This is another in the series of PRs to make the GitStore own all
repository state and enable better concurrency control for git
repository scans.
After this PR, the `RepositoryEntry`s stored in worktree snapshots are
used only as a staging ground for local GitStores to pull from after
git-related events; non-local worktrees don't store them at all,
although this is not reflected in the types. GitTraversal and other
places that need information about repositories get it from the
GitStore. The GitStore also takes over handling of the new
UpdateRepository and RemoveRepository messages. However, repositories
are still discovered and scanned on a per-worktree basis, and we're
still identifying them by the (worktree-specific) project entry ID of
their working directory.
- [x] Remove WorkDirectory from RepositoryEntry
- [x] Remove worktree IDs from repository-related RPC messages
- [x] Handle UpdateRepository and RemoveRepository RPCs from the
GitStore
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
This PR fixes a bug where breakpoints would be rendered on incorrect
lines when openings a git hunk that contained breakpoints. This also
disables breakpoints from being shown in deleted git hunks as well.
Note: There's some unexpected behavior when using an anchor to get a
display point that is in an open git hunk, where the
`anchor.to_point().col == 0`.
```rust
let position = multi_buffer_anchor
.to_point(&multi_buffer_snapshot)
.to_display_point(&snapshot);
```
The above code will return a display point that is one line below where
the anchor actually represents when it's in an opened hunk diff. Which
causes the bug shown below
https://github.com/user-attachments/assets/bd15d02a-3cdc-4c8e-841f-bef238583351
@ConradIrwin Is this expected behavior when calling
`.to_display_point(&snapshot)`?
Release Notes:
- N/A
This change makes the git panel and project panel behave the same, on
Linux and macOS, and adds prompts.
Release Notes:
- Changed the git panel to prompt before restoring a file.
This required adding scrollbar support to `list`. Since `list` is
virtualized, the scrollbar height will change as more items are
measured. When the user manually drags the scrollbar, we'll persist the
initial height and offset calculations accordingly to prevent the
scrollbar from moving away from the cursor as new items are measured.
We're not doing this yet, but in the future, it'd be nice to budget some
time each frame to layout unmeasured items so that the scrollbar height
is as accurate as possible.
Release Notes:
- N/A
A readonly buffer built from a static `&str` output does not need rich
project-based capabilities, and leaking projects in global git panel
might be dangerous.
Also adds readonly capability to the buffer, as
`editor.set_read_only(true);` API is a separate thing.
Release Notes:
- N/A
Workaround for users affected by #25899
Thanks to the work done by @kvark in
https://github.com/kvark/blade/pull/210, we have the ability to tell
Vulkan (through blade) a specific GPU to use.
This will hopefully allow some of the users affected by #25899 to use
Zed by allowing them to use a specific GPU, if the primary/default GPU
will not work
Release Notes:
- Added the ability to specify which GPU Zed uses on Linux by setting
the `ZED_DEVICE_ID` environment variable. You can obtain the device ID
of your GPU by running `lspci -nn | grep VGA` which will output each GPU
on one line like:
```
08:00.0 VGA compatible controller [0300]: NVIDIA Corporation GA104
[GeForce RTX 3070] [10de:2484] (rev a1)
````
where the device ID here is `2484`. This value is in hexadecimal, so to
force Zed to use this specific GPU you would set the environment
variable like so:
```
ZED_DEVICE_ID=0x2484
```
Make sure to export the variable if you choose to define it globally in
a `.bashrc` or similar
Closes#4461
Take 2 on https://github.com/zed-industries/zed/pull/25040.
Fixes panic caused due to using `setHiddenUntilMouseMoves` return type
to `set` cursor on macOS.
Release Notes:
- Now cursor hides when the user is typing in editor. It will stay
hidden until it is moved again. This behavior is `true` by default, and
can be configured with `hide_mouse_while_typing` in settings.
---------
Co-authored-by: Peter Tripp <peter@zed.dev>
Co-authored-by: Thomas Mickley-Doyle <thomas@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Angelk90 <angelo.k90@hotmail.it>
This PR reworks how we store enabled tools in the `ToolWorkingSet`.
We now track them based on which tools are explicitly enabled, rather
than by the tools that have been disabled.
Also fixed an issue where switching profiles wouldn't properly set the
right tools.
Release Notes:
- N/A
Right now the toolchain popup is a nondescript list of duplicate entries
like `Python 3.10.15 (VirtualEnvWrapper)` and one has to look at the
interpreter path to distinguish one virtualenv from another.
Fix this by including the env name as reported by pet, so the entries
looks like `Python 3.10.15 (myproject; VirtualEnvWrapper)`.
Release Notes:
- Python: Improved display of environments in toolchain selector
This PR renames the variants of the `Extension` enum with delimiters
between the version number components so that it's clearer which version
of the extension API they refer to.
Release Notes:
- N/A
Closes: #17543
Release Notes:
- **New Feature:** Introduced the ability to automatically remove files
and directories from the Zed project panel that are specified in
`.gitignore`.
- **Configuration Option:** This behavior can be controlled via the new
`project_panel.hide_gitignore` setting. By setting it to `true`, files
listed in `.gitignore` will be excluded from the project panel.
- **Toggle:** Ability to toggle this setting using the action
`ProjectPanel::ToggleHideGitIgnore`
```json
"project_panel": {
"hide_gitignore": true
},
```
This results in a cleaner and easier to browse project panel for
projects that generate a lot of object files like `xv6-riscv` or `linux`
without needing to tweak `file_scan_exclusions` on `settings.json`
**Preview:**
- With `"project_panel.hide_gitignore": false` (default, this is how zed
currently looks)

- With `"project_panel.hide_gitignore": true`

- Action `ProjectPanel::ToggleHideGitIgnore`

Closes#25247
Since the upstream `Notify` repo hasn't merged the related PR yet, this
is basically a temporary patch to work around it.
Release Notes:
- N/A
This ensures that we do not get a bunch of error logs when using the
symbol search:
```
[2025-03-26T13:23:32+01:00 ERROR project] Method not found
[2025-03-26T13:23:32+01:00 ERROR project] Method not found
[2025-03-26T13:23:32+01:00 ERROR project] Method not found
[2025-03-26T13:23:32+01:00 ERROR project] Method not found
[2025-03-26T13:23:32+01:00 ERROR project] Method not found
[2025-03-26T13:23:33+01:00 ERROR project] Method not found
...
```
Release Notes:
- N/A
This PR adds the ability to enable/disable breakpoints. It also fixes a
bug where toggling a log breakpoint from the breakpoint context menu
would add a standard breakpoint on top of the log breakpoint instead of
deleting it.
todo:
- [x] Add `BreakpointState` field Breakpoint that manages if a
breakpoint is active or not
- [x] Don't send disabled breakpoints to DAP servers - in progress
- [x] Half the opacity of disabled breakpoints - in progress
- [x] Add `BreakpointState` to database
- [x] Editor test for enabling/disabling breakpoints
- [ ] Integration Test to make sure we don't send disabled breakpoints
to DAP servers
- [x] Database test to make sure we properly serialize/deserialize
BreakpointState
Release Notes:
- N/A
---------
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR fixes an issue where a clickable scrollbar track was inserted in
the editor even when scrollbars were explicitly disabled via the user's
settings. If the user has
```json
"scrollbar": {
"show": "never"
}
```
in their settings, invisible and interactable scrollbar tracks will be
inserted in the editor if scrollbars would be required, as seen below:
https://github.com/user-attachments/assets/b0d915a9-7a7e-4518-84d8-96d9b15aab12
The bug occurs because we only set the scrollbar contents to be
invisible, which however does not affect the insertion of hitboxes for
the scrollbars.
This PR fixes this behaviour by preventing any scrollbar layouting from
happening when scrollbars are explicitly disabled via the settings:
https://github.com/user-attachments/assets/a3f5725b-aead-4fec-9fd8-e574cf269d45
All existing panels which have configurable scrollbars behave the same
way, see
fb2586a553/crates/outline_panel/src/outline_panel.rs (L4362-L4373)
for example. Following this check, neither a thumb nor a track is
inserted in any case when scrollbars are never to be shown.
Release Notes:
- Fixed invisible scrollbar tracks being inserted into the editor when
scrollbars are explicitly disabled via settings.
This seems more correct as corners are not necessarily only for rounding
radii.
Also applies clamping after scaling in `paint_quad`, deduplicating that
logic. This also provides a more precise result by doing the clamping
after scaling, avoiding floating point rounding issues (probably a
non-issue).
Release Notes:
- N/A
Temporary Workaround For: #27283
This PR can (and should!) be reverted once the underlying inefficiencies
are resolved
Release Notes:
- Files that are 6GB or larger will now not open. This is a temporary
workaround for inefficient handling of large files resulting in
extremely high memory usage, often resulting in system freezing,
requiring a restart of Zed or the entire system.
This PR is primarily an implementation of @osiewicz
[comment](https://github.com/zed-industries/zed/pull/19495#pullrequestreview-2488877957)
in an effort to increase maintainability after the horizontal editor
scrollbar was added in #19495 . I also want to build on these changes in
future PRs to adress some other small bugs.
This primarily does the following:
1. Uses `along` wherever possible
2. Fixes the amount of mouse event listeners attached to the editor when
scrollbars are displayed to 2 instead of 2-4 in case both scrollbars are
displayed.
This can be done since only one scrollbar can be dragged by the cursor
at any given time, so the event listeners now account for that. The
state reflecting the scrollbar dragging state was also updated
accordingly.
It does not change any functionality besides the aforementioned event
listener code as well as some minor bugs which where present after
#19495 , namely:
- One missing `cx.stop_propagation()` (see
[here](a8741dc310/crates/editor/src/element.rs (L4684))
and
[here](a8741dc310/crates/editor/src/element.rs (L4838))
respectively).
- The horizontal scrollbar thumb having a small border on the left side,
which seems to be unintended for the horizontal scrollbar whilst
intended for the vertical one. Since this is a minimal change, I figured
it could be already included in this PR.
This PR admittetly grew quite large over time, however, much of the diff
is just renames to account for the code now working for both axes as
well as moved code. The logic remains (or should at least be)
unaffected. If I should split this into two PRs or remove some of the
changes, please let me know.
Release Notes:
- N/A
Closes#26460
I am new to contributing to Zed (and pretty new to Rust in general). I'm
not too familiar with code style, guidelines etc. so please feel free to
suggest changes/improvements.
This PR adds a run icon to Python files that have a "main" function:
```python
if __name__ == "__main__":
...
```
In addition to the gutter icon, there is now also an extra task in the
command palette "run module".
Release Notes:
- Added detection for runnable Python modules
- Added Python-specific task to run a Python file as a module from
inside the project's scope
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>