Also includes some fixes for how the Lua tool was being generated.
<img width="644" alt="Screenshot 2025-03-21 at 6 26 18 PM"
src="https://github.com/user-attachments/assets/51bd1685-5b3f-4ed3-b11e-6fa8017847d4"
/>
Release Notes:
- N/A
---------
Co-authored-by: Ben <ben@zed.dev>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Co-authored-by: Joseph T. Lyons <JosephTLyons@gmail.com>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Ben Kunkle <ben.kunkle@gmail.com>
This PR fixes an issues where the commands returned from context server
extensions were being used as-is instead of interpreting them relative
to the extension's work dir.
Release Notes:
- Fixed an issue with context server paths not being interpreted
relative to the extension's work dir.
---------
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Thomas Mickley-Doyle <tmickleydoyle@gmail.com>
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
When the user attached context in the thread, the editor model request
would fail because its tool use wouldn't be removed properly leading to
an API error.
Also, after an edit, we'd keep the old file snapshot in the context.
This would make the model think that the edits didn't apply and make it
go in a loop.
Release Notes:
- N/A
Exposes a new "edit files" tool that the model can use to apply
modifications to files in the project. The main model provides
instructions and the tool uses a separate "editor" model (Claude 3.5 by
default) to generate search/replace blocks like Aider does:
````markdown
mathweb/flask/app.py
```python
<<<<<<< SEARCH
from flask import Flask
=======
import math
from flask import Flask
>>>>>>> REPLACE
```
````
The search/replace blocks are parsed and applied as they stream in. If a
block fails to parse, the tool will apply the other edits and report an
error pointing to the part of the input where it occurred. This should
allow the model to fix it.
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
This PR decouples the `Tool` trait from the `Workspace` (and from the
UI, in general).
`Tool::run` now takes a `WeakEntity<Project>` instead of a
`WeakEntity<Workspace>` and a `Window`.
Release Notes:
- N/A
This PR abstracts the communication layer for context servers, laying
the groundwork for supporting multiple transport mechanisms and taking
one step towards enabling remote servers.
Key changes centre around creating a new `Transport` trait with methods
for sending and receiving messages. I've implemented this trait for the
existing stdio-based communication, which is now encapsulated in a
`StdioTransport` struct. The `Client` struct has been refactored to use
this new `Transport` trait instead of directly managing stdin and
stdout.
The next steps will involve implementing an SSE + HTTP transport and
defining alternative context server settings for remote servers.
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR factors the tool definitions out of the `assistant` crate so
that they can be shared between `assistant` and `assistant2`.
`ToolWorkingSet` now lives in `assistant_tool`. The tool definitions
themselves live in `assistant_tools`, with the exception of the
`ContextServerTool`, which has been moved to the `context_server` crate.
As part of this refactoring I needed to extract the
`ContextServerSettings` to a separate `context_server_settings` crate so
that the `extension_host`—which is referenced by the `remote_server`—can
name the `ContextServerSettings` type without pulling in some undesired
dependencies.
Release Notes:
- N/A