This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Currently, the terminal search function doesn't work well with ViMode.
It matches the search terms, scrolls the active match in the view, but
it doesn't move the cursor to the match, which makes it useless for
navigating the scrollback in vimode.
With this improvement, if a user activates ViMode before the search Zed
moves the cursor to the active search terms. So, when the search dialog
is dismissed the cursor is places on the latest active search term and
it's possible to navigate the scrollback via ViMode using this place as
the starting point.
https://github.com/user-attachments/assets/63325405-ed93-4bf8-a00f-28ded5511f31
Release Notes:
- Improved the search function in the terminal when ViMode is activated
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.
This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.
Release Notes:
- N/A
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
This solves problems where users couldn't shut down sessions while
locators or build tasks are running.
I renamed `debugger::Session::Mode` enum to `SessionState` to be more
clear when it's referenced in other crates. I also embedded the boot
task that is created in `SessionState::Building` variant. This allows
sessions to shut down all created threads in their boot process in a
clean and idiomatic way.
Finally, I added a method on terminal that allows killing the active
task.
Release Notes:
- Debugger: Allow shutting down debug sessions while they're booting up
Closes#18263
Improvements:
• **Batch text rendering** - Combine adjacent cells with identical
styling into single text runs to reduce draw calls
• **Throttle hyperlink searches** - Limit hyperlink detection to every
100ms or when mouse moves >5px to reduce CPU usage
• **Pre-allocate collections** - Use `Vec::with_capacity()` for cells,
runs, and regions to minimize reallocations
• **Optimize background regions** - Merge adjacent background rectangles
to reduce number of draw operations
• **Cache selection text** - Only compute terminal selection string when
selection exists
Release Notes:
- Improved terminal rendering performance.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes#21262
Introduces a new setting `keep_selection_on_copy`, which controls
whether the current text selection is preserved after copying in the
terminal. The default behavior remains the same (`true`), but setting it
to `false` will clear the selection after the copy operation, matching
VSCode's behavior.
Additionally, the terminal context now exposes a `selection` flag
whenever text is selected.
This allows users to match VSCode and other terminal's smart copy
behavior.
Release Notes:
- Expose `selection` to terminal context when there is text selected in
the terminal
- Add `keep_selection_on_copy` terminal setting. Can be set to false to
clear the text selection when copying text.
**VSCode Behavior Example:**
**settings.json:**
```json
"terminal": {
"keep_selection_on_copy": false
},
```
**keymap.json:**
```json
{
"context": "Terminal && selection",
"bindings": {
"ctrl-c": "terminal::Copy"
}
}
```
Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
For #31827
# URL Decoding Fix for Terminal File Path Clicking
## Discussion
This change does not allow for paths that literally have `%XX` inside of
them. If any such paths exist, they will fail to ctrl+click. A larger
change would be needed to handle that.
## Problem
In the terminal, you could ctrl+click file paths to open them in the
editor, but this didn't work when the paths contained URL-encoded
characters (percent-encoded sequences like `%CE%BB` for Greek letter λ).
### Example Issue
- This worked: `dashboardλ.mts:3:8`
- This didn't work: `dashboard%CE%BB.mts:3:8`
The URL-encoded form `%CE%BB` represents the Greek letter λ (lambda),
but the terminal wasn't decoding these sequences before trying to open
the files.
## Solution
Added URL decoding functionality to the terminal path detection system:
1. **Added urlencoding dependency** to `crates/terminal/Cargo.toml`
2. **Created decode_file_path function** in
`crates/terminal/src/terminal.rs` that:
- Attempts to decode URL-encoded paths using `urlencoding::decode()`
- Falls back to the original string if decoding fails
- Handles malformed encodings gracefully
3. **Applied decoding to PathLikeTarget creation** for both:
- Regular file paths detected by word regex
- File:// URLs that are treated as paths
## Code Changes
### New Function
```rust
/// Decodes URL-encoded file paths to handle cases where terminal output contains
/// percent-encoded characters (e.g., %CE%BB for λ).
/// Falls back to the original string if decoding fails.
fn decode_file_path(path: &str) -> String {
urlencoding::decode(path)
.map(|decoded| decoded.into_owned())
.unwrap_or_else(|_| path.to_string())
}
```
### Modified PathLikeTarget Creation
The function is now called when creating `PathLikeTarget` instances:
- For file:// URLs: `decode_file_path(path)`
- For regular paths: `decode_file_path(&maybe_url_or_path)`
## Testing
Added comprehensive test coverage in `test_decode_file_path()` that
verifies:
- Normal paths remain unchanged
- URL-encoded characters are properly decoded (λ, spaces, slashes)
- Paths with line numbers work correctly
- Invalid encodings fall back gracefully
- Mixed encoding scenarios work
## Impact
This fix enables ctrl+click functionality for file paths containing
non-ASCII characters that appear URL-encoded in terminal output, making
the feature work consistently with tools that output percent-encoded
file paths.
The change is backward compatible - all existing functionality continues
to work unchanged, and the fix only activates when URL-encoded sequences
are detected.
Release Notes:
* File paths printed in the terminal that have `%XX` escape sequences
will now be properly decoded so that ctrl+click will open them
Part of #28238
This PR refactors `FindHyperlink` handling and associated code in
`terminal.rs` into its own file for improved testability, and adds
tests.
Release Notes:
- N/A
Fixes rendering of colors in the terminal to use XTerm's idiosyncratic standard steps instead of the range that was previously in use. Matches the behavior of Alacritty, Ghostty, iTerm2, and every other terminal emulator I've looked at.
Release Notes:
- Fixed rendering of terminal colors for the XTerm 256-color indexed color palette.
The core change here is the following:
```rust
fn write_to_pty(&self, input: impl Into<Vec<u8>>);
// into
fn write_to_pty(&self, input: impl Into<Cow<'static, [u8]>>);
```
This matches the trait bounds that's used by the Alacritty crate. We are
now allowed to effectively pass `&'static str` instead of always needing
a `String`.
The main benefit comes from making the `to_esc_str` function return a
`Cow<'static, str>` instead of `String`. We save an allocation in the
following instances:
- When the user presses any special key that isn't alphanumerical (in
the terminal)
- When the uses presses any key while a modifier is active (in the
terminal)
- When focusing/un-focusing the terminal
- When completing or undoing a terminal transaction
- When starting a terminal assist
This basically saves us an allocation on **every key** press in the
terminal.
NOTE: This same optimization can be done for **nearly all** keypresses
in the entirety of Zed by changing the signature of the `Keystroke`
struct in gpui. If the Zed team is interested in a PR for it, let me
know.
Release Notes:
- N/A
By consuming the event during processing we save a few clones during
event processing.
Overall in this PR we save one Clone each during:
- Paste to the terminal
- Writing to the terminal
- Setting the title
- On every terminal transaction
- On every ViMotion when not using shift
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/25110https://github.com/user-attachments/assets/4624c256-8dfb-48eb-a726-6cf130d946da
Terminal may update its hovered word way before reporting it to the
terminal view, and that processing the file check later.
Hence, store the terminal hover data in the terminal view and avoid
highlights when it's different from what the terminal has (as the source
of truth here).
In addition, now only does hover refreshes when the terminal hover
actually changes, not on every event report.
Release Notes:
- Fixed underline flicker when switching cmd-hovered words in terminal
To-dos:
- [x] Expose the command to defend against cases where that's just super
long
- [x] Tackle the vertical scroll conflict with panel scroll
- [x] Reduce default font-size
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Split `locator` out of DebugTaskDefinition to make it clearer when
location needs to happen.
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
This PR adds functionality to right click in terminal create new
selection if none present. The selection is identical with double click
a text in terminal, plus the logic is moved from the double-click in the
terminal::mouse_down.
Closes#28237
Release Notes:
- Adds functionality to right click in terminal create new selection if
none present
Release Notes:
- agent: Replace `bash` tool with `terminal` tool which uses the current
shell
---------
Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
## Summary
This PR starts the process of adding debug task locators to Zed's
debugger system. A task locator is a secondary resolution phase that
allows a debug task to run a command before starting a debug session and
then uses the output of the run command to configure itself.
Locators are most applicable when debugging a compiled language but will
be helpful for any language as well.
## Architecture
At a high level, this works by adding a debug task queue to `Workspace`.
Which add's a debug configuration associated with a `TaskId` whenever a
resolved task with a debug config is added to `TaskInventory`'s queue.
Then, when the `SpawnInTerminal` task finishes running, it emits its
task_id and the result of the ran task.
When a ran task exits successfully, `Workspace` tells `Project` to start
a debug session using its stored debug config, then `DapStore` queries
the `LocatorStore` to configure the debug configuration if it has a
valid locator argument.
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
### DISCLAIMER
> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.
### END OF DISCLAIMER
**The current state of the debugger implementation:**
https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f
----
All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370
If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370
```
## Current Features
- Collab
- Breakpoints
- Sync when you (re)join a project
- Sync when you add/remove a breakpoint
- Sync active debug line
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Restart stack frame (if adapter supports this)
- Variables
- Loaded sources
- Modules
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Debug console
- Breakpoints
- Log breakpoints
- line breakpoints
- Persistent between zed sessions (configurable)
- Multi buffer support
- Toggle disable/enable all breakpoints
- Stack frames
- Click on stack frame
- View variables that belong to the stack frame
- Visit the source file
- Show collapsed stack frames
- Restart stack frame (if adapter supports this)
- Loaded sources
- View all used loaded sources if supported by adapter.
- Modules
- View all used modules (if adapter supports this)
- Variables
- Copy value
- Copy name
- Copy memory reference
- Set value (if adapter supports this)
- keyboard navigation
- Debug Console
- See logs
- View output that was sent from debug adapter
- Output grouping
- Evaluate code
- Updates the variable list
- Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
- Process picker
- Controls
- Continue
- Step back
- Stepping granularity (configurable)
- Step into
- Stepping granularity (configurable)
- Step over
- Stepping granularity (configurable)
- Step out
- Stepping granularity (configurable)
- Disconnect
- Restart
- Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
- Fake debug adapter
- Fake requests & events
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
Fixes a few problems,
- Uses `Boundary::Grid` instead of `Boundary::Cursor` for highlighted
range adjustments.
This fixes quite a few wierd behaviors around highlighting paths that
had to be scrolled into view (i.e. were in the terminal history)
including the issue described in the release notes as well as a
regression caused by #26401 where the highlight range would span from
the start of the path to the cursor location in the shell prompt
- Strips all trailing `:`s from the paths, updating the highlighted
range accordingly.
This worked fine before and is just a visual improvement.
Release Notes:
- Fixed an issue where file paths in the terminal surrounded by `()` or
`[]` would not be highlighted properly
Closes#25086
Release Notes:
- Fixed a bug where file paths in the built in terminal of the format
`path/to/file.ext:row:col:description or error message` would not be
correctly identified as file paths due to the colon & additional text at
the end
These changes tackle two issues with running terminal commands via vim
mode:
- When using `!!` the tab's title was set to `!!` instead of the
previous command that was run and these changes fix that in order to
always display the previous command in the tab's title when re-running
the command with `!!`
- For a terminal command, pressing the rerun button would actually bring
up the task palette, so this has been updated in order to disable the
rerun button when the terminal tab was spawned via a vim command
Closes#25800
Release Notes:
- Fixed the terminal tab title when using `!!` to rerun the last command
- Improved the terminal tab for when command is run via vim mode, in
order to disable the rerun button, seeing as Zed does not support it
This reverts commit 9ef0501853 due to a
panic.
```
{
"thread": "main",
"payload": "9 is not a valid char boundary in path \"crates/…/LiveKitBridge/\"",
"location_data": {
"file": "crates/file_finder/src/file_finder.rs",
"line": 646
}
}
```
Release Notes:
- N/A
Closes#16951
Handle the case where you click on the terminal while pressing Shift.
Instead of setting a new selection head, we simply update the selection
to that point. This allows you to repeatedly extend the selection to new
points by pressing Shift while preserving the original selection head.
Preview:
Selection works in direct terminal, but doesn't on Vim like program,
which is expected.
https://github.com/user-attachments/assets/e46987d8-a9a3-495d-8dd9-98d461317a8d
Release Notes:
- Added ability to extend selection with Shift + click in the terminal.