Commit graph

24 commits

Author SHA1 Message Date
Lukas Wirth
d2f2142127 Setup activation scripts in python toolchain 2025-08-25 08:56:58 +02:00
Lukas Wirth
b2ba2de7b4 Async terminal construction 2025-08-25 08:56:58 +02:00
Lukas Wirth
0ce4dbb641 Split terminal API into shell and task 2025-08-25 08:56:58 +02:00
Antonio Scandurra
51298b6912
Use Project's EntityId as the "window id" for Alacritty PTYs (#35876)
It's unfortunate to need to have access to a GPUI window in order to
create a terminal, because it forces to take a `Window` parameter in
entities that otherwise would have been pure models.

This pull request changes it so that we pass the `Project`'s entity id,
which is equally stable as the window id.

Release Notes:

- N/A

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
2025-08-08 14:30:49 +00:00
Agus Zubiaga
b7abc9d493
agent: Display full terminal output without scrolling (#31922)
The terminal tool card used a fixed height and scrolling, but this meant
that it was too tall for commands that only outputted a few lines, and
the nested scrolling was undesirable.

This PR makes the card be as too as needed to fit the entire output (no
scrolling), and allows the user to collapse it to fewer lines when
applicable. Making it work the same way as the edit tool card. In fact,
both tools now use a shared UI component.


https://github.com/user-attachments/assets/1127e21d-1d41-4a4b-a99f-7cd70fccbb56


Release Notes:

- Agent: Display full terminal output
- Agent: Allow collapsing terminal output
2025-06-03 10:54:25 -07:00
Piotr Osiewicz
f1aab1120d
terminal: Persist pinned tabs in terminal (#31921)
Closes #31098

Release Notes:

- Fixed terminal pinned tab state not persisting across restarts.
2025-06-02 22:36:57 +02:00
Danilo Leal
7dfbe0b908
agent: Improve terminal tool card design (#29712)
To-dos:

- [x] Expose the command to defend against cases where that's just super
long
- [x] Tackle the vertical scroll conflict with panel scroll
- [x] Reduce default font-size

Release Notes:

- N/A

---------

Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
2025-05-05 18:50:53 +00:00
Mikayla Maki
1d7c86bf0d
Simplify the SerializableItem::cleanup implementation (#29567)
Release Notes:

- N/A

---------

Co-authored-by: Julia Ryan <juliaryan3.14@gmail.com>
2025-04-28 22:15:24 +00:00
Kirill Bulatov
f106dfca42
Avoid unnecessary DB writes (#29417)
Part of https://github.com/zed-industries/zed/issues/16472

* Adds debug logging to everywhere near INSERT/UPDATEs in the DB

So something like 
`env RUST_LOG=debug,wasmtime_cranelift=off,cranelift_codegen=off,vte=off
cargo run` could be used to view these (current zlog seems to process
the exclusions odd, so not sure this is the optimal RUST_LOG line) can
be used to debug any further writes.

* Removes excessive window stack serialization

Previously, it serialized unconditionally every 100ms.
Now, only if the stack had changed, which is now check every 500ms.

* Removes excessive terminal serialization

Previously, it serialized its `cwd` on every `ItemEvent::UpdateTab`
which was caused by e.g. any character output.
Now, only if the `cwd` has changed at the next event processing time.

Release Notes:

- Fixed more excessive DB writes
2025-04-25 17:41:49 +03:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Kirill Bulatov
2ffce4f516
Add non-blob columns to SQLite (#27236) 2025-03-21 12:04:59 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
tims
7ed834bd79
terminal: Fix unresponsive buttons on load until center pane is clicked + Auto-focus docked terminal on load if no other item is focused (#23039)
Closes #23006

This PR should have been split into two, but since the changes are
related, I merged them into one.

1. On load, the title bar actions and bottom bar toggles are
unresponsive until the center pane is clicked. This happens because the
terminal captures focus (even if it's closed) long after the workspace
sets focus to itself during loading.

The issue was in the `focus_view` call used in the `new` method of
`TerminalPanel`. Since new terminal views can be created behind the
scenes (i.e., without the terminal being visible to the user), we
shouldn't handle focus for the terminal in this case. Removing
`focus_view` from the `new` method has no impact on the existing
terminal focusing logic. I've tested scenarios such as creating new
terminals, splitting terminals, zooming, etc., and everything works as
expected.

2. Currently, on load, docked terminals do not automatically focus when
they are only visible item to the user. This PR implements it.

Before/After:

1. When only the dock terminal is visible on load. Terminal is focused.

<img
src="https://github.com/user-attachments/assets/af8848aa-ccb5-4a3b-b2c6-486e8d588f09"
alt="image" height="280px" />

<img
src="https://github.com/user-attachments/assets/8f76ca2e-de29-4cc0-979b-749b50a00bbd"
alt="image" height="280px" />

2. When other items are visible along with the dock terminal on load.
Editor is focused.

<img
src="https://github.com/user-attachments/assets/d3248272-a75d-4763-9e99-defb8a369b68"
alt="image" height="280px" />

<img
src="https://github.com/user-attachments/assets/fba5184e-1ab2-406c-9669-b141aaf1c32f"
alt="image" height="280px" />

3. Multiple tabs along with split panes. Last terminal is focused.

<img
src="https://github.com/user-attachments/assets/7a10c3cf-8bb3-4b88-aacc-732b678bee19"
alt="image" height="270px" />

<img
src="https://github.com/user-attachments/assets/4d16e98f-9d7a-45f6-8701-d6652e411d3b"
alt="image" height="270px" />

Future:

When a docked terminal is in a zoomed state and Zed is loaded, we should
prioritize focusing on the terminal over the active item (e.g., an
editor) behind it. This hasn't been implemented in this PR because the
zoomed state during the load function is stale. The correct state is
received later via the workspace. I'm still investigating where exactly
this should be handled, so this will be a separate PR.

cc: @SomeoneToIgnore 

Release Notes:

- Fixed unresponsive buttons on load until the center pane is clicked.  
- Added auto-focus for the docked terminal on load when no other item is
focused.
2025-01-13 15:11:45 +00:00
Michael Sloan
016b5d60e1
Cleanups preparing for WindowContext refactor (#22475)
* Remove unnecessary WindowContext and ViewContext '_ lifetimes

* Removed some cases where WindowContext has a different name than `cx`.

Release Notes:

- N/A
2024-12-28 21:36:14 +00:00
Kirill Bulatov
ff2ad63037
Allow splitting terminal items in the central pane group (#22088)
Follow-up of https://github.com/zed-industries/zed/pull/22004
Closes https://github.com/zed-industries/zed/issues/22078

Release Notes:

- Fixed splitting terminal items in the center
2024-12-16 19:23:01 +02:00
Kirill Bulatov
14ba4a9c94
Fix zoomed terminal pane issues on split (#21668)
Closes https://github.com/zed-industries/zed/issues/21652

* prevents zooming out the panel when any terminal pane is closed
* forces focus on new terminal panes, to prevent the workspace from
getting odd pane events in the background

Release Notes:

- (Preview only) Fixed zoomed terminal pane issues on split
2024-12-07 10:39:01 +02:00
Sebastian Nickels
1270ef3ea5
Enable toolchain venv in new terminals (#21388)
Fixes part of issue #7808 

> This venv should be the one we automatically activate when opening new
terminals, if the detect_venv setting is on.

Release Notes:

- Selected Python toolchains (virtual environments) are now automatically activated in new terminals.

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-12-03 16:24:30 +01:00
Kirill Bulatov
d0bafce86b
Allow splitting the terminal panel (#21238)
Closes https://github.com/zed-industries/zed/issues/4351


![it_splits](https://github.com/user-attachments/assets/40de03c9-2173-4441-ba96-8e91537956e0)

Applies the same splitting mechanism, as Zed's central pane has, to the
terminal panel.
Similar navigation, splitting and (de)serialization capabilities are
supported.

Notable caveats:
* zooming keeps the terminal splits' ratio, rather expanding the
terminal pane
* on macOs, central panel is split with `cmd-k up/down/etc.` but `cmd-k`
is a "standard" terminal clearing keybinding on macOS, so terminal panel
splitting is done via `ctrl-k up/down/etc.`
* task terminals are "split" into regular terminals, and also not
persisted (same as currently in the terminal)

Seems ok for the initial version, we can revisit and polish things
later.

Release Notes:

- Added the ability to split the terminal panel
2024-11-27 20:22:39 +02:00
Thorsten Ball
9241b11e1f
Restore unsaved buffers on restart (#13546)
This adds the ability for Zed to restore unsaved buffers on restart. The
user is no longer prompted to save/discard/cancel when trying to close a
Zed window with dirty buffers in it. Instead those dirty buffers are
stored and restored on restart.

It does this by saving the contents of dirty buffers to the internal
SQLite database in which Zed stores other data too. On restart, if there
are dirty buffers in the database, they are restored.

On certain events (buffer changed, file saved, ...) Zed will serialize
these buffers, throttled to a 100ms, so that we don't overload the
machine by saving on every keystroke. When Zed quits, it waits until all
the buffers are serialized.


### Current limitations
- It does not persist undo-history (right now we don't persist/restore
undo-history regardless of dirty buffers or not)
- It does not restore buffers in windows without projects/worktrees.
Example: if you open a new window with `cmd-shift-n` and type something
in a buffer, this will _not_ be stored and you will be asked whether to
save/discard on quit. In the future, we want to fix this by also
restoring windows without projects/worktrees.

### Demo



https://github.com/user-attachments/assets/45c63237-8848-471f-8575-ac05496bba19



### Related tickets

I'm unsure about closing them, without also fixing the 2nd limitation:
restoring of worktree-less windows. So let's wait until that.

- https://github.com/zed-industries/zed/issues/4985
- https://github.com/zed-industries/zed/issues/4683

### Note on performance

- Serializing editing buffer (asynchronously on background thread) with
500k lines takes ~200ms on M3 Max. That's an extreme case and that
performance seems acceptable.

Release Notes:

- Added automatic restoring of unsaved buffers. Zed can now be closed
even if there are unsaved changes in buffers. One current limitation is
that this only works when having projects open, not single files or
empty windows with unsaved buffers. The feature can be turned off by
setting `{"session": {"restore_unsaved_buffers": false}}`.

---------

Co-authored-by: Bennet <bennet@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2024-07-17 18:10:20 +02:00
Mikayla Maki
e682e2dd72 Changed SQLez migrations to be executed eagerly
Added fix for terminal working directory's sometimes getting lost
co-authored-by: Kay <kay@zed.dev>
2023-01-30 14:38:48 -08:00
Mikayla Maki
828f406b4f Fixed issue where serialized terminal working directories would be lost in complex interactions
Co-authored-by: Kay <kay@zed.dev>
Co-authored-by: Julia <julia@zed.dev>
2023-01-09 10:54:13 -08:00
Mikayla Maki
2733f91d8c Fix bugs resulting from refactoring the terminal into project and workspace halves 2022-12-08 20:21:00 -08:00
Mikayla Maki
83aefffa38 Rearrange the terminal code to not have a cyclic dependency with the project 2022-12-08 20:21:00 -08:00
Renamed from crates/terminal/src/persistence.rs (Browse further)