Commit graph

51 commits

Author SHA1 Message Date
Julia Ryan
4dff47ae20
Add searchable global tab switcher (#28047)
resolves #24655
resolves #23945

I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.

There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.

Release Notes:

- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2025-04-28 09:21:27 +00:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki
8a307e7b89
Switch fully to Rust Livekit (redux) (#27126)
Swift bindings BEGONE

Release Notes:

- Switched from using the Swift LiveKit bindings, to the Rust bindings,
fixing https://github.com/zed-industries/zed/issues/9396, a crash when
leaving a collaboration session, and making Zed easier to build.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael Sloan <michael@zed.dev>
2025-03-28 17:58:23 +00:00
Mikayla Maki
de939e718a
Simplify livekit config so that cargo check Just Works (#21661)
Supersedes https://github.com/zed-industries/zed/pull/21653

This enables us to use `cargo test -p workspace` on macOS and Linux.

Note that the line diffs in `shared_screen.rs` are spurious, I just
re-ordered the `macos` and `cross-platform` modules to match the order
in the call crate.

Release Notes:

- N/A
2024-12-06 13:50:59 -08:00
Michael Sloan
6a4cd53fd8
Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.

Closes #13714

Release Notes:

- Added preliminary Linux support for voice chat and viewing
screenshares.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-12-05 15:06:17 -08:00
Kirill Bulatov
d92166f9f6
Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)
Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
2024-11-18 11:43:53 +02:00
Max Brunsfeld
1235d0808e
Use livekit's Rust SDK instead of their swift SDK (#13343)
See https://github.com/livekit/rust-sdks/pull/355

Todo:

* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
        ```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
        ```
    * [x] audio problems

Release Notes:

- Switch from Swift to Rust LiveKit SDK 🦀

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-15 23:18:50 +02:00
Richard Feldman
b1a581e81b
Copy/paste images into editors (Mac only) (#15782)
For future reference: WIP branch of copy/pasting a mixture of images and
text: https://github.com/zed-industries/zed/tree/copy-paste-images -
we'll come back to that one after landing this one.

Release Notes:

- You can now paste images into the Assistant Panel to include them as
context. Currently works only on Mac, and with Anthropic models. Future
support is planned for more models, operating systems, and image
clipboard operations.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Jason <jason@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
2024-08-13 13:18:25 -04:00
Marshall Bowers
2c8ead4423
Simplify constructing tab content that is purely textual (#14695)
This PR adds a streamlined way to consistently construct tab content for
items that only have textual content in the tabs.

The `Item` trait now has a new `tab_content_text` method that can be
used to return the textual content for the tab.

The `tab_content` method now has a default implementation that—unless
overridden—will construct a `Label` out of the text. This default
implementation also takes care of setting the label color based on the
active state of the tab, something that previously had to be repeated in
each `tab_content` implementation.

The majority of our tabs are now using `tab_content_text`.

Release Notes:

- N/A
2024-07-17 20:11:05 -04:00
Marshall Bowers
00c3c02f7d
Render other tab icons in the start slot (#14683)
This PR reworks the rendering for tab icons to allow us to render all of
the tab icons—not just file icons—in the tab's start slot.

The `Item` trait now has a separate `tab_icon` method that can be used
to indicate what icon should be shown for the tab.

Release Notes:

- N/A
2024-07-17 16:59:41 -04:00
Marshall Bowers
5a090bc3f3
Dim the shared screen tab's icon when it is inactive (#14678)
This PR makes it so the icon of the shared screen tab is properly dimmed
when the tab is inactive.

Release Notes:

- Fixed an issue where the shared screen tab's icon would not render as
dimmed when the tab was inactive.
2024-07-17 15:25:56 -04:00
Mikayla Maki
5a149b970c
Make tests less noisy (#12463)
When running the tests for linux, I found a lot of benign errors getting
logged. This PR cuts down some of the noise from unnecessary workspace
serialization and SVG renders

Release Notes:

- N/A
2024-05-29 18:06:45 -07:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Conrad Irwin
73d8a43c81
vim: Allow : in empty panes and screen shares (#10171)
Release Notes:

- vim: Fixed `:` when no files are open
2024-04-04 14:24:49 -06:00
Joseph T. Lyons
ba9a9f4f17 Add more open events
project search
diagnostics
welcome page
2024-01-15 16:26:04 -05:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Marshall Bowers
fa53353c57
Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00
Kirill Bulatov
669293e749 Screenshare item background is now of editor background's color 2024-01-06 02:01:12 +02:00
Max Brunsfeld
789ce8dd75 Remove 2 suffix for workspace
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 11:08:51 -08:00
Nate Butler
9a4ecf0f88 Add missing logo_96 icon, fix a few incorrect paths 2023-09-15 14:21:33 -04:00
Nathan Sobo
ebf8b32811 Checkpoint 2023-09-08 16:25:10 -06:00
Nathan Sobo
d375f7992d Merge branch 'main' into divs 2023-08-22 16:35:56 -06:00
Mikayla
e5eed29c72
Add components example
Re-arrange generics on mouse event handler
Add TypeTag struct for dynamically tagged components
2023-08-15 03:06:43 -07:00
Nathan Sobo
0bf607cd2d WIP 2023-08-10 10:26:48 -06:00
Antonio Scandurra
88eb2b2163 Move history navigation logic to Workspace
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2023-05-29 19:47:59 +02:00
Max Brunsfeld
67a25126d4 Define theme/ui text style settings in theme crate 2023-05-17 14:44:59 -07:00
Antonio Scandurra
80ad59a620 Make focusing the parent an effect to avoid querying ancestors 2023-05-05 10:04:54 +02:00
Nathan Sobo
fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
Antonio Scandurra
03619dfa55 Rename Drawable::boxed to into_element and make containers generic
Multi-element are now generic over any drawable child, which can be converted
into an element.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 12:43:19 -06:00
Antonio Scandurra
5b40641fde Take a target view when marking an element as draggable 2023-04-21 15:52:05 +02:00
Antonio Scandurra
c52b6328b7 Merge branch 'main' into window_context_2 2023-04-20 16:01:47 +02:00
Joseph Lyons
9afd804062 Remove unnecessary lifetimes from tab_tooltip_text 2023-04-18 14:03:02 -04:00
Antonio Scandurra
d03c431f9a Fix warnings/errors now that AsyncAppContext::update returns Result 2023-04-18 14:58:57 +02:00
Joseph Lyons
ebe57254e0 Add tab tooltips 2023-04-15 06:46:14 -04:00
Nathan Sobo
a25f962185 WIP 2023-04-12 12:13:35 -06:00
Antonio Scandurra
83070a19c4 WIP 2023-04-12 15:55:43 +02:00
Nathan Sobo
d9e4136b02 WIP 2023-04-11 21:56:37 -06:00
Nathan Sobo
e6cc132b19 WIP 2023-04-11 18:48:00 -06:00
Nathan Sobo
e115baa60c WIP 2023-04-11 18:21:56 -06:00
Nathan Sobo
2615a11f7c Don't export platform::* from gpui
I'd like to avoid cluttering the top-level namespace with all the platform-
specific types.
2023-04-07 11:45:53 -06:00
Mikayla Maki
8734bd8435 Seperate out x-mark width 2023-03-01 00:18:45 -08:00
Mikayla Maki
9d782be4c8 Remove now-default stubs 2023-02-21 17:51:49 -08:00
Mikayla Maki
d80dba1fe3 Switch from vec to smallvec 2023-02-13 12:49:57 -08:00
Max Brunsfeld
8651320c9f Make workspace items expose their underlying models, remove file-related methods 2023-01-17 17:21:06 -08:00
Antonio Scandurra
05e99eb67e Introduce an epoch to ConnectionId and PeerId 2022-12-14 15:55:56 +01:00
Mikayla Maki
a47f2ca445 Added UUID based, stable workspace ID for caching on item startup. Completed first sketch of terminal persistence. Still need to debug it though.... 2022-12-03 16:06:01 -08:00
Kay Simmons
d20d21c6a2 Dock persistence working!
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2022-12-03 16:06:01 -08:00
Kay Simmons
c1f7902309 wip 2022-12-03 16:06:01 -08:00
Antonio Scandurra
56a66b348d Use the same background color as the editor for SharedScreen 2022-10-26 08:33:32 +02:00
Antonio Scandurra
e135b982c1 Focus shared screen item when clicking on it 2022-10-24 11:02:10 +02:00