We had a frequent panic when the agent was using our edit file tool. The
root cause was that we were constructing a `BufferDiff` with
`BufferDiff::new`, then calling `set_base_text`, but not waiting for
that asynchronous operation to finish. This means there was a window of
time where the diff's base text was set to the initial value of
`""`--that's not a problem in itself, but it was possible for us to call
`PendingDiff::update` during that window, which calls
`BufferDiff::update_diff`, which calls
`BufferDiffSnapshot::new_with_base_buffer`, which takes two arguments
`base_text` and `base_text_snapshot` that are supposed to represent the
same text. We were getting the first of those arguments from the
`base_text` field of `PendingDiff`, which is set immediately to the
target base text without waiting for `BufferDiff::set_base_text` to run
to completion; and the second from the `BufferDiff` itself, which still
has the empty base text during that window.
As a result of that mismatch, we could end up adding `DeletedHunk` diff
transforms to the multibuffer for the diff card even though the
multibuffer's base text was empty, ultimately leading to a panic very
far away in rendering code.
I've fixed this by adding a new `BufferDiff` constructor for the case
where the buffer contents and the base text are (initially) the same,
like for the diff cards, and so we don't need an async diff calculation.
I also added a debug assertion to catch the basic issue here earlier,
when `BufferDiffSnapshot::new_with_base_buffer` is called with two base
texts that don't match.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
The loading diff animation can be jarring for external agents because
they stream the diff at the same time the tool call is pushed, so it's
only displayed while we're asynchronously calculating the diff. We'll
now only show it for the native agent.
Also, we'll now only update the diff when it changes, which avoids
unnecessarily hiding it for a few frames.
Release Notes:
- N/A
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Uses the new
[`acp::PromptCapabilities`](a39b7f635d/rust/agent.rs (L194-L215))
to disable non-file mentions and images for agents that don't support
them.
Release Notes:
- N/A
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
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- Render a helpful message when the installed CC version is too old
- Show the full path for agent binaries when the version is not recent
enough (helps in cases where multiple binaries are installed in
different places)
- Add UI for the case where a server binary is not installed at all
- Refresh thread view after installing/updating server binary
Release Notes:
- N/A
- Return unified diff from `Edit` tool so model can see the final state
- Format on save if enabled
- Provide `Write` tool
- Disable `MultiEdit` tool
- Better prompting
Release Notes:
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This pull request introduces title generation and history replaying. We
still need to wire up the rest of the history but this gets us very
close. I extracted a lot of this code from `agent2-history` because that
branch was starting to get long-lived and there were lots of changes
since we started.
Release Notes:
- N/A
We'll now use the anthropic provider to get credentials for `claude` and
embed its configuration view in the panel when they are not present.
Release Notes:
- N/A
The view was cancelling the generation, but `AcpThread` already handles
that, so we removed that extra code and fixed a bug where an update from
the first user message would appear after the second one.
Release Notes:
- N/A
Co-authored-by: Danilo <danilo@zed.dev>
When a turn ends and the checkpoint is updated, `AcpThread` emits
`EntryUpdated` with the index of the user message. This was causing the
message editor to be recreated and, therefore, lose focus.
Release Notes:
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- Support adding ImageContent to messages through copy/paste and through
path completions
- Ensure images are fully converted to LanguageModelImageContent before
sending them to the model
- Update ACP crate to v0.0.24 to enable passing image paths through the
protocol
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
We were leaking diffs and terminals on rewind, we'll now clean them up.
This PR also introduces a refactor of how we mantain the entry view
state to use a `Vec` that's kept in sync with the thread entries.
Release Notes:
- N/A
This just prepares the types so that it will be easy later to update a
tool call with a terminal entity. We paused because we realized we want
to simplify how terminals are created in zed, and so that warrants a
dedicated pull request that can be reviewed in isolation.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>