Closes #ISSUE
Adds a new `documentation` method to actions, that is extracted from doc
comments when using the `actions!` or derive macros.
Additionally, this PR adds doc comments to as many action definitions in
Zed as possible.
Release Notes:
- N/A *or* Added/Fixed/Improved ...
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
This is the core change:
https://github.com/zed-industries/zed/pull/26758/files#diff-044302c0d57147af17e68a0009fee3e8dcdfb4f32c27a915e70cfa80e987f765R1052
TODO:
- [x] Use AsyncFn instead of Fn() -> Future in GPUI spawn methods
- [x] Implement it in the whole app
- [x] Implement it in the debugger
- [x] Glance at the RPC crate, and see if those box future methods can
be switched over. Answer: It can't directly, as you can't make an
AsyncFn* into a trait object. There's ways around that, but they're all
more complex than just keeping the code as is.
- [ ] Fix platform specific code
Release Notes:
- N/A
This PR fixes a rare case where icons could be missing in the language
selector.
Currently, whilst looking up an icon, all file suffixes starting with a
dot are filtered out. While this works fine for some languages, there
are some languages having only file suffixes starting with a dot, e.g.
the "Git Attributes" language provided from the "Git Firefly" extension.
This results in no icon being displayed in the list, as shown in the
screenshots below.
To solve this, we can just simply remove the check for this special case
as well as the construction of an artificial file name in the code, as
both are not needed. A simple path just consisting of the extension is
sufficient, as we currently do not differentiate between file names and
file suffixes during an icon lookup. see the relevant code below:
013a646799/crates/file_icons/src/file_icons.rs (L23-L52)
As the first lookup is directly done using the entire file name and then
checked against all suffixes, we actually do not have to construct an
artificial file name at all. Should that produce no match, we check for
a hidden file right after, so we do not have to filter hidden file names
out.
With this fix, nothing changes for "normal" file suffixes, for some
cases where languges provide entire file names as a path suffix, the
matching might improve, and for languages with only hidden associated
file names, the initially described issue is resolved.
I do believe the behavior of matching icons to languages could be
improved in general. Fowever, I do think this is beyond the scope of
this change.
| Current main | <img width="546" alt="main"
src="https://github.com/user-attachments/assets/5c3c9fdc-cadf-4e44-9667-2530374aa0d2"
/> |
| --- | --- |
| This PR |<img width="546" alt="PR"
src="https://github.com/user-attachments/assets/82e59108-e31f-4ca9-8bbd-b9fd2b34feb0"
/>|
Aditionally, in 4395f78fb2 I refactored
the code which acquires the label and icon for a match, since I found it
a bit hard to read initially. The majority of this diff comes from this
change. Should that not be wanted, I can revert that change.
Release Notes:
- Fixed a rare case where languages had no associated icon in the
language selector.
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>

- Adds the Switch component
- Updates `Selected`, `Selectable` -> `ToggleState`, `Toggleable`
- Adds `checkbox` and `switch` functions to align better with other
elements in our layout system.
We decided not to merge Switch and Checkbox. However, in a followup I'll
introduce a Toggle or AnyToggle enum so we can update
`CheckboxWithLabel` -> `ToggleWithLabel` as this component will work
exactly the same with either a Checkbox or a Switch.
Release Notes:
- N/A
Due to filtering after enumeration, initial candidate ids are assigned
incorrectly. This later causes the wrong item to be picked up when
accessed via index in the vector.
Closes https://github.com/zed-industries/zed/issues/21290
This is a first attempt to show the language icons to the selector.
Ideally, I wouldn't like to have yet another place mapping extensions to
icons, as we already have the `file_types.json` file doing that, but I'm
not so sure how to pull from it yet. Maybe in a future pass we'll
improve this and make it more solid.
<img width="700" alt="Screenshot 2024-11-28 at 16 10 27"
src="https://github.com/user-attachments/assets/683c3bef-5389-470f-a41e-3d510b927b61">
Release Notes:
- N/A
---------
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
Multi-element are now generic over any drawable child, which can be converted
into an element.
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
Co-Authored-By: Max Brunsfeld <max@zed.dev>
This avoids issues with the parent view being on the stack when we want to
interact with the delegate from the picker. Still have several picker usages
to convert.