Commit graph

78 commits

Author SHA1 Message Date
Nathan Sobo
11753914d7
Add a setting to show time to first window draw and frames per second in status bar (#16422)
I want to showcase Zed's performance via videos, and this seemed like a
good way to demonstrate it.


https://github.com/user-attachments/assets/f4a5fabc-efe7-4b48-9ba5-719882fdc856

Release Notes:

- On macOS, you can now set assign `performance.show_in_status_bar:
true` in your settings to show the time to the first window draw on
startup and then current FPS of the containing window's renderer.

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: David Soria Parra <167242713+dsp-ant@users.noreply.github.com>
Co-authored-by: Danny Hua <danny.hua@hey.com>
2024-08-18 15:22:19 -06:00
apricotbucket28
8e6af73784
x11: Do not check hover state on properties change (#15518)
This fixes an issue where the window's hovered state would be incorrect,
causing the cursor not to update because it would think the window
wasn't hovered ([relevant
check](a03beeeb5b/crates/gpui/src/window.rs (L3016-L3017))).

The code here doesn't really seem to make sense, since there's already
the `XinputEnter` and `XinputLeave` events that indicate mouse focus
state on the window. The properties change event wouldn't necessarily
indicate when mouse focus changes.

Thanks @Emc2356 for reporting this on the Discord and helping figure out
the issue!
 
Release Notes:

- Linux: Fixed the cursor sometimes not changing on X11
2024-07-30 19:02:48 -07:00
Thorsten Ball
f58ef9b82b
zed: Persist window stack order across restarts (#15419)
This changes the workspace/session serialization to also persist the
order of windows across restarts.

Release Notes:

- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)

Demo:



https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
2024-07-29 17:05:56 +02:00
apricotbucket28
04e25525bf
x11: Fix window menu not showing (#15328)
Fixes
https://github.com/zed-industries/zed/issues/15245#issuecomment-2252790889

Release Notes:

- Linux: Fixed window menu not showing on X11
2024-07-27 12:29:48 -07:00
apricotbucket28
88653c4e3e
linux: Respect window_min_size property (#15314)
https://github.com/zed-industries/zed/pull/13126 added the
`window_min_size` property for window creation, but it was only
implemented for macOS. This PR implements the property on Linux as well.

Release Notes:

- N/A
2024-07-26 18:02:31 -07:00
Conrad Irwin
bdf1d4edea
linux: Better GPU debugging (#14706)
Release Notes:

- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
2024-07-23 09:56:45 -06:00
Thorsten Ball
ee623f77c1
linux/x11: Restore differentiation of mouse/keyboard focus (#13995)
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.

In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.


Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 19:54:26 +02:00
apricotbucket28
23c84f8dc0
linux: Treat fullscreen as tiled on X11 and prevent resizing while maximized (#13990)
Two quick fixes for issues I noticed:

1. Fullscreening an unmaximized X11 window still showed rounded window
corners and allowed resizing
2. Maximized windows still allowed for resizing on corners due to
missing checks

![image](https://github.com/zed-industries/zed/assets/71973804/47df4de2-4013-4e51-88c3-d33b52a909f5)


Release Notes:

- N/A
2024-07-09 16:30:30 +02:00
Thorsten Ball
b3dad0bfcb
Revert "x11: Differentiate between mouse and keyboard focus #13943" (#13974)
This reverts #13943 and reopens #13897 since the fix in #13943 comes
with a regression:

Sometimes Zed loses keyboard focus and can't be restored. I haven't
figured out yet exactly when and how this happens and can't reliably
reproduce it yet, but there's something off with focus handling.

One reliable way to reproduce _one_ of the problems:

1. Open two zed windows
2. Focus one Zed window
3. Hover with the mouse over the other
4. Try to type in the window that should still be focused

So, to be careful, I'm going to revert the PR first, since I couldn't
find an obvious fix yet. If we do find a fix, we can unrevert.


Release Notes:

- N/A
2024-07-09 11:12:42 +02:00
Sebastijan Kelnerič
30479bf062
Improve window decorations: check for compositor support (#13822)
Adds the `compositor_support` to the `X11WindowState` struct so that
correct window decorations are selected

Release notes:

- N/A

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-08 20:34:37 -06:00
Conrad Irwin
b0ecda6370
x11 calloop 2 (#13955)
Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2024-07-08 18:38:36 -06:00
apricotbucket28
75377bbe0f
x11: Differentiate between mouse and keyboard focus (#13943)
Fixes https://github.com/zed-industries/zed/issues/13897

Release Notes:

- N/A
2024-07-08 13:59:30 -06:00
Thorsten Ball
e69f9d6cf9
linux/x11: Fix gap when tiling windows side by side (#13859)
By leveraging the `_GTK_EDGE_CONSTRAINTS` atom we can get all four
booleans for the `Tiling` struct and figure out which side is free when
the window is tiled to half of the screen.

For the logic behind the `_GTK_EDGE_CONSTRAINTS` see:
-
8e9d13aa3b/src/x11/window-x11.c (L65-L75)
-
8e9d13aa3b/src/x11/window-x11.c (L1205-L1231)

(I used Claude 3.5 Sonnet with our code and these pieces from `mutter`
to generate the Rust code, that was pretty sweet)

This fixes the gap in the middle when a GPUI window is tiled to the left
and another window to the right.

It's not _perfect_ but it looks a lot better.

Here's a diff that makes it look better:

```diff
diff --git a/crates/gpui/examples/window_shadow.rs b/crates/gpui/examples/window_shadow.rs
index 122231f6b..7fa29dadc 100644
--- a/crates/gpui/examples/window_shadow.rs
+++ b/crates/gpui/examples/window_shadow.rs
@@ -72,8 +72,8 @@ impl Render for WindowShadow {
                     .when(!(tiling.top || tiling.left), |div| div.rounded_tl(rounding))
                     .when(!tiling.top, |div| div.pt(shadow_size))
                     .when(!tiling.bottom, |div| div.pb(shadow_size))
-                    .when(!tiling.left, |div| div.pl(shadow_size))
-                    .when(!tiling.right, |div| div.pr(shadow_size))
+                    .when(!tiling.left, |div| div.pl(shadow_size - border_size))
+                    .when(!tiling.right, |div| div.pr(shadow_size - border_size))
                     .on_mouse_move(|_e, cx| cx.refresh())
                     .on_mouse_down(MouseButton::Left, move |e, cx| {
                         let size = cx.window_bounds().get_bounds().size;
```

But that makes it look weird on Wayland, so I didn't do it.

I think it's fine for now. Chromium looks bad and has a gap, so we're
already better.

## Before

![before_1](https://github.com/zed-industries/zed/assets/1185253/875c5cdd-c0be-4295-beb0-bb9ba5beaa52)


![before_2](https://github.com/zed-industries/zed/assets/1185253/0b96be70-4c34-4e99-aeb2-ab741171ad14)

## After

![after_1](https://github.com/zed-industries/zed/assets/1185253/aa51da77-daf1-4ef8-a33f-a83731e0c7e1)

![after_2](https://github.com/zed-industries/zed/assets/1185253/8ce7902d-90b6-4f06-ba2c-626e643abe56)


Release Notes:

- N/A
2024-07-05 15:02:14 +02:00
Thorsten Ball
2a923e338f
linux/x11: Set transparency to false by default (#13848)
The previous code lead to a ton of error messages from Blade on my X11
machine, even with *client-side decorations working well!*

As @someone13574 pointed out
[here](https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030)
things still work with this being false. And if someone changes a theme
with transparent background, then it will get set anyway. We just don't
do it by default.

And as @jansol pointed out
[here](https://github.com/zed-industries/zed/issues/5040#issuecomment-2096560629):

> On X11 it may be possible to configure a compositor to blur window
backgrounds but Zed has no way to influence that.

So we don't lose anything, I think, but get rid of a ton of error
messages in the logs.

Proof of shadows etc. still working:

![Screenshot from 2024-07-05
10-17-38](https://github.com/zed-industries/zed/assets/1185253/1216b38b-8011-46e7-b86f-c0f5fc3f6f64)



Release Notes:

- N/A
2024-07-05 10:55:45 +02:00
Owen Law
56e3fc794a
linux/x11: Fix bugs related to unflushed commands (#13844)
**Edit**:

This PR adds flushes to functions which should have an immediate affect.
I've observed it fixing the following bugs (but there are probably
more):

- The cursor not updating when just hovering.
- The window not maximising after clicking the full-screen button until
you move the mouse.
- The window not minimising after clicking the minimise button until you
move the mouse.

---

**Original content**:

Following #13646, the cursor style wouldn't change because the
`change_window_attributes` command wasn't being flushed. I guess it was
working before because something else was flushing it somewhere else so
it was never noticed.

I just added `check()` which flushes the command so that the cursor will
actually update when just hovering. Before you would need to interact
with the window so that something else could flush the command.

Release Notes:

- N/A
2024-07-05 09:16:28 +02:00
Thorsten Ball
c8b106245c
linux/x11: Resize on GTK_EDGE_CONSTRAINTS atom (#13833)
With the new window decorations resizing was _really_ laggy on my X11
machine.

Before:
- Click on window border (hitbox doesn't work properly, but that's
another issue)
- Drag and resize
- 4-5s nothing happens
- Window is resized

After:
- Click on window border
- Drag and resize
- Window is resized

I'm still not 100% sure on why this happens on my machine and not
Conrad's/Mikayla's, but seems like that GTK_EDGE_CONSTRAINTS atom is
sent when resizing.

The other thing that I can't explain is that we get a `ConfigureNotify`
when resizing, with the right size, but maybe not often enough?

Anyway, for now we'll go with this.

Release Notes:

- N/A
2024-07-04 18:29:08 +02:00
Mikayla Maki
47aa761ca9
Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
Thorsten Ball
64755a7aea
linux/x11: Custom run loop with mio instead of calloop (#13646)
This changes the implementation of the X11 client to use `mio`, as a
polling mechanism, and a custom run loop instead of `calloop` and its
callback-based approach.

We're doing this for one big reason: more control over how we handle
events.

With `calloop` we don't have any control over which events are processed
when and how long they're processes for. For example: we could be
blasted with 150 input events from X11 and miss a frame while processing
them, but instead of then drawing a new frame, calloop could decide to
work off the runnables that were generated from application-level code,
which would then again cause us to be behind.

We kinda worked around some of that in
https://github.com/zed-industries/zed/pull/12839 but the problem still
persists.

So what we're doing here is to use `mio` as a polling-mechanism. `mio`
notifies us if there are X11 on the XCB connection socket to be
processed. We also use its timeout mechanism to make sure that we don't
wait for events when we should render frames.

On top of `mio` we now have a custom run loop that allows us to decide
how much time to spend on what — input events, rendering windows, XDG
events, runnables — and in what order we work things off.

This custom run loop is consciously "dumb": we render all windows at the
highest frame rate right now, because we want to keep things predictable
for now while we test this approach more. We can then always switch to
more granular timings. But considering that our loop runs and checks for
windows to be redrawn whenever there's an event, this is more an
optimization than a requirement.

One reason for why we're doing this for X11 but not for Wayland is due
to how peculiar X11's event handling is: it's asynchronous and by
default X11 generates synthetic events when a key is held down. That can
lead to us being flooded with input events if someone keeps a key
pressed.

So another optimization that's in here is inspired by [GLFW's X11 input
handling](b35641f4a3/src/x11_window.c (L1321-L1349)):
based on a heuristic we detect whether a `KeyRelease` event was
auto-generated and if so, we drop it. That essentially halves the amount
of events we have to process when someone keeps a key pressed.

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2024-07-03 17:05:26 +02:00
Conrad Irwin
6a1b257d39
Fix X11 window activation better (#13604)
Release Notes:

- N/A
2024-06-27 14:36:29 -06:00
Conrad Irwin
eb914682b3
Fix multi-cursor copy/paste on linux (#13523)
The clipboard library we use for X11 doesn't yet support multiple
formats on the clipboard, so for now we just store this in memory for
the current zed process, as we do for Wayland.

Fixes: #11971

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-06-25 14:54:52 -06:00
Thorsten Ball
82435075a5
Revert "linux/x11: Reduce input latency and ensure rerender priority (#13355)" (#13465)
This reverts commit f69c8ca74e after it
has already been partially reverted in
https://github.com/zed-industries/zed/pull/13458.

Why the revert?

The changes in that commit/PR fix one type of problem — dropping of
frames when being blasted with input events — but trades it for another
one that I can't explain yet: when the system is under load, then input
becomes _laggy_ and input events seem to be delayed.

Two examples of how that shows up:

1. When the system is under load* and you hold down the `down` key to
scroll, then lift the finger, the cursor stops sometimes. If you then
produce another input event by jiggling the mouse cursor you'll see more
`down`-key events coming up and the cursor moving down. It feels as if
the event loop is not being woken up even though there are still events.
I suspect it might have something to do with XIM, because if it's
disabled, it seems as if problems become less severe.
2. When the system is under load* and you click-and-drag a selection in
the editor, you can see how the selection is delayed and takes 500ms-1s
to catch up to where the cursor is.

* system under load: start Zed, then in another terminal window create a
release build of Zed, for example.

With the changes reverted, the failure mode looks different: we skip
frames. But that, I think, is the better of two bad options, because
skipping frames means that you see what's happening vs. input events
seemingly still coming in seconds after you stopped using the keyboard.

Release Notes:

- N/A
2024-06-24 15:31:49 +02:00
Thorsten Ball
6cc3a4d95c
linux/x11: Fallback to 800x600 if window bounds size has 0 (#13462)
As reported here
https://github.com/zed-industries/zed/issues/13203#issuecomment-2183514518
it seems that sometimes we get 0 values for the window bounds.

Instead of failing to start up, we log a warning and fall back to
defaults that let a window show up.


Release Notes:

- N/A
2024-06-24 14:32:40 +02:00
Thorsten Ball
c58a8f1a04
linux/x11: Add more debug info to error if opening window fails (#13364)
Release Notes:

- N/A
2024-06-21 15:37:31 +02:00
Thorsten Ball
f69c8ca74e
linux/x11: Reduce input latency and ensure rerender priority (#13355)
This change ensures that we always render a window according to its
refresh rate, even if there are a lot of X11 events.

We're working around some limitations of `calloop`. In the future, we
think we should revisit how the event loop is implemented on X11, so
that we can ensure proper prioritization of input events vs. rendering.

Release Notes:

- N/A

Co-authored-by: Antonio <me@as-cii.com>
2024-06-21 12:14:55 +02:00
Thorsten Ball
8524e87319
linux/x11: Do panic when unmapping/destroying of X11 window fails (#13262)
We saw this panic come up:

```
called `Result::unwrap()` on an `Err` value: IoError(Custom { kind: Other, error: UnknownError })
core::panicking::panic_fmt
core::result::unwrap_failed
<gpui::platform::linux::x11:🪟:X11Window as core::ops::drop::Drop>::drop
core::ptr::drop_in_place<gpui::platform::linux::x11:🪟:X11Window>
core::ptr::drop_in_place<gpui:🪟:Window>
gpui::app::AppContext::shutdown
gpui::app::AppContext:🆕:{{closure}}
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
gpui::app::App::run
zed::main
std::sys_common::backtrace::__rust_begin_short_backtrace
std::rt::lang_start::{{closure}}
std::rt::lang_start_internal
main
__libc_start_call_main
__libc_start_main_impl
_start
```

I'm not sure where exactly that error comes from, except from the X11
stuff. So let's be defensive and log error and only then tear down
everything.

I _think_ that if the error is repeatable that means we won't close the
window but instead just log errors, but I do think that's better than
panicking right now.

Release Notes:

- N/A
2024-06-19 14:36:57 +02:00
Conrad Irwin
490a75aee6
Fix bug where window contents could appear outside of window bounds on X11 (#13181)
Release Notes:

- N/A
2024-06-18 13:49:01 -06:00
Conrad Irwin
411ee7a47c
Move keyboard focus when foregrounding windows on X11 (#13071)
Release Notes:

- N/A
2024-06-14 16:16:03 -06:00
Conrad Irwin
2e758dcb64
X11: Fix black flashes on boot and while resizing (#13002)
Release Notes:

- N/A
2024-06-13 13:35:38 -06:00
Max Brunsfeld
da281d6d8f
Fix issues where screen and window sizes contained Pixels, but were declared as DevicePixels (#12991)
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.

Release Notes:

- Fixed issues with window positioning on X11

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-13 10:48:37 -07:00
Conrad Irwin
1b28f93c64
Make notification windows not have titles on X11 (#12935)
Co-Authored-By: Max <max@zed.dev>

Release Notes:

- N/A

Co-authored-by: Max <max@zed.dev>
2024-06-12 10:27:40 -06:00
Mikayla Maki
80c14c9198
Pull app / OS info out of GPUI, add Linux information, make fallible window initialization (#12869)
TODO:
- [x] Finish GPUI changes on other operating systems 

This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.


Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-11 11:43:12 -07:00
Thorsten Ball
ec9e700e70
linux/x11: Mark windows as destroyed after destroy request (#12892)
Turns out we still get FocusOut and UnmapNotify events after the window
has been destroyed, which resulted in error messages popping up because
we can't find the window anymore that we want to mark as unfocused.



Release Notes:

- N/A
2024-06-11 17:23:48 +02:00
Owen Law
2b21c89e3c
Fix XI2 Scrolling Issue (#12603)
ref #11679
https://github.com/zed-industries/zed/pull/11235#issuecomment-2144727144

Filters leave events to ensure they are in the normal notify leave
events (not grab or ungrab)
([spec](https://www.x.org/releases/X11R7.7/doc/inputproto/XI2proto.txt)).
Confirmed to fix the issue @mrnugget was having.

Release Notes:

- linux: Fixed a regression that caused some X11 input devices being
unable to scroll.
2024-06-03 17:10:14 +02:00
Thorsten Ball
338df5de1d
linux/x11: Ignore bounds.origin on resize event (#12604)
This fixes #11236 by ignoring the `bounds.origin` values when the window
is only being resized.

The cause for the issue was that the `ConfigureNotify` event would
contain "wrong" values when the window was being resized (by dragging a
corner).

In my case it would *always* contain x:14/y:49, which is I think might
map to the origin of the top bar in GNOME.

We would then persist these wrong values when serializing the workspace.
On restart, we'd use these values and end up with the window decorations
in the wrong place.

What I still don't know:
1. What exactly the 14/49 map to, because it's not the origin of the top
bar in GNOME. I also tried the X11 TranslateCoordinates call but
couldn't get meaningful results back (even taking scale factor into
account).
2. Why the window decorations end up looking wrong vs. the window being
in the first place. But if you look at my screenshot in #11236, it looks
like the decorations are off exactly by 14/49px.

That being said, I think the solution here is a good one for now: we
don't do an additional X11 call and when we're resizing, we're not
interested in the origin changing.



Release Notes:

- N/A

Proof:

[Screencast from 2024-06-03
15-08-36.webm](https://github.com/zed-industries/zed/assets/1185253/90efccfc-8ec6-42d2-8380-1625eff57805)
2024-06-03 16:25:12 +02:00
Mikayla Maki
94c3101fb0
Fix or promote leftover TODOs and GPUI APIs (#12514)
fixes https://github.com/zed-industries/zed/issues/11966

Release Notes:

- N/A
2024-05-31 18:36:15 -07:00
Fernando Tagawa
6276281e8a
linux: Fix IBus in vim mode and some compose state fixes (#12299)
Release Notes:

- N/A

Fixes #12198 and some minor fixes:
* IBus was intercepting normal keys like `a`, `k` which caused some
problems in vim mode.
* Wayland: Trying to commit the pre_edit on click wasn't working
properly, should be fixed now.
* X11: The pre_edit was supposed to be cleared when losing keyboard
focus.
* X11: We should commit the pre_edit on click.

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-05-26 17:17:38 -07:00
citorva
a84344a82e
linux: Get the color scheme through xdg-desktop-portal (#11926)
The method has been tested on:
- Gnome 46 (Working)
- Gnome 40 (Not supported)

Tasks

- [x] Implements a draft which get and provides the user theme to
components which needs it
- [x] Implements a way to call the callback function when the theme is
updated
- [X] Cleans the code

Release notes:
- N/A
2024-05-26 17:00:10 -07:00
apricotbucket28
d8605c8614
x11: Implement various window functions (#12070)
This (mostly) allows the CSD added in
https://github.com/zed-industries/zed/pull/11525 to work in X11. It's
still a bit buggy as it detects a second window drag right after the
first one finishes, but it's probably better to change the way window
drags are detected in the title bar itself (as that causes other
issues).

The CSD can be tested by changing the return value of
`should_render_window_controls` to true.

Also fixes F11 crashing.

Release Notes:

- N/A
2024-05-26 16:43:24 -07:00
npmania
b60254feca
x11: Add XIM support (#11657)
This pull request adds XIM (X Input Method) support to x11 platform.

The implementation utilizes [xim-rs](https://crates.io/crates/xim), a
XIM library written entirely in Rust, to provide asynchronous XIM
communication.
Preedit and candidate positioning are fully supported in the editor
interface, yet notably absent in the terminal environment.

This work is sponsored by [Rainlab Inc.](https://rainlab.co.jp/en/)

Release Notes:
- N/A

---------

Signed-off-by: npmania <np@mkv.li>
2024-05-16 15:13:51 -07:00
apricotbucket28
d1ee2d0749
wayland: Window controls and drag (#11525)
Based on https://github.com/zed-industries/zed/pull/11046

- Partially fixes #10346 
- Fixes https://github.com/zed-industries/zed/issues/9964

## Features
Window buttons

![image](https://github.com/zed-industries/zed/assets/71973804/1b7e0504-3925-45ba-90b5-5adb55e0d739)

Window drag

![image](https://github.com/zed-industries/zed/assets/71973804/9c509a37-e5a5-484c-9f80-c722aeee4380)

Native window context menu

![image](https://github.com/zed-industries/zed/assets/71973804/048ecf52-e277-49bb-a106-91cad226fd8a)

### Limitations

- No resizing
- Wayland only (though X11 always has window decorations)

### Technical

This PR adds three APIs to gpui.

1. `show_window_menu`: Triggers the native title bar context menu.
2. `start_system_move`: Tells the compositor to start dragging the
window.
3. `should_render_window_controls`: Whether the compositor doesn't
support server side decorations.

These APIs have only been implemented for Wayland, but they should be
portable to other platforms.

Release Notes:

- N/A

---------

Co-authored-by: Akilan Elango <akilan1997@gmail.com>
2024-05-14 09:44:55 -07:00
张小白
63a5f46df4
Remember window restore size (#10429)
Now, regardless of how the Zed window is closed, Zed can remember the
window's restore size.

- [x] Windows implementation
- [x] macOS implementation
- [x] Linux implementation (partial)
- [x] update SQL data base (mark column `fullscreen` as deprecated)

The current implementation on Linux is basic, and I'm not sure if it's
correct.

The variable `fullscreen` in SQL can be removed, but I'm unsure how to
do it.
edit: mark `fullscreen` as deprecated

### Case 1

When the window is closed as maximized, reopening it will open in the
maximized state, and returning from maximized state will restore the
position and size it had when it was maximized.



https://github.com/zed-industries/zed/assets/14981363/7207752e-878a-4d43-93a7-41ad1fdb3a06


### Case 2

When the window is closed as fullscreen, reopening it will open in
fullscreen mode, and toggling fullscreen will restore the position and
size it had when it entered fullscreen (note that the fullscreen
application was not recorded in the video, showing a black screen, but
it had actually entered fullscreen mode).



https://github.com/zed-industries/zed/assets/14981363/ea5aa70d-b296-462a-afb3-4c3372883ea3

### What's more

- As English is not my native language, some variable and struct names
may need to be modified to match their actual meaning.
- I am not familiar with the APIs related to macOS and Linux, so
implementation for these two platforms has not been done for now.
- Any suggestions and ideas are welcome.

Release Notes:

- N/A
2024-05-07 23:29:03 -06:00
张小白
68a0035264
Remove unused callbacks (#11410)
This PR follows up #11314 (which removes some deprecated `callback`s)
removes the corresponding implements.

Release Notes:

- N/A
2024-05-06 13:21:35 -07:00
Owen Law
9a60c0a059
Replace all X11 mouse events with XI2 equivalents (#11235)
This PR replaces all pointer events on X11 with their XI2 equivalents,
which fixes problems with scroll events not being reported when a mouse
button is down. Additionally it closes #11206 by resetting the tracked
global scroll valulator position with `None` on a leave event to prevent
a large scroll delta if scrolling is done outside the window. Lastly, it
resolves the bad window issue kvark was having.

Release Notes:

- Fixed X11 Scroll snapping (#11206 ).

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-05-06 13:19:28 -07:00
Dzmitry Malyshau
e4f13dd561
Blade window transparency (#10973)
Release Notes:

- N/A

Following up to #10880
TODO:
- [x] create window as transparent
  - [x] X11
  - [x] Wayland
  - [ ] Windows
  - [x] MacOS (when used with Blade)  
- [x] enable GPU surface transparency
- [x] adjust the pipeline blend modes
- [x] adjust shader outputs


![transparency2](https://github.com/zed-industries/zed/assets/107301/d554a41b-5d3f-4420-a857-c64c1747c2d5)

Blurred results from @jansol (on Wayland), who contributed to this work:


![zed-blur](https://github.com/zed-industries/zed/assets/107301/a6822171-2dcf-4109-be55-b75557c586de)

---------

Co-authored-by: Jan Solanti <jhs@psonet.com>
2024-05-06 09:53:08 -07:00
Piotr Osiewicz
1a9b0536a2
Rust 1.78 (#11314)
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:

- N/A
2024-05-05 15:02:50 +02:00
apricotbucket28
6ab9c3c3ab
x11: HiDPI support (#11140)
Fixes https://github.com/zed-industries/zed/issues/11121

Release Notes:

- N/A
2024-04-29 16:07:54 -07:00
Owen Law
ec95605fec
XI2 Smooth Scrolling for X11 - Attempt 2 (#11110)
This should have fixed the problems that some users were reporting with
https://github.com/zed-industries/zed/pull/10695 .

The problem was with devices which send more than one valuator axis in a
single event whereas the original PR assumed there would only ever be
one axis per event. This version also does away with the complicated
device selection and instead just uses the master pointer device, which
automatically uses all sub-pointers.

Edit: Confirmed working for one of the user's which the first attempt
was broken for.

Release Notes:

- Added smooth scrolling for X11 on Linux
- Added horizontal scrolling for X11 on Linux
2024-04-29 09:40:42 -07:00
Jakob Hellermann
2386ae9f0e
Set appid/wmclass for zed window (#10909)
fixes https://github.com/zed-industries/zed/issues/9132

By setting the app id, window managers like `sway` can apply custom
configuration like `for_window [app_id="zed"] floating enable`.
Tested using `wlprop`/`hyprctl activewindow` for wayland, `xprop` for
x11.


Release Notes:

- Zed now sets the window app id / class, which can be used e.g. in
window managers like `sway`/`i3` to define custom rules
2024-04-29 09:27:25 -07:00
apricotbucket28
70d03e4841
x11: Fix window close (#11008)
Fixes https://github.com/zed-industries/zed/issues/10483 on X11

Also calls the `should_close` callback before closing the window (needed
for the "Do you want to save?" dialog).

Release Notes:

- N/A
2024-04-26 13:53:49 -07:00
Dzmitry Malyshau
53f67a8241
Update blade with transparency and exclusive fullscreen fixes (#10880)
Release Notes:

- N/A

Picks up https://github.com/kvark/blade/pull/113 and a bunch of other
fixes.
Should prevent the exclusive full-screen on Vulkan - related to #9728
cc @kazatsuyu 

Note: this PR doesn't enable transparency, this is left to follow-up
2024-04-24 13:02:11 -07:00