Co-Authored-By: Max <max@zed.dev>
Release Notes:
- vim: Added motions `[[`, `[]`, `]]`, `][` for navigating by section,
`[m`, `]m`, `[M`, `]M` for navigating by method, and `[*`, `]*`, `[/`,
`]/` for comments. These currently only work for languages built in to
Zed, as they are powered by new tree-sitter queries.
- vim: Added new text objects: `ic`, `ac` for inside/around classes,
`if`,`af` for functions/methods, and `g c` for comments. These currently
only work for languages built in to Zed, as they are powered by new
tree-sitter queries.
---------
Co-authored-by: Max <max@zed.dev>
I was missing the `go generate` runnable from other editors so I figured
I'd implement one here! Now, comments of the form `//go:generate` can
prompt for the `go generate <package>` task. Meanwhile, I've also added
a global `go generate ./...` task.
~When making the global task, I noticed that the existing `go test
./...` task runs tests in subdirectories of the CWD of the active
editor, whereas I would really expect it to run all tests across my
project. I have changed to use the latter behavior (run relative to
project root) for both `go generate ./...` and `go test ./...`. Please
let me know if the prior behavior was intended, and I can revert.~
Release Notes:
- Added runnable and tasks for `go generate` commands
Closes#18722
- Replace the `@escape` capture name with `@string.escape` for escape
sequences in Go, Python, Regex, Racket, Ruby, and Scheme.
- Rust
- Add syntax highlighting for escape sequences. Close#18722
- Fix the issue where `@punctuation.delimiter` is being overwritten by
`@operator`.
- Add the period (".") to `@punctuation.delimiter`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/4565
To fix issues with code blocks' parsing in Markdown, a
tree-sitter-markdown library update is needed.
But `tree_sitter::language` is used in many places within core Zed,
which forced more library updates.
Release Notes:
- Updated tree-sitter parsers for core languages
---------
Co-authored-by: Max Brunsfeld <max@zed.dev>
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
In #12003 we found ourselves in need for precise region tracking in
which a given runnable has an effect in order to grab variables from it.
This PR makes it so that in task modal all task variables from queries
overlapping current cursor position.
However, in the process of working on that I've found that we cannot
always use a top-level capture to represent the full match range of
runnable (which has been my assumption up to this point). Tree-sitter
captures cannot capture sibling groups; we did just that in Rust
queries.
Thankfully, none of the extensions are affected as in them, a capture is
always attached to single node. This PR adds annotations to them
nonetheless; we'll be able to get rid of top-level captures in extension
runnables.scm once this PR is in stable version of Zed.
Release Notes:
- N/A
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.
These settings are then merged in with the rest of the settings when the
language is loaded from the extension.
The language settings that are available are:
- `tab_size`
- `hard_tabs`
- `soft_wrap`
Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .
For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.
---
Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.
This makes it easier to load settings from specific locations/sets of
locations in an explicit way.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.
Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.
Release Notes:
- N/A