The `async-watch` crate doesn't seem to be maintained and we noticed
several panics coming from it, such as:
```
[bug] failed to observe change after notificaton.
zed::reliability::init_panic_hook::{{closure}}::hea8cdcb6299fad6b+154543526
std::panicking::rust_panic_with_hook::h33b18b24045abff4+127578547
std::panicking::begin_panic_handler::{{closure}}::hf8313cc2fd0126bc+127577770
std::sys::backtrace::__rust_end_short_backtrace::h57fe07c8aea5c98a+127571385
__rustc[95feac21a9532783]::rust_begin_unwind+127576909
core::panicking::panic_fmt::hd54fb667be51beea+9433328
core::option::expect_failed::h8456634a3dada3e4+9433291
assistant_tools::edit_agent::EditAgent::apply_edit_chunks::{{closure}}::habe2e1a32b267fd4+26921553
gpui::app::async_context::AsyncApp::spawn::{{closure}}::h12f5f25757f572ea+25923441
async_task::raw::RawTask<F,T,S,M>::run::h3cca0d402690ccba+25186815
<gpui::platform::linux::x11::client::X11Client as gpui::platform::linux::platform::LinuxClient>::run::h26264aefbcfbc14b+73961666
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run::hb12dcd4abad715b5+73562509
gpui::app::Application::run::h0f936a5f855a3f9f+150676820
zed::main::ha17f9a25fe257d35+154788471
std::sys::backtrace::__rust_begin_short_backtrace::h1edd02429370b2bd+154624579
std::rt::lang_start::{{closure}}::h3d2e300f10059b0a+154264777
std::rt::lang_start_internal::h418648f91f5be3a1+127502049
main+154806636
__libc_start_main+46051972301573
_start+12358494
```
I didn't find an executor-agnostic watch crate that was well maintained
(we already tried postage and async-watch), so decided to implement it
our own version.
Release Notes:
- Fixed a panic that could sometimes occur when the agent performed
edits.
The commit #31073 had introduced `zed-main.rs`, which replaced the
previous `main.rs` to be the "true" entry of the whole program. But as
the macro `#![cfg_attr(not(debug_assertions), windows_subsystem =
"windows")]` only works in the "true" entry, the release build will also
arise the console window if this macro doesn't move to the new entry
(the `zed-main.rs` here).
Release Notes:
- N/A
Adds a validation step to docs preprocessing so that actions referenced
in docs are checked against the list of all registered actions in GPUI.
In order for this to work properly, all of the crates that register
actions had to be importable by the `docs_preprocessor` crate and
actually used (see [this
comment](ec16e70336 (diff-2674caf14ae6d70752ea60c7061232393d84e7f61a52915ace089c30a797a1c3))
for why this is challenging).
In order to accomplish this I have moved the entry point of zed into a
separate stub file named `zed_main.rs` so that `main.rs` is importable
by the `docs_preprocessor` crate, this is kind of gross, but ensures
that all actions that are registered in the application are registered
when checking them in `docs_preprocessor`. An alternative solution
suggested by @mikayla-maki was to separate out all our `::init()`
functions into a lib entry point in the `zed` crate that can be imported
instead, however, this turned out to be a far bigger refactor and is in
my opinion better to do in a follow up PR with significant testing to
ensure no regressions in behavior occur.
Release Notes:
- N/A
This will fix a lot of weird problems that are based on file access
issues.
As discussed in
https://github.com/zed-industries/zed/pull/31219#issuecomment-2905371710,
for now it's better to just prevent running Zed with root privileges.
Release Notes:
- Explicitly disallow running Zed with root privileges
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
This PR fixes an issue where the eval was incorrectly pulling the
provider/model from the user settings, which could cause problems when
running certain evals.
Was introduced in #30168 due to the restructuring after the removal of
the `assistant` crate.
Release Notes:
- N/A
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
This PR adds a new picker for viewing a list of jj bookmarks, like you
would with `jj bookmark list`.
This is an exploration around what it would look like to begin adding
some dedicated jj features to Zed.
This is behind the `jj-ui` feature flag.
Release Notes:
- N/A
Adds a `global_settings.json` file which can be set up by enterprises
with automation, enabling setting settings like edit provider by default
without interfering with user's settings files.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Release Notes:
- Fixed a race condition that sometimes prevented a system-installed
`node` binary from being detected.
- Fixed a bug where the `node.path` setting was not respected when
invoking npm.
Closes#27641
This PR fixes invalid proxy URIs being registered despite the URI not
being a valid proxy URI.
Whilst investigating #27641 , I noticed that currently any proxy URI
passed to `RequestClient::proxy_and_user_agent` will be assigned to the
created client, even if the URI is not a valid proxy URI. Given a test
as an example:
We create an URI here and pass it as a proxy to
`ReqwestClient::proxy_and_user_agent`:
https://github.com/zed-industries/zed/blob/main/crates/reqwest_client/src/reqwest_client.rs#L272-L273
In `ReqwestClient::proxy_and_user_agent`we take the proxy parameter here
9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L46)
and set it unconditionally here:
9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L62)
, not considering at all whether the proxy was successfully created
above. Concluding, we currently do not actually check whether a proxy
was successfully created, but rather whether an URI is equal to itself,
which trivially holds. The existing test for a malformed proxy URI
9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L293-L297)
does not check whether invalid proxies cause an error, but rather checks
whether `http::Uri::from_static` panics on an invalid URI, [which it
does as
documented](https://docs.rs/http/latest/http/uri/struct.Uri.html#panics).
Thus, the tests currently do not really check anything proxy-related and
invalid proxies are assigned as valid proxies.
---
This PR fixes the behaviour by considering whether the proxy was
actually properly parsed and only assigning it if that is the case.
Furthermore, it improves logging in case of errors so issues like the
linked one are easier to debug (for the linked issue, the log will now
include that the proxy schema is not supported in the logs).
Lastly, it also updates the test for a malformed proxy URI. The test now
actually checks that malformed proxy URIs are not registered for the
client rather than testing the `http` crate.
The update also initially caused the [test for a `socks4a`
proxy](9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L280C1-L282C50))
to fail. This happened because the reqwest-library introduced supports
for `socks4a` proxies in [version
0.12.13](https://github.com/seanmonstar/reqwest/blob/master/CHANGELOG.md#v01213).
Thus, this PR includes a bump of the reqwest library to add proper
support for socks4a proxies.
Release Notes:
- Added support for socks4a proxies.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
`App::http_client` and `Client::http_client` both return an owned `Arc`
which it clones internally. This means we can remove unnecessary clones
when calling these methods.
Release Notes:
- N/A
Fixes issue described in [description of
#28683](https://github.com/zed-industries/zed/issues/28683#issue-2992849891)
Makes sure that the `--system-specs` arg is handled before
`Application::new` is called, so that it can be used even when Zed is
panicking during app initialization (e.g. Failing to create a Vulkan
context in blade)
Release Notes:
- Fixed an issue where the `--system-specs` arg wouldn't work if Zed
panicked during app initialization (e.g. When failing to create a Vulkan
context in blade)
The old one wasn't linking, and
https://github.com/zed-industries/zed/pull/29081 has a bunch of merge
conflicts. Wanted to start simple/small.
## Todo
* [x] Remove low-signal examples
* [x] Make the eval run on a cron, on main, and on any PR with the
`run-eval` label
* [x] Noise in logs about failure to write settings
```
[2025-04-21T20:45:04Z ERROR settings] Failed to write settings to file
"/home/runner/.config/zed/settings.json"
Caused by:
No such file or directory (os error 2) at path
"/home/runner/.config/zed/.tmpLewFEs"
```
* [x] `Agentic loop stalled`
(https://github.com/zed-industries/zed/actions/runs/14581044243/job/40897622894)
* [x] Make sure that events are recorded in snowflake
* [ ] Change judge criteria to be more explicit about meanings of scores
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
Closes#28813Closes#27749
Release Notes:
- Removed the need to have openbsd `netcat` (`nc`) installed on your
system in order to enter passwords for `git` or `ssh` (remote
development). If you previously installed `netcat` specifically for Zed,
you may uninstall it.
Staff only for now. We'll work on making this usable for non zed.dev
users later
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Reimplemented logic from `env_logger` to parse log configuration from
environment variables.
Had to re-implement instead of using `env_filter` crate that
`env_logger` uses, as it does not export the information required to
integrate it.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This PR introduces support for a `--user-data-dir` CLI flag to override
Zed's data directory and proposes renaming `support_dir` to `data_dir`
for better cross-platform clarity. It builds on the discussion in #25349
about custom data directories, aiming to provide a flexible
cross-platform solution.
### Changes
The PR is split into two commits:
1. **[feat(cli): add --user-data-dir to override data
directory](https://github.com/zed-industries/zed/pull/26886/commits/28e8889105847401e783d1739722d0998459fe5a)**
2. **[refactor(paths): rename support_dir to data_dir for cross-platform
clarity](https://github.com/zed-industries/zed/pull/26886/commits/affd2fc606b39af1b25432a688a9006229a8fc3a)**
### Context
Inspired by the need for custom data directories discussed in #25349,
this PR provides an immediate implementation in the first commit, while
the second commit suggests a naming improvement for broader appeal.
@mikayla-maki, I’d appreciate your feedback, especially on the rename
proposal, given your involvement in the original discussion!
### Testing
- `cargo build `
- `./target/debug/zed --user-data-dir ~/custom-data-dir`
Release Notes:
- Added --user-data-dir CLI flag
---------
Signed-off-by: Marko Kungla <marko.kungla@gmail.com>
This is a clean-up PR in anticipation of introduction of Debugger
Registry. I wanna get rid of DebugAdapterKind (or rather, it being an
enum).
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Adds the `--system-specs` flag to the Zed binary, so that users who wish
to report issues can retrieve their system specs, even if Zed is failing
to launch
Still TODO:
- [x] Test and do best effort GPU info detection on Linux
- [ ] Modify GitHub issue templates to tell users that the flag is
available if they are unable to launch Zed
Release Notes:
- Added the `--system-specs` flag to the Zed binary (not the cli!), to
retrieve the system specs we ask for in GitHub issues without needing to
open Zed
Scaffolding for a revised way of logging in Zed. Very WIP, but the idea
is to allow maintainers to tell users to paste
```json
{
"log": {
"project.format": "trace"
}
}
```
into their settings so that even trace logs are emitted for the log
statements emitted from a logger under the `project.format` scope.
The plan is to eventually implement the `Log` trait from the `log` crate
instead of just wrapping the `log` crate, which will simplify the
implementation greatly, and remove our need for both the `env_logger`
and `simplelog` crates.
Additionally, work will be done to transition to using the scoped
logging APIs throughout the app, focusing on bug hotspots to start
(currently, scoped logging is only used in the format codepath).
Release Notes:
- N/A
This pull request does two things:
1. Adds a setting to force Zed to use the built-in prompts, instead of
the system provided ones. I've personally found the system prompts on
macOS often fail to respond to keyboard input, are slow to render
initially, and don't match Zed's style.
2. Makes the previously Linux-only Zed provided prompts available to
everybody using the above setting.
Release Notes:
- Added support for a built-in prompting system, regardless of platform.
Use the new `use_system_prompts` setting to control whether to use the
system provided prompts or Zed's built-in system. Note that on Linux,
this setting has no effect, as Linux doesn't have a system prompting
mechanism.
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
This PR decouples the scripting tool from the `Tool` trait while still
allowing it to be used as a tool from the model's perspective.
This will allow us to evolve the scripting tool as more of a first-class
citizen while still retaining the ability to have the model call it as a
regular tool.
Release Notes:
- N/A
We decided to expose scripting as tools again. We are aware of the UX
downsides of doing so, but we want to focus on getting it working well
first, and the model seems to make better use of it as an actual tool.
In the future, the tools API might support streaming. If it doesn't and
we need to ship, we can consider reverting this.
Release Notes:
- N/A
This PR makes refactors the scripting functionality to be a first-class
concept of the assistant instead of a generic tool, which will allow us
to build a more customized experience.
- The tool prompt has been slightly tweaked and is now included as a
system message in all conversations. I'm getting decent results, but now
that it isn't in the tools framework, it will probably require more
refining.
- The model will now include an `<eval ...>` tag at the end of the
message with the script. We parse this tag incrementally as it streams
in so that we can indicate that we are generating a script before we see
the closing `</eval>` tag. Later, this will help us interpret the script
as it arrives also.
- Threads now hold a `ScriptSession` entity which manages the state of
all scripts (from parsing to exited) in a centralized way, and will
later collect all script operations so they can be displayed in the UI.
- `script_tool` has been renamed to `assistant_scripting`
- Script source now opens in a regular read-only buffer
Note: We still need to handle persistence properly
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
## Problem
Running `cargo run .` twice in Zed repository required a rebuild two
times in a row. The second rebuild was triggered around libz-sys, which
in practice caused a rebuild of the ~entire project.
Some concrete examples:
```
cargo test -p project # Requires a rebuild (warranted)
cargo run .
cargo test -p project # Requires a rebuild (unwarranted)
```
or
```
cargo run . # Requires a rebuild (warranted)
cargo run . # Requires a rebuild (unwarranted)
```
## What's going on
Zed build script on MacOS sets MACOSX_DEPLOYMENT_TARGET to 10.15. This
is fine. However, **cargo propagates all environment variables to child
processes during `cargo run`**. This then affects Rust Analyzer spawned
by dev Zed - it clobbers build cache of whatever package it touches,
because it's behavior is not same between running it with `cargo run`
(where MACOS_DEPLOYMENT_TARGET gets propagated to child Zed) and running
it directly via `target/debug/zed` or whatever (where the env variable
is not set, so that build behaves roughly like Zed Dev.app).
## Solution
~We'll unset that env variable from user environment when we're
reasonably confident that we're running under `cargo run` by exploiting
other env variables set by cargo:
https://doc.rust-lang.org/cargo/reference/environment-variables.html
CARGO_PKG_NAME is always set to `zed` when running it via `cargo run`,
as it's the value propagated from the build.~
~The alternative I've considered is running [via a custom
runner](https://doc.rust-lang.org/cargo/reference/config.html#targetcfgrunner),
though the problem here is that we'd have to use a shell script to unset
the env variable - that could be problematic with e.g. fish. I just
didn't want to deal with that, though admittedly it would've been
cleaner in other aspects.~
Redact all above. We'll just set MACOSX_DEPLOYMENT_TARGET regardless of
whether you have it in your OG shell environment or not.
Release Notes:
- N/A
https://github.com/user-attachments/assets/b16e32e6-46c6-41dc-ab68-1824d288c8c2
This PR adds the first part of our planned extended notification system:
StatusToasts.
It also makes various updates to ComponentPreview and adds a `Styled`
extension in `ui::style::animation` to make it easier to animate styled
elements.
_**Note**: We will be very, very selective with what elements are
allowed to be animated in Zed. Assume PRs adding animation to elements
will all need to be manually signed off on by a designer._
## Status Toast

These are designed to be used for notifying about things that don't
require an action to be taken or don't need to be triaged. They are
designed to be ignorable, and dismiss themselves automatically after a
set time.
They can optionally include a single action.
Example: When the user enables Vim Mode, that action might let them undo
enabling it.

Status Toasts should _not_ be used when an action is required, or for
any binary choice.
If the user must provide some input, this isn't the right component!
### Out of scope
- Toasts should fade over a short time (like AnimationDuration::Fast or
Instant) when dismissed
- We should visually show when the toast will dismiss. We'll need to
pipe the `duration_remaining` from the toast layer -> ActiveToast to do
this.
- Dismiss any active toast if another notification kind is created, like
a Notification or Alert.
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Just a basic implementation so we can start trying it out.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Michael <michael@zed.dev>