Follow-up https://github.com/zed-industries/zed/pull/16085 that fixes
the search deploy to be actually a part of the terminal-related
bindings.
Part of https://github.com/zed-industries/zed/issues/16839
Also
* fixes few other bindings to use `shift` and avoid conflicts with the
existing key bindings.
* adds terminal inline assist to the context menu and makes both the
menu and the button to dynamically adjust to `assist.enabled` settings
change
It is still unclear to me, why certain labels for certain bindings are
wrong (it's still showing `ctrl-w` for closing the terminal tab, and
`shift-insert` instead of `ctrl-shift-v` for Paste, while Insert is near
and has a `ctrl-shift-c` binding shown) but at least the keys work now.
Release notes:
- Improved Linux terminal keymap and context menu
This PR allows configuring the intensity of code fade applied to unused
code (relates to #4785).
_Note: Right now I included it as a top level config which might be a
little out of place (but is easiest to instrument). Open for suggestions
on where else it would be better suited for._
_Note 2: I am unfamiliar with the codebase. Feel free to either close
this PR and re-implement in a better way or suggest high level changes
if I'm approaching anything wrong :)._
Release Notes:
- Added `unnecesary_code_fade` setting to control how strongly to fade
unused code.
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- Adds support for Prompt Caching in Anthropic. For models that support
it this can dramatically lower cost while improving performance.
This PR improves the empty state of the prompt library.
The right-hand side of the library is now dedicated to an empty state
that guides the user to create their first prompt.
Additionally, the message in the picker now reads "No prompts." when
there are no prompts.
#### No prompts
<img width="1136" alt="Screenshot 2024-08-15 at 6 20 26 PM"
src="https://github.com/user-attachments/assets/f9af2b5d-c4d3-4e2c-9ba2-f17e89f19bb7">
#### No prompts that match the search
<img width="1136" alt="Screenshot 2024-08-15 at 5 55 07 PM"
src="https://github.com/user-attachments/assets/2cd4ff9b-958d-4bd0-90d3-dca62b1a91a0">
Release Notes:
- N/A
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.
Release Notes:
- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
This will help us as we hit issues with the /workflow and step
resolution. We can override the baked-in prompts and make tweaks, then
import our refinements back into the source tree when we're ready.
Release Notes:
- N/A
Fixes a bug introduced in #15615, where prompts could not be edited in
the prompt library.
This PR fixes the behavior by only preventing users to edit built-in
prompts.
Release Notes:
- N/A
This PR makes it so we normalize the line endings for prompts to LFs
(`\n`) when we load a prompt from the library.
In some cases, prompts could end up with CRLF (`\r\n`) line endings.
When these prompts were used with the `/prompt` slash command and
summarily run, the prompt text would be converted into a rope, causing
the line endings to be normalized to LFs.
However, this would happen _after_ the ranges for the
`SlashCommandOutputSection`s were computed based on the text that still
contained the CRLFs. This would then cause these ranges to be invalid
for the text with the normalized endings, resulting in a panic when
converting them to anchors.
Fixes https://github.com/zed-industries/zed/issues/15652.
Release Notes:
- N/A
Co-authored-by: Max <max@zed.dev>
This PR removes some `unwrap`s while loading the built-in step
resolution prompt.
While these `unwrap`s are safe today, they are relying on some implicit
contracts that might change in the future. We're using this in a context
where it's easy to propagate an error upwards, so we may as well avoid
the `unwrap`s entirely and use a `Result`.
Release Notes:
- N/A
Built-in prompts can still be removed from the default prompt, but they
can't be edited and are automatically updated with new Zed releases.
Release Notes:
- N/A
---------
Co-authored-by: Antonio <antonio@zed.dev>
We also eliminate the `completion` crate and moved its logic into
`LanguageModelRegistry`.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Supersedes https://github.com/zed-industries/zed/pull/12090fixes#5180fixes#5055
See original PR for an example of the feature at work.
This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.
Release Notes:
- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
<img width="624" alt="image"
src="https://github.com/user-attachments/assets/f492b0bd-14c3-49e2-b2ff-dc78e52b0815">
- [x] Correctly set custom model token count
- [x] How to count tokens for Gemini models?
- [x] Feature flag zed.dev provider
- [x] Figure out how to configure custom models
- [ ] Update docs
Release Notes:
- Added support for quickly switching between multiple language model
providers in the assistant panel
---------
Co-authored-by: Antonio <antonio@zed.dev>
We will soon need `semantic_index` to be able to use
`CompletionProvider`. This is currently impossible due to a cyclic crate
dependency, because `CompletionProvider` lives in the `assistant` crate,
which depends on `semantic_index`.
This PR breaks the dependency cycle by extracting two crates out of
`assistant`: `language_model` and `completion`.
Only one piece of logic changed: [this
code](922fcaf5a6 (diff-3857b3707687a4d585f1200eec4c34a7a079eae8d303b4ce5b4fce46234ace9fR61-R69)).
* As of https://github.com/zed-industries/zed/pull/13276, whenever we
ask a given completion provider for its available models, OpenAI
providers would go and ask the global assistant settings whether the
user had configured an `available_models` setting, and if so, return
that.
* This PR changes it so that instead of eagerly asking the assistant
settings for this info (the new crate must not depend on `assistant`, or
else the dependency cycle would be back), OpenAI completion providers
now store the user-configured settings as part of their struct, and
whenever the settings change, we update the provider.
In theory, this change should not change user-visible behavior...but
since it's the only change in this large PR that's more than just moving
code around, I'm mentioning it here in case there's an unexpected
regression in practice! (cc @amtoaer in case you'd like to try out this
branch and verify that the feature is still working the way you expect.)
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This pull request introduces collaboration for the assistant panel by
turning `Context` into a CRDT. `ContextStore` is responsible for sending
and applying operations, as well as synchronizing missed changes while
the connection was lost.
Contexts are shared on a per-project basis, and only the host can share
them for now. Shared contexts can be accessed via the `History` tab in
the assistant panel.
<img width="1819" alt="image"
src="https://github.com/zed-industries/zed/assets/482957/c7ae46d2-cde3-4b03-b74a-6e9b1555c154">
Please note that this doesn't implement following yet, which is
scheduled for a subsequent pull request.
Release Notes:
- N/A
Repeats project panel duplicated file name logic for prompts:
* add a ` copy` suffix
* if conflicts still, add a ` i` digit suffix, where `i` is the first
number available starting from 1
Release Notes:
- N/A
This PR extracts a singular title bar (`title_bar::TitleBar`) from
`ui::TitleBar` and
`collab_ui::collab_titlebar_item::CollabTitlebarItem`.
This is a first step towards organizing title bar things into one place,
and standardizing platform titlebar/window control implementations.
Release Notes:
- N/A
TODO:
- [x] Moving the cursor out of the title editor should unselect any
selected text
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard <richard@zed.dev>
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
This PR replaces the `lazy_static!` usages in the `paths` crate with
`OnceLock` from the standard library.
This allows us to drop the `lazy_static` dependency from this crate.
The paths are now exposed as accessor functions that reference a private
static value.
Release Notes:
- N/A
This PR extracts the definition of the various Zed paths out of `util`
and into a new `paths` crate.
`util` is for generic utils, while these paths are Zed-specific. For
instance, `gpui` depends on `util`, and it shouldn't have knowledge of
these paths, since they are only used by Zed.
Release Notes:
- N/A
Release Notes:
- vim: Fix `gi` when the insert ended at the end of a line (#12162)
- vim: Add `gv` to restore previous visual selection (#12888)
- vim: Fix `gl` when the first match is at the end of a line
On most platforms, things were working correctly, but had the wrong
type. On X11, there were some problems with window and display size
calculations.
Release Notes:
- Fixed issues with window positioning on X11
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla <mikayla@zed.dev>
TODO:
- [x] Finish GPUI changes on other operating systems
This is a largely internal change to how we report data to our
diagnostics and telemetry. This PR also includes an update to our blade
backend which allows us to report errors in a more useful way when
failing to initialize blade.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR fixes an issue where the prompt library did not properly have
the UI font or rem size set.
Since it is being opened in a new window, we need to re-initialize these
values the same way we do in the main window.
Release Notes:
- N/A
This could still use some improvement UI-wise but the user experience
should be a lot better.
- [x] Show in "Window" application menu
- [x] Load prompt as it's selected in the picker
- [x] Refocus picker on `esc`
- [x] When creating a new prompt, if a new prompt already exists and is
unedited, activate it instead
- [x] Add `/default` command
- [x] Evaluate /commands on prompt insertion
- [x] Autocomplete /commands (but don't evaluate) during prompt editing
- [x] Show token count using the settings model, right-aligned in the
editor
- [x] Picker
- [x] Sorted alpha
- [x] 2 sublists
- Default
- Empty state: Star a prompt to add it to your default prompt
- Otherwise show prompts with star on hover
- All
- Move prompts with star on hover
Release Notes:
- N/A
Using the file system as a database seems like it's easy, but it's
actually a real pain. I'd like to use LMDB to store the prompts locally
so we have more control. We can always add an export option, but I want
the source of truth to be somewhere other than the file system.
So far, I have a PromptStore which is global to the application and can
be initialized on startup. Then there's a `PromptLibrary` which is
intended to be the root of a new kind of Zed window. I haven't actually
seen pixels yet, but I've sketched out the basics needed to create a new
prompt, save, etc.
Still lots to figure out but the foundations of being backed by a DB and
rendering in an independent window are in place.
/cc @iamnbutler @as-cii
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Restructure prompts & the prompt library.
- Prompts are now written in markdown
- The prompt manager has a picker and editable prompts
- Saving isn't wired up yet
- This also removes the "Insert active prompt" button as this concept doesn't exist anymore, and will be replaced with slash commands.
I didn't staff flag this, but if you do play around with it expect it to still be pretty rough.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <1789+nathansobo@users.noreply.github.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Tasks
* [x] remove old flaps and output when editing a slash command
* [x] the completing a command name that takes args, insert a space to
prepare for typing an arg
* [x] always trigger completions when typing in a slash command
* [x] don't show line numbers
* [x] implement `prompt` command
* [x] `current-file` command
* [x] state gets corrupted on `duplicate line up` on a slash command
* [x] exclude slash command source from completion request
Next steps:
* show output token count in flap trailer
* add `/project` command that matches project ambient context
* delete ambient context
Release Notes:
- N/A
---------
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR adds a Prompt Library to Zed, powering custom prompts and any
default prompts we want to package with the assistant.
These are useful for:
- Creating a "default prompt" - a super prompt that includes a
collection of things you want the assistant to know in every
conversation.
- Adding single prompts to your current context to help guide the
assistant's responses.
- (In the future) dynamically adding certain prompts to the assistant
based on the current context, such as the presence of Rust code or a
specific async runtime you want to work with.
These will also be useful for populating the assistant actions typeahead
we plan to build in the near future.
## Prompt Library
The prompt library is a registry of prompts. Initially by default when
opening the assistant, the prompt manager will load any custom prompts
present in your `~/.config/zed/prompts` directory.
Checked prompts are included in your "default prompt", which can be
inserted into the assitant by running `assistant: insert default prompt`
or clicking the `Insert Default Prompt` button in the assistant panel's
more menu.
When the app starts, no prompts are set to default. You can add prompts
to the default by checking them in the Prompt Library.
I plan to improve this UX in the future, allowing your default prompts
to be remembered, and allowing creating, editing and exporting prompts
from the Library.
### Creating a custom prompt
Prompts have a simple format:
```json
{
// ~/.config/zed/prompts/no-comments.json
"title": "No comments in code",
"version": "1.0",
"author": "Nate Butler <iamnbutler@gmail.com>",
"languages": ["*"],
"prompt": "Do not add inline or doc comments to any returned code. Avoid removing existing comments unless they are no longer accurate due to changes in the code."
}
```
Ensure you properly escape your prompt string when creating a new prompt
file.
Example:
```json
{
// ...
"prompt": "This project using the gpui crate as it's UI framework for building UI in Rust. When working in Rust files with gpui components, import it's dependencies using `use gpui::{*, prelude::*}`.\n\nWhen a struct has a `#[derive(IntoElement)]` attribute, it is a UI component that must implement `RenderOnce`. Example:\n\n```rust\n#[derive(IntoElement)]\nstruct MyComponent {\n id: ElementId,\n}\n\nimpl MyComponent {\n pub fn new(id: impl Into<ElementId>) -> Self {\n Self { id.into() }\n }\n}\n\nimpl RenderOnce for MyComponent {\n fn render(self, cx: &mut WindowContext) -> impl IntoElement {\n div().id(self.id.clone()).child(text(\"Hello, world!\"))\n }\n}\n```"
}
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>