Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Also changed rust tasks to be less mouthful.
Release Notes:
- Shortened Rust task labels.
- Task modal will now use full task label when it does not require
truncation.
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.
Closes#5108
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
Closes https://github.com/zed-industries/zed/issues/22642
In Zed, Rust's label generators expected the details to come in ` (use
std.foo.Bar)` form, but recently, r-a started to send these details
without the leading whitespace which broke the code generation.
The PR makes LSP results parsing more lenient to work with both details'
forms.
Release Notes:
- Fixed Rust completion labels not showing the imports
After https://github.com/rust-lang/rust-analyzer/pull/18412, there is no
longer a .gz file for windows rust-analyzer targets, and the rust
analyzer LSP fails to download. This fixes it by using the .zip version
on windows.
The .zip also extracts to a _folder_ containing rust-analyzer.exe rather
than just a file. I've handled it in this code, but am not 100% sure if
other parts of the code need too be aware of it.
Release Notes:
- N/A
This fixes the issue of multiple language servers showing up as `node`
in the language server logs dropdown.
It does this by changing `language_server.name()` to return the
adapter's name, not the binary name, and changing types to make sure
that we always use this.
Release Notes:
- Fixed language server names showing up only as `"node"`
---------
Co-authored-by: Sam Rose <hello@samwho.dev>
Co-authored-by: Bennet <bennet@zed.dev>
Closes https://github.com/zed-industries/zed/issues/8534
Supersedes https://github.com/zed-industries/zed/pull/16349
Potential concerns:
* we do not follow up to the `/` when looking for `.editorconfig`, only
up to the worktree root.
Seems fine for most of the cases, and the rest should be solved
generically later, as the same issue exists for settings.json
* `fn language` in `AllLanguageSettings` is very hot, called very
frequently during rendering. We accumulate and parse all `.editorconfig`
file contents beforehand, but have to go over globs and match these
against the path given + merge the properties still.
This does not seem to be very bad, but needs more testing and
potentially some extra caching.
Release Notes:
- Added .editorconfig support
---------
Co-authored-by: Ulysse Buonomo <buonomo.ulysse@gmail.com>
Release Notes:
- Fixed overriding the path of a language server binary for all language
servers. `{"lsp":{"<lsp-name>":{"binary":{"path": "_"}}}}` will now work
for all language servers including those defined by extensions.
- (breaking change) To disable finding lsp adapters in your path, you
must now specify
`{"lsp":{"<lsp-name>":{"binary":{"ignore_system_version": true}}}}`.
Previously this was `{"lsp":{"<lsp-name>":{"binary":{"path_lookup":
false}}}}`. Note that this setting still does not apply to extensions.
- Removed automatic reinstallation of language servers. (It mostly
didn't work)
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This pushes the new LanguageServerName type to more places.
As both languages and language servers were identified by Arc<str>, it
was
sometimes hard to tell which was intended.
Release Notes:
- N/A
This is a follow-up to https://github.com/zed-industries/zed/pull/17885,
which is reverted and fixed in this PR.
This PR actually enables the behavior by default.
Release Notes:
- Changed `rust-analyzer` support to lookup `rust-analyzer` binaries by
default in `$PATH`. That changes the default value to something users
requested.
Fixes https://github.com/zed-industries/zed/issues/5291
Release Notes:
- Fixed a bug where the 'toggle comments' command didn't use the right
comment syntax in JSX and TSX elements.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
This is a highly and frequently requested change. Users are confused why
rust-analyzer isn't used if it's on their `$PATH`.
Previously I didn't enable this by default, because rust-analyzer would
complain about an "Unknown binary", like this
Unknown binary 'rust-analyzer' in official toolchain
'1.81-aarch64-apple-darwin'.\n
But turns out that only happens when you have installed rust-analyzer
via the rustup toolchain, it's in your `$PATH`, and the
`rust-toolchain.toml` of the repository doesn't mention it.
The fix is to delete `~/.cargo/bin/rust-analyzer` and, if preferred, use
`rust-analyzer` by installing the binary manually.
Release Notes:
- Changed rust-analyzer support to lookup `rust-analyzer` binaries by
default in `$PATH`. That changes the default value to something users
requested.
Release Notes:
- Changed built-in language support (Rust, Go, C, YAML, ...) to lookup
language-server specific settings locally in project directory first
before falling back to global value.
---------
Co-authored-by: Bennet <bennet@zed.dev>
What do all of the syntax-highlighted methods have in common in this
screenshot?
<img width="597" alt="image"
src="https://github.com/user-attachments/assets/7e3cced5-1857-44ca-8000-d2aa3c485726">
They're all trait methods. This is an unfortunate byproduct of how we
parse function signatures and handle details of completions. Other
non-syntax highlighted entries could get the highlighting for free, if
not for the fact that they lack a bit of data that is available for
trait methods.
This PR fixes this problem.
<img width="597" alt="image"
src="https://github.com/user-attachments/assets/065dc929-be00-46fc-a7c3-e63ed7ad6a0a">
Release Notes:
- Improved syntax highlighting of Rust methods in completions menu
Closes#15860
Since rust std now supports LazyLock replacing lazy_static with it
reduce the external dependency.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
In doing so we get to surface origin packages more prominently.
Fixes#13494 (again)
Release Notes:
- Fixed origin packages not being surfaced in Rust completions
Context:
@bennetbo spotted a regression in handling of `cargo run` task in zed
repo following a merge of #13658. We've started invoking `cargo run`
from the folder of an active file whereas previously we did it from the
workspace root. We brainstormed few solutions that involved adding a
separate task that gets invoked at a workspace level, but I realized
that a cleaner solution may be to finally add user-configured task
variables. This way, we can choose which crate to run by default at a
workspace level.
This has been originally brought up in the context of javascript tasks
in
https://github.com/zed-industries/zed/pull/12118#issuecomment-2129232114
Note that this is intended for internal use only for the time being.
/cc @RemcoSmitsDev we should be unblocked on having runner-dependant
tasks now.
Release notes:
- N/A
Release Notes:
- Added support for looking up the `rust-analyzer` binary in `$PATH`. This allows using such tools as `asdf` and nix to configure per-folder rust installations. To enable this behavior, use the `path_lookup` key when configuring the `rust-analyzer` `binary`: `{"lsp": {"rust-analyzer": {"binary": {"path_lookup": true }}}}`.
This PR changes the interface of ContextProvider, allowing it to inspect
*all* variables set so far during the process of building
`TaskVariables`. This makes it possible to capture e.g. an identifier in
tree-sitter query, process it and then export it as a task variable.
Notably, the list of variables includes captures prefixed with leading
underscore; they are removed after all calls to `build_context`, but it
makes it possible to capture something and then conditionally preserve
it (and perhaps modify it).
Release Notes:
- N/A
Before, `tasks_ui` set most of the context with `SymbolContextProvider`
providing the symbol data part of the context. Now, there's a
`BasicContextProvider` that forms all standard Zed context and it
automatically serves as a base, with no need for other providers like
`RustContextProvider` to call it as before.
Also, stop adding `SelectedText` task variable into the context for
blank text selection.
Release Notes:
- N/A
New list (used tasks are above the separator line, sorted by the usage
recency), then all language tasks, then project-local and global tasks
are listed.
Note that there are two test tasks (for `test_name_1` and `test_name_2`
functions) that are created from the same task template:
<img width="563" alt="Screenshot 2024-04-10 at 01 00 46"
src="https://github.com/zed-industries/zed/assets/2690773/7455a82f-2af2-47bf-99bd-d9c5a36e64ab">
Tasks are deduplicated by labels, with the used tasks left in case of
the conflict with the new tasks from the template:
<img width="555" alt="Screenshot 2024-04-10 at 01 01 06"
src="https://github.com/zed-industries/zed/assets/2690773/8f5a249e-abec-46ef-a991-08c6d0348648">
Regular recent tasks can be now removed too:
<img width="565" alt="Screenshot 2024-04-10 at 01 00 55"
src="https://github.com/zed-industries/zed/assets/2690773/0976b8fe-b5d7-4d2a-953d-1d8b1f216192">
When the caret is in the place where no function symbol could be
retrieved, no cargo tests for function are listed in tasks:
<img width="556" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/df30feba-fe27-4645-8be9-02afc70f02da">
Part of https://github.com/zed-industries/zed/issues/10132
Reworks the task code to simplify it and enable proper task labels.
* removes `trait Task`, renames `Definition` into `TaskTemplate` and use
that instead of `Arc<dyn Task>` everywhere
* implement more generic `TaskId` generation that depends on the
`TaskContext` and `TaskTemplate`
* remove `TaskId` out of the template and only create it after
"resolving" the template into the `ResolvedTask`: this way, task
templates, task state (`TaskContext`) and task "result" (resolved state)
are clearly separated and are not mixed
* implement the logic for filtering out non-related language tasks and
tasks that have non-resolved Zed task variables
* rework Zed template-vs-resolved-task display in modal: now all reruns
and recently used tasks are resolved tasks with "fixed" context (unless
configured otherwise in the task json) that are always shown, and Zed
can add on top tasks with different context that are derived from the
same template as the used, resolved tasks
* sort the tasks list better, showing more specific and least recently
used tasks higher
* shows a separator between used and unused tasks, allow removing the
used tasks same as the oneshot ones
* remote the Oneshot task source as redundant: all oneshot tasks are now
stored in the inventory's history
* when reusing the tasks as query in the modal, paste the expanded task
label now, show trimmed resolved label in the modal
* adjusts Rust and Elixir task labels to be more descriptive and closer
to bash scripts
Release Notes:
- Improved task modal ordering, run and deletion capabilities