There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Context pills are now focusable and intractable via the keyboard.
- <kbd>←</kbd> and <kbd>→</kbd> move the focus to the previous or next
item (wrapping if necessary)
- <kbd>↓</kbd> and <kbd>↑</kbd> move the focus vertically
- If the cursor is in the first/last row of the assistant/inline editor,
they will move the focus to the strip
- Inside the strip, they will move the focus to the pill horizontally
overlapping the most
- If already in the first/last row of the strip, they will move to the
first/last pill (like in editors)
- If the first/last pill is focused, they will move the focus back to
the editor
- <kbd>⌫</kbd> removes the focused pill (unless it's the suggested one)
- <kbd>⏎</kbd> accepts the suggested pill if focused
https://github.com/user-attachments/assets/040bc71c-a3ae-4961-9886-2d5c3d290a73
Release Notes:
- N/A
The most relevant change in this PR is ensuring that the path tooltip
doesn't overlap with the "Remove Context" tooltip. Now, the former
tooltip only shows if you hover over the context pill's label. This
avoids a little flicker that was happening as the path tooltip would
show first and then quickly followed by the icon button's one.
Release Notes:
- N/A
Context pills for files will now only display the basename of the file.
If two files have the same base name, we will also show their parent
directories, mimicking the behavior of editor tabs.
https://github.com/user-attachments/assets/ee88ee3b-80ff-4115-9ff9-8fe4845a67d8
Note: The double `/` in the file picker is a known separate issue.
Release Notes:
- N/A
---------
Co-authored-by: Danilo <danilo@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR adds an icon field to the `ContextKind` enum, which means that
icons will now display on context pills, both on the message editor and
on the active thread.
<img width="800" alt="Screenshot 2024-12-24 at 12 23 17 AM"
src="https://github.com/user-attachments/assets/f00e540b-30fe-49ac-b3df-7c7a5dc86d65"
/>
Release Notes:
- N/A
This PR adds some ergonomic improvements when working with GPUI
`Global`s.
Two new traits have been added—`ReadGlobal` and `UpdateGlobal`—that
provide associated functions on any type that implements `Global` for
accessing and updating the global without needing to call the methods on
the `cx` directly (which generally involves qualifying the type).
I looked into adding `ObserveGlobal` as well, but this seems a bit
trickier to implement as the signatures of `cx.observe_global` vary
slightly between the different contexts.
Release Notes:
- N/A
This PR restructures the way that tools and attachments add information
about the current project to a conversation with the assistant. Rather
than each tool call or attachment generating a new tool or system
message containing information about the project, they can all
collectively mutate a new type called a `ProjectContext`, which stores
all of the project data that should be sent to the assistant. That data
is then formatted in a single place, and passed to the assistant in one
system message.
This prevents multiple tools/attachments from including redundant
context.
Release Notes:
- N/A
---------
Co-authored-by: Kyle <kylek@zed.dev>
Notable things I've had to fix due to 1.78:
- Better detection of unused items
- New clippy lint (`assigning_clones`) that points out places where assignment operations with clone rhs could be replaced with more performant `clone_into`
Release Notes:
- N/A
This PR refines the UX of editing a previous message, including the
following:
- Focus the prev message body editor on double-click
- Restore previous body text on cancel
- Cancel pending completion upon submission of previous message
- Drive-by: Remove min height on composer editor
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <marshall@zed.dev>
This PR sets up the `assistant2` crate with the storybook so that UI
elements can be iterated on in isolation.
To start, we have some stories for the `ChatMessage` component:
```sh
cargo run -p storybook -- components/assistant_chat_message
```
<img width="1233" alt="Screenshot 2024-04-30 at 5 20 03 PM"
src="https://github.com/zed-industries/zed/assets/1486634/510967ea-0e9b-4fa9-94fb-421ee74bcc45">
Release Notes:
- N/A
This PR adds a new tool to the `assistant2` crate that allows the
assistant to create a new buffer with some content.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
This PR updates the new assistant panel to use the `ChatMessage`
component to render its chat messages.
This also lays the foundation for collapsing the messages, though that
has yet to be wired up.
Adapted from the work on the `assistant-chat-ui` branch.
Release Notes:
- N/A