Commit graph

269 commits

Author SHA1 Message Date
Julia Ryan
1b2ceae7ef
Use Tokio::spawn instead of getting an executor handle (#36701)
This was causing panics due to the handles being dropped out of order.
It doesn't seem possible to guarantee the correct drop ordering given
that we're holding them over await points, so lets just spawn on the
tokio executor itself which gives us access to the state we needed those
handles for in the first place.

Fixes: ZED-1R

Release Notes:

- N/A

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-08-21 17:19:57 +00:00
tidely
6ed29fbc34
Enforce style lints which do not have violations (#36580)
Release Notes:

- N/A
2025-08-20 14:07:37 +02:00
tidely
7bdc99abc1
Fix clippy::redundant_clone lint violations (#36558)
This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.

A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.

I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.

Release Notes:

- N/A
2025-08-20 12:20:13 +02:00
Piotr Osiewicz
05fc0c432c
Fix a bunch of other low-hanging style lints (#36498)
- **Fix a bunch of low hanging style lints like unnecessary-return**
- **Fix single worktree violation**
- **And the rest**

Release Notes:

- N/A
2025-08-19 21:26:17 +02:00
Piotr Osiewicz
c4083b9b63
Fix unnecessary-mut-passed lint (#36490)
Release Notes:

- N/A
2025-08-19 14:20:01 +00:00
Piotr Osiewicz
8f567383e4
Auto-fix clippy::collapsible_if violations (#36428)
Release Notes:

- N/A
2025-08-19 13:27:24 +00:00
Marshall Bowers
33fbe53d48
client: Make Client::sign_in_with_optional_connect a no-op when already connected to Collab (#36449)
This PR makes it so `Client::sign_in_with_optional_connect` does nothing
when the user is already connected to Collab.

This fixes the issue where clicking on a channel link would temporarily
disconnect you from Collab.

Release Notes:

- N/A
2025-08-18 23:16:28 +00:00
Piotr Osiewicz
9e0e233319
Fix clippy::needless_borrow lint violations (#36444)
Release Notes:

- N/A
2025-08-18 21:54:35 +00:00
Marshall Bowers
50819a9d20
client: Parse auth callback query parameters before showing sign-in success page (#36440)
This PR fixes an issue where we would redirect the user's browser to the
sign-in success page even if the OAuth callback was malformed.

We now parse the OAuth callback parameters from the query string and
only redirect to the sign-in success page when they are valid.

Release Notes:

- Updated the sign-in flow to not show the sign-in success page
prematurely.
2025-08-18 19:57:28 +00:00
Marshall Bowers
50482a6bc2
language_model: Refresh the LLM token upon receiving a UserUpdated message from Cloud (#35839)
This PR makes it so we refresh the LLM token upon receiving a
`UserUpdated` message from Cloud over the WebSocket connection.

Release Notes:

- N/A
2025-08-07 23:00:45 +00:00
Marshall Bowers
11efa32fa7
client: Only connect to Collab automatically for Zed staff (#35827)
This PR makes it so that only Zed staff connect to Collab automatically.

Anyone else can connect to Collab manually when they want to collaborate
(but this is not required for using Zed's LLM features).

Release Notes:

- N/A

---------

Co-authored-by: Richard <richard@zed.dev>
2025-08-07 22:14:25 +00:00
Marshall Bowers
106d4cfce9
client: Re-fetch the authenticated user when receiving a UserUpdated message from Cloud (#35807)
This PR wires up handling for the new `UserUpdated` message coming from
Cloud over the WebSocket connection.

When we receive this message we will refresh the authenticated user.

Release Notes:

- N/A

Co-authored-by: Richard <richard@zed.dev>
2025-08-07 21:44:53 +00:00
Richard Feldman
1907b16fe6
Establish WebSocket connection to Cloud (#35734)
This PR adds a new WebSocket connection to Cloud.

This connection will be used to push down notifications from the server
to the client.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-08-07 01:28:41 +00:00
Antonio Scandurra
efba4364fd
Ensure client reconnects if an error occurs during authentication (#35629)
In #35471, we added a new `AuthenticationError` variant to the client
enum `Status`, but the reconnection logic was ignoring it when
determining whether to reconnect.

This pull request fixes that regression and introduces test coverage for
this case.

Release Notes:

- N/A
2025-08-05 09:33:33 +00:00
Michael Sloan
899bc8a8fd
Fix edit prediction disablement with "disable_ai": true setting (#35513)
Even after #35327 edit predictions were still being queried and shown
after setting `"disable_ai": true`

Also moves `DisableAiSettings` to the `project` crate so that it gets
included in tests via existing use of `Project::init_settings(cx)`.

Release Notes:

- Fixed `"disable_ai": true` setting disabling edit predictions.
2025-08-04 15:45:11 +00:00
Antonio Scandurra
7217439c97
Don't trigger authentication flow unless credentials expired (#35570)
This fixes a regression introduced in
https://github.com/zed-industries/zed/pull/35471, where we treated
stored credentials as invalid when failing to retrieve the authenticated
user for any reason. This had the side effect of triggering the auth
flow even when e.g. the client/server had temporary networking issues.

This pull request changes the logic to only trigger authentication when
getting a 401 from the server.

Release Notes:

- N/A
2025-08-04 08:41:23 +00:00
Antonio Scandurra
f888f3fc0b
Start separating authentication from connection to collab (#35471)
This pull request should be idempotent, but lays the groundwork for
avoiding to connect to collab in order to interact with AI features
provided by Zed.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2025-08-01 17:37:38 +00:00
Marshall Bowers
09b93caa9b
Rework authentication for local Cloud/Collab development (#35450)
This PR reworks authentication for developing Zed against a local
version of Cloud and/or Collab.

You will still connect the same way—using the `zed-local` script—but
will need to be running an instance of Cloud locally.

Release Notes:

- N/A
2025-08-01 00:55:17 +00:00
Marshall Bowers
fbc784d323
Use the user from the CloudUserStore to drive the user menu (#35375)
This PR updates the user menu in the title bar to base the "signed in"
state on the user in the `CloudUserStore` rather than the `UserStore`.

This makes it possible to be signed-in—at least, as far as the user menu
is concerned—even when disconnected from Collab.

Release Notes:

- N/A
2025-07-30 20:31:22 -04:00
Marshall Bowers
bb1a7ccbba
client: Add CloudUserStore (#35370)
This PR adds a new `CloudUserStore` for storing information about the
user retrieved from Cloud instead of Collab.

Release Notes:

- N/A
2025-07-30 18:43:10 -04:00
Marshall Bowers
bc6bb42745
Add cloud_api_client and cloud_api_types crates (#35357)
This PR adds two new crates for interacting with Cloud:

- `cloud_api_client` - The client that will be used to talk to Cloud.
- `cloud_api_types` - The types for the Cloud API that are shared
between Zed and Cloud.

Release Notes:

- N/A
2025-07-30 18:57:51 +00:00
Antonio Scandurra
45af1fcc2f
Always double reconnection delay and add jitter (#35337)
Previously, we would pick an exponent between 0.5 and 2.5, which would
cause a lot of clients to try reconnecting in rapid succession,
overwhelming the server as a result.

This pull request always doubles the previous delay and introduces a
jitter that can, at most, double it.

As part of this, we're also increasing the maximum reconnection delay
from 10s to 30s: this gives us more space to spread out the reconnection
requests.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-07-30 15:34:09 +00:00
Marshall Bowers
f9224b1d74
client: Send User-Agent header on WebSocket connection requests (#35280)
This PR makes it so we send the `User-Agent` header on the WebSocket
connection requests when connecting to Collab.

We use the user agent set on the parent HTTP client.

Release Notes:

- N/A
2025-07-29 16:53:56 +00:00
Marshall Bowers
a8bdf30259
client: Fix typo in the error message (#35275)
This PR fixes a typo in the error message for when we fail to parse the
Collab URL.

Release Notes:

- N/A
2025-07-29 15:45:49 +00:00
Richard Feldman
96f9942791
Add setting to disable all AI features (#34896)
https://github.com/user-attachments/assets/674bba41-40ac-4a98-99e4-0b47f9097b6a


Release Notes:

- Added setting to disable all AI features
2025-07-22 11:32:39 -04:00
Danilo Leal
4476860664
Add refinements to the AI onboarding flow (#33738)
This includes making sure that both the agent panel and Zed's edit
prediction have a consistent narrative when it comes to onboarding users
into the AI features, considering the possible different plans and
conditions (such as being signed in/out, account age, etc.)

Release Notes:

- N/A

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
2025-07-18 18:25:36 +02:00
Ben Kunkle
6cd4dbdea1
gpui: Store action documentation (#33809)
Closes #ISSUE

Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.

Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.

Release Notes:

- N/A *or* Added/Fixed/Improved ...
2025-07-02 21:14:33 -04:00
Michael Sloan
7d708c14e4
Use git config --global user.email for email address in automatic Co-authored-by (#32624)
Release Notes:

- Automatic population of `Co-authored-by` now uses `git config --global
user.email`

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2025-06-12 19:39:08 +00:00
Joseph T. Lyons
c208532693
Use read-only access methods for read-only entity operations (#31479)
Another follow-up to #31254

Release Notes:

- N/A
2025-05-26 23:04:31 -04:00
Antonio Scandurra
9dba8e5b0d
Ensure client reconnects after erroring during the handshake (#31278)
Release Notes:

- Fixed a bug that prevented Zed from reconnecting after erroring during
the initial handshake with the server.
2025-05-23 15:46:30 +02:00
张小白
3b1f6eaab8
client: Try to re-introduce HTTP/HTTPS proxy (#31002)
When building for the `x86_64-unknown-linux-musl` target, the default
`openssl-dev` is compiled for the GNU toolchain, which causes a build
error due to missing OpenSSL. This PR fixes the issue by avoiding the
use of OpenSSL on non-macOS and non-Windows platforms.


Release Notes:

- N/A
2025-05-21 09:08:32 +08:00
Kirill Bulatov
16366cf9f2
Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Andres Suarez
a0ec9cf383
telemetry: Consider the entire chain of config sources when merging (#31039)
Global settings were implemented in #30444, but `Settings`
implementations need to consider that source for it to be useful. This
PR does just that for `TelemetrySettings` so these can be controlled via
global settings.

Release Notes:

- N/A
2025-05-20 10:21:49 -07:00
Max Brunsfeld
c747a57b7e
Revert "client: Add support for HTTP/HTTPS proxy" (#30979)
Reverts zed-industries/zed#30812

This PR broke nightly builds on linux by adding an OpenSSL dependency to
the `remote_server` binary, which failed to link when building against
musl.

Release Notes:

- N/A
2025-05-19 20:19:40 -04:00
张小白
d4f47aa653
client: Add support for HTTP/HTTPS proxy (#30812)
Closes #30732

I tested it on my machine, and the HTTP proxy is working properly now.

Release Notes:

- N/A
2025-05-16 20:35:30 +08:00
Kirill Bulatov
471e02d48f
Separate timeout and connection dropped errors out (#30457) 2025-05-10 15:12:58 +03:00
tidely
6b37646179
client: Implement Socks identification and authorization (#29591)
Closes #28792 

supersedes #28854 

- Adds support for Socks V4 Identification using a userid, and
Authorization using a username and password on Socks V5.
- Added tests for parsing various Socks proxy urls.
- Added a test for making sure a misconfigured socks proxy url doesn't
expose the user by connecting directly as a fallback.

Release Notes:

- Added support for identification and authorization when using a sock
proxy
2025-05-06 08:03:56 +00:00
Finn Evers
3a1bd38503
reqwest_client: Only register proxies with valid proxy URIs (#27773)
Closes #27641

This PR fixes invalid proxy URIs being registered despite the URI not
being a valid proxy URI.

Whilst investigating #27641 , I noticed that currently any proxy URI
passed to `RequestClient::proxy_and_user_agent` will be assigned to the
created client, even if the URI is not a valid proxy URI. Given a test
as an example:

We create an URI here and pass it as a proxy to
`ReqwestClient::proxy_and_user_agent`:

https://github.com/zed-industries/zed/blob/main/crates/reqwest_client/src/reqwest_client.rs#L272-L273

In `ReqwestClient::proxy_and_user_agent`we take the proxy parameter here

9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L46)

and set it unconditionally here:

9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L62)

, not considering at all whether the proxy was successfully created
above. Concluding, we currently do not actually check whether a proxy
was successfully created, but rather whether an URI is equal to itself,
which trivially holds. The existing test for a malformed proxy URI


9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L293-L297)

does not check whether invalid proxies cause an error, but rather checks
whether `http::Uri::from_static` panics on an invalid URI, [which it
does as
documented](https://docs.rs/http/latest/http/uri/struct.Uri.html#panics).
Thus, the tests currently do not really check anything proxy-related and
invalid proxies are assigned as valid proxies.

---

This PR fixes the behaviour by considering whether the proxy was
actually properly parsed and only assigning it if that is the case.
Furthermore, it improves logging in case of errors so issues like the
linked one are easier to debug (for the linked issue, the log will now
include that the proxy schema is not supported in the logs).
Lastly, it also updates the test for a malformed proxy URI. The test now
actually checks that malformed proxy URIs are not registered for the
client rather than testing the `http` crate.

The update also initially caused the [test for a `socks4a`
proxy](9b40770e9f/crates/reqwest_client/src/reqwest_client.rs (L280C1-L282C50))
to fail. This happened because the reqwest-library introduced supports
for `socks4a` proxies in [version
0.12.13](https://github.com/seanmonstar/reqwest/blob/master/CHANGELOG.md#v01213).
Thus, this PR includes a bump of the reqwest library to add proper
support for socks4a proxies.

Release Notes:

- Added support for socks4a proxies.

---------

Co-authored-by: Peter Tripp <peter@zed.dev>
2025-04-28 11:12:16 -04:00
Julia Ryan
f11c749353
VSCode Settings import (#29018)
Things this doesn't currently handle:

- [x] ~testing~
- ~we really need an snapshot test that takes a vscode settings file
with all options that we support, and verifies the zed settings file you
get from importing it, both from an empty starting file or one with lots
of conflicts. that way we can open said vscode settings file in vscode
to ensure that those options all still exist in the future.~
- Discussed this, we don't think this will meaningfully protect us from
future failures, and we will just do this as a manual validation step
before merging this PR. Any imports that have meaningfully complex
translation steps should still be tested.
- [x] confirmation (right now it just clobbers your settings file
silently)
- it'd be really cool if we could show a diff multibuffer of your
current settings with the result of the vscode import and let you pick
"hunks" to keep, but that's probably too much effort for this feature,
especially given that we expect most of the people using it to have an
empty/barebones zed config when they run the import.
- [x] ~UI in the "welcome" page~
- we're planning on redoing our welcome/walkthrough experience anyways,
but in the meantime it'd be nice to conditionally show a button there if
we see a user level vscode config
- we'll add it to the UI when we land the new walkthrough experience,
for now it'll be accessible through the action
- [ ] project-specific settings
- handling translation of `.vscode/settings.json` or `.code-workspace`
settings to `.zed/settings.json` will come in a future PR, along with UI
to prompt the user for those actions when opening a project with local
vscode settings for the first time
- [ ] extension settings
- we probably want to do a best-effort pass of popular extensions like
vim and git lens
- it's also possible to look for installed/enabled extensions with `code
--list-extensions`, but we'd have to maintain some sort of mapping of
those to our settings and/or extensions
- [ ] LSP settings
- these are tricky without access to the json schemas for various
language server extensions. we could probably manage to do translations
for a couple popular languages and avoid solving it in the general case.
- [ ] platform specific settings (`[macos].blah`)
  - this is blocked on #16392 which I'm hoping to address soon
- [ ] language specific settings (`[rust].foo`)
  - totally doable, just haven't gotten to it yet
 
~We may want to put this behind some kind of flag and/or not land it
until some of the above issues are addressed, given that we expect
people to only run this importer once there's an incentive to get it
right the first time. Maybe we land it alongside a keymap importer so
you don't have to go through separate imports for those?~

We are gonna land this as-is, all these unchecked items at the bottom
will be addressed in followup PRs, so maybe don't run the importer for
now if you have a large and complex VsCode settings file you'd like to
import.

Release Notes:

- Added a VSCode settings importer, available via a
`zed::ImportVsCodeSettings` action

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
2025-04-23 20:54:09 +00:00
Conrad Irwin
ca4cc4764b
Upgrade async-tungstenite to tokio (#26193)
We're seeing panics caused by a buggy implementation of AsyncWrite
that is being passed to rustls: 

https://github.com/rustls/rustls/issues/2316#issuecomment-2662838186

One hypothesis was that we're using (comparatively) non-standard async
tools for connecting over websockets; so this attempts to make us be
(comparitvely) more standard.

Release Notes:

- N/A
2025-04-08 09:17:08 -06:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Piotr Osiewicz
0729d24d77
chore: Prepare for Rust edition bump to 2024 (without autofix) (#27791)
Successor to #27779 - in this PR I've applied changes manually, without
futzing with if let lifetimes at all.

Release Notes:

- N/A
2025-03-31 20:10:36 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Piotr Osiewicz
8f560daec2
chore: Extract http-client-tls crate (#26895)
http-client pulled in rustls which in turn meant that gpui depended on
rustls/aws-lc-sys. This commit extracts http-client-tls crate to
separate the http-client and tls dependencies.

Closes #ISSUE

Release Notes:

- N/A
2025-03-17 02:36:37 +00:00
Marshall Bowers
21bb7242ea
Add CredentialsProvider to silence keychain prompts in development (#25266)
This PR adds a new `CredentialsProvider` trait that abstracts over
interacting with the system keychain.

We had previously introduced a version of this scoped just to Zed auth
in https://github.com/zed-industries/zed/pull/11505.

However, after landing https://github.com/zed-industries/zed/pull/25123,
we now have a similar issue with the credentials for language model
providers that are also stored in the keychain (and thus also produce a
spam of popups when running a development build of Zed).

This PR takes the existing approach and makes it more generic, such that
we can use it everywhere that we need to read/store credentials in the
keychain.

There are still two credential provider implementations:

- `KeychainCredentialsProvider` will interact with the system keychain
(using the existing GPUI APIs)
- `DevelopmentCredentialsProvider` will use a local file on the file
system

We only use the `DevelopmentCredentialsProvider` when:

1. We are running a development build of Zed
2. The `ZED_DEVELOPMENT_AUTH` environment variable is set
- I am considering removing the need for this and making it the default,
but that will be explored in a follow-up PR.

Release Notes:

- N/A
2025-02-20 17:58:50 +00:00
Michael Sloan
b1872e3afd
cx.background_executor().spawn(...) -> cx.background_spawn(...) (#25103)
Done automatically with

> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"

Followed by:

* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`

Release Notes:

- N/A
2025-02-18 20:30:33 +00:00
Antonio Scandurra
2b7d3726b4
Replace rustls-native-certs with rustls-platform-verifier (#24656)
closes https://github.com/zed-industries/zed/issues/19620.

I am not 100% sure on how to test this though. @elithrar: would you mind
giving this branch a shot and seeing if it works for you? I kicked off
bundling for this pull request and you should be able to download a DMG
from the CI artifacts as soon as it's done building.

Release Notes:

- Fixed a bug that caused OS-level CA certificate bundles to not be
respected.

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2025-02-12 07:32:17 -08:00
Conrad Irwin
9114ca973c
Revert "Revert "Upgrade to rustls v0.23.22" (#24197)" (#24210)
try to reland rustls without breaking linux arm builders

See: 
- #24197
- #24138

Release Notes:

- N/A
2025-02-05 14:24:21 -07:00
Anthony Eid
8c7096f7a6
Rename model based variable names to entity (#24198)
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.

In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574

- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model

Release Notes:

- N/A
2025-02-04 10:24:35 -08:00
Peter Tripp
c50cb90d6f
Revert "Upgrade to rustls v0.23.22" (#24197)
Reverts zed-industries/zed#24138

Nightly build failed, I believe because of this.
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=95189


![image](https://github.com/user-attachments/assets/8121dfb7-4ae7-4efb-8625-f07967640620)

CC: @ConradIrwin 

Release Notes:

- N/A
2025-02-04 10:20:07 -05:00