Also change Zed's standard style to use
`.track_focus(&self.focus_handle(cx))`, instead of
`.track_focus(&self.focus_handle)`, to catch these kinds of errors more
easily in the future.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Hopefully, this will help people understand how easy it is to add
context to an inline transformation.

@as-cii @maxdeviant @rtfeldman could somebody update this to display the
actual correct key bindings and ship it. I have them hard coded for now.
Release Notes:
- Updated placeholder text with key bindings to focus context panel and
navigate history.
---------
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR fixes an issue introduced in
https://github.com/zed-industries/zed/pull/18768 where the element
backgrounds colors for `ElevationIndex::ElevatedSurface` and
`ElevationIndex::Surface` were swapped.
Release Notes:
- N/A
See #12673https://github.com/user-attachments/assets/94079afc-a851-4206-9c9b-4fad3542334e
TODO:
- [x] Make active indent guides work for autofolded directories
- [x] Figure out which theme colors to use
- [x] Fix horizontal scrolling
- [x] Make indent guides easier to click
- [x] Fix selected background flashing when hovering over entry/indent
guide
- [x] Docs
Release Notes:
- Added indent guides to the project panel
This changes the `/workflow` command so that instead of emitting edits
in separate steps, the user is presented with a single tab, with an
editable diff that they can apply to the buffer.
Todo
* Assistant panel
* [x] Show a patch title and a list of changed files in a block
decoration
* [x] Don't store resolved patches as state on Context. Resolve on
demand.
* [ ] Better presentation of patches in the panel
* [ ] Show a spinner while patch is streaming in
* Patches
* [x] Preserve leading whitespace in new text, auto-indent insertions
* [x] Ensure patch title is very short, to fit better in tab
* [x] Improve patch location resolution, prefer skipping whitespace over
skipping `}`
* [x] Ensure patch edits are auto-indented properly
* [ ] Apply `Update` edits via a diff between the old and new text, to
get fine-grained edits.
* Proposed changes editor
* [x] Show patch title in the tab
* [x] Add a toolbar with an "Apply all" button
* [x] Make `open excerpts` open the corresponding location in the base
buffer (https://github.com/zed-industries/zed/pull/18591)
* [x] Add an apply button above every hunk
(https://github.com/zed-industries/zed/pull/18592)
* [x] Expand all diff hunks by default
(https://github.com/zed-industries/zed/pull/18598)
* [x] Fix https://github.com/zed-industries/zed/issues/18589
* [x] Syntax highlighting doesn't work until the buffer is edited
(https://github.com/zed-industries/zed/pull/18648)
* [x] Disable LSP interaction in Proposed Changes editor
(https://github.com/zed-industries/zed/pull/18945)
* [x] No auto-indent? (https://github.com/zed-industries/zed/pull/18984)
* Prompt
* [ ] make sure old_text is unique
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
This PR cleans up the custom icon with indicator implementation in favor
of `IconWithIndicator`, which we already had. It seems like it isn't
super used still, but it's good to try to enforce some consistency
either way. I checked my changes against the REPL stuff (one instance
where its used) and everything's looking good so far. As far as SSH,
nothing has visually changed; we just have less code for this thing now.
<img width="800" alt="Screenshot 2024-10-17 at 2 15 47 AM"
src="https://github.com/user-attachments/assets/5c146757-501e-4242-b145-a576a8f289b5">
---
Release Notes:
- N/A
This PR refines the SSH modal UI, adjusting spacing and alignment. Via
these changes, I'm also introducing the ability for the `empty_message`
on the `List` component to receive not just a string but any element.
The custom way in which the SSH modal was designed made it feel like
this was needed for proper spacing.
<img width="700" alt="Screenshot 2024-10-16 at 1 20 54 AM"
src="https://github.com/user-attachments/assets/f2e0586b-4c9f-4497-b4cb-e90c8157512b">
Release Notes:
- N/A
This PR changes the SSH modal design so its more keyboard
navigation-friendly and adds the server nickname feature.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Similar to https://github.com/zed-industries/zed/pull/18690 &
https://github.com/zed-industries/zed/pull/18695, this PR enables
required docs for `ui` and does some cleanup.
Changes:
- Enables the `deny(missing_docs)` crate-wide.
- Adds `allow(missing_docs)` on many modules until folks pick them up to
document them
- Documents some modules (all in `ui/src/styles`)
- Crate root-level organization: Traits move to `traits`, other misc
organization
- Cleaned out a bunch of unused code.
Note: I'd like to remove `utils/format_distance` but the assistant panel
uses it. To move it over to use the `time_format` crate we may need to
update it to use `time` instead of `chrono`. Needs more investigation.
Release Notes:
- N/A
Reverts #13857. Hiding tooltips for selected buttons prevents tooltips
like "Close x dock" from showing up, see #14938 for an example.
The intention of the original PR was to hide the "Show application menu"
tooltip, while the context menu is open.
In order to fix this without breaking other UI elements, we track the
state of the context menu using `PopoverMenuHandle` now, which allows us
to prevent the tooltip from showing up while the context menu is open.
Closes#14938
Release Notes:
- Fixed an issue where some tooltips would not show up
This PR does a little bit of a touch-up on the copywriting on the
assistant config UI. I had friends reporting to me that some of the
writing could be clearer, and hopefully, this goes into that direction!
Release Notes:
- N/A
This PR improves adding and working with icons by using the new
`DerivePathStr` to derive icon paths.
This means paths no longer need to be manually specified, and the
`IconName` and file name will always be consistent between icons.
This PR does not do any work to standardize icons visually, remove
unused icons, or any other such cleanup.
Release Notes:
- N/A
This PR pulls non-icon assets out of `ui::components::icon` in
preparation for icon standardization.
In the future icons will have standard names and sizes, and these image
assets won't conform to those constraints.
We can also add a `ui::components::image::Image` wrapper around the
`gpui::img` element in the future for any Zed-specific image styling we
want to enforce.
Of note:
```rust
#[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)]
#[strum(serialize_all = "snake_case")]
#[path_str(prefix = "images", suffix = ".svg")]
pub enum VectorName {
ZedLogo,
ZedXCopilot,
}
```
You can see in the above code we no longer need to manually specify
paths for image/icon enums like we currently do in
`ui::components::icon`.
The icon component will get this same treatment in the future, once we:
- do the design work needed to standardize the icons
- remove unused icons
- update icon names
Release Notes:
- N/A
This PR adds the `ui_macros` crate to allow building supporting macros
for the `ui` crate.
Additionally, it implements the `DerivePathStr` derive macro and the
`path_str` attribute macro. These macros work together to generate a
`path` method for enum variants, which is useful for creating
standardized string representations of enum variants.
The `DerivePathStr` macro provides the following functionality:
- Generates a `path` method for each enum variant.
- Allows specifying a prefix (required) and suffix (optional) for all
paths.
- Supports `strum` attributes for case conversion (e.g., snake_case,
lowercase).
Usage example:
```rust
#[derive(DerivePathStr)]
#[path_str(prefix = "my_prefix", suffix = ".txt")]
#[strum(serialize_all = "snake_case")]
enum MyEnum {
VariantOne,
VariantTwo,
}
// Generated paths:
// MyEnum::VariantOne.path() -> "my_prefix/variant_one.txt"
// MyEnum::VariantTwo.path() -> "my_prefix/variant_two.txt"
```
In a later PR this will be used to automate the creation of icon & image
paths in the `ui` crate.
This gives the following benefits:
1. Ensures standard naming of assets as paths are not manually
specified.
2. Makes adding new enum variants less tedious and error-prone.
3. Quickly catches missing or incorrect paths during compilation.
3. Adds a building block towards being able to lint for unused assets in
the future.
Release Notes:
- N/A
Some super subtle refinement opportunities I spotted while playing
around with this flow. There are mostly copywriting tweaks and some UI
tweaks here and there (including editing the modal horizontal padding).
---
Release Notes:
- N/A
As a part of https://github.com/zed-industries/zed/pull/17488 I
flattened module structure of ui crate to fix module_inception lint.
However, that's actually unnecessary as we can pass that lint via a
custom knob for clippy.
Closes #ISSUE
Release Notes:
- N/A
This PR adds new SVGs for the pin and unpin icons, using a custom-made
one in a smaller size, and thus removing the `PinAlt` one I added just
recently. I also tweak the outline panel pin icon button tooltip strings
a bit.
Release Notes:
- N/A
Prototypes a way to display new entities in the outline panel, making it
less outline.
The design is not final and might be adjusted, but the workflow seems to
be solid enough to keep and iron it out.
* Now, when any project search buffer is activated (multi buffer mode),
or buffer search is open (singleton buffer mode, but is available for
search usages multi buffer too — in that case buffer search overrides
multi buffer's contents display), outline panel displays all search
matches instead of the outline items.
Outline items are not displayed at all during those cases, unless the
buffer search is closed, or a new buffer gets opened, of an active
buffer search matches zero items.
https://github.com/user-attachments/assets/4a3e4faa-7f75-4522-96bb-3761872c753a
* For the multi buffer mode, search matches are grouped under
directories and files, same as outline items

* For buffer search , search matches are displayed one under another

For both cases, the entire match line is taken and rendered, with the
hover tooltip showing the line number.
So far it does not look very bad, but I am certain there are bad cases
with long lines and bad indents where it looks not optimal — this part
most probably will be redesigned after some trial.
Or, maybe, it's ok to leave the current state if the horizontal
scrollbar is added?
Clicking the item navigates to the item's position in the editor.
Search item lines are also possible to filter with the outline panel's
filter input.
* Inline panel is now possible to "pin" to track a currently active
editor, to display outlines/search results for that editor even if
another item is activated afterwards:

This is useful in combination with project search results display: now
it's possible to leave the search results pinned in the outline panel
and jump to every search result and back.
If the item the panel was pinned to gets closed, the panel gets back to
its regular state, showing outlines/search results for a currently
active editor.
Release Notes:
- Added a way to display buffer/project search entries in the outline
panel
Release Notes:
- Adds UI affordances to the assistant panel to show which messages have
been cached
- Migrate cache invalidation to be based on `has_edits_since_in_range`
to be smarter and more selective about when to invalidate the cache and
when to fetch.
<img width="310" alt="Screenshot 2024-08-16 at 11 19 23 PM"
src="https://github.com/user-attachments/assets/4ee2d111-2f55-4b0e-b944-50c4f78afc42">
<img width="580" alt="Screenshot 2024-08-18 at 10 05 16 PM"
src="https://github.com/user-attachments/assets/17630a60-7b78-421c-ae39-425246638a12">
I had originally added the lightening bolt on every message and only
added the tooltip warning about editing prior messages on the first
anchor, but thought it looked too busy, so I settled on just annotating
the last anchor.
This commit adds a custom icon for Anthropic hosted models.


- Adding a new SVG icon for Anthropic hosted models.
- The new icon is located at: `assets/icons/ai_anthropic_hosted.svg`
- Updating the LanguageModel trait to include an optional icon method
- Implementing the icon method for CloudModel to return the custom icon
for Anthropic hosted models
- Updating the UI components to use the model-specific icon when
available
- Adding a new IconName variant for the Anthropic hosted icon
We should change the non-hosted icon in some small way to distinguish it
from the hosted version. I duplicated the path for now so we can
hopefully add it for the next release.
Release Notes:
- N/A
- [x] Put the slash command popover on the footer
- [x] Refine the popover (change it to a picker)
- [x] Add more options dropdown on the assistant's toolbar
- [x] Add quote selection button on the footer
---
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
I've looked for other instances of the popover component where this change could cause a spacing regression but couldn't find any yet. Let me know if you do! Intuitively, I wouldn't change this padding directly on the component container, but I didn't find any other way to tackle it.
Release Notes:
- N/A