This removes around 900 unnecessary clones, ranging from cloning a few
ints all the way to large data structures and images.
A lot of these were fixed using `cargo clippy --fix --workspace
--all-targets`, however it often breaks other lints and needs to be run
again. This was then followed up with some manual fixing.
I understand this is a large diff, but all the changes are pretty
trivial. Rust is doing some heavy lifting here for us. Once I get it up
to speed with main, I'd appreciate this getting merged rather sooner
than later.
Release Notes:
- N/A
Took a little bit of time to add just a handful of small tweaks to the
debugger UI so it looks slightly more polished. This PR includes
adjustments to size, focus styles, and more in icon buttons, overall
spacing nudges in each section pane, making tooltip labels title case
(for overall consistency), and some icon SVG iteration.
Release Notes:
- N/A
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.
This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.
Release Notes:
- N/A
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
I also removed a debug assertion that wasn't true when a debug session
was restarting through a request, because there wasn't a booting task
Zed needed to run before the session.
I renamed SessionState::Building to SessionState::Booting as well,
because building implies that we're building code while booting the
session covers more cases and is more accurate.
Release Notes:
- debugger: Filter out more invalid debug configurations from the debug
picker
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This is mostly setting up the UI for now; I expect it to be the biggest
chunk of work.
Release Notes:
- debugger: Added memory view
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
This solves problems where users couldn't shut down sessions while
locators or build tasks are running.
I renamed `debugger::Session::Mode` enum to `SessionState` to be more
clear when it's referenced in other crates. I also embedded the boot
task that is created in `SessionState::Building` variant. This allows
sessions to shut down all created threads in their boot process in a
clean and idiomatic way.
Finally, I added a method on terminal that allows killing the active
task.
Release Notes:
- Debugger: Allow shutting down debug sessions while they're booting up
Closes#34323Closes#34313
The previous PR #33932 introduced a way to "close" the
`pending_requests` buffer of the `TransportDelegate`, preventing any
more requests from being added. This prevents pending requests from
accumulating without ever being drained during the shutdown sequence;
without it, some of our tests hang at this point (due to using a
single-threaded executor).
The bug occurred because we were closing `pending_requests` whenever we
detected the server side of the transport shut down, and this closed
state stuck around and interfered with the retry logic for SSH+TCP
adapter connections.
This PR fixes the bug by only closing `pending_requests` on session
shutdown, and adds a regression test covering the SSH retry logic.
Release Notes:
- debugger: Fixed a bug causing SSH connections to some adapters
(Python, Go, JavaScript) to fail and restart endlessly.
There were a couple of things preventing this from working:
- our hack to stop the node REPL from appearing broke in recent versions
of the JS DAP that started passing `--experimental-network-inspection`
by default
- we had lost the ability to create a debug terminal without specifying
a program
This PR fixes those issues. We also fixed environment variables from the
**runInTerminal** request not getting passed to the spawned program.
Release Notes:
- Debugger: Fix RunInTerminal not working for JavaScript debugger.
---------
Co-authored-by: Cole Miller <cole@zed.dev>
We reworked the debug modal spawning to use the task context from past
debug sessions when spawning a debug scenario based on task inventory
history.
We changed restart session keybinding to rerun session too.
Closes#31369
Release Notes:
- Restarting a debug session now reruns build tasks that are associated
with the session
---------
Co-authored-by: Cole Miller <cole@zed.dev>
- **debugger: Update exception breakpoints list on capability update**
- **Do not prefill codelldb sourcelanguages by default**
Release Notes:
- debugger: CodeLLDB no longer enables pretty-printers for Rust by
default. This fixes pretty-printers for C++. This is a breaking change
for user-defined debug scenarios from debug.json; in order to enable
Rust pretty printing when using CodeLLDB, add `"sourceLanguages":
["rust"]` to your debug configuration. This change does not affect
scenarios automatically inferred by Zed.
---------
Co-authored-by: Anthony Eid <anthony@zed.dev>
Before this PR force quitting Zed would leave hanging debug adapter
processes and not allow debug adapters to clean up their sessions
properly.
This PR fixes this problem by sending a disconnect/terminate to all
debug adapters and force shutting down their processes after they
respond.
Co-authored-by: Cole Miller \<cole@zed.dev\>
Release Notes:
- debugger: Shutdown and clean up debug processes when force quitting
Zed
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Closes#32688
Release Notes:
- Fixed tasks (including build tasks for debug configurations) silently
using `/` as a working directory when the specified `cwd` didn't exist.
When no locator or valid config is found we expose the invalid config
error message to the user now.
Closes#32067
Release Notes:
- debugger beta: Improve error message when starting a debugger session
with an invalid configuration
Now, every JS/TS-related file will get their package.json script
contents added as tasks:
<img width="1020" alt="image"
src="https://github.com/user-attachments/assets/5bf80f80-fd72-4ba8-8ccf-418872895a25"
/>
To achieve that, `fn associated_tasks` from the `ContextProvider` was
made asynchronous and the related code adjusted.
Release Notes:
- Added initial `package.json` scripts task autodetection
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Closes #ISSUE
Release Notes:
- Debugger Beta: fixed an issue where the terminal pane of the debug
panel would be empty when debugging JavaScript.
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
The terminal tool card used a fixed height and scrolling, but this meant
that it was too tall for commands that only outputted a few lines, and
the nested scrolling was undesirable.
This PR makes the card be as too as needed to fit the entire output (no
scrolling), and allows the user to collapse it to fewer lines when
applicable. Making it work the same way as the edit tool card. In fact,
both tools now use a shared UI component.
https://github.com/user-attachments/assets/1127e21d-1d41-4a4b-a99f-7cd70fccbb56
Release Notes:
- Agent: Display full terminal output
- Agent: Allow collapsing terminal output
Release Notes:
- Debugger Beta: `shift-escape` (`workspace::ToggleZoom`) now zooms the
entire debug panel; `alt-shift-escape` (`debugger::ToggleExpandItem`)
triggers the old behavior of zooming a specific item.
This PR updates the name of the `NewSessionModal` to `NewProcessModal`
(to reflect it's new purpose), changes the tabs in the modal to read
`Run | Debug | Attach | Launch` and changes the associated types in code
to match the tabs. In addition, this PR adds a few labels to the text
fields in the `Launch` tab, and adds a link to open the associated
settings file. In both debug.json files, added links to the zed.dev
debugger docs.
Release Notes:
- Debugger Beta: Improve the new process modal
When we moved to schema-based debug configs, we've added validate_config
- a trait method
that is supposed to both validate the configuration and determine
whether it is a launch configuration
or an attach configuration.
The validation bit is a bit problematic though - we received reports on
Discords about
scenarios not starting up properly; it turned out that Javascript's
implementation was overly strict.
Thus, I got rid of any code that tries to validate the config - let's
let the debug adapter itself
decide whether it can digest the configuration or not. validate_config
is now left unimplemented for most
DebugAdapter implementations (except for PHP), because all adapters use
`request`: 'launch'/'attach' for that.
Let's leave the trait method in place though, as nothing guarantees this
to be true for all adapters.
cc @Anthony-Eid
Release Notes:
- debugger: Improved error messages when the debug scenario is not
valid.
- debugger: Fixed cases where valid configs were rejected.
…ailed (#31291)"
This reverts commit aab76208b5.
Closes#31737
I cannot repro the original issue that this commit was trying to solve
anymore.
Release Notes:
- N/A
@osiewicz @SomeoneToIgnore If you guys have time to look this over it
would be greatly appreciated. I wanted to move the bug fix into the task
resolution code but wasn't sure if there was a reason that we didn't
already.
The bug is caused by an env variable being empty when we send it as a
terminal command. When the shell resolves all the env variables there's
an extra space that gets added due to the empty env variable being
placed between two other variables.
Closes#31240
Release Notes:
- debugger beta: Fix a bug where debug main Rust runner action wouldn't
work
Closes #ISSUE
Release Notes:
- debugger: Python tests/main functions can now we debugged from the
gutter.
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
This PR adds actions for copying variable names and values and editing
variable values from the variable list. Previously these were only
accessible using the mouse. It also fills in keybindings for expanding
and collapsing entries on Linux that we already had on macOS.
Release Notes:
- Debugger Beta: Added the `variable_list::EditVariable`,
`variable_list::CopyVariableName`, and
`variable_list::CopyVariableValue` actions and default keybindings.
- Make remembering focus work with `ActivatePaneDown` as well
- Tone down the console's focus-in behavior so clicking doesn't
misbehave
Release Notes:
- N/A
Release Notes:
- Debugger Beta: Fixed a bug where environment variables were not
substituted in debug tasks in some cases.
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
This move was done so debug configs could use path resolution, and
saving a configuration from the new session modal wouldn't resolve paths
beforehand.
I also added an integration test to make sure path resolution happens
from an arbitrary config. The test was placed under the new session
modal directory because it has to do with starting a session, and that's
what the new session modal typically does, even if it's implicitly used
in the test.
In the future, I plan to add more tests to the new session modal too.
Release Notes:
- debugger beta: Allow configs from debug.json to resolve paths
This PR allows DAPs to define their own schema so users can see
completion items when editing their debug.json files.
Users facing this aren’t the biggest chance, but behind the scenes, this
affected a lot of code because we manually translated common fields from
Zed's config format to be adapter-specific. Now we store the raw JSON
from a user's configuration file and just send that.
I'm ignoring the Protobuf CICD error because the DebugTaskDefinition
message is not yet user facing and we need to deprecate some fields in
it.
Release Notes:
- debugger beta: Show completion items when editing debug.json
- debugger beta: Breaking change, debug.json schema now relays on what
DAP you have selected instead of always having the same based values.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Cole Miller <cole@zed.dev>
- Remove the modules list and loaded sources list from the default
layout
- Move the console to the center pane so it's visible initially
Release Notes:
- Debugger Beta: changed the default layout of the debugger panel,
hiding the modules list and loaded sources list by default and making
the console more prominent.
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Makes it possible to open and navigate these menus from the keyboard.
I also removed the eager previewing behavior for the thread picker,
which was buggy and came with a jarring layout shift.
Release Notes:
- Debugger Beta: Added the `debugger: open thread picker` and `debugger:
open session picker` actions.
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A