This fixes#9786 by using an invocation of `/usr/bin/env` that's
supported by macOS 12.
As it turns out, on macOS 12 (and maybe 13?) `/usr/bin/env` doesn't
support the `-0` flag. In our case it would silently fail, since we
`exit 0` in our shell invocation and because the program we run and
whose exit code we check is the `$SHELL` and not `/usr/bin/env`.
What this change does is to drop the `-0` and instead split the
environment on `\n`. This works even if an environment variable contains
a newline character because that would then be escaped.
Release Notes:
- Fixed Zed not picking up shell environments correctly when running on
macOS 12. ([#9786](https://github.com/zed-industries/zed/issues/9786)).
Co-authored-by: Dave Smith <davesmithsemail@gmail.com>
Previously this code would run the changed commend, take its output,
remove the `marker` from the front and then split on `0` byte.
Problem was that `echo` adds a newline, which we did *NOT* skip. So
whatever `env` printed as the first environment variable would have a
`\n` in front of it.
Instead of setting, say, `HOME`, Zed would set `\nHOME`.
This change fixes the issue by switching to `printf '%s' marker`, which
is more portable than using `echo -n`.
This is related to https://github.com/zed-industries/zed/issues/9786 but
I'm not sure yet whether that fixes it.
Release Notes:
- Fixed Zed sometimes missing environment variables from shell in case
they were the first environment variable listed by `/usr/bin/env`.
Introducing the Active File Context portion of #9705. When someone is in
the assistant panel it now includes the active file as a system message
on send while showing them a nice little display in the lower right:

For this iteration, I'd love to see the following before we land this:
* [x] Toggle-able context - user should be able to disable sending this
context
* [x] Show nothing if there is no context coming in
* [x] Update token count as we change items
* [x] Listen for a more finely scoped event for when the active item
changes
* [x] Create a global for pulling a file icon based on a path. Zed's
main way to do this is nested within project panel's `FileAssociation`s.
* [x] Get the code fence name for a Language for the system prompt
* [x] Update the token count when the buffer content changes
I'm seeing this PR as the foundation for providing other kinds of
context -- diagnostic summaries, failing tests, additional files, etc.
Release Notes:
- Added file context to assistant chat panel
([#9705](https://github.com/zed-industries/zed/issues/9705)).
<img width="1558" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/86eb7e50-3e28-4754-9c3f-895be588616d">
---------
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.
The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.
When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.
Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.
The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.
As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.
### Screenshots



### TODOs
- [x] Bundling `git` binary
### Release Notes
Release Notes:
- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
Release Notes:
- Prevents the terminal from opening on release mode on Windows
Note: this also prevents Zed from logging to the terminal when it is
launched from the terminal. Is this expected behaviour on other
platforms?
---------
Co-authored-by: 白山風露 <shirayama.kazatsuyu@gmail.com>
The Tab Switcher implementation (#7653):
- `ctrl-tab` opens the Tab Switcher and moves selection to the
previously selcted tab. It also cycles selection forward.
- `ctrl-shift-tab` opens the Tab Switcher and moves selection to the
last tab in the list. It also cycles selection backward.
- Tab is selected and the Tab Switcher is closed on the shortcut
modifier key (`ctrl` by default) release.
- List items are in reverse activation history order.
- The list reacts to the item changes in background (new tab, tab
closed, tab title changed etc.)
Intentionally not in scope of this PR:
- File icons
- Close buttons
I will come back to these features. I think they need to be implemented
in separate PRs, and be synchronized with changes in how tabs are
rendered, to reuse the code as it's done in the current implementation.
The Tab Switcher looks usable even without them.
Known Issues:
Tab Switcher doesn't react to mouse click on a list item. It's not a tab
switcher specific problem, it looks like ctrl-clicks are not handled the
same way in Zed as cmd-clicks. For instance, menu items can be activated
with cmd-click, but don't react to ctrl-click. Since the Tab Switcher's
default keybinding is `ctrl-tab`, the user can only click an item with
`ctrl` pushed down, thus preventing `on_click()` from firing.
fixes#7653, #7321
Release Notes:
- Added Tab Switcher which is accessible via `ctrl-tab` and
`ctrl-shift-tab` (#7653) (#7321)
Related issues:
- Unblocks #7356, I hope 😄
How it looks and works (it's only `ctrl-tab`'s and `ctrl-shift-tab`'s,
no `enter`'s or mouse clicks):
https://github.com/zed-industries/zed/assets/2101250/4ad4ec6a-5314-481b-8b35-7ac85e43eb92
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.
The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.
Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.
Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:
```rs
MyGlobal::update(cx, |global, cx| {
});
```
Release Notes:
- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
* Store extensions versions' wasm API version in the database
* Share a common struct for extension API responses between collab and
client
* Add wasm API version and schema version to extension API responses
Release Notes:
- N/A
Co-authored-by: Marshall <marshall@zed.dev>
We're doing it. Svelte support is moving into an extension. This PR
fixes some issues that came up along the way.
Notes
* extensions need to be able to retrieve the path the `node` binary
installed by Zed
* previously we were silently swallowing any errors that occurred while
loading a grammar
* npm commands ran by extensions weren't run in the right directory
* Tree-sitter's WASM stdlib didn't support a C function (`strncmp`)
needed by the Svelte parser's external scanner
* the way that LSP installation status was reported was unnecessarily
complex
Release Notes:
- Removed built-in support for the Svelte and Gleam languages, because
full support for those languages is now available via extensions. These
extensions will be suggested for download when you open a `.svelte` or
`.gleam` file.
---------
Co-authored-by: Marshall <marshall@zed.dev>
This PR provides some of the plumbing needed for a "remote" zed
instance.
The way this will work is:
* From zed on your laptop you'll be able to manage a set of dev servers,
each of which is identified by a token.
* You'll run `zed --dev-server-token XXXX` to boot a remotable dev
server.
* From the zed on your laptop you'll be able to open directories and
work on the projects on the remote server (exactly like collaboration
works today).
For now all this PR does is provide the ability for a zed instance to
sign in
using a "dev server token". The next steps will be:
* Adding support to the collaboration protocol to instruct a dev server
to "open" a directory and share it into a channel.
* Adding UI to manage these servers and tokens (manually for now)
Related #5347
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.
Release Notes:
- We are temporarily removing the semantic index in order to redesign it
from scratch.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
TL;DR:
- shaves off about 0.5 seconds from most of our debug builds.
- It would've slightly regressed release build due to preventing build pipelining, but as a tradeoff I've bumped up codegen-units for zed.
\# What did you come up with this time Piotr
In our zed repository I've noticed that merely *loading dependencies* in each crate takes non-trivial amount of time (~800ms in case of editor).
That is to say, the moment you \`use editor\`, your build time increases by 800ms - this happens just once in crate though, as it looks like compiler has to load .rlibs of all of the referenced dependencies.
This is visible under rustc's self-profile. Repro steps on twitter: https://twitter.com/PiotrOsiewicz/status/1762845413072101567
\# How does this commit alleviate this?
zed lib + zed bin are on critical path of every build and cumulatively take about 3s to build. This commit bundles all of this up into ~2.2s of bin build time instead.
\# Wait, splitting binary targets is good, no?
Splitting up a binary target into lib + bin is generally considered to be a good practice, as you can then reuse the lib part elsewhere if needed.
It also allows the build to kick off the moment metadata for all of the dependencies is available (thus, you don't need to wait for codegen).
However, we do not really use zed as a lib, so the first benefit is not really a thing for us.
The latter *is* indeed something we lose out on in release mode (in dev codegen phase of leaf-ish crates is insignificant, as we use shared generics - thus we don't spend much time codegening).
That's why I've bumped codegen units for zed crate to 16 in release mode to keep build times in tact.
Closes#5178
Release Notes:
- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:
```json
{
"file_types": {
"C++": ["c"],
"TOML": ["MyLockFile"]
}
}
```
As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.
---------
Co-authored-by: Marshall <marshall@zed.dev>
When neither is specified, if you open a directory you get a new
workspace, otherwise files are added to your existing workspace.
With --new files are always opened in a new workspace
With --add directories are always added to an existing workspace
Fixes#9076Fixes#4861Fixes#5370
Release Notes:
- Added `-n/--new` and `-a/--add` to the zed CLI. When neither is
specified, if you open a directory you get a new workspace, otherwise
files are added to your existing workspace. With `--new` files are
always opened in a new workspace, with `--add` directories are always
added to an existing workspace.
([#9076](https://github.com/zed-industries/zed/issues/9096),
[#4861](https://github.com/zed-industries/zed/issues/4861),
[#5370](https://github.com/zed-industries/zed/issues/5370)).
This avoids us potentially executing code (if someone were to name their
directory `$(echo you-are-pwned > /secure-files)`, for example).
Works with zsh, bash, fish, nushell. Tested locally with all of them.
Release Notes:
- N/A
This PR simplifies the Zed file system abstraction and implements
`Fs::watch` for linux and windows.
TODO:
- [x] Figure out why this fails to initialize the file watchers when we
have to initialize the config directory paths, but succeeds on
subsequent runs.
- [x] Fix macOS dependencies on old fsevents::Event crate
Release Notes:
- N/A
Also adds a new command `cli: Register Zed Scheme` that will cause URLs
to be opened in the current zed version, and we call this implicitly if
you install the CLI
Also add some status reporting to install cli
Fixes: #8857
Release Notes:
- Added success/error reporting to `cli: Install Cli`
([#8857](https://github.com/zed-industries/zed/issues/8857)).
- Removed `zed-{preview,nightly,dev}:` url schemes (used by channel
links)
- Added `cli: Register Zed Scheme` to control which zed handles the
`zed://` scheme (defaults to the most recently installed, or
the version that you last used `cli: Install Cli` with)
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.
## Next steps
* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This lets us run rustc_demangle on the backtrace, which helps the Slack
view significantly.
We're also now uploading files to digital ocean's S3 equivalent (with a
1 month expiry) instead of to Slack.
This PR paves the way for (but does not yet implement) sending this data
to clickhouse too.
Release Notes:
- N/A
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.
Release Notes:
- N/A
This PR fix the "invalid cross-device link" error occurred in linux when
trying to write the settings file atomically, like when click the
"Enable vim mode" checkbox at first start.
```plain
[2024-02-26T22:59:25+08:00 ERROR util] .../zed/crates/settings/src/settings_file.rs:135: Failed to write settings to file "/home/$USER/.config/zed/settings.json"
Caused by:
0: failed to persist temporary file: Invalid cross-device link (os error 18)
1: Invalid cross-device link (os error 18)
```
Currently the `fs::RealFs::atomic_write()` method write to a temp file
created with `NamedTempFile::new()` and then call `persist()` method to
write to the config file path, which actually do a `rename` syscall
under the hood. As the
[issue](https://github.com/Stebalien/tempfile/issues/245) said
> `NamedTempFile::new()` will create a temporary file in your system's
temporary file directory. You need `NamedTempFile::new_in()`.
The temporary file directory in linux is in `/tmp`, which is mounted to
`tmpfs` filesystem, and in most case(all case I guess)
`$HOME/.config/zed` is mounted to a different filesystem. And the
`rename` syscall between different filesystems will return a `EXDEV`
errno, as described in the man page
[rename(2)](https://man7.org/linux/man-pages/man2/renameat2.2.html):
```plain
EXDEV oldpath and newpath are not on the same mounted
filesystem. (Linux permits a filesystem to be mounted at
multiple points, but rename() does not work across
different mount points, even if the same filesystem is
mounted on both.)
```
And as the issue above said, use a different temp dir with
`NamedTempFile::new_in()` for linux platform might be a solution, since
the `rename` syscall provides atomicity.
Release Notes:
- Fix `settings.json` save failed with invalid cross-device link error
in linux
Add plumbing for hosted projects. This will currently show them if they
exist
but provides no UX to create/rename/delete them.
Also changed the `ChannelId` type to not auto-cast to u64; this avoids
type
confusion if you have multiple id types.
Release Notes:
- N/A
This PR renames the `ZedHttpClient` to `HttpClientWithUrl` to make it
slightly clearer that it still is holding a `dyn HttpClient` as opposed
to being a concrete implementation.
Release Notes:
- N/A
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.
Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.
Release Notes:
- N/A
This PR adds a `SystemClock` trait for abstracting away the system
clock.
This allows us to swap out the real system clock with a
`FakeSystemClock` in the tests, thus allowing the fake passage of time.
We're using this in `Telemetry` to better mock the clock for testing
purposes.
Release Notes:
- N/A
Part of #7108
This PR includes just the static runnables part. We went with **not**
having a dedicated panel for runnables.
This is just a 1st PR out of N, as we want to start exploring the
dynamic runnables front. Still, all that work is going to happen once
this gets merged.
Release Notes:
- Added initial, static Runnables support to Zed. Such runnables are defined in
`runnables.json` file (accessible via `zed: open runnables` action) and
they can be spawned with `runnables: spawn` action.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Pitor <pitor@zed.dev>
Co-authored-by: Beniamin <beniamin@zagan.be>
This PR adds a view for installing extensions within Zed.
My subtasks:
- [X] Page Extensions and assign in App Menu
- [X] List extensions
- [X] Button to Install/Uninstall
- [x] Search Input to search in extensions registry API
- [x] Get Extensions from API
- [x] Action install to download extension and copy in /extensions
folder
- [x] Action uninstall to remove from /extensions folder
- [x] Filtering
- [x] Better UI Design
Open to collab!
Release Notes:
- Added an extension installation view. Open it using the `zed:
extensions` action in the command palette
([#7096](https://github.com/zed-industries/zed/issues/7096)).
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Carlos <foxkdev@gmail.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Max <max@zed.dev>
- Open channel notes and chat on channel click
- WIP
- Fix compile error
- Don't join live kit until requested
- Track in_call state separately from in_room
Release Notes:
- Improved channels: you can now be in a channel without joining the
audio call automatically
**or**
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Before the change to `script/clippy`, bash ignored first `clippy`
invocation failure and CI moved on with Linux errors and warnings
emitted.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This PR updates the various spots where we reload the theme to use
`ThemeSettings::reload_current_theme` instead of duplicating the code
each time.
Release Notes:
- N/A
This PR adds the initial support for loading extensions in Zed.
### Extensions Directory
Extensions are loaded from the extensions directory.
The extensions directory has the following structure:
```
extensions/
installed/
extension-a/
grammars/
languages/
extension-b/
themes/
manifest.json
```
The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.
Extensions can provide Tree-sitter grammars, languages, and themes.
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>