Commit graph

109 commits

Author SHA1 Message Date
张小白
11dc3c2582
windows: Support all OpenType font features (#10756)
Release Notes:

- Added support for all `OpenType` font features to DirectWrite.



https://github.com/zed-industries/zed/assets/14981363/cb2848cd-9178-4d87-881a-54dc646b2b61

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-26 13:58:12 -07:00
Antonio Scandurra
bcbf2f2fd3
Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
Kyle Kelley
2a9ce3cec3
Handle no active editor available (#10503)
Cleaned up a stray `.unwrap()`

Release Notes:

- N/A
2024-04-15 16:53:08 -07:00
Kyle Kelley
5037f466f6
Defer first update active buffer for conversation (#10564)
This fixes when the workspace is not actually available for a
`.read(cx)`.

Release Notes:

- Fix a panic when quoting a selection before the assistant panel has
been started

Co-authored-by: Conrad Irwin <conrad@zed.dev>
2024-04-15 11:11:02 -06:00
Joseph T. Lyons
eb6f7c1240
Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Kirill Bulatov
d1ad96782c
Rework task modal (#10341)
New list (used tasks are above the separator line, sorted by the usage
recency), then all language tasks, then project-local and global tasks
are listed.
Note that there are two test tasks (for `test_name_1` and `test_name_2`
functions) that are created from the same task template:
<img width="563" alt="Screenshot 2024-04-10 at 01 00 46"
src="https://github.com/zed-industries/zed/assets/2690773/7455a82f-2af2-47bf-99bd-d9c5a36e64ab">

Tasks are deduplicated by labels, with the used tasks left in case of
the conflict with the new tasks from the template:
<img width="555" alt="Screenshot 2024-04-10 at 01 01 06"
src="https://github.com/zed-industries/zed/assets/2690773/8f5a249e-abec-46ef-a991-08c6d0348648">

Regular recent tasks can be now removed too:
<img width="565" alt="Screenshot 2024-04-10 at 01 00 55"
src="https://github.com/zed-industries/zed/assets/2690773/0976b8fe-b5d7-4d2a-953d-1d8b1f216192">

When the caret is in the place where no function symbol could be
retrieved, no cargo tests for function are listed in tasks:
<img width="556" alt="image"
src="https://github.com/zed-industries/zed/assets/2690773/df30feba-fe27-4645-8be9-02afc70f02da">


Part of https://github.com/zed-industries/zed/issues/10132
Reworks the task code to simplify it and enable proper task labels.

* removes `trait Task`, renames `Definition` into `TaskTemplate` and use
that instead of `Arc<dyn Task>` everywhere
* implement more generic `TaskId` generation that depends on the
`TaskContext` and `TaskTemplate`
* remove `TaskId` out of the template and only create it after
"resolving" the template into the `ResolvedTask`: this way, task
templates, task state (`TaskContext`) and task "result" (resolved state)
are clearly separated and are not mixed
* implement the logic for filtering out non-related language tasks and
tasks that have non-resolved Zed task variables
* rework Zed template-vs-resolved-task display in modal: now all reruns
and recently used tasks are resolved tasks with "fixed" context (unless
configured otherwise in the task json) that are always shown, and Zed
can add on top tasks with different context that are derived from the
same template as the used, resolved tasks
* sort the tasks list better, showing more specific and least recently
used tasks higher
* shows a separator between used and unused tasks, allow removing the
used tasks same as the oneshot ones
* remote the Oneshot task source as redundant: all oneshot tasks are now
stored in the inventory's history
* when reusing the tasks as query in the modal, paste the expanded task
label now, show trimmed resolved label in the modal
* adjusts Rust and Elixir task labels to be more descriptive and closer
to bash scripts

Release Notes:

- Improved task modal ordering, run and deletion capabilities
2024-04-11 02:02:04 +03:00
Marshall Bowers
8cbdd9e0fa
Refactor workspace notifications to use explicit NotificationId type (#10342)
This PR reworks the way workspace notifications are identified to use a
new `NotificationId` type.

A `NotificationId` is bound to a given type that is used as a unique
identifier. Generally this will be a unit struct that can be used to
uniquely identify this notification.

A `NotificationId` can also accept an optional `ElementId` in order to
distinguish between different notifications of the same type.

This system avoids the issue we had previously of selecting `usize` IDs
somewhat arbitrarily and running the risk of having two independent
notifications collide (and thus interfere with each other).

This also fixes a bug where multiple suggestion notifications for the
same extension could be live at once

Fixes https://github.com/zed-industries/zed/issues/10320.

Release Notes:

- Fixed a bug where multiple extension suggestions for the same
extension could be shown at once
([#10320](https://github.com/zed-industries/zed/issues/10320)).

---------

Co-authored-by: Max <max@zed.dev>
2024-04-10 17:21:23 -04:00
Nathan Sobo
7abb63cfda
Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Thorsten Ball
3a0d3cee87
Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Nathan Sobo
9b673089db
Enable Claude 3 models to be used via the Zed server if "language-models" feature flag is enabled for user (#10015)
Release Notes:

- N/A
2024-03-31 15:57:57 -06:00
Kyle Kelley
d77e553466
File context for assistant panel (#9712)
Introducing the Active File Context portion of #9705. When someone is in
the assistant panel it now includes the active file as a system message
on send while showing them a nice little display in the lower right:


![image](https://github.com/zed-industries/zed/assets/836375/9abc56e0-e8f2-45ee-9e7e-b83b28b483ea)

For this iteration, I'd love to see the following before we land this:

* [x] Toggle-able context - user should be able to disable sending this
context
* [x] Show nothing if there is no context coming in
* [x] Update token count as we change items
* [x] Listen for a more finely scoped event for when the active item
changes
* [x] Create a global for pulling a file icon based on a path. Zed's
main way to do this is nested within project panel's `FileAssociation`s.
* [x] Get the code fence name for a Language for the system prompt
* [x] Update the token count when the buffer content changes

I'm seeing this PR as the foundation for providing other kinds of
context -- diagnostic summaries, failing tests, additional files, etc.

Release Notes:

- Added file context to assistant chat panel
([#9705](https://github.com/zed-industries/zed/issues/9705)).

<img width="1558" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/86eb7e50-3e28-4754-9c3f-895be588616d">

---------

Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-29 13:55:01 -07:00
Marshall Bowers
c6d479715d
Add setting to allow disabling the Assistant (#9706)
This PR adds a new `assistant.enabled` setting that controls whether the
Zed Assistant is enabled.

Some users have requested the ability to disable the AI-related features
in Zed if they don't use them. Changing `assistant.enabled` to `false`
will hide the Assistant icon in the status bar (taking priority over the
`assistant.button` setting) as well as filter out the `assistant:`
actions.

The Assistant is enabled by default.

Release Notes:

- Added an `assistant.enabled` setting to control whether the Assistant
is enabled.
2024-03-22 11:55:29 -04:00
Nathan Sobo
8ae5a3b61a
Allow AI interactions to be proxied through Zed's server so you don't need an API key (#7367)
Co-authored-by: Antonio <antonio@zed.dev>

Resurrected this from some assistant work I did in Spring of 2023.
- [x] Resurrect streaming responses
- [x] Use streaming responses to enable AI via Zed's servers by default
(but preserve API key option for now)
- [x] Simplify protobuf
- [x] Proxy to OpenAI on zed.dev
- [x] Proxy to Gemini on zed.dev
- [x] Improve UX for switching between openAI and google models
- We current disallow cycling when setting a custom model, but we need a
better solution to keep OpenAI models available while testing the google
ones
- [x] Show remaining tokens correctly for Google models
- [x] Remove semantic index
- [x] Delete `ai` crate
- [x] Cloud front so we can ban abuse
- [x] Rate-limiting
- [x] Fix panic when using inline assistant
- [x] Double check the upgraded `AssistantSettings` are
backwards-compatible
- [x] Add hosted LLM interaction behind a `language-models` feature
flag.

Release Notes:

- We are temporarily removing the semantic index in order to redesign it
from scratch.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-03-19 19:22:26 +01:00
Kirpal Grewal
61225ecef7
Enable clippy::never_loop (#9006)
Three changes: two of which are changing `while let` construct to `if
let` as they unconditionally broke and one of which was removing a loop
in the `start_default_prettier` as it unconditionally broke in the
control flow for match installation task: the diff for this is larger
than needed as removing the loop changed a lot of indentation for
`rustfmt`.
2024-03-14 14:07:50 -04:00
Max Brunsfeld
724c19a223
Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Conrad Irwin
0b87be71e6
Make anchor_in_excerpt Optional (#8975)
We were seeing panics due to callers assuming they had valid
excerpt_ids, but that cannot easily be guaranteed across await points as
anyone may remove an excerpt.

Release Notes:

- Fixed a panic when hovering in a multibuffer
2024-03-06 18:55:36 -07:00
Marshall Bowers
9e66d48ccd
Enable clippy::cmp_owned (#8899)
This PR enables the
[`clippy::cmp_owned`](https://rust-lang.github.io/rust-clippy/master/index.html#/cmp_owned)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 14:36:53 -05:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers
f79f56f8b4
Enable clippy::unnecessary_filter_map (#8738)
This PR enables the
[`clippy::unnecessary_filter_map`](https://rust-lang.github.io/rust-clippy/master/index.html#/unnecessary_filter_map)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 20:16:54 -05:00
Marshall Bowers
fc8e515fe8
Enable clippy::too_many_arguments (#8734)
This PR enables the
[`clippy::too_many_arguments`](https://rust-lang.github.io/rust-clippy/master/index.html#/too_many_arguments)
rule.

I opted to add `#[allow(clippy::too_many_arguments)]` on the individual
violations, as reworking them to take fewer arguments is a more involved
task.

Release Notes:

- N/A
2024-03-02 18:42:05 -05:00
Marshall Bowers
9735912965
Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Marshall Bowers
eb1ab69606
Wire up Azure OpenAI completion provider (#8646)
This PR wires up support for [Azure
OpenAI](https://learn.microsoft.com/en-us/azure/ai-services/openai/overview)
as an alternative AI provider in the assistant panel.

This can be configured using the following in the settings file:

```json
{
  "assistant": {
    "provider": {
      "type": "azure_openai",
      "api_url": "https://{your-resource-name}.openai.azure.com",
      "deployment_id": "gpt-4",
      "api_version": "2023-05-15"
    }
  },
}
```

You will need to deploy a model within Azure and update the settings
accordingly.

Release Notes:

- N/A
2024-02-29 22:01:33 -05:00
Nathan Sobo
4cc4f08a53
Remove ! from todo!() in comments (#8643)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.

Release Notes:

- N/A
2024-02-29 18:19:05 -07:00
Marshall Bowers
dab886f479
Stub out support for Azure OpenAI (#8624)
This PR stubs out support for [Azure
OpenAI](https://learn.microsoft.com/en-us/azure/ai-services/openai/overview)
within the `OpenAiCompletionProvider`.

It still requires some additional wiring so that it is accessible, but
the necessary hooks should be in place now.

Release Notes:

- N/A
2024-02-29 13:02:08 -05:00
Conrad Irwin
f19ab464c7
Add telemetry events backend for collab (#8220)
Send telemetry to collab not zed.dev

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-02-23 11:13:28 -05:00
Conrad Irwin
caa156ab13
Fix a panic in the assistant panel (#8244)
Release Notes:

- Fixed a panic in the assistant panel when the app is shutting down.
2024-02-22 22:42:32 -07:00
Felipe
a82f4857f4
Add settings to control gutter elements (#7665)
The current gutter was a bit too big for my taste, so I added some
settings to change which visual elements are shown, including being able
to hide the gutter completely.

This should help with the following issues: #4963, #4382, #7422

New settings:
```json5
"gutter": {
    "line_numbers": true, // Whether line numbers are shown
    "buttons": true // Whether the code action/folding buttons are shown
}
```

The existing `git.git_gutter` setting is also taken into account when
calculating the width of the gutter.

We could also separate the display of the code action and folding
buttons into separate settings, let me know if that is desirable.

## Screenshots:

- Everything on (`gutter.line_numbers`, `gutter.buttons`,
`git.git_gutter`):
<img width="434" alt="SCR-20240210-trfb"
src="https://github.com/zed-industries/zed/assets/17355488/bcc55311-6e1d-4c22-8c43-4f364637959b">

- Only line numbers and git gutter (`gutter.line_numbers`,
`git.git_gutter`):
<img width="406" alt="SCR-20240210-trhm"
src="https://github.com/zed-industries/zed/assets/17355488/0a0e074d-64d0-437c-851b-55560d5a6c6b">

- Only git gutter (`git.git_gutter`):
<img width="356" alt="SCR-20240210-trkb"
src="https://github.com/zed-industries/zed/assets/17355488/7ebdb38d-93a5-4e38-b008-beabf355510d">

- Only git gutter and buttons (`git.git_gutter`, `gutter.buttons`):
<img width="356" alt="SCR-20240210-txyo"
src="https://github.com/zed-industries/zed/assets/17355488/e2c92c05-cc30-43bc-9399-09ea5e376e1b">


- Nothing:
<img width="350" alt="SCR-20240210-trne"
src="https://github.com/zed-industries/zed/assets/17355488/e0cd301d-c3e0-4b31-ac69-997515928b5a">



## Release Notes:
- Added settings to control the display of gutter visual elements. `"gutter": {"line_numbers": true,    "code_actions": true,    "folds": true}` ([#8041](https://github.com/zed-industries/zed/issues/8041))  ([#7422](https://github.com/zed-industries/zed/issues/7422))
```

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-22 20:37:13 -07:00
Yesterday17
9e17018416
Allow OpenAI API URL to be configured via assistant.openai_api_url (#7552)
Partially fixes #4321, since Azure OpenAI API can be converted to OpenAI
API.

Release Notes:

- Added `assistant.openai_api_url` setting to allow OpenAI API URL to be
configured.

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-02-12 11:37:27 -05:00
Kieran Gill
ad3940c66f
text rendering: support strikethroughs (#7363)
<img width="1269" alt="image"
src="https://github.com/zed-industries/zed/assets/18583882/d4c93033-b2ac-4ae0-8e12-457f256ee869">

Release Notes:

- Added support for styling text with strikethrough.

Related: 
- https://github.com/zed-industries/zed/issues/5364
- https://github.com/zed-industries/zed/pull/7345
2024-02-07 16:51:27 +02:00
Thorsten Ball
6c93c4bd35
assistant: render api key editor if no credentials are set (#7197)
This hopefully reduces confusion for new users. I updated the docs just
this morning, but I figured it's probably better to fix the issue
itself.

So what this does is to render the API key editor whenever the assistant
panel is opened/focused and no credentials can be found.

See: https://github.com/zed-industries/zed/discussions/6943

Release Notes:

- Fixed assistant panel not showing dialog to enter API key when opened
without saved credentials.

---------

Co-authored-by: Piotr <piotr@zed.dev>
2024-02-01 11:16:03 +01:00
Piotr Osiewicz
5ab715aac9 text: Wrap BufferId into a newtype 2024-01-29 20:00:47 +01:00
Marshall Bowers
444f918e51
Retrieve credentials for saved conversations (#6949)
This PR fixes an issue where credentials for saved conversations weren't
being fully retrieved, which was preventing continuing a conversation
with the assistant in a saved conversation.

Release Notes:

- Fixed continuing a saved conversation with the Zed assistant.
2024-01-28 15:25:57 -05:00
Marshall Bowers
027f055841
Update casing of "OpenAI" in identifiers to match Rust conventions (#6940)
This PR updates the casing of "OpenAI" when used in Rust identifiers to
match the [Rust naming
guidelines](https://rust-lang.github.io/api-guidelines/naming.html):

> In `UpperCamelCase`, acronyms and contractions of compound words count
as one word: use `Uuid` rather than `UUID`, `Usize` rather than `USize`
or `Stdin` rather than `StdIn`.

Release Notes:

- N/A
2024-01-28 12:01:10 -05:00
Conrad Irwin
01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Antonio Scandurra
25a7eb27d2 Move interaction with keychain off the main thread 2024-01-24 14:53:05 +01:00
Antonio Scandurra
22046ef9a7 Load language models in the background 2024-01-24 13:36:44 +01:00
Marshall Bowers
14863e9a28
Fix assistant panel header when viewing conversation history (#4160)
This PR fixes the assistant panel header when in the conversation
history view to hide the irrelevant tools and/or the slots where they
would go.

Release Notes:

- Improved the assistant panel header when viewing conversation history.
2024-01-19 11:00:22 -05:00
Marshall Bowers
547aab2fea
Style the reset key state for the assistant panel (#4136)
This PR styles the reset key state for the assistant panel.

Community issue: https://github.com/zed-industries/community/issues/2429

<img width="641" alt="Screenshot 2024-01-18 at 4 28 32 PM"
src="https://github.com/zed-industries/zed/assets/1486634/57377804-2867-45d3-906c-353130ec78e6">

Release Notes:

- Fixed the reset key screen for the assistant panel.
2024-01-18 16:38:14 -05:00
Mikayla Maki
aa7351041d
Add typo detection to CI (#4107)
Adding the typos crate to our CI will take some doing, as we have
several tests which rely on typos in various ways (e.g. checking state
as the user types), but I thought I'd take a first stab at fixing what
it finds.

Release Notes:

- N/A
2024-01-17 17:13:47 -08:00
Piotr Osiewicz
6cbc49e5f0
Editor docs (#4097)
Release Notes:

- N/A

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-01-18 00:48:37 +01:00
Mikayla Maki
0711476fd5
Merge branch 'main' into fix-typos 2024-01-17 14:36:03 -08:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Marshall Bowers
b2afa73321
Decrease the size of timestamps in the assistant conversation editor (#4101)
This PR decreases the size of the timestamps in the assistant's
conversation editor.

Ideally we'd want to align the baseline of the timestamp text with the
text in the sender button. I spent a while trying to do this, but it
seems like it may be pretty tricky.

Release Notes:

- Decreased the size of timestamps in the assistant panel conversation
editor.
2024-01-17 15:45:17 -05:00
Kirill Bulatov
306e4693fa Start adding project search listeners to workspace
co-authored-by: Piotr <piotr@zed.dev>

To be able to trigger them from search multibuffer excerpts.
2024-01-17 22:08:40 +02:00
Thorsten Ball
b9be2147e8 Fix unaligned close button in tab bar
Co-authored-by: Marshall <marshall@zed.dev>
2024-01-15 18:16:41 +01:00
Marshall Bowers
90f4c70a82
Rename h_stack and v_stack to h_flex and v_flex, respectively (#4053)
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.

We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.

Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.

Release Notes:

- N/A
2024-01-15 11:34:06 -05:00
Conrad Irwin
4d87a67af8 Remove unused imports 2024-01-13 22:44:47 -07:00
Conrad Irwin
898645681f Move settings subscription to dock
Reduces likelihood of panels being unable to move themselves
2024-01-13 22:41:26 -07:00
Marshall Bowers
fa53353c57
Rename IconElement to just Icon (#3974)
This PR renames the `IconElement` component to just `Icon`.

This better matches the rest of our components, as `IconElement` was the
only one using this naming convention.

The `Icon` enum has been renamed to `IconName` to free up the name.

I was trying to come up with a way that would allow rendering an
`Icon::Zed` directly (and thus make the `IconElement` a hidden part of
the API), but I couldn't come up with a way to do this cleanly.

Release Notes:

- N/A
2024-01-09 10:11:20 -05:00