Commit graph

32 commits

Author SHA1 Message Date
Nathan Sobo
02ace16176 Handle selection corners that are smaller than the corner radius
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-03-30 16:21:24 -06:00
Max Brunsfeld
011d4d8437 wip 2021-03-30 12:36:18 -07:00
Max Brunsfeld
f8cc3996b2 Paint selections using new path API
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-30 11:52:58 -07:00
Antonio Scandurra
1903f63c45 WIP: Add anti-aliasing to paths and render them after spriting them 2021-03-30 16:37:12 +02:00
Antonio Scandurra
98845663a9 Render stencils to atlas 2021-03-30 11:28:35 +02:00
Max Brunsfeld
0b12779e62 WIP: Render path winding numbers to stencil buffer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-29 16:28:35 -07:00
Antonio Scandurra
a88b63d83c Ensure FoldMap always contains at least one transform
Previously, when splicing an edit that deleted all transforms, we would
leave the `FoldMap` empty, thus violating a bunch of downstream
invariants and e.g. causing the `BufferRows` iterator to not return any
buffer row.

This commit ensures we always have at least one transform (an isomorphic
one, specifically) and adds additional test coverage for the
`FoldMap::buffer_rows` method by adding it to the randomized tests.
2021-03-29 10:18:28 +02:00
Antonio Scandurra
a2790481a6 Pass the right bounds when painting gutter
x and y were flipped around, yikes.
2021-03-26 17:21:44 +01:00
Antonio Scandurra
2c24ec2e46 Update old usages of ctx.spawn to detach the associated task
This lets us open buffers and renders tabs and editors correctly, modulo
a small bug when rendering the gutter that I am going to fix next.
2021-03-26 14:15:01 +01:00
Antonio Scandurra
61d4da9934 Introduce layer clipping 2021-03-26 10:28:05 +01:00
Antonio Scandurra
e44ea6b379 Fix cursor blinking 2021-03-25 17:41:03 +01:00
Antonio Scandurra
596fc47a68 Start on painting the editor 2021-03-25 17:36:29 +01:00
Antonio Scandurra
0f6927eb4b Re-export font_kit primitives from a new fonts module
...also, rename the old `fonts` to `font_cache`.
2021-03-25 10:58:33 +01:00
Antonio Scandurra
0906b2a2f4 Remove unused dependencies and avoid instantiating FontCache in tests 2021-03-25 10:48:32 +01:00
Antonio Scandurra
9178e91cc0 Extract platform-dependant FontSystem
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-24 16:51:28 +01:00
Nathan Sobo
d13510bfe3 💄 2021-03-22 21:00:07 -06:00
Antonio Scandurra
859c0f53cb WIP: Introduce layers in renderer
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-22 18:55:53 +01:00
Antonio Scandurra
f330fdb6a7 Clarify variable name
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-03-22 15:27:48 +01:00
Nathan Sobo
119aa452b6 Overhaul the entire element system
Now the Element trait is designed to be wrapped in a Lifecycle enum that gets placed inside an ElementBox. This allows the framework to store data on behalf of the Element implementation, such as sizes, bounds, and also implementation-specific LayoutState and PaintState types. This makes it easier to reason about which data is available in each Element method.
2021-03-21 20:54:23 -06:00
Nathan Sobo
046fe3fff9 Dispatch keystrokes and fix rerendering when window invalidated
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 11:38:23 -06:00
Nathan Sobo
f5df3681f8 Add file_finder module
Still need to wire up key bindings to make it toggle.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2021-03-21 10:50:07 -06:00
Nathan Sobo
d14c943150 Start on Scene 2021-03-19 13:31:25 -06:00
Nathan Sobo
cfe3aae2de WIP: Get everything compiling again and keep window open 2021-03-19 12:12:10 -06:00
Nathan Sobo
605bdd62dd WIP: Start on rendering scenes via presenter 2021-03-18 21:33:16 -06:00
Nathan Sobo
e809d6119a Return tasks from spawn and spawn_stream
Also, eliminate the background spawning methods. We can spawn futures
on the executor and then spawn those on the app if we need to wait for
the result of running one.
2021-03-18 20:10:32 -06:00
Nathan Sobo
f849857309 Handle command line arguments and populate worktree 2021-03-18 17:54:35 -06:00
Nathan Sobo
9bab29c72f Get workspace module in and compiling 2021-03-18 15:52:46 -06:00
Nathan Sobo
171dd0c243 WIP 2021-03-18 13:17:25 -06:00
Nathan Sobo
23308e17a9 WIP on rebuilding with extracted UI framework 2021-03-18 13:13:31 -06:00
Nathan Sobo
356bc41752 WIP 2021-03-09 21:00:51 -07:00
Nathan Sobo
222f9d373d WIP 2021-02-20 16:05:36 -07:00
Nathan Sobo
b400449a58 Start rebuilding with a cleanly-separated UI framework 2021-02-20 10:02:34 -07:00