This PR changes the way a horizontal margin is added in editors. It
removes the possibility to set a custom `horizontal_padding` for an
editor and utilizes the default `gutter_dimension` instead.
This change is made to ensure that no issues with soft-wrapping occurs
for any editor that has a `horizontal_margin` set (see #26893 for more
context on the implications here`. Furthermore, it ensures that the text
actually renders properly when scrolling horizontally and is not
cut-off.
### Horizontal padding:
| `main` | This PR |
| --- | --- |
| 
| 
|
### Editor horizontally scrolled:
| `main` | This PR |
| --- | --- |
| 
| 
|
Notice the difference at the horizontal borders.
The margin added for the `edit_file_tool` was 4 pixels. The `descent`,
whilst not exactly, is roughly the same here and also scales with the
font size nicely. Furthermore, it seems that the
`gutter_dimensions.margin` should be present anyway, given the following
comment
0b00256f58/crates/editor/src/element.rs (L6887-L6889)
so ensuring this property is actually set and not 0 seems to be
reasonable given the circumstances.
Please note though that this will apply to all editors in the app.
Again, this seems like it should be the case anyway, just wanted to
mention this again.
Should the fix like this not be wanted, I can change this here so that
the `horizontal_margin` is better accounted for when soft-wrapping in an
editor. Feel free to let me know in this case.
Release Notes:
- N/A
This conflicts for space with breakpoints, and seems borderline in terms
of utility.
We could consider bringing it back in a way that is closer to the
cursor, or be content with our right-click menu discovery.
Release Notes:
- Remove the code actions indicator from the gutter. It is still
available from the right click menu, or with the keyboard shortcut.
## Context
This PR improves the accuracy of our inline values for Rust/Python. It
does this by only adding inline value hints to the last valid use of a
variable and checking whether variables are valid within a given scope
or not.
We also added tests for Rust/Python inline values and inline values
refreshing when stepping in a debug session.
### Future tasks
1. Handle functions that have inner functions defined within them.
2. Add inline values to variables that were used in inner scopes but not
defined in them.
3. Move the inline value provider trait and impls to the language trait
(or somewhere else).
4. Use Semantic tokens as the first inline value provider and fall back
to tree sitter
5. add let some variable statement, for loops, and function inline value
hints to Rust.
6. Make writing tests more streamlined.
6.1 We should be able to write a test by only passing in variables,
language, source file, expected result, and stop position to a function.
7. Write a test that has coverage for selecting different stack frames.
co-authored-by: Remco Smits \<djsmits12@gmail.com\>
Release Notes:
- N/A
---------
Co-authored-by: Remco Smits <djsmits12@gmail.com>
- Languages now define their preferred debuggers in `config.toml`.
- `LanguageRegistry` now exposes language config even for languages that
are not yet loaded. This necessitated extension registry changes (we now
deserialize config.toml of all language entries when loading new
extension index), but it should be backwards compatible with the old
format. /cc @maxdeviant
Release Notes:
- N/A
---------
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Remco Smits <djsmits12@gmail.com>
Co-authored-by: Anthony <anthony@zed.dev>
Closes#28699
Fixes two cases in the `editor::SelectLargerSyntaxNode` action:
1. When cursor is at the end of a word, it now selects that word first
instead of selecting the whole line.
2. When cursor is at the end of a line, it now selects that line first
instead of selecting the whole code block.
Before and After:
https://github.com/user-attachments/assets/233b891e-15f1-4f10-a51f-75693323c2bd
Release Notes:
- Fixed `editor::SelectLargerSyntaxNode` to properly select nodes when
the cursor is positioned at the end of words or lines.
This PR fixes an issue where scrollbar hitboxes were still inserted for
editors despite scrollbars being programmatically disabled via the
`show_scrollbars`field. This is basically the same fix as in #27467.
The thought process here is that the motivation for `show_scrollbars` is
not to just hide the scrollbars in the editor, but to fully disable
scrollbars for the associated editor. However, this is currently not the
case, as a functioning hitbox for each scrollbar is stil inserted. For
example, the behavior with the old assistant panel can be seen below:
https://github.com/user-attachments/assets/18af6338-dd28-4794-a6a6-5b9691b243f2
Whilst the scrollbar is not visible, there is still a scrollbar hitbox
inserted which triggers hover events and is fully functioning.
This PR fixes this by fully skipping the scrollbar layouting whenever
`show_scrollbars` is set to false, preventing the hitboxes from being
inserted.
https://github.com/user-attachments/assets/b6bb6dc7-902f-4383-bf03-506d0a57ec77
Release Notes:
- N/A
When starting a selection from only carets, the action
`editor::SelectPrevious` behaved in a manner inconsistent with
`editor::SelectNext` as well as equivalent keybinds in editors such as
VSCode, by selecting substrings of whole words matching the initially
selected string on subsequent triggers.
This fix brings the `select_previous` function in line with
`select_next_internal`by calling `select_match_ranges` (previously an
internal function of `select_next_internal`) in the same way it was
previously used in the function that exhibited expected behavior.
Furthermore, the relevant test was adapted to bring it in line with the
equivalent test for the `editor::SelectNext` action
Closes#24346
Release Notes:
- Fixed inconsistent SelectPrevious behavior
Closes#29725
Adds 3 more tests for Rust `into` and `await` cases, and Python
`__init__` case. Tweaks sort logic to accommodate them.
Release Notes:
- Improved code completion sort order, handling more cases with Rust and
Python.
Nathan here: I also tacked on a bunch of UI refinement.
Release Notes:
- Introduced the ability to follow the agent around as it reads and
edits files.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Closes#29836
The agent diff toolbar item was causing the editor toolbar to show even
when all the other elements were disabled via settings.
This PR fixes this by setting the location to
`ToolbarItemLocation::Hidden` in the states where it shouldn't show.
It also adds a new a `toolbar.agent_review` setting to hide the agent
review buttons altogether. However, if the other toolbar elements are
hidden and the file isn't under review, the editor toolbar will still be
hidden. So you only need to set this to `false` if you don't want them
to show up even under agent review.
Release Notes:
- N/A
Enables reviewing agent edits from single-file editors in addition to
the multibuffer experience we already had.
https://github.com/user-attachments/assets/a2c287f0-51d6-43a1-8537-821498b91983
This feature can be turned off by setting `assistant.single_file_review:
false`.
Release Notes:
- agent: Review edits in single-file editors
Closes #ISSUE
Co-authored-by: Bennet <bennet@zed.dev>
Release Notes:
- Added support for context `@mentions` in the inline prompt editor and
when editing past messages in the agent panel.
---------
Co-authored-by: Bennet Bo Fenner <bennet@zed.dev>
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Follow-up of https://github.com/zed-industries/zed/pull/29706
Instead of doing `cargo check` manually, use rust-analyzer's flycheck:
at the cost of more sophisticated check command configuration, we keep
much less code in Zed, and get a proper progress report.
User-facing UI does not change except `diagnostics_fetch_command` and
`env` settings removed from the diagnostics settings.
Release Notes:
- N/A
This PR prevents any unnecessary lines from being rendered in the edit
file tool card in the case of small diffs.
I think this (hopefully) addresses the last remaining task from
https://github.com/zed-industries/zed/pull/29448.
| `main` | This PR |
| --- | --- |
| <img width="634" alt="main"
src="https://github.com/user-attachments/assets/7c06394e-957a-4d36-a484-5974687041e9"
/> | <img width="634" alt="PR"
src="https://github.com/user-attachments/assets/84206d5a-a93a-4a42-99ca-7cdebb0d91bb"
/> |
(The last empty line in the second image is an empty line present in the
file itself)
---
n the second commit I also preemtively disabled vertical overscrolling
for full mode editors which are sized by content. This is basically the
same fix as in https://github.com/zed-industries/zed/pull/28471.
Strictly speaking, this is not needed for the fix here, but I thought it
might be nice to have for the future to prevent any issues from occuring
due to overscroll.
Release Notes:
- agent: Improved rendering of small diffs for the edit file tool card.
Adjusts the way `cargo` and `rust-analyzer` diagnostics are fetched into
Zed.
Nothing is changed for defaults: in this mode, Zed does nothing but
reports file updates, which trigger rust-analyzers'
mechanisms:
* generating internal diagnostics, which it is able to produce on the
fly, without blocking cargo lock.
Unfortunately, there are not that many diagnostics in r-a, and some of
them have false-positives compared to rustc ones
* running `cargo check --workspace --all-targets` on each file save,
taking the cargo lock
For large projects like Zed, this might take a while, reducing the
ability to choose how to work with the project: e.g. it's impossible to
save multiple times without long diagnostics refreshes (may happen
automatically on e.g. focus loss), save the project and run it instantly
without waiting for cargo check to finish, etc.
In addition, it's relatively tricky to reconfigure r-a to run a
different command, with different arguments and maybe different env
vars: that would require a language server restart (and a large project
reindex) and fiddling with multiple JSON fields.
The new mode aims to separate out cargo diagnostics into its own loop so
that all Zed diagnostics features are supported still.
For that, an extra mode was introduced:
```jsonc
"rust": {
// When enabled, Zed runs `cargo check --message-format=json`-based commands and
// collect cargo diagnostics instead of rust-analyzer.
"fetch_cargo_diagnostics": false,
// A command override for fetching the cargo diagnostics.
// First argument is the command, followed by the arguments.
"diagnostics_fetch_command": [
"cargo",
"check",
"--quiet",
"--workspace",
"--message-format=json",
"--all-targets",
"--keep-going"
],
// Extra environment variables to pass to the diagnostics fetch command.
"env": {}
}
```
which calls to cargo, parses its output and mixes in with the existing
diagnostics:
https://github.com/user-attachments/assets/e986f955-b452-4995-8aac-3049683dd22c
Release Notes:
- Added a way to get diagnostics from cargo and rust-analyzer without
mutually locking each other
- Added `ctrl-r` binding to refresh diagnostics in the project
diagnostics editor context
Closes#29544
Fixes an issue where accepting an HTML completion would correctly edit
the start tag but incorrectly update the end tag due to incorrect linked
edit ranges.
I want to handle multi cursor case (as it barely works now), but seems
like this should go first. As, it might need whole `do_completions`
overhaul.
Todo:
- [x] Tests for completion aceept on linked edits
Before:
https://github.com/user-attachments/assets/917f8d2a-4a0f-46e8-a004-675fde55fe3d
After:
https://github.com/user-attachments/assets/84b760b6-a5b9-45c4-85d8-b5dccf97775f
Release Notes:
- Fixes an issue where accepting an HTML completion would correctly edit
the start tag but incorrectly update the end tag.
⚠️ Work in progress until all of the to-dos are knocked out:
- [x] Disable soft-wrapping
- [x] Make it foldable only after a certain number of lines
- [x] Display tool status errors
- [x] Fix horizontal scroll now that we've disabled soft-wrap
- [ ] Don't render unnecessary extra lines (will be added later, on a
follow-up PR)
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
- Stop merging same row diagnostics
- (for Rust) show code fragments surrounded by `'s in monospace
Co-authored-by: Serge Radinovich <sergeradinovich@gmail.com>
Closes#29362
Release Notes:
- diagnostics: Diagnostics are no longer merged when they're on the same
line
- rust: Diagnostics now show code snippets in monospace font:
<img width="551" alt="Screenshot 2025-04-29 at 16 13 45"
src="https://github.com/user-attachments/assets/d289be31-717d-404f-a76a-a0cda3e96fbe"
/>
Co-authored-by: Serge Radinovich <sergeradinovich@gmail.com>
## Context
The bug occurred because we stopped propagating the
`BreakpointStoreEvent::SetDebugLine` whenever a new debug line highlight
had been set. This was done to prevent multiple panes from having
editors focus on the debug line. However, it stopped the event from
propagating to editors that needed to clear their debug line highlights.
I fixed this by introducing two phases
1. Clear all debug line highlights
2. Set active debug line highlight in singular editor
I also added a test to prevent regressions from occurring
Release Notes:
- N/A
This PR fixes bug where selection and bracket pair highlights would not
update when new text was added via collab.
Release Notes:
- Fixed an issue where selection and bracket pair highlights would not
update when new text was added via collab.
---------
Co-authored-by: Ben Kunkle <ben@zed.dev>
- See: https://github.com/zed-industries/zed/discussions/29541
- `failed to get git blame data:` occurred whenever opening a file that
does not have git blame data and with `git.inline_blame.enabled` = true
(the default). Notably this would be triggered whenever you opened your
settings or keymap (unless ~/.config/zed was git managed).
- `No language server found to format buffer` triggered whenever you
saved a buffer with `format_on_save` (the default for most languages)
but had no LSP configured for this file type (e.g. Plain Text).
Release Notes:
- N/A
resolves#24655resolves#23945
I haven't yet added a default binding for the new command. #27797 added `:ls` and
`:buffers` which in my opinion should use the global searchable version
given that that matches the vim semantics of those commands better than
just showing the tabs in the local pane.
There's also a question of what to do when you select a tab from another
pane, should the focus jump to that pane or should that tab move to the
currently focused pane? For now I've implemented the former.
Release Notes:
- Added `tab_switcher::ToggleAll` to search open tabs from all panes and focus the selected one.
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Since around the time we shipped block diagnostics, we've been seeing an
out of range panic in the editor.
Although the code is heavily inlined, so the stacktrace is missing, this
seems like a likely place that indexing may have gone wrong.
Release Notes:
- Fixed a rare panic in the editor
Added `snippet_sort_order`, which determines how snippets are sorted
relative to other completion items. It can have the values `top`,
`bottom`, or `inline`, with `inline` being the default.
This mimics VS Code’s setting:
https://code.visualstudio.com/docs/editing/intellisense#_snippets-in-suggestions
Release Notes:
- Added support for `snippet_sort_order` to control snippet sorting
behavior in code completion menus.
Part of https://github.com/zed-industries/zed/issues/16472
* Adds debug logging to everywhere near INSERT/UPDATEs in the DB
So something like
`env RUST_LOG=debug,wasmtime_cranelift=off,cranelift_codegen=off,vte=off
cargo run` could be used to view these (current zlog seems to process
the exclusions odd, so not sure this is the optimal RUST_LOG line) can
be used to debug any further writes.
* Removes excessive window stack serialization
Previously, it serialized unconditionally every 100ms.
Now, only if the stack had changed, which is now check every 500ms.
* Removes excessive terminal serialization
Previously, it serialized its `cwd` on every `ItemEvent::UpdateTab`
which was caused by e.g. any character output.
Now, only if the `cwd` has changed at the next event processing time.
Release Notes:
- Fixed more excessive DB writes
This PR adds the `FeatureFlag` suffix to the feature flag types that
were missing them.
This makes the names easier to search in the codebase.
Release Notes:
- N/A
WIP!
In light of having more control over blame popover from editor.
This fixes: https://github.com/zed-industries/zed/issues/28645,
https://github.com/zed-industries/zed/issues/26304
- [x] Initial rendering
- [x] Handle smart positioning (edge detection, etc)
- [x] Delayed hovering, release, etc
- [x] Test blame message selection
- [x] Fix tagged issues
Release Notes:
- Git inline blame popover now dismisses when the cursor is moved, the
editor is scrolled, or the command palette is opened.
Closes#28135Closes#4388Closes#28136
Release Notes:
- diagnostics: Show the diagnostic code if available
---------
Co-authored-by: Neo Nie <nihgwu@live.com>
Co-authored-by: Zed AI <ai+claude-3.7@zed.dev>
This PR uses Tree Sitter to show inline values while a user is in a
debug session.
We went with Tree Sitter over the LSP Inline Values request because the
LSP request isn't widely supported. Tree Sitter is easy for
languages/extensions to add support to. Tree Sitter can compute the
inline values locally, so there's no need to add extra RPC messages for
Collab. Tree Sitter also gives Zed more control over how we want to show
variables.
There's still more work to be done after this PR, namely differentiating
between global/local scoped variables, but it's a great starting point
to start iteratively improving it.
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Kirill <kirill@zed.dev>
This PR is a quick follow-up to #29234 , which unfortunately broke
scrolling with the mouse in editors on main.
The linked PR introduced the possiblilty to completely disable scrolling
for editors. Unfortunately, it also disabled scrolling for editors by
default. This PR fixes this by re-enabling it by default.
This change also needs to be backported to v0.184.x. Otherwise, mouse
scrolling in the next preview release will not work!
Release Notes:
- N/A