Commit graph

342 commits

Author SHA1 Message Date
Antonio Scandurra
9c33790809 Check if we exhausted the instance buffer prior to copying underlines
This fixes another potential segfault.
2024-01-17 09:50:55 +01:00
Antonio Scandurra
97bd3e1fde Fix segfault caused by wrong size of path sprites bytes length
Previously, we were using `size_of` but passing the wrong type in
(MonochromeSprite instead of PathSprite). This caused us to read outside
of the `sprites` smallvec and triggered the segfault.
2024-01-17 09:45:46 +01:00
Conrad Irwin
391a61cdc2
Play guess who's to blame (#4078)
We're occasionally seeing a crash in MetalRenderer::draw.

Looking at the backtrace, it seems almost certainly to be happening in
the call to `ptr::copy_nonoverlapping` on line 604 (see `#Don't Panic!`
channel notes)

As we already have added bounds checking to the destination, it seems
most
likely (however improbable) that somehow we're getting an invalid Ptr
and
length from the SmallVec.

To try and make progress on this, let's try a Vec for a bit lest there
is a subtle issue in SmallVec (though I couldn't spot one).


Release Notes:

- (maybe) Fixes SEGFAULT in MetalRenderer::draw
2024-01-16 16:10:36 -07:00
Conrad Irwin
cce3cf145c Play guess who's to blame 2024-01-16 15:39:37 -07:00
Piotr Osiewicz
f011953484 Rename all_font_families to all_font_names 2024-01-16 20:32:21 +01:00
Thorsten Ball
f938bae0a2 Use NSScreen to fetch primary display
According to Chromium source, `NSScreen::screens` should always get us
one display.

We made this change because we ran into panics caused by the previous
`unwrap()` when `CGGetActiveDisplayList` might return an empty list.
2024-01-16 14:23:10 +01:00
Thorsten Ball
03bfe3ef80 Call CGGetActiveDisplayList once to avoid panic
Previously we called CGGetActiveDisplayList twice: once to get the
number of displays and then to get the displays.

We saw a panic due to no displays being returned here. As a first
attempt to fix the panic, we're reducing the amount of calls to
CGGetActiveDisplayList and just do one with the trade-off being that we
pre-allocate 32 pointers in a Vec.
2024-01-16 12:01:54 +01:00
Piotr Osiewicz
e52a2298cc
gpui: Pin to font-kit with improved OTC parsing performance. (#4047)
Details are in https://github.com/zed-industries/font-kit/pull/1; We're
not doing anything too fancy, really. Still, you should mostly see font
loading times drop significantly for font collections
Release Notes:
- Improved loading performance of large font collections (e.g. Iosevka).
Fixes https://github.com/zed-industries/community/issues/1745,
https://github.com/zed-industries/community/issues/246


https://github.com/zed-industries/zed/assets/24362066/f70edbad-ded6-4c12-9c6d-7a487f330a1b
2024-01-15 15:46:18 +01:00
Antonio Scandurra
4ff514ca7e Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/elements/div.rs
2024-01-15 11:37:46 +01:00
Conrad Irwin
aa5c6a8aa3 Update graphics memory assert to be more helpful 2024-01-12 14:35:50 -07:00
Mikayla
324d1d119b
Add some context to assert 2024-01-12 12:40:37 -08:00
Conrad Irwin
551fd9ba7e Boop 2024-01-12 12:40:09 -07:00
Antonio Scandurra
94293b3bf9 Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/gpui/src/window.rs
2024-01-12 14:31:13 +01:00
Piotr Osiewicz
a1049546a2 gpui: Validate font contents at load time.
During layout of EditorElement we use 'm' character from current font to calculate sizes, panicking with fonts that do not have that character (e.g. Arabic fonts). It's not really EditorElement's fault, as it assumes that the font it's dealing with is gonna have that character available.
To prevent a crash, I added validation while loading a family that a given font contains the glyphs we're gonna use down the line.
2024-01-11 23:23:10 +01:00
Conrad Irwin
a8b8be47e0 Don't hold platform lock while calling user callbacks
Inspired by a bug where using Edit -> Copy from the menu created a
deadlock.
2024-01-11 13:52:50 -07:00
Conrad Irwin
23fe720ca6 Fix multi-key shortcuts
An old fix was ported over from gpui1, and the two fixes could not exist
side-by-side. Delete this code and let the keymap handle it
2024-01-11 11:24:55 -07:00
Antonio Scandurra
50ccdf5c16 Reuse input handler when reusing a view tree 2024-01-11 13:22:59 +01:00
Mikayla
38396d4281
Add remaining tests
co-authored-by: Conrad <conrad@zed.dev>
2024-01-10 19:39:43 -08:00
Mikayla
1932a298cb
Add back ime_key 2024-01-10 16:29:00 -08:00
Antonio Scandurra
1c260e6dfd Merge remote-tracking branch 'origin/main' into cache
# Conflicts:
#	crates/copilot/src/sign_in.rs
#	crates/gpui/src/window.rs
#	crates/workspace/src/pane_group.rs
2024-01-10 22:58:52 +01:00
Mikayla
7ef88397c9
Fix seg fault when using the WindowContext::on_window_should_close() API 2024-01-10 11:26:11 -08:00
Kirill Bulatov
6809b92e34 Disable synthetic drag on drag and drop
Otherwise, conflicting MouseMove events are generated and page regions start to flicker.
2024-01-10 11:18:45 +02:00
Mikayla
e786e22121
And a few more todos 2024-01-09 16:41:17 -08:00
Mikayla
9ce7ef8949
Remove the last of the major todos 2024-01-09 16:14:54 -08:00
Marshall Bowers
74dadd68d2
Clean up references in doc comments (#3983)
This PR cleans up a number of references in doc comments so that
`rustdoc` will link and display them correctly.

Release Notes:

- N/A
2024-01-09 14:48:48 -05:00
Nathan Sobo
42cbd103fb Even more docs
Co-authored-by: Conrad <conrad@zed.dev>
2024-01-09 12:02:12 -07:00
Antonio Scandurra
0c6d107740 Introduce on_request_frame 2024-01-09 18:21:10 +01:00
Kirill Bulatov
625c9d8980 Remove some todo!'s 2024-01-09 11:36:36 +02:00
Piotr Osiewicz
53564fb269
Bring back zed.rs tests (#3907)
At present 3 tests still fail; 2 are related to keymap issues that (I
believe) @maxbrunsfeld is working on. The other one
(`test_open_paths_action`) I'll look into. edit: done
This PR also fixes workspace unregistration, as we've put the code to do
that behind `debug_assert`
(https://github.com/zed-industries/zed/pull/3907/files#diff-041673bbd1947a35d45945636c0055429dfc8b5985faf93f8a8a960c9ad31e28L649).
Release Notes:
- N/A
2024-01-08 12:29:54 +01:00
Piotr Osiewicz
d475f1373a
gpui: Further docs refinement & moved some reexports into 'private' module (#3935)
This commit mostly fixes invalid URLs in docstrings. It also
encapsulates crates we reexport (serde stuff + linkme) into a public
module named "private" in order to reduce the API surfaced through docs.
Moreover, I fixed up a bunch of crates that were pulling serde_json in
through gpui explicitly instead of using Cargo manifest.

Release Notes:
- N/A
2024-01-07 14:14:21 +01:00
Kirill Bulatov
8ff05c6a72 Prepare for external file drop in pane 2024-01-07 01:17:49 +02:00
Piotr Osiewicz
dc7f9bbc54
gpui: Sweep through cargo doc output and mark dubious items as non-public (#3932)
I essentially went through the publicly exported items and marked these
that are e.g. leaky reexports as pub(crate). I expect that'd be done on
Tuesday anyways.

Release Notes:
- N/A
2024-01-06 23:47:51 +01:00
Max Brunsfeld
7e810d7e0d
Restore the ability to disable key bindings by setting them to null in your keymap (#3921)
* Fix an incorrect use of `Any::type_id` that prevented the disabling of
key bindings
* Restructured the representation of disabled key bindings so that they
handle context predicates correctly. Previously, to disable key binding,
you needed to supply the exact same context predicate (e.g. `Editor &&
mode == "full"`) as the binding that you are trying to disable. Now, the
context predicates of disabled key bindings are evaluated just like any
other context predicate (with the current context) to see if they apply.

Release Notes:

- Fixed an issue where disabling key bindings didn't work. To disable a
key binding, set it to `null` in your keymap.
2024-01-05 13:51:47 -08:00
Max Brunsfeld
8a96562adf Handle contexts correctly for disabled key bindings 2024-01-05 13:06:59 -08:00
Conrad Irwin
df0076a4eb
Better TestWindow support (#3876)
Adding guest roles led us down a rabbit hole where we'd have liked to
rely on a
side-effect of activating a window in tests; but the test window didn't
implement that.

Looking into that, I realized our TestWindow wasn't doing a great job of
emulating the MacWindow, so this makes the two more similar.
2024-01-05 09:59:48 -07:00
Conrad Irwin
06ab986599 fmt 2024-01-05 09:52:39 -07:00
Piotr Osiewicz
a984a158fc gpui: Use async-task 4.7 2024-01-05 11:42:28 +01:00
Conrad Irwin
fff415e3e9 Improve deactivate simulation 2024-01-04 22:06:52 -07:00
Antonio Scandurra
3ab2062614 Fix border rendering
After implementing it a while ago, our previous interpolation scheme
didn't really make sense to me and was causing borders to be rendered
incorrectly. We don't really draw backgrounds and borders as part of
the same draw call anymore, but it seemed reasonable to have a correct
implementation in the shader anyway.

This commit uses Porter-Duff compositing (i.e., `over`) to produce
a color that is the result of superimposing the border on top of the
background. Then, we linearly interpolate towards the background color
as we slide out of the border and into the background.
2024-01-04 16:27:20 +01:00
Conrad Irwin
5c32dd5688 Better TestWindow support 2024-01-04 08:00:40 -07:00
Max Brunsfeld
f5ba22659b Remove 2 suffix from gpui
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:59:39 -08:00
Piotr Osiewicz
576d8806f5 Fix up gpui1 2024-01-02 13:18:56 +01:00
Marshall Bowers
dc64411cca
Extend theme_importer in preparation for importing Zed1 themes (#3791)
This PR extends the `theme_importer` with the overall structure required
to support importing themes from Zed1.

Release Notes:

- N/A
2023-12-22 13:47:30 -05:00
Joseph T. Lyons
98d03f6e7a Revert "Add activity_indicator2"
This reverts commit 88a3a57789.
2023-10-26 17:13:40 +02:00
Joseph T. Lyons
88a3a57789 Add activity_indicator2 2023-10-26 16:49:39 +02:00
Conrad Irwin
51aa0d6a94 Clearer error on importing both gpui and gpui2 2023-10-26 10:39:52 +02:00
Antonio Scandurra
23f11fcd5e Merge branch 'main' into gpui2 2023-10-12 10:55:17 +02:00
Conrad Irwin
5dbda70235 Fix ./script/bundle to allow passing key 2023-10-09 08:59:25 -06:00
Marshall Bowers
f6a4151f60 Merge branch 'main' into gpui2 2023-10-07 10:50:05 -04:00
Conrad Irwin
34b7537948 Add universal links support to mac platform 2023-10-06 23:15:37 -06:00