- Removes flakey keybindings from buttons
- Moves git panel entries to use a standard ListItem
- Show a repo selector in the panel when more than one repo is present
- Remove temporary repo selector from title bar
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
That's specifically when we're not rendering the user menu with an
Avatar. We were previously rendering a `ButtonLike` with unnecessary
flex styles there. Just a little fine-tune.
Release Notes:
- N/A
Fixes an issue where the repo selector showed for all users, not just
those in the git_ui feature flag.
This was meant to be included in the `git_ui` feature flag.
Release Notes:
- N/A
This PR adds a rough-and-ready picker for selecting which of the
project's repositories the git panel should display.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Nate <nate@zed.dev>
Also:
* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.
* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.
Release Notes:
- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
Previously, to use a green and red shade with `TintColor` you'd need to
pass `Positive` and `Negative`, respectively. This terminology always
tripped me up, because, for example, I'd often try to use something
like:
```
Button::new("icon_color", "Negative")
style(ButtonStyle::Tinted(TintColor::Negative))
.color(Color::Error)
.icon_color(Color::Error)
.icon(IconName::Trash),
)
```
...and due to `icon_color` taking `Color::Error`, I'd always get
`TintColor` wrong at a first try, because I would, out of muscle memory,
write `TintColor::Error`, which wouldn't compile. That's exactly the
change in this PR—`TintColor` now takes `Success` and `Error` instead of
`Positive` and `Negative`, for more consistency.
Release Notes:
- N/A
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
Closes#19837
This PR is a continuation of [linux: Implement
Menus](https://github.com/zed-industries/zed/pull/21873) and should only
be reviewed once the existing PR is merged.
I created this as a separate PR as the existing PR was already reviewed
but is yet to merge, and also it was my initial plan to do it in
separate parts because of the scope of it. This will also help reviewing
code faster.
This PR adds two new types of keyboard shortcuts to make menu navigation
easier:
1. `Alt + Z` for Zed, `Alt + F` for File, `Alt + S` for Selection, and
so on to open a specific menu with this combination. This mimics VSCode
and IntelliJ.
2. `Arrow Left/Right` when any menu is open. This will trigger the
current menu to close, and the previous/next to open respectively. First
and last element cycling is handled.
`Arrow Up/Down` to navigate menu entries is already there in existing
work.
https://github.com/user-attachments/assets/976aea48-4e20-4c19-850d-4d205a4bead2
Release Notes:
- Added keyboard navigation for menus on Linux (left/right). If you wish
to open menus with keyboard shortcuts add the following to your user
keymap:
```json
{
"context": "Workspace",
"bindings": {
"alt-z": ["app_menu::OpenApplicationMenu", "Zed"],
"alt-f": ["app_menu::OpenApplicationMenu", "File"],
"alt-e": ["app_menu::OpenApplicationMenu", "Edit"],
"alt-s": ["app_menu::OpenApplicationMenu", "Selection"],
"alt-v": ["app_menu::OpenApplicationMenu", "View"],
"alt-g": ["app_menu::OpenApplicationMenu", "Go"],
"alt-w": ["app_menu::OpenApplicationMenu", "Window"],
"alt-h": ["app_menu::OpenApplicationMenu", "Help"]
}
}
```
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
* Remove unnecessary WindowContext and ViewContext '_ lifetimes
* Removed some cases where WindowContext has a different name than `cx`.
Release Notes:
- N/A
Closes#19837
This PR implements menus for Linux and Windows, inspired by JetBrains
IDEs. Thanks to @notpeter for the inspiration.
https://github.com/user-attachments/assets/7267fcdf-fec5-442e-a53b-281f89471095
I plan to complete this in multiple parts. While this PR delivers a
fully functional menus, there are many UX improvements that can be done.
So, this is part 1 of 3.
**This PR**:
- [x] Clicking the application menu opens the first menu popup. This
also shows other available menus.
- [x] While a menu is open, hovering over other menus opens them without
needing a click.
- [x] Up/down arrow keys works out of the box. Thanks GPUI.
**Future - Part 2**:
- Add keybinding support to open specific menus using `Option + first
character of menu item`.
- Add support for left/right arrow keys to move between menus.
**Future - Part 3**:
- Implement nested context menus in GPUI for submenus. (I haven't
checked if this already exists).
---------
Co-authored-by: Mikayla <mikayla@zed.dev>

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Earlier work by @osiewicz in #21931 aims to fix audio control tooltips
in the title bar to close#21929. However, its logic is not quite
correct, and does not match the toggle behavior for the controls.
This PR corrects the logic to match the toggle behavior for the
controls. It also updates capitalization and wording for consistency.
Release Notes:
- N/A
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.
Closes#13714
Release Notes:
- Added preliminary Linux support for voice chat and viewing
screenshares.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR removes the `title_bar` crate's dependency on the `feedback`
crate.
The `feedback::GiveFeedback` action now resides at
`zed_actions::feedback::GiveFeedback`.
`title_bar` now no longer depends on `editor` 🥳
Release Notes:
- N/A
This PR removes the `title_bar` crate's dependency on the `vcs_menu`.
The `vcs_menu::OpenRecent` action now resides at
`zed_actions::branches::OpenRecent`.
Release Notes:
- N/A
This PR removes the `title_bar` crate's dependency on the
`theme_selector`.
The `theme_selector::Toggle` action now resides at
`zed_actions::theme_selector::Toggle`.
Release Notes:
- N/A
This PR removes the `title_bar` crate's dependency on the
`command_palette`.
The `command_palette::Toggle` action now resides at
`zed_actions::command_palette::Toggle`.
Release Notes:
- N/A
Use actions defined in zed_actions to interface with that crate instead.
One drawback of this is that we now hide call controls when any modal is
visible (we used to hide them just when ssh modal was deployed).
Release Notes:
- N/A
This PR removes a dependency on the `extensions_ui` from the `title_bar`
crate.
This dependency only existed to reference the `Extensions` action, which
has now been moved to the `zed_actions` crate.
This allows `title_bar` to move up in the crate dependency graph.
Release Notes:
- N/A
Issues found:
* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)
This reverts commit 1235d0808e.
Release Notes:
- N/A
See https://github.com/livekit/rust-sdks/pull/355
Todo:
* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
```
* [x] audio problems
Release Notes:
- Switch from Swift to Rust LiveKit SDK 🦀
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
This PR adds a small UI touch-up to the welcome page so we can introduce
the "Book Onboarding" over there, as well as adding it to the user menu
(both in the signed in and signed out states). The actual URL these
buttons take to will still be updated to the correct destination.
<img width="700" alt="Screenshot 2024-11-12 at 12 45 27"
src="https://github.com/user-attachments/assets/9933bf94-f57a-43e2-8da3-bfbfd9fd24d0">
Release Notes:
- N/A
This removes the old `remote_server { "download_binary_on_host": bool }`
field and replaces it with a `upload_binary: bool` on every
`ssh_connection`.
@ConradIrwin it compiles, it connects, but I haven't tested it really
yet
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR exposes the server address (or the nickname, if there is one) on
the title bar and in all modals that have the SSH header. The title bar
tooltip meta description still shows the original server address
(regardless of a nickname existing in this case), though.
<img width="600" alt="Screenshot 2024-10-22 at 10 58 36"
src="https://github.com/user-attachments/assets/64a94d9f-798b-44a4-9dee-6056886535bb">
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR cleans up the custom icon with indicator implementation in favor
of `IconWithIndicator`, which we already had. It seems like it isn't
super used still, but it's good to try to enforce some consistency
either way. I checked my changes against the REPL stuff (one instance
where its used) and everything's looking good so far. As far as SSH,
nothing has visually changed; we just have less code for this thing now.
<img width="800" alt="Screenshot 2024-10-17 at 2 15 47 AM"
src="https://github.com/user-attachments/assets/5c146757-501e-4242-b145-a576a8f289b5">
---
Release Notes:
- N/A
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>