I've been bothered by using simple hyphens for bullet lists here for a
while; it kinda looked cheap and not well-formatted. So, in this PR, I'm
adding a new, custom UI component in the `language_models` crate, called
`InstructionListItem`, based off the `ListItem` that's somewhat
mimic'ing what a `<li>` would be on the web.
It does have a "rigid" structure as in it's always a label followed by a
button (which is optional), but that seems okay given it has been the
overall shape of the copy we've been using here. Also, never really
loved that we were pasting URLs directly, that kinda felt cheap, too. I
could see an argument where it's just clearer, but it looks too
cluttered, as URLs aren't super pretty, necessarily.
| Before | After |
|--------|--------|
| <img
src="https://github.com/user-attachments/assets/ffd1ac27-b1f4-450d-abf5-079285fc9877"
width="700px" /> | <img
src="https://github.com/user-attachments/assets/28fb9d0d-205d-45d8-9e43-1aaa947adc96"
width="700px" /> |
Release Notes:
- N/A
This PR removes the dependencies on the individual model provider crates
from the `language_model` crate.
The various conversion methods for converting a `LanguageModelRequest`
into its provider-specific request type have been inlined into the
various provider modules in the `language_models` crate.
The model providers we provide via Zed's cloud offering get to stay, for
now.
Release Notes:
- N/A
While investigating #24896, I noticed two issues:
1. The default configuration for the `zed.dev` provider was using the
wrong string for Claude 3.5 Sonnet. This meant the provider would always
result as not configured until the user selected it from the model
picker, because we couldn't deserialize that string to a valid
`anthropic::Model` enum variant.
2. When clicking on `Open New Chat`/`Start New Thread` in the provider
configuration, we would select `Claude 3.5 Haiku` by default instead of
Claude 3.5 Sonnet.
Release Notes:
- Fixed some issues that caused AI providers to sometimes be
misconfigured.
This PR adds a new `CredentialsProvider` trait that abstracts over
interacting with the system keychain.
We had previously introduced a version of this scoped just to Zed auth
in https://github.com/zed-industries/zed/pull/11505.
However, after landing https://github.com/zed-industries/zed/pull/25123,
we now have a similar issue with the credentials for language model
providers that are also stored in the keychain (and thus also produce a
spam of popups when running a development build of Zed).
This PR takes the existing approach and makes it more generic, such that
we can use it everywhere that we need to read/store credentials in the
keychain.
There are still two credential provider implementations:
- `KeychainCredentialsProvider` will interact with the system keychain
(using the existing GPUI APIs)
- `DevelopmentCredentialsProvider` will use a local file on the file
system
We only use the `DevelopmentCredentialsProvider` when:
1. We are running a development build of Zed
2. The `ZED_DEVELOPMENT_AUTH` environment variable is set
- I am considering removing the need for this and making it the default,
but that will be explored in a follow-up PR.
Release Notes:
- N/A
This PR updates the `LanguageModelProvider::authenticate` method to
return an `AuthenticateError` instead of an `anyhow::Error`.
This allows us to model the "credentials not found" state explicitly as
`AuthenticateError::CredentialsNotFound`, which enables the caller to
check for this state and act accordingly.
Planning to use this in #25123 to silence errors about missing
credentials when authenticating providers in the background.
Release Notes:
- N/A
Done automatically with
> ast-grep -p '$A.background_executor().spawn($B)' -r
'$A.background_spawn($B)' --update-all --globs "\!crates/gpui"
Followed by:
* `cargo fmt`
* Unexpected need to remove some trailing whitespace.
* Manually adding imports of `gpui::{AppContext as _}` which provides
`background_spawn`
* Added `AppContext as _` to existing use of `AppContext`
Release Notes:
- N/A
This PR does some somewhat light UI adjustment to the Assistant 2
settings view. The Prompt Library section should feature the default
prompts in the future, so that's why it's been separated that way.
<img width="800" alt="Screenshot 2025-01-29 at 2 59 59 PM"
src="https://github.com/user-attachments/assets/7b033bde-51ab-44d5-9e53-3f72b8ff5f51"
/>
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This PR adds a new `language_models` crate to house the various language
model providers.
By extracting the provider definitions out of `language_model`, we're
able to remove `language_model`'s dependency on `editor`, which improves
incremental compilation when changing `editor`.
Release Notes:
- N/A
2024-11-20 18:49:34 -05:00
Renamed from crates/language_model/src/provider/google.rs (Browse further)