Co-Authored-By: Max <max@zed.dev>
Release Notes:
- vim: Added motions `[[`, `[]`, `]]`, `][` for navigating by section,
`[m`, `]m`, `[M`, `]M` for navigating by method, and `[*`, `]*`, `[/`,
`]/` for comments. These currently only work for languages built in to
Zed, as they are powered by new tree-sitter queries.
- vim: Added new text objects: `ic`, `ac` for inside/around classes,
`if`,`af` for functions/methods, and `g c` for comments. These currently
only work for languages built in to Zed, as they are powered by new
tree-sitter queries.
---------
Co-authored-by: Max <max@zed.dev>
I made a few tree-sitter queries for improving the highlighting of C++.
There is one query that I'm not totally certain about and would
appreciate some feedback on it, the one that concerns attributes.
Many editor only highlight the identifier as a keyword (This is the
behavior implemented in this commit), while others, for example the
tree-sitter plugin for neovim, tags the entire attribute for
highlighting (double brackets included). I don't know which one is
preferable. Here are screenshots of the two versions:


Release Notes:
- Fixed C++ attributes identifiers being wrongly highlighed through the
tag "variable"
- C++ attribute identifiers (nodiscard,deprecated, noreturn, etc.. ) are
now highlighted through the tag "keyword"
- Changed C++ primitives types (void, bool, int, size_t, etc.. ) to no
longer be highlighted with the tag "keyword", they can now be
highlighted by the tag "type.primitive".
- Added a tag "concept" for highlighting C++ concept identifiers. (This
tag name has been chosen to be the same than the one returned by
clangd's semantic tokens)
Fixes https://github.com/zed-industries/zed/issues/5291
Release Notes:
- Fixed a bug where the 'toggle comments' command didn't use the right
comment syntax in JSX and TSX elements.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
* Added some missing operators, delimeters and keywords
* Highlight destructor, and operator overload as `@function`
* Moved `(field_identifier)` to the top, as it was highlighting methods
as `@property`
There are still some problems with something like `n1::n2::foo(...)`,
`foo` is not properly highlighted as a function
Release Notes:
- Improved C++ syntax highlighting
Closes https://github.com/zed-industries/zed/issues/4565
To fix issues with code blocks' parsing in Markdown, a
tree-sitter-markdown library update is needed.
But `tree_sitter::language` is used in many places within core Zed,
which forced more library updates.
Release Notes:
- Updated tree-sitter parsers for core languages
---------
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
I saved the `file_types.json` file and got a diff because it had some
trailing whitespace. I ran
[`lineman`](https://github.com/JosephTLyons/lineman) on the codebase.
I've done this before, but this time, I've added in the following
settings to our `.zed` local settings, to make sure every future save
respects our desire to have consistent whitespace formatting.
```json
"remove_trailing_whitespace_on_save": true,
"ensure_final_newline_on_save": true
```
Release Notes:
- N/A
There is also `.C` and `.H` (capital), but I can't imagine they are very
popular and I'd be worried clashing with C.
Release Notes:
- Added more path suffixes recognized as C++
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.
Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.
Release Notes:
- N/A