Vim itself shows keybindings cased according to the character, and so
it's confusing for people coming from vim that we show all key-bindings
uppercase with an icon denoting shift (c.f. #14287).
So, in #24322 we changed Zed to use lowercase for bindings in vim mode.
Unfortunately this (in practice) looks awful because our key icons are
designed to be paired with uppercase letters.
Instead, we now (for vim mode) show the same syntax as would be used in
the keymap file for Zed. This is different from vim (i.e. we show
shift-z instead of Z, and cmd-d instead of <D-z>) but hopefully avoids
the original confusion, and as a bonus makes it easy to figure out the
syntax you need for a workspace::SendKeystrokes.
Closes #ISSUE
Release Notes:
- N/A *or* Added/Fixed/Improved ...
This Pull Request tackles the issue outline in #14287 by changing the
way `KeyBinding`s for vim mode are displayed in the command palette.
It's worth pointing out that this whole thing was pretty much
implemented by Conrad Irwin during a pairing session, I just tried to
clean up some other changes introduced for a different issue, while
improving some comments.
Here's a quick list of the changes introduced:
- Update `KeyBinding` with a new `vim_mode` field to determine whether
the keybinding should be displayed in vim mode.
- Update the way `KeyBinding` is rendered, so as to detect if the
keybinding is for vim mode, if it is, only display keys in uppercase if
they require the shift key.
- Introduce a new global state – `VimStyle(bool)` - use to determine
whether `vim_mode` should be enabled or disabled when creating a new
`KeyBinding` struct. This global state is automatically set by the `vim`
crate whenever vim mode is enabled or disabled.
- Since the app's context is now required when building a `KeyBinding` ,
update a lot of callers to correctly pass this context.
And before and after screenshots, for comparison:
| before | after |
|--------|-------|
| <img width="1050" alt="SCR-20250205-tyeq"
src="https://github.com/user-attachments/assets/e577206d-2a3d-4e06-a96f-a98899cc15c0"
/> | <img width="1050" alt="SCR-20250205-tylh"
src="https://github.com/user-attachments/assets/ebbf70a9-e838-4d32-aee5-0ffde94d65fb"
/> |
Closes#14287
Release Notes:
- Fix rendering of vim commands to preserve case sensitivity
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Closes https://github.com/zed-industries/zed/issues/23505
Now `zed::IncreaseBufferFontSize` (and all the same UI- and
Buffer-related settings) action is parameterized with `{ "persist": true
}` (default).
Using `"persist": false` brings back resizing behavior prior to
https://github.com/zed-industries/zed/pull/23265
Release Notes:
- Added a way to toggle font size without settings adjustments
Don't animate the cursor when previewing jumps.
Instead, display the jump popover with a line that resembles a cursor,
indicating the jump destination. If the jump destination is outside of
the view port, there is an extra step in which `tab` scrolls the
viewport to reveal the jump destination.
Release Notes:
- N/A
---------
Co-authored-by: danilo-leal <daniloleal09@gmail.com>
Co-authored-by: agu-z <hi@aguz.me>
* correct the size of key binding icons
* avoid spurious modifier in 'jump to edit' popover when already
previewing
* fix height of the edit preview popover
Release Notes:
- N/A
Co-authored-by: agu-z <hi@aguz.me>
Previously, we were passing an `IconSize` that had a default size. Given
the check icon is small by default, when the entry is not toggled, that
caused a slight misalignment between the toggled and not-toggled items.
I'm passing now the same icon element but inside an opacity 0 div. Open
to other suggestions if this feels clunky.
| Before | After |
|--------|--------|
| <img width="946" alt="Screenshot 2025-02-10 at 7 58 28 AM"
src="https://github.com/user-attachments/assets/4d2b3f12-72c5-4c8d-acaf-c16230250560"
/> | <img width="943" alt="Screenshot 2025-02-10 at 7 58 37 AM"
src="https://github.com/user-attachments/assets/2df64752-7273-4bdc-9f6b-5153ed52c889"
/> |
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/23894
Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.
All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where
0f7bb2e9fd/crates/inline_completion_button/src/inline_completion_button.rs (L311-L319)
`with_animation` does not allow us to simply use the same approach.
Release Notes:
- Fixed hover tooltips appearing after related element is pressed
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR formalizes design components with the Component and
ComponentPreview traits.
You can open the preview UI with `workspace: open component preview`.
Component previews no longer need to return `Self` allowing for more
complex previews, and previews of components like `ui::Tooltip` that
supplement other components rather than are rendered by default.
`cargo-machete` incorrectly identifies `linkme` as an unused dep on
crates that have components deriving `IntoComponent`, so you may need to
add this to that crate's `Cargo.toml`:
```toml
# cargo-machete doesn't understand that linkme is used in the component macro
[package.metadata.cargo-machete]
ignored = ["linkme"]
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR adds the branch selector to the git panel and fixes a few bugs
in the repository selector.
Release Notes:
- N/A
---------
Co-authored-by: ConradIrwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
This PR primary goal is to add a keybinding to the (ephemeral)
prediction toggle. In doing that, we also standardized the keybinding to
open the status bar menu with it.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
In one of the recent changes to the edit predictions status bar menu, we
lost the red dot that is displayed when the user has Zed as the provider
but hasn't accepted terms of service. Note: All the checks were still in
place, just the visual indicator was missing.

Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
## Context
While looking through the client crate, I noticed that some of the old
functions and variables were still using gpui::model name that was
deprecated during the gpui3 transition. This PR renames those instances
of model to entity to be more inline with gpui3.
In addition, I also renamed `model` to `entity` in cases found by the
below search terms given by @someone13574
- model = cx.
- model: Entity
- model: &Entity
- OpenedModelHandle
- model.update
- model.upgrade
- model = .*\.root (regex)
- parent_model
- model = cx.new
- cx.spawn(move |model
Release Notes:
- N/A
Regressions in #24024:
* `+` was no longer included between modifiers and key
* Multi-character keys like "control" were displayed all lowercase,
whereas before they were all uppercase like "CONTROL". Now they are
capitalized, so "Control".
* Brings back icon for tab key.
Release Notes:
- N/A
> **Note:** https://github.com/zed-industries/zed/pull/23813 should be
merged first!
@nathansobo and I paired on revising this menu, including adding the
"Predict Edits at Cursor" menu item (to make the keyboard shortcut more
discoverable; clicking it makes the inline edits show up, as shown in
the second screenshot) and switching from "Hide/Show" language to
checkboxes.
## Before
<img width="282" alt="Screenshot 2025-01-28 at 4 51 37 PM"
src="https://github.com/user-attachments/assets/309c82c1-8fb5-44db-950e-1a8789a63993"
/>
## After
<img width="1138" alt="Screenshot 2025-01-28 at 4 50 05 PM"
src="https://github.com/user-attachments/assets/302a126c-9389-42a4-bb7d-2896bce859e7"
/>
We also switched to use `SharedString` in more places, where it made
more sense.
@danilo-leal This isn't necessarily *exactly* what we want, but we were
pairing and decided to get it in a state where we can actually try it
out and tweak from here.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
TODO:
- [x] BackgroundOrientation
- [x] PatternDash
- [x] `pattern_horizontal_dash` & `pattern_vertical_dash`
- [x] Metal dash shader
- [x] Blade dash shader
- [x] Update ui::Divider to use new pattern
---
This PR introduces proper dashed dividers using the new `PatternDash`
background shader.

Before this we were using 128 elements to create a dashed divider, which
is both expensive, and would not scale beyond a certain size. This
allows us to simplify the divider element as well.
Changes:
- Adds `BackgroundOrientation` to `gpui::color::Background` to allow
specifying a direction for a pattern
- Adds the PatternDash pattern variant
- Updates `ui::Divider`'s dashed variants to be more efficient
Misc:
- Documents the `ui::Divider` component
- Treat `.metal` files as `C` in the Zed project until we get some metal
syntax highlighting.
Release Notes:
- N/A
- Added support for DeepSeek as a new language model provider in Zed
Assistant
- Implemented streaming API support for real-time responses from
DeepSeek models.
- Added a configuration UI for DeepSeek API key management and settings.
- Updated documentation with detailed setup instructions for DeepSeek
integration.
- Added DeepSeek-specific icons and model definitions for seamless
integration into the Zed UI.
- Integrated DeepSeek into the language model registry, making it
available alongside other providers like OpenAI and Anthropic.
Release Notes:
- Added support for DeepSeek to the Assistant.
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR updates the `ListItem` component to not register an `on_click`
handler for `ListItem`s that are disabled.
When working on #23350 I noticed that even when the context menu entry
was disabled you could still click on the entry to fire the action.
Release Notes:
- Fixed some instances of disabled list items still registering clicks.
Closes#23015
Release Notes:
- Improved which keybindings are selected for display. Now later entries
within `bindings` will take precedence. The default keymaps have been
updated accordingly.
Note: Design hasn't been reviewed yet, but the logic is done
When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:
https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e
If they dismiss the modal, they'll be able to get to it again from the
inline completion button:
https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47
This also stops zeta sending requests that will fail immediately when
ToS are not accepted.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>