https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
Also:
* Makes sign out show status notifications and errors.
* Reinstall now prompts for sign-in after start.
Addresses some of #29250, but not all of it.
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
When copilot is not being used as the edit prediction provider and you
open a fresh Zed instance, we don’t run the copilot language server.
This is because copilot chat is purely handled via oauth token and
doesn’t require the language server.
In this case, if you click sign out, instead of asking the language
server to sign out (which isn’t running), we can manually clear the
config directory, which contains the oauth tokens. We already watch this
directory, and if the token is not found, we update the sign-in status.
Release Notes:
- N/A
Closes#25883
This PR allows you to use copilot chat for assistant without setting
copilot as the edit prediction provider.
[copilot.webm](https://github.com/user-attachments/assets/fecfbde1-d72c-4c0c-b080-a07671fb846e)
Todos:
- [x] Remove redudant "copilot" key from settings
- [x] Do not disable copilot LSP when `edit_prediction_provider` is not
set to `copilot`
- [x] Start copilot LSP when:
- [x] `edit_prediction_provider` is set to `copilot`
- [x] Copilot sign in clicked from assistant settings
- [x] Handle flicker for frame after starting LSP, but before signing in
caused due to signed out status
- [x] Fixed this by adding intermediate state for awaiting signing in in
sign out enum
- [x] Handle cancel button should sign out from `copilot` (existing bug)
- [x] Handle modal dismissal should sign out if not in signed in state
(existing bug)
Release Notes:
- You can now sign into Copilot from assistant settings without making
it your edit prediction provider. This is useful if you want to use
Copilot chat while keeping a different provider, like Zed, for
predictions.
- Removed the `copilot` key from `features` in settings. Use
`edit_prediction_provider` instead.
Closes#6701 (one of the top ranking issues as of writing)
Adds the ability to specify an HTTP/HTTPS proxy to route Copilot code
completion API requests through. This should fix copilot functionality
in restricted network environments (where such a proxy is required) but
also opens up the ability to point copilot code completion requests at
your own local LLM, using e.g.:
- https://github.com/jjleng/copilot-proxy
- https://github.com/bernardo-bruning/ollama-copilot/tree/master
External MITM-proxy tools permitting, this can serve as a stop-gap to
allow local LLM code completion in Zed until a proper OpenAI-compatible
local code completions provider is implemented. With this in mind, in
this PR I've added separate `settings.json` variables to configure a
proxy server _specific to the code completions provider_ instead of
using the global `proxy` setting, to allow for cases like this where we
_only_ want to proxy e.g. the Copilot requests, but not all outgoing
traffic from the application.
Currently, two new settings are added:
- `inline_completions.copilot.proxy`: Proxy server URL (HTTP and HTTPS
schemes supported)
- `inline_completions.copilot.proxy_no_verify`: Whether to disable
certificate verification through the proxy
Example:
```js
"features": {
"inline_completion_provider": "copilot"
},
"show_completions_on_input": true,
// New:
"inline_completions": {
"copilot": {
"proxy": "http://example.com:15432",
"proxy_no_verify": true
}
}
```
Release Notes:
- Added the ability to specify an HTTP/HTTPS proxy for Copilot.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.
Closes#5108
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
In current code this doesn't have benefit. In preparation for avoiding a
clone of workspace configuration. Having the interface this way may make
opportunities for efficiency clearer in the future
Release Notes:
- N/A
See ["mtime comparison considered
harmful"](https://apenwarr.ca/log/20181113) for details of why
comparators other than equality/inequality should not be used with
mtime.
Release Notes:
- N/A
This PR removes a dependency on the `inline_completion_button` crate
from the `language_model` crate.
We were taking on this dependency solely to call `initiate_sign_in`,
which can easily be moved to the `copilot` crate.
This allows `language_model` to move up in the crate dependency graph.
Release Notes:
- N/A
Motivation for this is to make things more understandable while figuring
out #20775.
This is intended to be a refactoring that does not affect behavior, but
there are a few tricky spots:
* Previously `File.mtime()` (now `File.disk_state().mtime()`) would
return last known modification time for deleted files. Looking at uses,
I believe this will not affect anything. If there are behavior changes
here I believe they would be improvements.
* `BufferEvent::DirtyChanged` is now only emitted if dirtiness actually
changed, rather than if it may have changed. This should only be an
efficiency improvement.
Release Notes:
- N/A
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This fixes the issue of multiple language servers showing up as `node`
in the language server logs dropdown.
It does this by changing `language_server.name()` to return the
adapter's name, not the binary name, and changing types to make sure
that we always use this.
Release Notes:
- Fixed language server names showing up only as `"node"`
---------
Co-authored-by: Sam Rose <hello@samwho.dev>
Co-authored-by: Bennet <bennet@zed.dev>
Closes#11529
Release Notes:
- Fixed an issue where the image preview would not update when the
underlying file changed
---------
Co-authored-by: Bennet <bennet@zed.dev>
Closes https://github.com/zed-industries/zed/issues/8534
Supersedes https://github.com/zed-industries/zed/pull/16349
Potential concerns:
* we do not follow up to the `/` when looking for `.editorconfig`, only
up to the worktree root.
Seems fine for most of the cases, and the rest should be solved
generically later, as the same issue exists for settings.json
* `fn language` in `AllLanguageSettings` is very hot, called very
frequently during rendering. We accumulate and parse all `.editorconfig`
file contents beforehand, but have to go over globs and match these
against the path given + merge the properties still.
This does not seem to be very bad, but needs more testing and
potentially some extra caching.
Release Notes:
- Added .editorconfig support
---------
Co-authored-by: Ulysse Buonomo <buonomo.ulysse@gmail.com>
Release Notes:
- (Potentially breaking change) Zed will now use the node installed on
your $PATH (if it is more recent than v18) instead of downloading its
own. You can disable the new behavior with `{"node":
{"disable_path_lookup": true}}` in your settings. We do not yet use
system/project-local node_modules.
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
# Summary
This commit implements Github Copilot Chat support within the existing
Assistant panel/framework. It required a little bit of trickery and
internal API modification, as Copilot doesn't use the same
authentication-style as all of the existing providers, opting to use
OAuth and a short lived API key instead of a straight API key. All
existing Assistant features should work.
Release Notes:
- Added Github Copilot Chat support
([#4673](https://github.com/zed-industries/zed/issues/4673)).
## Screenshots
<img width="1552" alt="A screenshot showing a conversation between a
user and Github Copilot Chat within the Zed editor."
src="https://github.com/user-attachments/assets/73eaf6a2-792b-4c40-a7fe-f763bd6417d7">
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.
### Todo
Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
* [x] linux (arm + x86)
* [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary
Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt
Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR replaces the `lazy_static!` usages in the `paths` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
The paths are now exposed as accessor functions that reference a private
static value.
Release Notes:
- N/A
This PR extracts the definition of the various Zed paths out of `util`
and into a new `paths` crate.
`util` is for generic utils, while these paths are Zed-specific. For
instance, `gpui` depends on `util`, and it shouldn't have knowledge of
these paths, since they are only used by Zed.
Release Notes:
- N/A