This PR moves the UI-dependent logic in the `agent` crate into its own
crate, `agent_ui`. The remaining `agent` crate no longer depends on
`editor`, `picker`, `ui`, `workspace`, etc.
This has compile time benefits, but the main motivation is to isolate
our core agentic logic, so that we can make agents more
pluggable/configurable.
Release Notes:
- N/A
Previously, if editing a long previous user message in the thread, you'd
have a double scroll situation because the editor used in that case had
its max number of lines capped. To solve that, I made the `max_lines` in
the editor `AutoHeight` mode optional, allowing me to not pass any
arbitrary number to the previous user message editor, and ultimately,
solving the double scroll problem by not having any scroll at all.
Release Notes:
- agent: Fixed double scroll that happened when editing a long previous
user message.
@ConradIrwin adding you as a reviewer as I'm touching editor code
here... want to be careful. :)
Follow up to https://github.com/zed-industries/zed/pull/32765.
This PR creates a slot for the `message_editor::create_editor` to allow
using different values for min and max lines. In practice, the panel's
main editor now has a minimum of 4 lines, whereas the previous message
editor has just one. This makes the layout shift when clicking on a
previous message to edit it much smaller.
Release Notes:
- agent: Improved layout shift when clicking to edit a previous sent
message.
Just a tiny, one-line change to avoid the "Waiting for Confirmation"
animated label pushing the "allow" buttons to the side.
Release Notes:
- agent: Fixed layout shift in "waiting for confirmation" state in the
terminal card.
Previously we were using a mix of `u32` and `usize`, e.g. `max_tokens:
usize, max_output_tokens: Option<u32>` in the same `struct`.
Although [tiktoken](https://github.com/openai/tiktoken) uses `usize`,
token counts should be consistent across targets (e.g. the same model
doesn't suddenly get a smaller context window if you're compiling for
wasm32), and these token counts could end up getting serialized using a
binary protocol, so `usize` is not the right choice for token counts.
I chose to standardize on `u64` over `u32` because we don't store many
of them (so the extra size should be insignificant) and future models
may exceed `u32::MAX` tokens.
Release Notes:
- N/A
* Adds `min_lines` to `EditorMode::AutoHeight` and use `min_lines: 4` in
agent message editor. This makes it so that clicks in the blank space
below the first line of the editor also focus it, instead of needing to
click the very first line.
* Removes the div wrapping the editor, as it was only there to set
`min_h_16()`. This also tightens up the min space given to the editor -
before it was not evenly dividing the number of lines.
* Further tightens up vertical spacing by using `gap_1` instead of
`gap_4` between editor and controls below
At 4 line min height (after on the left, before on the right):

At 5 lines, one more than min height (after on the left, before on the
right):

Release Notes:
- Agent: Fixed clicking to focus the message editor to also work for
clicks below the last line.
When editing a message, cancel any in-progress completion before
starting a new request to prevent overlapping model responses.
Release Notes:
- agent: Fixed previous completion not cancelling when editing a
previous message
Previously, upon hitting the "Continue" button to restart an interrupted
thread due to consecutive tool calls reaching its limit, you wouldn't
see the loading dots and the UI would be a weird state. This PR improves
when these loading dots actually show up, including in their conditional
a check for `message.is_hidden`.
Also took advantage of the opportunity to quickly organize some of these
variables. The `render_message` function could potentially be chopped up
in more smaller pieces. Lots of things going on here.
Release Notes:
- N/A
This allows storing the profile per thread, as well as moving the logic
of which tools are enabled or not to the profile itself.
This makes it much easier to switch between profiles, means there is
less global state being changed on every profile change.
Release Notes:
- agent panel: allow saving the profile per thread
---------
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
Noticed while working on #31848 that we do not support pasting images as
context in the inline assistant
Release Notes:
- agent: Add support for attaching images as context from clipboard in
the inline assistant
Closes#31781
Currently we don't any warning or error if the image is not supported by
the current model in selected in the agent panel which leads for users
to think it's supported as there is no visual feedback provided by zed.
This PR adds a warning on image context pill to show warning when the
model doesn't support it.
| Before | After |
|--------|-------|
| <img width="374" alt="image"
src="https://github.com/user-attachments/assets/da659fb6-d5da-4c53-8878-7a1c4553f168"
/> | <img width="442" alt="image"
src="https://github.com/user-attachments/assets/0f23d184-6095-47e2-8f2b-0eac64a0942e"
/> |
Release Notes:
- Show warning for image context pill in agent panel when selected model
doesn't support images.
---------
Signed-off-by: Umesh Yadav <git@umesh.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Cole Miller <m@cole-miller.net>
Release Notes:
- agent: Fixed a panic when re-editing old messages
---------
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
Users were giving feedback about the sound notification being
annoying/unnecessary if Zed is in the foreground, which I agree! So,
this PR changes it so that it only plays if that is not the case.
Release Notes:
- agent: Improved sound notification behavior by making it play only if
Zed is in the background.
When reaching the consecutive tool call limit, the agent gets blocked
and without a notification, you wouldn't know that. This PR adds the
ability to be notified when that happens, and you can use either sound
_and_ toast, or just one of them.
Release Notes:
- agent: Added support for getting notified (via toast and/or sound)
when reaching the consecutive tool call limit.
tl;dr: This adds `.block_mouse_except_scroll()` which should typically
be used instead of `.occlude()` for cases when the mouse shouldn't
interact with elements drawn below an element. The rationale for
treating scroll events differently:
* Mouse move / click / styles / tooltips are for elements the user is
interacting with directly.
* Mouse scroll events are about finding the current outer scroll
container.
Most use of `occlude` should probably be switched to this, but I figured
I'd derisk this change by minimizing behavior changes to just the 3 uses
of `block_mouse_except_scroll`.
GPUI changes:
* Added `InteractiveElement::block_mouse_except_scroll()`, and removes
`stop_mouse_events_except_scroll()`
* Added `Hitbox::should_handle_scroll()` to be used when handling scroll
wheel events.
* `Window::insert_hitbox` now takes `HitboxBehavior` instead of
`occlude: bool`.
- `false` for that bool is now `HitboxBehavior::Normal`.
- `true` for that bool is now `HitboxBehavior::BlockMouse`.
- The new mode is `HitboxBehavior::BlockMouseExceptScroll`.
* Removes `Default` impl for `HitboxId` since applications should not
manually create `HitboxId(0)`.
Release Notes:
- N/A
This PR adds a new `intent` field to completion requests to assist in
categorizing them correctly.
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Previously, the click on the backdrop to dismiss the message editing was
unreliable. You would click on it and sometimes it would work and others
it wouldn't. This PR fixes that now.
Release Notes:
- agent: Fixes the previous message dismissal by clicking on the
backdrop
Previously, when you clicked on a previous message to edit it and then
dismissed it, your focus would jump to the buffer. This caught me
several times as the most obvious place to return to for me was the
agent panel main message editor, so I can continue prompting something
else. And this is what this PR changes.
Release Notes:
- agent: Improved previous message editing UX by returning focus to the
main panel's text area after dismissing it.
This PR improves the consecutive tool call UX by allowing users to
quickly continue an interrupted with one-click. What we do here is
insert a hidden "Continue" message that will just nudge the LLM to keep
going. We're also using the opportunity to upsell the previously called
"Max Mode", now rebranded as "Burn Mode", which allows users to don't be
interrupted anymore if they ever have 25 consecutive tool calls again.
Release Notes:
- agent: Improve consecutive tool call UX by allowing users to quickly
continue an interrupted thread with one click.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
<img width="479" alt="Screenshot 2025-05-27 at 9 42 44 AM"
src="https://github.com/user-attachments/assets/7bd9e1b9-26b4-4396-9f93-e92a5f4ac2e1"
/>
Release Notes:
- Added notice that editing a message in the agent panel will restart
the thread from that point.
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR adds the ability to hear a sound notification when the agent is
done generating and/or needs user input. This setting is turned off by
default and can be used together with the visual notification. The
specific sound I'm using here comes from the [Material Design 2 Sound
Library](https://m2.material.io/design/sound/sound-resources.html#).
Release Notes:
- agent: Added the ability to have a sound notification when the agent
is done generating and/or needs user input.
Addresses an issue where the agent context token meter in the panel
toolbar (showing usage like "X / Y tokens") failed to update its count
after the user cleared the current context via the context editor UI.
While the meter updated correctly when adding items, clearing them left
the display showing the old count.
The root cause was traced to the `ContextStore::clear` method in
`crates/agent/src/context_store.rs`. This method correctly cleared the
internal data structures holding the context items but neglected to call
`cx.notify()` to inform listeners of the state change. Consequently, the
UI components responsible for displaying the token count were not
triggered to re-render with the new (presumably lower) count.
This PR fixes the issue by adding the missing `cx.notify()` call to the
`ContextStore::clear` method. This ensures listeners are notified when
the context set is cleared, allowing the token meter UI to update
correctly.
Release Notes:
- Fixed an issue where the agent context token meter did not update when
the context was cleared.
This is a partial reversion of
https://github.com/zed-industries/zed/pull/30878 - having it always
scroll to bottom whenever a new message is added makes it so that when
you're scrolled up, you don't have time to read what you're trying to
read before it autoscrolls to the end.
@danilo-leal when you're back, we can pair on addressing that in a
different way!
Release Notes:
- Fixed bug where scrolling up in the agent panel didn't prevent
automatic scroll-to-end whenever a new message arrived.
This PR makes the edit tool call codeblock cards expanded by default, to
be consistent with https://github.com/zed-industries/zed/pull/30806.
Also, I am removing the collapsing behavior of Markdown codeblocks where
we'd add a gradient while capping the container's height based on an
arbitrary number of lines. Figured if they're all now initially
expanded, we could simplify how the design/code operates here
altogether.
Open for feedback, as I can see an argument where the previous Markdown
codeblock design of "collapsed but not fully; it shows a preview" should
stay as it is useful.
Release Notes:
- N/A
This PR also moves the context strip to be at the top, so it matches the
main message editor, making the arrow-up keyboard interaction to focus
on it to work the same way.
Release Notes:
- agent: Made the previous message editing UX more consistent with the
main message editor.
This is very basic support for them. There are a number of other TODOs
before this is really a first-class supported feature, so not adding any
release notes for it; for now, this PR just makes it so that if
read_file tries to read a PNG (which has come up in practice), it at
least correctly sends it to Anthropic instead of messing up.
This also lays the groundwork for future PRs for more first-class
support for images in tool calls across more image file formats and LLM
providers.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
The title of a (text) thread would get stuck in "Loading Summary..."
when the request to generate it failed. We now handle this case by
falling back to the default title, and letting the user manually edit
the title or retry generating it.
https://github.com/user-attachments/assets/898d26ad-d31f-4b62-9b05-519d923b1b22
Release Notes:
- agent: Handle thread title generation errors
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Closes https://github.com/zed-industries/zed/issues/30411
Rendering as markdown gives us text selection and copying for free. In
the future, we may want to explore having these commands be actual
editors, allowing you to step in, change the command, and re-run it
right from there.
Release Notes:
- agent: Made the terminal command in the tool card selectable and
copyable.
Just noticed this got lost when main was merged in #29828.
Release Notes:
- agent: Fixed the rendering of added context when editing past messages
in a thread.
This is similar to the `block_mouse_down` method added in #20649 (which
has a very similar motivation), but is more comprehensive in stopping
mouse events. Since I want to cherry-pick this to the releases, keeping
this change just to the agent panel. In a follow-up will replace
existing use of `block_mouse_down` to instead use this.
Release Notes:
- N/A
Seems that `h_full` was causing it to use the height of the overall list
item for some reason.
Closes#30002
Release Notes:
- Agent Panel: Fixed text overlap for code blocks nested in lists in
agent response.
This PR renames a number of constructs in the `agent` crate from the
"Assistant" terminology to "Agent".
Not comprehensive, but it's a start.
Release Notes:
- N/A
Release Notes:
- Fixed a bug that would prevent the agent from working over SSH.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>