I'm consistently getting the following error on startup:
```
2025-01-05T14:45:43.4602865+01:00 [ERROR] SHELL environment variable is not assigned so we can't source login environment variables
Caused by:
environment variable not found
```
The source function, `load_login_shell_environment`, assumes a UNIX
environment and should therefore not be called on Windows. (Unless you
are using git bash?)
Release Notes:
* N/A
Closes#22659
More context can be found in attached issue.
This is specific to Windows:
1. Add parent directory watching for fs watch when the file doesn't
exist. For example, when Zed is first launched and `settings.json` isn't
there.
2. Add proper symlink handling for fs watch. For example, when
`settings.json` is a symlink.
This is exactly same as how we handle it on Linux.
Release Notes:
- Fixed an issue where items on the Welcome page could not be toggled on
Windows, either on first launch or when `settings.json` is a symlink.
This PR adds timeouts when resolving feature flags during workspace
panel initialization so that we don't block indefinitely if Zed is not
connected to the internet.
Right now we wait for 5 seconds, but this value was chosen arbitrarily.
Release Notes:
- N/A
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
This means that `workspace::ToggleRightDock` will open the assistant if
no right-dock panel has been manually activated, instead of the chat as
before. Also cleans up the `active_panel_index` logic a bit.
cc @nathansobo
Release Notes:
- Make `workspace::ToggleRightDock` open the assistant panel if no
right-dock panel has yet been activated
This slashes our incremental dev times (touch editor) by 0.6s
(8.1->7.6s) due to unblocking terminal_view build sooner.
Closes #ISSUE
Release Notes:
- N/A
Closes#21406
Context:
A few weeks ago on Linux, we resolved an
[issue](https://github.com/zed-industries/zed/issues/20070) where users
could not open more than one file from the file explorer. This was fixed
by replacing `zed-editor` (zed binary in the code) with `zed` (cli
binary in the code) in the `.desktop` file. The reason for this change
was that using the cli to open files is more convenient - it determines
weather to spawn a new Zed instance or use an existing one, if we use
main binary instead it would throw error `Zed is already running`.
You can read the complete PR here: [linux: Fix file not opening from
file explorer](https://github.com/zed-industries/zed/pull/21137).
While this fix resolved the original issue, it introduced a new one.
Problem:
When the cli binary is used, it assumes it is always being invoked from
a terminal and relies on `std::env::vars()` to retrieve the environment
variables needed to spawn Zed. These env vars are then passed to the
worktree, and eventually, languages use the `PATH` from this env to find
binaries. This leads to the "Failed to start language server" error when
the `.desktop` entry is used on Linux.
Solution:
When the `zed-editor` binary is used, it uses some clever Unix-specific
logic to retrieve the default shell (`load_shell_from_passwd`) and then
fetch the env vars from that shell (`load_login_shell_environment`).
This same logic should be used in the cli binary when it is invoked via
a `.desktop` entry rather than from a terminal.
Approach:
I moved these two functions mentioned above to a utils file and reused
them in cli binary to fetch env vars only on Linux when it is not run
from a terminal. This provides missing paths, and fix the issue.
It is also possible to handle this in the `zed-editor` binary by
modifying the logic in `handle_cli_connection`, where `CliRequest::Open`
is processed. There we can discard incoming env, and use our logic. But
discarding incoming envs felt weird, and I thought it's better to handle
this at source.
Release Notes:
- Fixed `Failed to start language server` errors when starting from
dekstop entry on Linux
- [x] Upload separate debug symbols for Linux binaries to DigitalOcean
- [x] Send raw offsets with panic report JSON on Linux
- [x] Update `symbolicate` script to handle Linux crashes
- [x] Demangle backtraces 🎉
- [x] Check that it works
- [x] Improve deduplication (?)
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
This PR removes the gate that limited Assistant2 to development builds,
so that we can start testing it out in Nightly.
Note that currently this still requires explicit opt-in to the
`assistant2` feature flag.
Release Notes:
- N/A
Closes#19837
This PR implements menus for Linux and Windows, inspired by JetBrains
IDEs. Thanks to @notpeter for the inspiration.
https://github.com/user-attachments/assets/7267fcdf-fec5-442e-a53b-281f89471095
I plan to complete this in multiple parts. While this PR delivers a
fully functional menus, there are many UX improvements that can be done.
So, this is part 1 of 3.
**This PR**:
- [x] Clicking the application menu opens the first menu popup. This
also shows other available menus.
- [x] While a menu is open, hovering over other menus opens them without
needing a click.
- [x] Up/down arrow keys works out of the box. Thanks GPUI.
**Future - Part 2**:
- Add keybinding support to open specific menus using `Option + first
character of menu item`.
- Add support for left/right arrow keys to move between menus.
**Future - Part 3**:
- Implement nested context menus in GPUI for submenus. (I haven't
checked if this already exists).
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This PR fixes some formatting issues in the workspace initialization
code that stemmed from certain constructs causing `rustfmt` to bail out
of the formatting.
The bulk of the content of `initialize_workspace` has been factored out
into functions, as having nested closures within closures seems to be
the primary cause of `rustfmt` being unhappy.
Release Notes:
- N/A
This PR makes it so both Assistant panels are visible when in the
`assistant2` feature flag.
This way folks can continue using Assistant1 if Assistant2 isn't meeting
their needs.
Right now they are shown as two different panels shown in the status bar
(although using the same icon), but this is just a temporary state until
we can surface the Assistant1 functionality in Assistant2 somehow.
Note that the inline assist will always use the Assistant2 panel.
Release Notes:
- N/A
This PR makes it so `assistant` and `assistant2` both use the same
action for inline assist (`zed_actions::InlineAssist`).
This makes it so the keybindings to deploy the inline assist seamlessly
swap based on the feature flag without needing to rebind them.
One minor caveat: if you're using `assistant2` the action name in the
command palette will be `assistant: inline assist`.
Release Notes:
- N/A

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Adds a simple git placeholder panel for us to iterate from. Also
includes a number of assets from the git prototyping branch that we will
use.
Note: This panel is staff flagged for now.
Release Notes:
- N/A
This is behind the Assistant v2 feature flag. As @maxdeviant and I
discussed, the state is currently decoupled from the Assistant Panel's
state, although in the future we plan to introduce a way to refer to
conversations from the panel. Also, we're intentionally duplicating some
code with the v2 panel right now; the plan is to do a future PR to make
them share code more.
https://github.com/user-attachments/assets/bb163bd3-a02d-4a91-8f8f-2a8e60acbc34
It doesn't include the terminal inline assistant, which will be in a
separate PR.
Release Notes:
- N/A
This PR adds keyboard shortcuts to common interactions you might want to
do in the Zeta rating panel.
This PR also adds a way to fake inline completion requests, as well as
the test data used to create this PR, to make it easier to adjust the UI
in the future.
It also changes the status bar from the text "Zeta" to "ζ", because I
thought it looked cool.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/21522
This PR adds an info tooltip on the Welcome screen, informing users how
Vim Mode can be toggled on and off. It also adds the Vim Mode toggle in
the Editor Controls menu. This is all so that folks who accidentally
turn it on better know how to turn it off. We're of course already able
to toggle this setting via the command palette, but that may be harder
to reach for beginners. So, maybe that's enough to close the linked
issue? Open to feedback.
(Note: I also added a max-width to the tooltip's label in this PR. I'm
confident that this won't make any tooltip look weird/broken, but if it
does, it may be because of this new property).
| Welcome Page | Editor Controls |
|--------|--------|
| <img width="800" alt="Screenshot 2024-12-05 at 11 20 04"
src="https://github.com/user-attachments/assets/1229f866-6be5-45cd-a6b8-c805f72144a6">
| <img width="800" alt="Screenshot 2024-12-05 at 11 12 15"
src="https://github.com/user-attachments/assets/f082d7f9-7d56-41d1-bc86-c333ad6264c7">
|
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Supersedes https://github.com/zed-industries/zed/pull/21653
This enables us to use `cargo test -p workspace` on macOS and Linux.
Note that the line diffs in `shared_screen.rs` are spurious, I just
re-ordered the `macos` and `cross-platform` modules to match the order
in the call crate.
Release Notes:
- N/A
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.
Closes#13714
Release Notes:
- Added preliminary Linux support for voice chat and viewing
screenshares.
---------
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
- Closes#19030
When `%U` is used in desktop entries, file managers pick this and use
it:
- When you right-click a file and choose "Open with..."
- When you drag and drop files onto an application icon
<img
src="https://github.com/user-attachments/assets/ea5aa008-b81c-4f10-9302-b82332f6b174"
width="200px" alt="image">
Adding it to CLI args, changes Flatpak desktop entry `Exec` from:
```diff
- Exec=/usr/bin/flatpak run --branch=master --arch=x86_64 --command=zed dev.zed.ZedDev --foreground
+ Exec=/usr/bin/flatpak run --branch=master --arch=x86_64 --command=zed --file-forwarding dev.zed.ZedDev --foreground @@u %U @@
```
This is Flatpak's way of doing `%U`, by adding `--file-forwarding` and
wrapping arg with `@@u` and `@@`.
Read more below
([source](https://docs.flatpak.org/en/latest/flatpak-command-reference.html)):
> --file-forwarding
>
> If this option is specified, the remaining arguments are scanned, and
all arguments that are enclosed between a pair of '@@' arguments are
interpreted as file paths, exported in the document store, and passed to
the command in the form of the resulting document path. Arguments
between "@@u" and "@@" are considered URIs, and any "file:" URIs are
exported. The exports are non-persistent and with read and write
permissions for the application.
Release Notes:
- Fixed Zed not visible in the "Open with" list in the file manager for
Flatpak.
Closes https://github.com/zed-industries/zed/issues/10196
I think having this action exposed in the editor controls menu, close to
the inline Git Blame option, makes more sense than a more prominent item
somewhere else in the app. Maybe having it there will increase its
discoverability. I myself didn't know this until a few weeks ago! Next
steps would be ensuring the menu exposes its keybindings.
(Quick note about the menu item name: I think maybe "_Git Blame Column_"
would make more sense and feel grammatically more correct, but then we
would have two Git Blame-related options, one with "Git Blame" at the
start (Inline...) and another with "Git Blame" at the end (... Column).
I guess one had to be sacrificed for the sake of consistency 😅.)
<img width="750" alt="Screenshot 2024-11-29 at 12 01 33"
src="https://github.com/user-attachments/assets/2f3324ec-a2f0-4303-9582-714d0ee6bd31">
Release Notes:
- N/A
Closes#19866
This PR supersedes #19228, as #19228 encountered too many merge
conflicts.
After some exploration, I found that for paths with the `\\?\` prefix,
we can safely remove it and consistently use the clean paths in all
cases. Previously, in #19228, I thought we would still need the `\\?\`
prefix for IO operations to handle long paths better. However, this
turns out to be unnecessary because Rust automatically manages this for
us when calling IO-related APIs. For details, refer to Rust's internal
function
[`get_long_path`](017ae1b21f/library/std/src/sys/path/windows.rs (L225-L233)).
Therefore, we can always store and use paths without the `\\?\` prefix.
This PR introduces a `SanitizedPath` structure, which represents a path
stripped of the `\\?\` prefix. To prevent untrimmed paths from being
mistakenly passed into `Worktree`, the type of `Worktree`’s `abs_path`
member variable has been changed to `SanitizedPath`.
Additionally, this PR reverts the changes of #15856 and #18726. After
testing, it appears that the issues those PRs addressed can be resolved
by this PR.
### Existing Issue
To keep the scope of modifications manageable, `Worktree::abs_path` has
retained its current signature as `fn abs_path(&self) -> Arc<Path>`,
rather than returning a `SanitizedPath`. Updating the method to return
`SanitizedPath`—which may better resolve path inconsistencies—would
likely introduce extensive changes similar to those in #19228.
Currently, the limitation is as follows:
```rust
let abs_path: &Arc<Path> = snapshot.abs_path();
let some_non_trimmed_path = Path::new("\\\\?\\C:\\Users\\user\\Desktop\\project");
// The caller performs some actions here:
some_non_trimmed_path.strip_prefix(abs_path); // This fails
some_non_trimmed_path.starts_with(abs_path); // This fails too
```
The final two lines will fail because `snapshot.abs_path()` returns a
clean path without the `\\?\` prefix. I have identified two relevant
instances that may face this issue:
-
[lsp_store.rs#L3578](0173479d18/crates/project/src/lsp_store.rs (L3578))
-
[worktree.rs#L4338](0173479d18/crates/worktree/src/worktree.rs (L4338))
Switching `Worktree::abs_path` to return `SanitizedPath` would resolve
these issues but would also lead to many code changes.
Any suggestions or feedback on this approach are very welcome.
cc @SomeoneToIgnore
Release Notes:
- N/A
Change the "Apply" and "Discard" buttons to match @danilo-leal's design!
Here are some different states:
### Cursor in the first hunk
Now that the cursor is in a particular hunk, we show the "Apply" and
"Discard" names, and the keyboard shortcut. If I press the keyboard
shortcut, it will only apply to this hunk.
<img width="759" alt="Screenshot 2024-11-23 at 10 54 45 PM"
src="https://github.com/user-attachments/assets/68e0f109-9493-4ca2-a99c-dfcbb4d1ce0c">
### Cursor in the second hunk
Moving the cursor to a different hunk changes which buttons get the
keyboard shortcut treatment. Now the keyboard shortcut is shown next to
the hunk that will actually be affected if you press that shortcut.
<img width="749" alt="Screenshot 2024-11-23 at 10 56 27 PM"
src="https://github.com/user-attachments/assets/59c2ace3-6972-4a60-b806-f45e8c25eaae">
Release Notes:
- Restyled Apply/Discard buttons
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Fix cmd-pipe
Remove redudnant jetbrains/sublime keybinds (these exist as `cmd-{` and `cmd-}` under default vscode keymap) and were broken as part of the recent keybind changes.
Remove excess JSON whitespace from tests to make them more readable.