Custom arguments replace any arguments that we normally pass to the DAP.
For interpreted languages, they are passed to the interpreter after the
DAP path or module. They can be combined with a custom binary, or you
can omit `dap.binary` and just customize the arguments to the DAPs we
download.
This doesn't take care of updating the extension API to support custom
arguments.
Release Notes:
- debugger: Implemented support for passing custom arguments to a debug
adapter binary using the `dap.args` setting.
- debugger: Fixed not being able to use the `dap` setting in
`.zed/settings.json`.
- DAP schemas will be stored in `debug_adapters_schemas` subdirectory in
extension work dir.
- Added Debug Config integration and such.
Release Notes:
- N/A
After this PR we can run all the in-tree launch.json examples from [this
repo](https://github.com/microsoft/vscode-recipes).
Things done:
- Fill in default cwd at a lower level for all adapters
- Update launch.json parsing for DebugScenario changes
- Imitate how VS Code normalizes the `type` field for JS debug tasks
- Make version field optional
- Extend the variable replacer a bit
Release Notes:
- Debugger Beta: fixed issues preventing loading and running of debug
tasks from VS Code's launch.json.
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This allows us to support debugging with a debug adapter not managed by
Zed. Note that this is not a user facing change, as DebugAdapterBinary
is used to determine how to spawn a debugger. Thus, this should not
break any configs or anything like that.
Closes #ISSUE
Release Notes:
- N/A
When we moved to schema-based debug configs, we've added validate_config
- a trait method
that is supposed to both validate the configuration and determine
whether it is a launch configuration
or an attach configuration.
The validation bit is a bit problematic though - we received reports on
Discords about
scenarios not starting up properly; it turned out that Javascript's
implementation was overly strict.
Thus, I got rid of any code that tries to validate the config - let's
let the debug adapter itself
decide whether it can digest the configuration or not. validate_config
is now left unimplemented for most
DebugAdapter implementations (except for PHP), because all adapters use
`request`: 'launch'/'attach' for that.
Let's leave the trait method in place though, as nothing guarantees this
to be true for all adapters.
cc @Anthony-Eid
Release Notes:
- debugger: Improved error messages when the debug scenario is not
valid.
- debugger: Fixed cases where valid configs were rejected.
We now actually call dap_schema provided by extensions instead of
defaulting to a null `serde_json::Value`. We still need to update the
Json LSP whenever a new dap is installed.
Release Notes:
- N/A
This PR allows DAPs to define their own schema so users can see
completion items when editing their debug.json files.
Users facing this aren’t the biggest chance, but behind the scenes, this
affected a lot of code because we manually translated common fields from
Zed's config format to be adapter-specific. Now we store the raw JSON
from a user's configuration file and just send that.
I'm ignoring the Protobuf CICD error because the DebugTaskDefinition
message is not yet user facing and we need to deprecate some fields in
it.
Release Notes:
- debugger beta: Show completion items when editing debug.json
- debugger beta: Breaking change, debug.json schema now relays on what
DAP you have selected instead of always having the same based values.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
We attempt to resolve the language name in this order
1. Based on debug adapter if they're for a singular language e.g. Delve
2. File extension if it exists
3. If a language name exists within a debug scenario's label
In the future I want to use locators to also determine the language as
well and refresh scenario list when a new scenario has been saved
Release Notes:
- N/A
Release Notes:
- debugger: allow setting env vars and arguments on the launch command.
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>