Commit graph

4 commits

Author SHA1 Message Date
Marshall Bowers
14148f53d4
scripting_tool: Move description into a separate file (#26283)
This PR moves the `scripting_tool` description into a separate file so
it's a bit easier to work with.

Release Notes:

- N/A
2025-03-07 15:52:38 +00:00
Antonio Scandurra
efde5aa2bb
Extract a Session struct to hold state about a given thread's scripting session (#26282)
We're still recreating a session for every tool call, but the idea is to
have a long-lived `Session` per assistant thread.

Release Notes:

- N/A

---------

Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-03-07 15:44:36 +00:00
Michael Sloan
205f9a9f03
Add lua script access to code using cx + reuse project search logic (#26269)
Access to `cx` will be needed for anything that queries entities. In
this commit this is use of `WorktreeStore::find_search_candidates`. In
the future it will be things like access to LSP / tree-sitter outlines /
etc.

Changes to support access to `cx` from functions provided to the Lua
script:

* Adds a channel of requests that require a `cx`. Work enqueued to this
channel is run on the foreground thread.

* Adds `async` and `send` features to `mlua` crate so that async rust
functions can be used from Lua.

* Changes uses of `Rc<RefCell<...>>` to `Arc<Mutex<...>>` so that the
futures are `Send`.

One benefit of reusing project search logic for search candidates is
that it properly ignores paths.

Release Notes:

- N/A
2025-03-07 10:02:49 +00:00
Richard Feldman
a4ec0af681
Add initial scripting_tool (#26066)
Just a basic implementation so we can start trying it out.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Michael <michael@zed.dev>
2025-03-04 17:59:19 -05:00