This PR adds a parameter to the `theme2::init` method to indicate what
the theme-loading behavior should be.
This allows us to indicate when we want to load all of the additional
built-in user themes (like in the Zed binary and in the storybook), and
when we don't want to load the user themes (like in tests).
We're using an enum over just a `bool` here for clarity at the call
site.
Release Notes:
- N/A
When this feature is set the `themes` module won't be compiled.
This allows us to run the `theme_importer` even when the `themes` module
has compile errors in it.
This PR reworks the way we define our third-party themes to make them
work as overlays on top of a base theme.
We introduce the concept of a `UserThemeFamily` that contains
`UserTheme`s. Rather than being an entire theme definition on their own,
a `UserTheme` just contains optional overrides for the values in a
`Theme`.
When resolving a `UserTheme`, we apply it on top of the base theme. Any
values not overridden in the `UserTheme` will fall back to the `Theme`
defaults.
Right now we are just using `UserTheme` to model third-party themes that
we distribute with the Zed binary. However, this same structure can also
be used to import arbitrary user themes (such as from a theme registry,
or even a theme blob from the settings file).
Release Notes:
- N/A
This PR renames the `ThemeVariant` type to `Theme`.
This better reflects its purpose, as well as matches the same name as we
had before, which should make porting crates slightly easier.
Release Notes:
- N/A
This PR removes the old `Theme` definition in favor of the new
`ThemeVariant`s.
The new `SyntaxStyles` have been reverted to the old `SyntaxTheme` that
operates by storing the syntax styles as a vector of
`gpui2::HighlightStyle`s.
This is necessary for the intended usage by `language2`, where we find
the longest key in the theme's syntax styles that matches the capture
name:
18431051d9/crates/language2/src/highlight_map.rs (L15-L41)