Open inspector with `dev: toggle inspector` from command palette or
`cmd-alt-i` on mac or `ctrl-alt-i` on linux.
https://github.com/user-attachments/assets/54c43034-d40b-414e-ba9b-190bed2e6d2f
* Picking of elements via the mouse, with scroll wheel to inspect
occluded elements.
* Temporary manipulation of the selected element.
* Layout info and JSON-based style manipulation for `Div`.
* Navigation to code that constructed the element.
Big thanks to @as-cii and @maxdeviant for sorting out how to implement
the core of an inspector.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Federico Dionisi <code@fdionisi.me>
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
## Overview
This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

## New settings
This adds a `minimap` section to the editor settings with the following
keys:
### `show`
When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)
### `thumb`
When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)
### `width`
The width of the minimap in pixels.
Default: `100`
### `font_size`
The font size of the minimap in pixels.
Default: `2`
## Providing feedback
In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894
## Features left to add
- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~
Release Notes:
- Added minimap for high-level overview and quick navigation of editor
contents.
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Nathan here: I also tacked on a bunch of UI refinement.
Release Notes:
- Introduced the ability to follow the agent around as it reads and
edits files.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
resolves#24655resolves#23945
I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.
There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.
Release Notes:
- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Part of https://github.com/zed-industries/zed/issues/16472
* Adds debug logging to everywhere near INSERT/UPDATEs in the DB
So something like
`env RUST_LOG=debug,wasmtime_cranelift=off,cranelift_codegen=off,vte=off
cargo run` could be used to view these (current zlog seems to process
the exclusions odd, so not sure this is the optimal RUST_LOG line) can
be used to debug any further writes.
* Removes excessive window stack serialization
Previously, it serialized unconditionally every 100ms.
Now, only if the stack had changed, which is now check every 500ms.
* Removes excessive terminal serialization
Previously, it serialized its `cwd` on every `ItemEvent::UpdateTab`
which was caused by e.g. any character output.
Now, only if the `cwd` has changed at the next event processing time.
Release Notes:
- Fixed more excessive DB writes
WIP!
In light of having more control over blame popover from editor.
This fixes: https://github.com/zed-industries/zed/issues/28645,
https://github.com/zed-industries/zed/issues/26304
- [x] Initial rendering
- [x] Handle smart positioning (edge detection, etc)
- [x] Delayed hovering, release, etc
- [x] Test blame message selection
- [x] Fix tagged issues
Release Notes:
- Git inline blame popover now dismisses when the cursor is moved, the
editor is scrolled, or the command palette is opened.
TODO:
- [x] Make it work in the project diff:
- [x] Support non-singleton buffers
- [x] Adjust excerpt boundaries to show full conflicts
- [x] Write tests for conflict-related events and state management
- [x] Prevent hunk buttons from appearing inside conflicts
- [x] Make sure it works over SSH, collab
- [x] Allow separate theming of markers
Bonus:
- [ ] Count of conflicts in toolbar
- [ ] Keyboard-driven navigation and resolution
- [ ] ~~Inlay hints to contextualize "ours"/"theirs"~~
Release Notes:
- Implemented initial support for resolving merge conflicts.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Before this change, when syncing a multibuffer (such as
find-all-references) to a remote, we would renumber the excerpts from 1.
This did not matter in the past because the buffers' list of excerpts
could not change. In #27876, I added the ability for excerpts to merge,
which meant that the excerpt list could change. This manifested as
people seeing "invalid excerpt id" panics when syncing.
The initial fix to this (to re-use the excerpt ids from the host) ran
into problems because `insert_excerpts_with_ids_after` assumes that you
call it in excerpt-id order. This change de-optimizes that code to
insert the excerpts 1-by-1 in excerpt-id order, but with the
insert_after set to preserve the correct UI order.
I hope to soon remove this code path and use something more like
set-excerpts-for-path for syncing, but in the meantime we should not
panic.
Release Notes:
- Fix a panic when joining a project with a multibuffer with merged
excerpts
Closes#28787
The context menu appears before the modal because it is a Deferred
element, which is always displayed above normal elements.
Release Notes:
Previously, the editor context menu appeared before the Command Palette.
This commit ensures the editor context menu is hidden when a modal,
including the Command Palette, is opened.
This Pull Request updates the default behavior of the substitute (`s`)
command in vim mode to only replace the next match by default, instead
of all, and replace all matches only when the `g` flag is provided,
making it more similar to NeoVim's behavior.
In order to achieve this, the following changes were introduced:
- Update `BufferSearchBar::replace_next` to be a public method, so it
can be called from `Vim::replace_command` .
- Update the `Replacement::parse` to set the `should_replace_all` field
to `false` by default, and only set it to `true` if the `'g'` flag is
present in the query.
- Add support for when the `Replacement.should_replace_all` is set to
`false` in `Vim::replace_command`, so as to have it only replace the
next occurrence instead of all occurrences in the line.
- Introduce `BufferSearchBar::select_first_match` so as to activate the
first match on the line under the cursor.
Closes#24450
Release Notes:
- Improved vim's substitute command so as to only replace the first
match by default, and replace all matches if the `'g'` flag is provided
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
We cannot compare versions and anchors between different `Buffer`s with
different `BufferId`s.
Release Notes:
- Fixed Zed panicking on editor reopen
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Closes https://github.com/zed-industries/zed/issues/11626
Part of https://github.com/zed-industries/zed/issues/12853
`"restore_on_file_reopen": true` in workspace settings can now be used
to enable and disable editor data between file reopens in the same pane:
https://github.com/user-attachments/assets/8d938ee1-d854-42a8-bbc3-2a4e4d7d5933
The settings are generic and panes' data store can be extended for
further entities, beyond editors.
---------------
Impl details:
Currently, the project entry IDs seem to be stable across file reopens,
unlike BufferIds, so those were used.
Originally, the DB data was considered over in-memory one as editors
serialize their state anyway, but managing and exposing PaneIds out of
the DB is quite tedious and joining the DB data otherwise is not
possible.
Release Notes:
- Started to restore editor state on reopen
Closes#22398
Release Notes:
- vim: Adds `'` and `"` marks (last location jumped from in the current
buffer, and location when last exiting a buffer)
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR fixes the new awkward-looking git status labels due to the
change in version control colors. We want to enable styling version
control colors distinctly from other statuses, but these colors aren't
great for labels as they are meant to be quite high contrast.
We may need to split version control colors into a primary color and a
text color if we want to improve theming this overall.
| Before | After |
|--------|-------|
| 
| 
|
Release Notes:
- Fixes a regression in git status colors in the project panel
This is a pure refactoring PR that goes through all the git-related APIs
exposed by the worktree crate and minimizes their use outside that
crate, migrating callers of those APIs to read from the GitStore
instead. This is to prepare for evacuating git repository state from
worktrees and making the GitStore the new source of truth.
Other drive-by changes:
- `project::git` is now `project::git_store`, for consistency with the
other project stores
- the project panel's test module has been split into its own file
Release Notes:
- N/A
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes#26847
Release Notes:
- Updated Git panel background to use panel_background instead of
ElevationIndex::Surface.bg(cx) for consistency with other panels.
- Removed redundant GitStatusColors struct from status.rs and refactored
to use existing theme colors.
- Adjusted Color enum mappings in color.rs to reference
version_control_* colors instead of status() for better alignment with
the theme system.
- Cleaned up unused or redundant code.
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
Release Notes:
- Multibuffers now use less vertical space for excerpt boundaries.
Additionally the expand up/down arrows are hidden at the start and end
of the buffers
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Zed AI <claude-3.5-sonnet@zed.dev>
Modified version of #25950. We still use worktree paths, but repo paths
with a status that lie outside the worktree are not excluded; instead,
we relativize them by adding `..`. This makes the list in the git panel
match what you'd get from running `git status` (with the repo's worktree
root as the working directory).
- [x] Implement + test new unrelativization logic
- [x] ~~When collecting repositories, dedup by .git abs path, so
worktrees can share a repo at the project level~~ dedup repos at the
repository selector layer, with repos coming from larger worktrees being
preferred
- [x] Open single-file worktree with diff when activating a path not in
the worktree
Release Notes:
- N/A
This solves a couple of issues with Vim search by making the search
buffer and `SearchableItem` aware of the direction of the search. If
`SearchOptions::BACKWARDS` is set, all operations will be reversed. By
making `SearchableItem` aware of the direction, the correct active match
can be selected when searching backward.
Fixes#22506. This PR does not fix the last problem in that issue, but
that one is also tracked in #8049.
Release Notes:
- Fixes incorrect behavior of backward search in Vim mode
Closes#25885
This PR improves the matching for file icons to tabs.
Previously, the tab icon would be resolved based upon the relative path
in the current project. However, this caused the default file icon being
assigned to all files outside of the project, as the relative path for
these files would be empty.
Instead, `path_for_buffer` is now used which always returns a proper
file name even for paths outside the current project (as also stated [in
this
comment](fee9c67707/crates/editor/src/items.rs (L1689))).
As the file name is sufficient for matching icons to files, this fixes
the linked issue whilst not changing anything for previously properly
matched icons.
| `main` | This PR |
| --- | --- |
| <img width="296" alt="main"
src="https://github.com/user-attachments/assets/e72b8b5d-aa1c-4a8e-903f-14239f5b8764"
/> | <img width="296" alt="PR"
src="https://github.com/user-attachments/assets/a736974a-ce41-4861-be3f-95448cc7ffd0"
/> |
Release Notes:
- Fixed wrong file icons being shown for files outside of the current
project.
Closes: #25556
We were always comparing `disabled_globs` against the relative file
path, we'll now use the absolute path if the glob is also absolute.
Release Notes:
- Support absolute globs in `edit_predictions.disabled_globs`
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
When saving an item, some logic is done to determine whether one can
save it. In the special case where the intent is to `SaveAs`, it was
previously allowed to proceed as long as the buffer was a singleton
(presumably since it only makes sense to provide a save path for a
single file). However, we need to _also_ check that this item can be
"saved as" at all.
For this, we resurrect the `ItemHandle`/`Item` trait method
`can_save_as`. We have given it the default implementation of returning
`false`, and then overridden this in the implementation for
`TerminalView`.
Closes#25023
Release Notes:
- Fixed crash when trying to save terminal buffer
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This Pull Request fixes an issue where selecting all matches on a search
would not update vim to visual mode.
In the video below the following scenarios are tested:
1. Clicking "Select All Matches" in the buffer search bar correctly
changes vim to visual mode
2. Pressing Enter jumps the cursor to the first match and does not
change vim's mode
3. Selecting all matches with the `⌥⏎` changes vim to visual mode
https://github.com/user-attachments/assets/f7535638-987e-4f33-9364-292f99b60167
Thanks @ConradIrwin for both the quick pairing session and the solution!
🙇Closes#14681
Release Notes:
- vim: Use visual mode for "select all matches" in search (to be
consistent with `ga`)
Closes https://github.com/zed-industries/zed/issues/23981
Release Notes:
- Fixed a crash that could happen when expanding certain diff hunks
- Fixed a bug where diff hunks were not syntax highlighted when
reopening a project with previously-opened buffers.
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
- [x] Basic implementation
- [x] Disable commit buttons when committing is not possible (empty
message, no changes)
- [x] Upgrade GitSummary to efficiently figure out whether there are any
staged changes
- [x] Make CommitAll work
- [x] Surface errors with toasts
- [x] Channel shutdown
- [x] Empty commit message or no changes
- [x] Failed git operations
- [x] Fix added files no longer appearing correctly in the project panel
(GitSummary breakage)
- [x] Fix handling of commit message
Release Notes:
- N/A
---------
Co-authored-by: Nate <nate@zed.dev>
First, parse the output of `git status --porcelain=v1` into a
representation that can handle the full "grammar" and doesn't lose
information.
Second, as part of pushing this throughout the codebase, expand the use
of the existing `GitSummary` type to all the places where status
propagation is in play (i.e., anywhere we're dealing with a mix of files
and directories), and get rid of the previous `GitSummary ->
GitFileStatus` conversion.
- [x] Synchronize new representation over collab
- [x] Update zed.proto
- [x] Update DB models
- [x] Update `GitSummary` and summarization for the new `FileStatus`
- [x] Fix all tests
- [x] worktree
- [x] collab
- [x] Clean up `FILE_*` constants
- [x] New collab tests to exercise syncing of complex statuses
- [x] Run it locally and make sure it looks good
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Before this change it was using the same multibuffer point ranges in
every buffer, which only worked correctly for singleton buffers.
Release Notes:
- Fixed handling of selection ranges when formatting selections within a
multibuffer.
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
This is a pure refactor of our Git diff state management. Buffers are no
longer are associated with one single diff (the unstaged changes).
Instead, there is an explicit project API for retrieving a buffer's
unstaged changes, and the `Editor` view layer is responsible for
choosing what diff to associate with a buffer.
The reason for this change is that we'll soon want to add multiple "git
diff views" to Zed, one of which will show the *uncommitted* changes for
a buffer. But that view will need to co-exist with other views of the
same buffer, which may want to show the unstaged changes.
### Todo
* [x] Get git gutter and git hunks working with new structure
* [x] Update editor tests to use new APIs
* [x] Update buffer tests
* [x] Restructure remoting/collab protocol
* [x] Update assertions about staged text in
`random_project_collaboration_tests`
* [x] Move buffer tests for git diff management to a new spot, using the
new APIs
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
Closes https://github.com/zed-industries/zed/issues/4351

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.
Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)
Seems ok for the initial version, we can revisit and polish things
later.
Release Notes:
- Added the ability to split the terminal panel