could be opaque if the theme
did not specify a color for the thumb.
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
Follow-up to #28064
This PR adds the `scrollbar_thumb_active_background` to themes and uses
it for the editor scrollbars to color these whilst they are being
dragged. This way, we provide the best customizabiliy for the scrollbars
and enable theme authors to add good contrasts between all the three
states `ScrollbarThumbState::Idle`, `ScrollbarThumbState::Hovered` and
ScrollbarThumbState::Dragging`.
It also adds this to the VsCode theme importer so any future imported
themes will have this set as well.
Whenever the property is not set, I decided it is best to fall back to
the normal `thumb_background` for the time being, as this way the
distinction and contrast between hovered and active state is better than
having the same color for hovering and dragging the scrollbar.
Example with active color set via `experimental.theme_overrides` in the
settings:
https://github.com/user-attachments/assets/9934e75b-6e0a-4a41-90ba-bfffb89865e7
Release Notes:
- Added the `scrollbar.thumb.active_background` color to themes. Theme
authors can use this property in combination with
`scrollbar.thumb.hover_background` to customize the color of the editor
scrollbar thumbs while these are hovered or being dragged.
This PR allows the `theme-importer` utility to handle comma-separated
token scopes.
Normally, a token in a VS Code theme is defined as either a string or a
string array:
```json
{
"scope": "token.debug-token",
"settings": {
"foreground": "#d55fde"
}
},
{
"name": "String interpolation",
"scope": [
"punctuation.definition.template-expression.begin",
"punctuation.definition.template-expression.end",
"punctuation.section.embedded"
],
"settings": {
"foreground": "#d55fde"
}
},
```
However, [some
themes](ac85540d64/src/variants/TokenColors.ts (L1771-L1777))
seem to use comma-separated values in a single scope string which VS
Code seems to accept as well:
```json
{
"name": "Comments",
"scope": "comment, punctuation.definition.comment",
"settings": {
"foreground": "#7f848e"
}
},
```
This PR handles these definitions by splitting scopes by commas before
trying to match them with the scopes that match Zed syntax tokens.
Release Notes:
- N/A
This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR adds a `schema_generator` crate that can be used to generate our
various JSON schemas for publishing elsewhere.
Currently it does the simplest thing possible and just prints the JSON
schema to stdout. We can make this a but more robust later.
I also removed the schema-printing facilities from the `theme_importer`,
as they don't really make sense there.
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This change pulls in https://github.com/kvark/blade/pull/135 and updates
the simplelog dependency for compatibility with that.
Release Notes:
- linux: Show link to troubleshooting docs when we can't open a window
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders
Release Notes:
- N/A
Release Notes:
- Added support for `background_color` in `syntax` map in `theme.json`.
This adds support for setting a `background_color` for styles inside the
`syntax` map for themes defined in `theme.json`. The field is optional
so there should be no backwards compatibility issues.
It is worth noting that the current behaviour for selecting text is that
the background colours will mix/blend (I'm not sure the correct term
here). Changing this behaviour, or making it configurable, looks to be a
far more complex issue and I'm not sure I know how to do it.
Builds on top of existing work from #2249, but here's a showcase:
https://github.com/zed-industries/zed/assets/53836821/4b346965-6654-496c-b379-75425d9b493f
TODO:
- [x] handle line wrapping
- [x] implement handling in multibuffer (crashes currently)
- [x] add configuration option
- [x] new theme properties? What colors to use?
- [x] Possibly support indents with different colors or background
colors
- [x] investigate edge cases (e.g. indent guides and folds continue on
empty lines even if the next indent is different)
- [x] add more tests (also test `find_active_indent_index`)
- [x] docs (will do in a follow up PR)
- [x] benchmark performance impact
Release Notes:
- Added indent guides
([#5373](https://github.com/zed-industries/zed/issues/5373))
---------
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Remco <djsmits12@gmail.com>
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:
- N/A
This PR adds the `pane_group.border` theme attribute that defines the
color of the borders between pane groups.
- Defaults to the `border` color, so nothing changes in the existing
themes.
- VSCode theme converter takes it from the `editorGroup.border`.
The borders marked by red are affected:
<img width="878" alt="pane_group_borders"
src="https://github.com/zed-industries/zed/assets/2101250/54b9fd39-b3e1-4898-a047-ee0b6ec953ed">
Release Notes:
- Added `pane_group.border` to the theme for modifying the border color
for panes within a pane group.
Related Issues:
- First discussed in
https://github.com/zed-industries/zed/pull/9754#issuecomment-2026497213
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
This PR sets up a `cargo xtask clippy` command for running `cargo
clippy` with our defined set of options.
The intent is to make this easier to manage as we start enabling more
Clippy rules.
Release Notes:
- N/A
This PR updates the `theme_importer` to use `serde_json_lenient` to
parse VS Code themes.
This should allow us to parse themes that have trailing commas and such,
in addition to the comment support that we already had.
Release Notes:
- N/A
This PR adds a quick subcommand to the `theme_importer` to facilitate
printing out the JSON schema for a theme.
Note that you do need to pass a `<PATH>` to the subcommand still, even
though it will be ignored. I'll rework the CLI to this at some point.
The JSON schema for the current version of the theme can also be found
at
[`https://zed.dev/schema/themes/v0.1.0.json`](https://zed.dev/schema/themes/v0.1.0.json).
Release Notes:
- N/A
The fonts we embed in Zed binary (Zed Sans & Zed Mono) weigh about 30Mb in total and we are cloning them several times during startup and loading of embedded assets (once explicitly in Zed and then under the hood in font-kit). Moreover, after loading we have at least 2 copies of each font in our program; one in .rdata and the other on the heap for use by font-kit.
This commit does away with that distinction (we're no longer allocating the font data) and slightly relaxes the interface of `TextSystem::add_fonts` by expecting one to pass `Cow<[u8]>` instead of `Arc<Vec<u8>>`. Additionally, `AssetSource::get` now returns `Cow<'static, [u8]>` instead of `Cow<'self, [u8]>`; all existing implementations conform with that change.
Note that this optimization takes effect only in Release builds, as the library we use for asset embedding - rust-embed - embeds the assets only in Release mode and in Dev builds it simply loads data from disk. Thus it returns `Cow<[u8]>` in it's interface. Therefore, we still copy that memory around in Dev builds, but that's not really an issue.
This patch makes no assumptions about the build profile we're running under, that's just an intrinsic property of rust-embed.
Tl;dr: this should shave off about 30Mb of memory usage and a fair chunk (~30ms) of startup time.
Release Notes:
- Improved startup time and memory usage.
This PR removes the themes defined using the `UserTheme` types, as we're
now loading the themes via JSON.
The `theme_importer` has also been reworked to read in a VS Code theme
and output a new JSON theme.
Release Notes:
- N/A
This PR adds serialized versions of each of the themes that currently
ship with Zed.
In a future PR we'll be looking to make these the canonical
representations of the built-in themes.
Note that we're intentionally repurposing the `theme_importer` to do
this, so that crate is a bit rough-and-ready at the moment.
Release Notes:
- N/A
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A
This PR adds more terminal colors that were present in the Zed1 themes
to the Zed2 theme.
Namely, we now have the `dim_` variants for the various ANSI colors and
various `foreground` colors.
Release Notes:
- Improved terminal colors.