Also includes some fixes for how the Lua tool was being generated.
<img width="644" alt="Screenshot 2025-03-21 at 6 26 18 PM"
src="https://github.com/user-attachments/assets/51bd1685-5b3f-4ed3-b11e-6fa8017847d4"
/>
Release Notes:
- N/A
---------
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A