Commit graph

71 commits

Author SHA1 Message Date
Jason Lee
31fa414422
gpui: Add PathBuilder based on lyon to build Path (#22808)
Release Notes:

- N/A

---

Continue https://github.com/zed-industries/zed/pull/20499

We to draw more complex Path. Before this change, we only have
`line_to`, but it is not enough.

Add a new `PathBuilder` to use [lyon](https://github.com/nical/lyon) to
build more complex path.

And then with PR #22812 to enable anti-aliasing, all thing will be
perfect.
## Show case

```bash
cargo run -p gpui --example painting
```

Before:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/0c15833a-ec95-404c-a469-24cf172cfd86"
/>

After:

<img width="1136" alt="image"
src="https://github.com/user-attachments/assets/42cfa35e-7e8f-4ef3-bb2d-b98defc62ad6"
/>
2025-01-29 22:14:33 +02:00
Mikayla Maki
a7c549b85b
Fix window double borrows (#23739)
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.

Release Notes:

- N/A
2025-01-27 21:56:29 +00:00
Mikayla Maki
a6b1514246
Fix missed renames in #22632 (#23688)
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity

Release Notes:

- N/A
2025-01-26 23:37:34 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan
6aba3950d2
Improve keymap json schema (#23044)
Also:

* Adds `impl_internal_actions!` for deriving the `Action` trait without
registering.

* Removes some deserializers that immediately fail in favor of
`#[serde(skip)]` on fields where they were used. This also omits them
from the schema.

Release Notes:

- Keymap settings file now has more JSON schema information to inform
`json-language-server` completions and info, particularly for actions
that take input.
2025-01-13 02:34:35 +00:00
Michael Sloan
016b5d60e1
Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Marshall Bowers
ba44db7f49
gpui: Rename GPUSpecs to GpuSpecs (#22166)
This PR renames the `GPUSpecs` type to `GpuSpecs` to match Rust naming
conventions.

Release Notes:

- N/A
2024-12-17 17:22:53 -05:00
Peter Tripp
2fd210bc9a
Fix stale Discord invite links (#21074) 2024-11-22 21:10:51 +00:00
Mikayla Maki
c69da2df70
Add support for git branches on remote projects (#19755)
Release Notes:

- Fixed a bug where the branch switcher could not be used remotely.
2024-10-27 15:50:54 -07:00
Piotr Osiewicz
2c8a6ee7cc
remote_server: Remove dependency on libssl and libcrypto (#15446)
Fixes: #15599
Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
2024-09-18 23:29:34 +02:00
Joseph T. Lyons
a64906779b
Use vanity Discord link (#15880)
Release Notes:

- N/A
2024-08-06 16:55:51 -04:00
Conrad Irwin
bdf1d4edea
linux: Better GPU debugging (#14706)
Release Notes:

- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
2024-07-23 09:56:45 -06:00
Antonio Scandurra
decdd3b6ac
Introduce following for assistant panel (#14479)
Release Notes:

- Added support for following into the assistant panel.

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-15 11:36:27 +02:00
Marshall Bowers
c1e291bc96
gpui: Improve Global ergonomics (#11923)
This PR adds some ergonomic improvements when working with GPUI
`Global`s.

Two new traits have been added—`ReadGlobal` and `UpdateGlobal`—that
provide associated functions on any type that implements `Global` for
accessing and updating the global without needing to call the methods on
the `cx` directly (which generally involves qualifying the type).

I looked into adding `ObserveGlobal` as well, but this seems a bit
trickier to implement as the signatures of `cx.observe_global` vary
slightly between the different contexts.

Release Notes:

- N/A
2024-05-16 12:47:43 -04:00
Marshall Bowers
d633a0da78
gpui: Fix Global trait (#11187)
This PR restores the `Global` trait's status as a marker trait.

This was the original intent from #7095, when it was added, that had
been lost in #9777.

The purpose of the `Global` trait is to statically convey what types can
and can't be accessed as `Global` state, as well as provide a way of
restricting access to said globals.

For example, in the case of the `ThemeRegistry` we have a private
`GlobalThemeRegistry` that is marked as `Global`:
91b3c24ed3/crates/theme/src/registry.rs (L25-L34)

We're then able to permit reading the `ThemeRegistry` from the
`GlobalThemeRegistry` via a custom getter, while still restricting which
callers are able to mutate the global:
91b3c24ed3/crates/theme/src/registry.rs (L46-L61)

Release Notes:

- N/A
2024-04-29 16:37:37 -04:00
Nathan Sobo
7abb63cfda
Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Matthias Grandl
f9becbd3d1
gpui: Add SVG rendering to img element and generic asset cache (#9931)
This is a follow up to #9436 . It has a cleaner API and generalized the
image_cache to be a generic asset cache, that all GPUI elements can make
use off. The changes have been discussed with @mikayla-maki on Discord.

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-29 17:09:49 -07:00
Antonio Scandurra
fb6cff89d7
Introduce InlineCompletionProvider (#9777)
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.

The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.

Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.

Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:

```rs
MyGlobal::update(cx, |global, cx| {
});
```

Release Notes:

- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
2024-03-26 13:28:06 +01:00
Kyle Kelley
56bd96bc64
Image viewer (#9425)
This builds on #9353 by adding an image viewer to Zed. Closes #5251.

Release Notes:

- Added support for rendering image files
([#5251](https://github.com/zed-industries/zed/issues/5251)).

<img width="1840" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/3bccfa8e-aa5c-421f-9dfa-671caa274c3c">

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-19 10:13:10 -07:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
geekvest
20d133322a
Fix some comments (#8760)
Release Notes:

- N/A

Signed-off-by: geekvest <cuimoman@sohu.com>
2024-03-03 07:55:42 -05:00
Dzmitry Malyshau
9ad1862f2f
Enable Blade on MacOS via "macos-blade" feature (#7669)
Depends on https://github.com/zed-industries/font-kit/pull/2 and
https://github.com/kvark/blade/pull/77

This change enables Blade to be also used on MacOS. It will also make it
easier to use it on Windows.

What works: most of the things. Zed loads as fast and appears equally
responsive to the current renderer.
<img width="306" alt="Screenshot 2024-02-11 at 12 09 15 AM"
src="https://github.com/zed-industries/zed/assets/107301/66d82f45-5ea2-4e2b-86c6-5b3ed333c827">

Things missing:
- [x] video streaming. ~~Requires a bit of plumbing on both Blade and
Zed sides, but all fairly straightforward.~~
  -  verified with a local setup
- [x] resize. ~~Not sure where exactly to hook up the reaction on the
window size change. Once we know where, the fix is one line.~~
- [ ] fine-tune CA Layer
- this isn't a blocker for merging the PR, but it would be a blocker if
we wanted to switch to the new path by default
- [ ] rebase on latest, get the dependency merged (need review/merge of
https://github.com/zed-industries/font-kit/pull/2!)

Update: I implemented resize support as well as "surface" rendering on
the Blade path (which will be useful on Linux/Windows later on). I
haven't tested the latter though - not sure how to get something
streaming. Would appreciate some help! I don't think this should be a
blocker to this PR, anyway.

The only little piece that's missing for the Blade on MacOS path to be
full-featured is fine-tuning the CALayer configuration. Zed does a lot
of careful logic in configuring the layer, such as switching the
"present with transaction" on/off intermittently, which Blade path
doesn't have yet.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-16 13:39:40 -08:00
Dzmitry Malyshau
8f7a26f397
X11: Continuous Presentation (#7762)
Alternative to #7758, which doesn't involve adding a new trait method
`request_draw`.
Somehow, my whole screen goes blinking black with this when moving the
window, so not ready for landing.

Release Notes:
- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-02-14 12:24:12 -08:00
Dzmitry Malyshau
ef4ef5f0e8 Add blade dependency 2024-02-01 21:27:43 -08:00
Piotr Osiewicz
e6ebe7974d
gpui: Add Global marker trait (#7095)
This should prevent a class of bugs where one queries the wrong type of
global, which results in oddities at runtime.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-01-30 14:08:20 -05:00
Marshall Bowers
6c7893db35
Rename SharedUrl to SharedUri (#7084)
This PR renames `SharedUrl` to `SharedUri` to better reflect its intent.

I'm still not entirely happy with this naming, as the file paths that we
can store in here are not _really_ URIs, as they are lacking a protocol.

I want to explore changing `SharedUri` / `SharedUrl` back to alway
storing a URL and treat local filepaths differently, as it seems we're
conflating two different concerns under the same umbrella, at the
moment.

Release Notes:

- N/A
2024-01-30 09:54:23 -05:00
Mikayla
ce0ff819f9
Fix more tests 2024-01-23 21:49:05 -08:00
Mikayla
fa6acc385f
Add note about discord 2024-01-23 21:41:06 -08:00
Mikayla
ce7cd5a077
Copy GPUI documentation to README 2024-01-23 21:35:01 -08:00
Mikayla
d80959d64e
Add module documentation to GPUI and make gpui.rs example compile 2024-01-23 21:29:12 -08:00
Mikayla
1902df9316
WIP: Start geometry crate 2024-01-22 19:30:40 -08:00
Mikayla
1f94463ce2
Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Mikayla
b65cae5874
Moved Frame struct into element context, to be close to it's associated methods 2024-01-21 20:52:24 -08:00
Mikayla
660a391806
Fix typos, mark docs related todos in GPUI 2024-01-21 14:28:40 -08:00
Mikayla
aa57a4cfbc
Document / lockdown more of GPUI 2024-01-21 14:26:45 -08:00
Mikayla
bf878b8257
Document the canvas and div 2024-01-20 20:15:23 -08:00
Mikayla
a44aae9e91
Finish documenting the action, asset, color, and element modules in GPUI
Remove SmallVec from the public API of GPUI
2024-01-20 20:15:23 -08:00
Marshall Bowers
f0ef63bfa0
gpui: Add SharedUrl type (#3975)
This PR adds a `SharedUrl` type to GPUI.

It's just like a `SharedString`, but for denoting that the contained
value is a URL.

Mainlined from @nathansobo's GPUI blog post:
https://github.com/zed-industries/zed/pull/3968/files#diff-7ee75937e2daf7dd53f71b17698d8bd6d46993d06928d411781b9bd739b5f231R9-R12

Release Notes:

- N/A
2024-01-09 10:55:49 -05:00
Piotr Osiewicz
d475f1373a
gpui: Further docs refinement & moved some reexports into 'private' module (#3935)
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.

Release Notes:
- N/A
2024-01-07 14:14:21 +01:00
Piotr Osiewicz
dc7f9bbc54
gpui: Sweep through cargo doc output and mark dubious items as non-public (#3932)
I essentially went through the publicly exported items and marked these
that are e.g. leaky reexports as pub(crate). I expect that'd be done on
Tuesday anyways.

Release Notes:
- N/A
2024-01-06 23:47:51 +01:00
Max Brunsfeld
83f4c61657 Remove 2 suffix from gpui_macros, fix compile errors in tests
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 13:12:21 -08:00
Max Brunsfeld
f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Nathan Sobo
6d4dd0e7a4 Checkpoint 2023-09-06 15:22:35 -06:00
Nathan Sobo
e08c0fc4ce Checkpoint 2023-09-05 12:50:07 -06:00
Nathan Sobo
3bebfbcd50 Checkpoint 2023-08-25 23:15:58 -06:00
Nathan Sobo
147aa0f695 WIP 2023-08-25 21:41:21 -06:00
Nathan Sobo
0747131bd4 Compiling checkpoint 2023-08-19 19:51:22 -06:00
Nathan Sobo
0fe457020b WIP 2023-08-15 09:26:16 -06:00
Nathan Sobo
f9858445b8 Get a 50% colored box rendering
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 14:46:09 -06:00
Nathan Sobo
2d17e9685f Compiling checkpoint 2023-08-13 21:20:47 -06:00