At the moment Zed is handled as default file browser which causes
applications like RustRover to open Zed when instead it should open the
Gnome files app. And Zed is probably not intended to be an replacement
to the Gnome files app for example.
I'm also currently waiting to fix the issue that Zed is not displayed as
an "Application" when using "Open with..." on Arch Linux. Which is
caused by not setting `APP_ARGS` which should have the value `%F`
Release Notes:
- Fixed: Zed will no longer be handled as default file browser
Update zed.desktop.in to include the MimeType for empty files.
Seems to be the default for all "text editors" .desktop files.
Release Notes:
- Improved MimeType list in XDG .desktop file
Allows Zed to open custom `zed://` links (redirects from
https://zed.dev/channels) on Linux used XDG MIME types.
This PR also allows the CLI to be able to open Zed (`zed://`) URIs
directly instead of executing the main executable in
`/usr/libexec/zed-editor`.
Release Notes:
- Linux: Allow `zed.dev/channel` (`zed://`) URIs to open on Linux
- CLI: Ability to open URIs from the command line
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This commit fixes the app icon not being correctly associated with the
app window. For example, the app icon is not correctly shown in the dock
(Gnome on Wayland) when Zed is running.
Release Notes:
- N/A
> * There are a couple of other `zed` binaries that may be present on
linux systems
([1](https://openzfs.github.io/openzfs-docs/man/v2.2/8/zed.8.html),
[2](https://zed.brimdata.io/docs/commands/zed)). If you want to rename
our CLI
binary because of these issues, we suggest `zedit`, `zeditor`, or
`zed-cli`.
Due to aformentioned issue don't hardcode the executable name in the
.desktop file so envsubst can change it in accordance with the
distributor's requirement.
Resolves#12290.
Release Notes:
- N/A
Fixes#12585
This changes the expectations for installed binaries on linux based on
work
that @jirutka has done for Alpine.
In particular, we now put the cli in place as `bin/zed` and the zed
binary as
`libexec/zed-editor`, and assume that packagers do the same.
cc @someone13574
Release notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
ping #6687
This is the third iteration of this PR ([v2
here](https://github.com/zed-industries/zed/pull/11949)) and uses a
different approach to the first two (the process wrapper lib was a
maintainability nightmare). While the first two attempted to spawn the
necessary processes using flatpak-spawn and host-spawn from the app
inside the sandbox, this version first spawns the cli binary which then
restart's itself *outside* of the sandbox using flatpak-spawn. The
restarted cli process than can call the bundled app binary normally,
with no need for flatpak-spawn because it is already outside of the
sandbox. This is done instead of keeping the cli in the sandbox because
ipc becomes very difficult and broken when trying to do it across the
sandbox.
Gnome software (example using nightly channel and release notes
generated using the script):
<img
src="https://github.com/zed-industries/zed/assets/81528246/6391d217-0f44-4638-9569-88c46e5fc4ba"
width="600"/>
TODO in this PR:
- [x] Bundle libs.
- [x] Cleanup release note converter.
Future work:
- [ ] Auto-update dialog
- [ ] Flatpak auto-update (complete 'Auto-update dialog' first)
- [ ] Experimental
[bundle](https://docs.flatpak.org/en/latest/single-file-bundles.html)
releases for feedback (?).
*(?) = Maybe / Request for feedback*
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
To speed up Linux CI builds, use a set of self-hosted Linux machines and
use them to run all slow CI steps for Linux: "tests", bundling and
nightly builds.
Also adds a set of dev icons as Linux bundling script required them for
`run-bundling`-tagged builds from regular PRs.
Same icons as for Preview were used, but, ideally, something different
could be created.
Release Notes:
- N/A
This undoes the changes from #11333 and uses the path of the `.desktop`
file instead.
According ot the spec
(https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html)
the filename and path of the `desktop` file are used to determine the
desktop file ID.
This is enough to match the windows (which have the same WMClass/app-id)
with the desktop entry.
Release Notes:
- N/A
This is a follow up of #10810 , `embed-resource` crate uses a different
method to link the manifest file, so this makes moving manifest file to
`gpui` possible.
Now, examples can run as expected:

TODO:
- [ ] check if it builds with gnu toolchain
Release Notes:
- N/A
I saved the `file_types.json` file and got a diff because it had some
trailing whitespace. I ran
[`lineman`](https://github.com/JosephTLyons/lineman) on the codebase.
I've done this before, but this time, I've added in the following
settings to our `.zed` local settings, to make sure every future save
respects our desire to have consistent whitespace formatting.
```json
"remove_trailing_whitespace_on_save": true,
"ensure_final_newline_on_save": true
```
Release Notes:
- N/A
Now `Zed` can display icons. The image below shows the icon of the
`zed.exe` file and the icon in the right-click properties.

I used the `crates\zed\resources\app-icon@2x.png` file to generate the
`.ico` file. Due to some blank space around the logo in the original
file, the logo appears slightly smaller on Windows compared to other
software.

The current `.ico` file contains logo files of multiple sizes: 16x16,
24x24, 32x32, 48x48, 64x64, 96x96, 128x128, 256x256, 512x512.
Release Notes:
- N/A
This reverts commit 0cebf68306.
Although this thing is very cool, it is a top source of crashes.
Example crash:
```
Segmentation fault: 11 on thread 26
objc_retain +16
invocation function for block in Overlay::onCommandBufferCommit(id<MTLCommandBuffer>) +60
MTLDispatchListApply +52
```
Release Notes:
- Removed "Toggle Graphics Profiler" as it crashes too much.
On macOS, this will enable or disable the Metal HUD at runtime. Note
that this only works when Zed is bundled because it requires to set the
`MetalHudEnabled` key in the Info.plist.
Release Notes:
- Added a new `ToggleGraphicsProfiler` command that can be used as an
action (or via the `Help -> Toggle Graphics Profiler` menu) to
investigate graphics performance.
Part of https://github.com/zed-industries/zed/issues/7096
* [x] Load all queries for language plugins, not just highlight query
* [x] Auto-reload languages when changing the `plugins` directory
* [x] Bump Tree-sitter for language loading and unloading fixes
* [x] Figure out code signing
Release Notes:
- N/A
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>