Commit graph

416 commits

Author SHA1 Message Date
Conrad Irwin
664f779eb4
new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
Marshall Bowers
0de2636324
Revert "Changed cmd+w with no open tabs to close window (#10740)" (#10986)
This PR reverts #10740, as it makes it too easy to close Zed
accidentally.

Quitting Zed when you don't mean to is disruptive and can break your
flow. This is even more the case when you're collaborating.

Therefore, we shouldn't make it easy to quit Zed when you don't mean to.

If we want to bring back this behavior it needs to have a corresponding
setting that should, in my opinion, be **off** by default. Additionally,
someone made the good point that this behavior should not be present on
Linux or Windows.

This reverts commit 5102e37a5b.

Release Notes:

- Changed `cmd-w` with no open tabs to no longer close the window
(preview-only).
2024-04-25 09:10:02 -04:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Piotr Osiewicz
2ee257a562
task_ui: Move status indicator into tab bar of terminal panel (#10846)
I'm not a huge fan of this change (& I expect the placement to change).
The plan is to have the button in a toolbar of terminal panel, but I'm
not sure if occupying a whole line of vertical space for a single button
is worth it; I suppose we might want to put more of tasks ui inside of
that toolbar.
Release Notes:

- Removed task status indicator and added "Spawn task" action to
terminal panel context menu.
2024-04-23 16:27:18 +02:00
ElKowar
7f81bfb6b7
Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Piotr Osiewicz
615de381da
terminal: hide navigation buttons (#10847)
We were effectively discarding value set by display_nav_history_buttons
once we've updated settings for a pane. This commit adds another bit of
state to display_nav_history_buttons by allowing it to hard-deny setting
updates.

Release Notes:

- Fixed a bug that caused disabled navigation buttons to show up in
terminal panel.
2024-04-22 14:38:16 +02:00
William Viktorsson
5102e37a5b
Changed cmd+w with no open tabs to close window (#10740)
Fixes https://github.com/zed-industries/zed/issues/5322


Release Notes:

- Changed cmd+w with no open tabs to close window
[#5322](https://github.com/zed-industries/zed/issues/5322)



https://github.com/zed-industries/zed/assets/22855292/113b1635-ae30-4718-a3d3-758a4bf53714
2024-04-19 14:42:33 -07:00
Kirill Bulatov
870a61dd4d
Add "Open in Terminal" context menu entries for project panel, editor and tab context menus (#10741)
Closes https://github.com/zed-industries/zed/issues/4566

Pane tabs (does not exist for multibuffer tabs):
<img width="439" alt="Screenshot 2024-04-18 at 23 01 08"
src="https://github.com/zed-industries/zed/assets/2690773/3af79ed8-07ea-4cf2-bcf9-735b1b3be8c4">

Editor context menu:
<img width="404" alt="Screenshot 2024-04-18 at 23 01 14"
src="https://github.com/zed-industries/zed/assets/2690773/38ea7afc-df2b-45ef-8331-eb6a4588af9f">

Project panel context menu (was not shown for file entries before this):
<img width="408" alt="Screenshot 2024-04-18 at 23 01 18"
src="https://github.com/zed-industries/zed/assets/2690773/e336fce1-7da0-4671-b8d2-8d3409c23eb6">

Release Notes:

- (breaking change) Moved `project_panel::OpenInTerminal` into
`workspace::OpenInTerminal` action and add it in editors, tab context
menus and proper panel file entries
([4566](https://github.com/zed-industries/zed/issues/4566))
2024-04-19 01:43:46 +03:00
Philipp Schaffrath
2f892e3523
Improve drop targets (#10643)
This introduces multiple improvements to the drop targets.

## Hitbox shape
Currently, hitboxes are rectangles, where the vertical ones reach all
the way to the ends, which reduces the space for the horizontal ones,
making the hitboxes a bit awkward in the corners. This new approach just
determines the closest side.

Visual representation:
![Frame
3](https://github.com/zed-industries/zed/assets/1282767/1cd2ca31-d9d4-41dd-87fb-1a8fbb8b7fcc)

## Hitbox size
The width of the hitbox was currently always 8 rem all around. In setups
with many columns or rows, or when the font size was very large, this
could potentially overlap the center hitbox, not allowing to drop a tab
without another split. Now the width of the hitboxes are a fraction of
the smaller size of its parents width and height. This makes sure the
hitboxes have the same width all around, but never fully block the
center hitbox.

I've also made this value configurable through the new
`drop_target_size` config which takes a `f32` fraction and is set to 0.2
by default.

Not sure if this is worth mentioning, but this technically allows to
remove the split hitboxes all together by setting it to `0.0`, or
removing the center hitbox by setting it to any value `>=0.5`. Not that
this is necessary, but it would be possible now.

## Larger visualization
The visual overlay when using one of the side hitboxes were also `8em`
wide. Since their logical size now changed, and it can't currently be
represented with GPUI (without abusing the `canvas` element), I made the
visual feedback take half of the width or height of the available space,
just like how other editors do this.

Also, the opacity/alpha value set by a theme is currently ignored. This
change now respects the themes opacity for it!

## Respect alpha value
Currently, the alpha value of `drop_target.background` is ignored. Even
the default themes set a value that is overwritten by a hard coded
value. I have removed this hard coded value and it now respects the
alpha value.

This change affects existing themes, see
https://github.com/zed-industries/zed/pull/10643#issuecomment-2059641528


## ~~No more lag while dragging over gutter~~ Extracted into #10737
~~It looks like the editor had a small optimization to drop events when
hovering the gutter. This also happens while dragging a tab over the
gutter, and causes some stuttering. Please correct me if this wasn't
just a small optimization, but I could not derive a different reason for
this code to exist.~~

Here is a video that tries to show all those changes with a before on
the left, and the after on the right:


https://github.com/zed-industries/zed/assets/1282767/f97f3420-513f-410f-a1c8-7966429ad348


Release Notes:

- Added `drop_target_size` setting. This should be a fractional percent
(e.g., `0.5`).
- Improved the hitboxes for drop targets.
- Updated drop targets to respect the alpha channel of the
`drop_target.background` color.
2024-04-18 15:28:25 -04:00
Kirill Bulatov
263023021d
Show Zoom In/Out shortcuts in the labels (#10604)
Based on https://github.com/zed-industries/zed/discussions/10599 
Does the same as the assistant tab with the Zoom In/Out labels.


![image](https://github.com/zed-industries/zed/assets/2690773/afc59a3e-c3df-4fc8-bcaf-1d45a21aecf7)

Release Notes:

- Adjusted Zoom In/Out for Pane and Terminal Pane to show keybinding
labels
2024-04-16 14:00:25 +03:00
Bennet Bo Fenner
7b01a29f5a
preview tabs: Fix tab selection getting out of sync (#10478)
There was an edge case where the project panel selection would not be
updated when opening a lot of tabs quickly using the preview tab
feature.
I spent way too long debugging this, thankfully @ConradIrwin spotted it
in like 5 minutes 🎉

Release Notes:

- N/A
2024-04-12 17:20:30 +02:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Andrew Lygin
935e0d547e
Improve Find/Replace shortcuts (#10297)
This PR changes ways the Find/Replace functionality in the
Buffer/Project Search is accessible via shortcuts. It makes those panels
work the same way as in VS Code and Sublime Text.

The details are described in the issue: [Make Find/Replace easier to
use](https://github.com/zed-industries/zed/issues/9142)

There's a difficulty with the Linux keybindings:

VS Code uses on MacOS (this PR replicates it):

| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `cmd-f` | `cmd-shift-f` |
| Replace | `cmd-alt-f` | `cmd-shift-h` |

VS Code uses on Linux (this PR replicates all but one):

| Action | Buffer Search | Project Search |
| --- | --- | --- |
| Find | `ctrl-f` | `ctrl-shift-f` |
| Replace | `ctrl-h`  | `ctrl-shift-h` |

The problem is that `ctrl-h` is already taken by the `editor::Backspace`
action in Zed on Linux.

There's two options here:

1. Change keybinding for `editor::Backspace` on Linux to something else,
and use `ctrl-h` for the "replace in buffer" action.
2. Use some other keybinding on Linux in Zed. This PR introduces
`ctrl-r` for this purpose, though I'm not sure it's the best choice.

What do you think?

fixes #9142

Release Notes:

- Improved access to "Find/Replace in Buffer" and "Find/Replace in
Files" via shortcuts (#9142).

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A
2024-04-08 22:07:59 -07:00
Mike Sun
bcdae9fefa
Add settings to hide/show navigation history buttons (#10240)
This is another variant for this [original
PR](https://github.com/zed-industries/zed/pull/10091) to add settings to
show/hide navigation history buttons that puts the settings under a new
section called `tab_bar`:

```
  "tab_bar": {
    // Whether or not to show the navigation history buttons.
    "show_nav_history_buttons": true
  }
```

<img width="314" alt="Screenshot 2024-04-02 at 3 00 53 PM"
src="https://github.com/zed-industries/zed/assets/1253505/23c4fa19-5a63-4160-b3b7-1b5e976c36bf">
<img width="329" alt="Screenshot 2024-04-02 at 3 01 03 PM"
src="https://github.com/zed-industries/zed/assets/1253505/64c2ebd2-9311-4589-a4e8-bd149c6c4ece">
2024-04-08 10:46:36 -04:00
Conrad Irwin
73d8a43c81
vim: Allow : in empty panes and screen shares (#10171)
Release Notes:

- vim: Fixed `:` when no files are open
2024-04-04 14:24:49 -06:00
Bennet Bo Fenner
c126fdb616
Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Andrew Lygin
894b39a918
Add tab switcher (#7987)
The Tab Switcher implementation (#7653):
- `ctrl-tab` opens the Tab Switcher and moves selection to the
previously selcted tab. It also cycles selection forward.
- `ctrl-shift-tab` opens the Tab Switcher and moves selection to the
last tab in the list. It also cycles selection backward.
- Tab is selected and the Tab Switcher is closed on the shortcut
modifier key (`ctrl` by default) release.
- List items are in reverse activation history order.
- The list reacts to the item changes in background (new tab, tab
closed, tab title changed etc.)

Intentionally not in scope of this PR:
- File icons
- Close buttons

I will come back to these features. I think they need to be implemented
in separate PRs, and be synchronized with changes in how tabs are
rendered, to reuse the code as it's done in the current implementation.
The Tab Switcher looks usable even without them.

Known Issues:

Tab Switcher doesn't react to mouse click on a list item. It's not a tab
switcher specific problem, it looks like ctrl-clicks are not handled the
same way in Zed as cmd-clicks. For instance, menu items can be activated
with cmd-click, but don't react to ctrl-click. Since the Tab Switcher's
default keybinding is `ctrl-tab`, the user can only click an item with
`ctrl` pushed down, thus preventing `on_click()` from firing.

fixes #7653, #7321

Release Notes:

- Added Tab Switcher which is accessible via `ctrl-tab` and
`ctrl-shift-tab` (#7653) (#7321)

Related issues:

- Unblocks #7356, I hope 😄

How it looks and works (it's only `ctrl-tab`'s and `ctrl-shift-tab`'s,
no `enter`'s or mouse clicks):


https://github.com/zed-industries/zed/assets/2101250/4ad4ec6a-5314-481b-8b35-7ac85e43eb92

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-27 11:15:08 -07:00
Kirill Bulatov
e3894a4e1e
Document main workspace structs (#9772) 2024-03-25 16:09:51 +01:00
Kyle Kelley
56bd96bc64
Image viewer (#9425)
This builds on #9353 by adding an image viewer to Zed. Closes #5251.

Release Notes:

- Added support for rendering image files
([#5251](https://github.com/zed-industries/zed/issues/5251)).

<img width="1840" alt="image"
src="https://github.com/zed-industries/zed/assets/836375/3bccfa8e-aa5c-421f-9dfa-671caa274c3c">

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-03-19 10:13:10 -07:00
Antonio Scandurra
5ae145145e
Fix flickering when interacting with the language server logs (#9390)
Fixes https://github.com/zed-industries/zed/issues/9340

The flickering was caused by the pane trying to restore focus on a
`FocusHandle` that wasn't being rendered anymore. This commit uses the
new `WeakFocusHandle` to avoid retaining a reference to focus handles
that don't exist anymore.

Release Notes:

- Fixed a bug that caused flickering when interacting with the language
server logs
([#9340](https://github.com/zed-industries/zed/issues/9340)).
2024-03-15 11:15:07 +01:00
Igal Tabachnik
6286d86262
Set the correct dispatch action for the double-click handler for the pane tab bar (#9221)
Fixes #9003

Release Notes:

- Fixed the double-click action on the terminal tab bar opening a new
buffer instead of a new terminal
([#9003](https://github.com/zed-industries/zed/issues/9003)).
2024-03-13 17:30:10 +02:00
Conrad Irwin
646f69583a
Allow opening non-extant files (#9256)
Fixes #7400



Release Notes:

- Improved the `zed` command to not create files until you save them in
the editor ([#7400](https://github.com/zed-industries/zed/issues/7400)).
2024-03-12 22:30:04 -06:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Marshall Bowers
addfcdea8d
Enable clippy::implied_bounds_in_impls (#8906)
This PR enables the
[`clippy::implied_bounds_in_impls`](https://rust-lang.github.io/rust-clippy/master/index.html#/implied_bounds_in_impls)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 16:04:55 -05:00
Marshall Bowers
b6af393e6d
Enable clippy::borrow_deref_ref (#8894)
This PR enables the
[`clippy::borrow_deref_ref`](https://rust-lang.github.io/rust-clippy/master/index.html#/borrow_deref_ref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 12:24:54 -05:00
Mikayla Maki
20acc123af
Implement 'format without save' (#8806)
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.

fixes https://github.com/zed-industries/zed/issues/5230

Release Notes:

- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
2024-03-03 21:47:34 -08:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers
ea68f86476
Enable clippy::option_map_unit_fn (#8751)
This PR enables the
[`clippy::option_map_unit_fn`](https://rust-lang.github.io/rust-clippy/master/index.html#/option_map_unit_fn)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:08:37 -05:00
Marshall Bowers
5935681c5c
Enable clippy::single_char_pattern (#8727)
This PR enables the
[`clippy::single_char_pattern`](https://rust-lang.github.io/rust-clippy/master/index.html#/single_char_pattern)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:04:59 -05:00
riccardofano
a42b987929
Add :tabonly and :only vim commands (#8337)
Release Notes:

- Added
[`:tabo[nly][!]`](https://neovim.io/doc/user/tabpage.html#%3Atabonly),
closes all the tabs except the active one but in the current pane only,
every other split pane remains unaffected.
The version with the `!` force closes the tabs while the one without
asks you to save or discard the changes.
- Added [`:on[ly][!]`](https://neovim.io/doc/user/windows.html#%3Aonly),
closes all the tabs *and* panes except the active one.
The version with the `!` force closes the tabs while the one without
asks you to save or discard the changes.
Since Zed does not have different splits per tab like in Neovim `:only`
works the same as it does in VscodeVim.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-26 22:15:50 -07:00
Igal Tabachnik
3b2e315ead
Open a new file on double-clicking the tab bar (#8431)
Fixes #6818

This is a convenience feature that exists in other editors, allowing
quick creation a new tab by double-clicking the empty space on the tab
bar:
![2024-02-26 14 26
16](https://github.com/zed-industries/zed/assets/601206/55d99a84-2e61-494d-b06c-6e5f15071655)

Release Notes:

- Added the ability to open a new buffer when double-clicking on the tab
bar ([#6818](https://github.com/zed-industries/zed/issues/6818)).
2024-02-26 14:07:04 -05:00
Conrad Irwin
2294d99046
revert single channel click (#7738)
- Revert "collab tweaks (#7706)"
- Revert "2112 (#7640)"
- Revert "single click channel (#7596)"
- Reserve protobufs
- Don't revert migrations

Release Notes:

- N/A

**or**

- N/A
2024-02-13 12:53:49 -07:00
Conrad Irwin
efe23ebfcd
single click channel (#7596)
- Open channel notes and chat on channel click
- WIP
- Fix compile error
- Don't join live kit until requested
- Track in_call state separately from in_room



Release Notes:

- Improved channels: you can now be in a channel without joining the
audio call automatically

**or**

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-09 14:18:27 -07:00
Thorsten Ball
db39b9dadc
Add ability to bind to pane::RevealInProjectPanel (#7487)
Previously it wasn't possible to create a keybinding for this action
because it required an argument.

Now the action takes the active item of the pane and if it's a
multi-buffer the first one.

This also adds a default keybinding for Vim mode: `-` will reveal the
file in the project panel.

Fixes #7485.

Release Notes:

- Added `pane::RevealInProjectPanel` as an action in the command
palette. ([#7485](https://github.com/zed-industries/zed/issues/7485)).

Co-authored-by: Antonio <antonio@zed.dev>
2024-02-07 12:50:22 +01:00
Conrad Irwin
08de0d88b1 Update channel moving to match 2024-01-26 10:07:51 -07:00
Conrad Irwin
01424a62ea Allow prompts to have detail, and use for good
Make channel panel errors louder
2024-01-24 23:15:37 -07:00
Piotr Osiewicz
0d0c85a5ee Fix typo in comment 2024-01-24 14:03:12 +01:00
Piotr Osiewicz
fe2cb9f9ca fixup! pane: Another stab at focus flickers in tab bar 2024-01-24 14:01:17 +01:00
Piotr Osiewicz
0497b2f212 pane: Another stab at focus flickers in tab bar
This time around, we address the flicker seen in #3857 by querying the active item (that might've just been added),
as it knows whether it has focus even if the parent Pane does not.

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-01-24 13:57:55 +01:00
Thorsten Ball
027f425804 Fix tab bar button's focus handling lagging behind
This fixes https://github.com/zed-industries/community/issues/2442 for
me.

Previously, the tab bar buttons would stay when the chat panel was
opened (and received focus) until something else was drawn (or caused a
render?)

With this change, the tab bar buttons are only shown if the pane was
focus.

I'm not sure about the side-effects of this, but the toolbar still seems
to work fine.
2024-01-24 11:47:59 +01:00
Piotr Osiewicz
6c82380232 chore: Fix clippy::needless_borrow up to an editor 2024-01-21 15:03:24 +01:00
Mikayla
33105486aa
Make platform input handler private
Automatically record the context on non-view input handlers
Simplify the async window context update() method
2024-01-20 06:56:19 -08:00
Max Brunsfeld
bfe76316f7
Invoke pane's focus_in handler when pane is focused directly (#4129)
Fixes a bug where, when focusing a pane directly, it failed to transfer
focus to the active item.
2024-01-18 10:26:03 -08:00
Max Brunsfeld
2e35d900e0 Invoke pane's focus_in handler when pane is focused directly 2024-01-18 10:13:03 -08:00
Kirill Bulatov
b6786d5e41 Use a proper action when clicking navigate forward button 2024-01-18 11:37:02 +02:00
Mikayla
57400e9687
Fix typos detected by crate-ci/typos 2024-01-17 14:31:21 -08:00
Mikayla Maki
d00067cd86
Switch project search deploy behavior to be isolated to a pane (#4072)
This adjusts the solution in
https://github.com/zed-industries/zed/pull/4014 to fix the double-focus
issue, allowing each pane's project search to work independently.

Release Notes:

- Changed the name of the `workspace::DeploySearch` action to
`pane::DeploySearch` and changed it's behavior to open a new search OR
focus an existing project search in the current pane.
(https://github.com/zed-industries/community/issues/2395)
2024-01-16 10:41:57 -08:00
Mikayla
36ff35fcca
Change name of deploy action to indicate what scope it operates at 2024-01-16 10:30:21 -08:00
Antonio Scandurra
e60117dc54 Avoid panicking when closing a dragged tab
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Nathan <nathan@zed.dev>
2024-01-15 19:46:34 +01:00