Commit graph

37 commits

Author SHA1 Message Date
Kirill Bulatov
16366cf9f2
Use anyhow more idiomatically (#31052)
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.

The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.

The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.

* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`

Release Notes:

- N/A
2025-05-20 23:06:07 +00:00
Kirill Bulatov
471e02d48f
Separate timeout and connection dropped errors out (#30457) 2025-05-10 15:12:58 +03:00
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
Mikayla Maki
1aefa5178b
Move "async move" a few characters to the left in cx.spawn() (#26758)
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052

TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger 
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code

Release Notes:

- N/A
2025-03-19 02:09:02 +00:00
Michael Sloan
b1872e3afd
cx.background_executor().spawn(...) -> cx.background_spawn(...) (#25103)
Done automatically with

> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"

Followed by:

* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`

Release Notes:

- N/A
2025-02-18 20:30:33 +00:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Mikayla Maki
02718284ef
Remove dev servers (#19638)
TODO:

- [ ] Check that workspace migration worked
- [ ] Add server migrations and make sure SeaORM files are in sync
(maybe?)

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-10-24 12:14:03 -06:00
Thorsten Ball
fbb533b3e0
assistant: Require user to accept TOS for cloud provider (#16111)
This adds the requirement for users to accept the terms of service the
first time they send a message with the Cloud provider.

Once this is out and in a nightly, we need to add the check to the
server side too, to authenticate access to the models.

Demo:


https://github.com/user-attachments/assets/0edebf74-8120-4fa2-b801-bb76f04e8a17



Release Notes:

- N/A
2024-08-12 17:43:35 +02:00
Conrad Irwin
cb4f868815
remoting (#9680)
This PR provides some of the plumbing needed for a "remote" zed
instance.

The way this will work is:
* From zed on your laptop you'll be able to manage a set of dev servers,
each of which is identified by a token.
* You'll run `zed --dev-server-token XXXX` to boot a remotable dev
server.
* From the zed on your laptop you'll be able to open directories and
work on the projects on the remote server (exactly like collaboration
works today).

For now all this PR does is provide the ability for a zed instance to
sign in
using a "dev server token". The next steps will be:
* Adding support to the collaboration protocol to instruct a dev server
to "open" a directory and share it into a channel.
* Adding UI to manage these servers and tokens (manually for now)

Related #5347

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-22 08:44:56 -06:00
Max Brunsfeld
53bdf6beb3 Remove 2 suffix for client, call, channel
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:02:14 -08:00
Max Brunsfeld
ddda5a559b Restore chat functionality with a very rough UI 2023-09-08 09:59:35 -07:00
Mikayla
6fdf101745
Update database and RPC to provide configured feature flags 2023-08-25 14:34:32 -07:00
Mikayla Maki
455cdc8b37 Add copilot crate
Refactor HTTP and github release downloading into util
Lazily download / upgrade the copilot LSP from Zed

Co-authored-by: Max <max@zed.dev>
Co-Authored-By: Antonio <antonio@zed.dev>
2023-03-28 09:41:59 -07:00
Antonio Scandurra
05e99eb67e Introduce an epoch to ConnectionId and PeerId 2022-12-14 15:55:56 +01:00
Antonio Scandurra
d155c11729 Fix client unit test by sending Hello in FakeServer 2022-10-18 19:33:38 +02:00
Antonio Scandurra
ec19f0f8e9 Remove unnecessary async from Peer::add_connection 2022-10-12 15:32:39 +02:00
Antonio Scandurra
cc56fa9ea6 Introduce client-side timeout when trying to connect 2022-10-12 15:32:30 +02:00
Max Brunsfeld
4477f95ee6 Set staff user property in telemetry
Co-authored-by: Joseph Lyons <joseph@zed.dev>
2022-10-03 10:52:57 -07:00
Max Brunsfeld
35a537dae0 Fix FakeServer to expect new GetPrivateUserInfo request 2022-09-29 14:34:15 -07:00
ForLoveOfCats
8ba2f77148 One big cleanup pass of clippy lints
Co-authored-by: Mikayla <mikayla@zed.dev>
2022-08-10 16:51:01 -07:00
Max Brunsfeld
b70396b8fb Disconnect FakeServer when dropping it
This prevents memory leak errors in tests, due to parked tasks waiting
for RPC responses.
2022-06-02 17:32:43 -07:00
Max Brunsfeld
7ef9de32b1 Show private projects in the contacts panel
Introduce a ProjectStore that lets you iterate through all open projects.
Allow projects to be made public by clicking the lock.
2022-06-02 17:29:11 -07:00
Max Brunsfeld
297fa1af55 Avoid possible memory leak of FakeServer in tests 2022-05-10 21:45:12 -07:00
Nathan Sobo
78afbb3599 Remove async-std and surf from client
Switch to isahc library. It's not as fancy, but it works and has a smaller footprint.
2022-04-26 21:19:15 -06:00
Antonio Scandurra
24cb44fb00 Remove postage from rpc
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-04-08 16:13:37 +02:00
Nathan Sobo
ee9ed936e4 Don't try keychain after authentication fails
Previously, we were achieving this by deleting the keychain item, but this can sometimes fail which leads to an infinite loop. Now, we explicitly never try the keychain when reattempting authentication after authentication fails.

Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2022-03-23 12:15:36 -06:00
Max Brunsfeld
fab115e549 Adjust test connection to treat the half-open state more realistically
When a network connection is lost without being explicitly closed by the
other end, writes to that connection will error, but reads will just wait
indefinitely.

This allows the tests to exercise our heartbeat logic.
2022-03-04 16:47:55 -08:00
Max Brunsfeld
9017a1363b Send websocket pings from both the client and the server
Remove the client-only logic for sending protobuf pings.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2022-03-04 15:21:18 -08:00
Max Brunsfeld
ab59f02316 Fix chat channel unit test
Also, improve error in tests when FakeServer never receives a request,
using the new `start_waiting` method on the DeterministicExecutor.
2022-02-16 13:54:00 -08:00
Max Brunsfeld
d4fe1115e7 Use an unbounded channel for peer's outgoing messages
Using a bounded channel may have blocked the collaboration server
from making progress handling RPC traffic.

There's no need to apply backpressure to calling code within the
same process - suspending a task that is attempting to call `send` has
an even greater memory cost than just buffering a protobuf message.

We do still want a bounded channel for incoming messages, so that
we provide backpressure to noisy peers - blocking their writes as opposed
to allowing them to buffer arbitrarily many messages in our server.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-02-07 12:27:13 -08:00
Max Brunsfeld
2b8685c1a2 Insert random delays when sending and receiving websocket messages in tests
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-01-24 16:37:22 -08:00
Antonio Scandurra
8b53868f8a Preserve the order of responses with respect to all other incoming messages
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2022-01-12 18:26:00 +01:00
Antonio Scandurra
9e4b118214 Use synchronous locks for Peer state
We hold these locks for a short amount of time anyway, and using an
async lock could cause parallel sends to happen in an order different
than the order in which `send`/`request` was called.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-01-12 18:02:41 +01:00
Nathan Sobo
b307a7e91d Populate the user data of worktree collaborators
This will make it possible for us to render their avatars. Previously we only had the user ids. During rendering, everything needs to be available synchronously. So now, whenever collaborators are added, we perform the async I/O to fetch their user data prior to adding them to the worktree.
2021-11-26 20:35:50 -07:00
Nathan Sobo
9930e92412 WIP: Give worktrees a reference to the UserStore
This will allow them to fetch user data when peers are added or removed. Still work to do though.
2021-11-26 19:12:12 -07:00
Max Brunsfeld
bbb27b9654 Move ChannelList, UserStore into client crate
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-10-04 17:30:11 -07:00
Max Brunsfeld
94209d2b6d Rename rpc_client -> client
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2021-10-04 17:14:21 -07:00
Renamed from crates/rpc_client/src/test.rs (Browse further)