Commit graph

67 commits

Author SHA1 Message Date
Piotr Osiewicz
dc64ec9cc8
chore: Bump Rust edition to 2024 (#27800)
Follow-up to https://github.com/zed-industries/zed/pull/27791

Release Notes:

- N/A
2025-03-31 20:55:27 +02:00
张小白
06960670bd
windows: Enable collab tests (#27587)
Release Notes:

- N/A
2025-03-27 20:42:22 +08:00
Remco Smits
41a60ffecf
Debugger implementation (#13433)
###  DISCLAIMER

> As of 6th March 2025, debugger is still in development. We plan to
merge it behind a staff-only feature flag for staff use only, followed
by non-public release and then finally a public one (akin to how Git
panel release was handled). This is done to ensure the best experience
when it gets released.

### END OF DISCLAIMER 

**The current state of the debugger implementation:**


https://github.com/user-attachments/assets/c4deff07-80dd-4dc6-ad2e-0c252a478fe9


https://github.com/user-attachments/assets/e1ed2345-b750-4bb6-9c97-50961b76904f

----

All the todo's are in the following channel, so it's easier to work on
this together:
https://zed.dev/channel/zed-debugger-11370

If you are on Linux, you can use the following command to join the
channel:
```cli
zed https://zed.dev/channel/zed-debugger-11370 
```

## Current Features

- Collab
  - Breakpoints
    - Sync when you (re)join a project
    - Sync when you add/remove a breakpoint
  - Sync active debug line
  - Stack frames
    - Click on stack frame
      - View variables that belong to the stack frame
      - Visit the source file
    - Restart stack frame (if adapter supports this)
  - Variables
  - Loaded sources
  - Modules
  - Controls
    - Continue
    - Step back
      - Stepping granularity (configurable)
    - Step into
      - Stepping granularity (configurable)
    - Step over
      - Stepping granularity (configurable)
    - Step out
      - Stepping granularity (configurable)
  - Debug console
- Breakpoints
  - Log breakpoints
  - line breakpoints
  - Persistent between zed sessions (configurable)
  - Multi buffer support
  - Toggle disable/enable all breakpoints
- Stack frames
  - Click on stack frame
    - View variables that belong to the stack frame
    - Visit the source file
    - Show collapsed stack frames
  - Restart stack frame (if adapter supports this)
- Loaded sources
  - View all used loaded sources if supported by adapter.
- Modules
  - View all used modules (if adapter supports this)
- Variables
  - Copy value
  - Copy name
  - Copy memory reference
  - Set value (if adapter supports this)
  - keyboard navigation
- Debug Console
  - See logs
  - View output that was sent from debug adapter
    - Output grouping
  - Evaluate code
    - Updates the variable list
    - Auto completion
- If not supported by adapter, we will show auto-completion for existing
variables
- Debug Terminal
- Run custom commands and change env values right inside your Zed
terminal
- Attach to process (if adapter supports this)
  - Process picker
- Controls
  - Continue
  - Step back
    - Stepping granularity (configurable)
  - Step into
    - Stepping granularity (configurable)
  - Step over
    - Stepping granularity (configurable)
  - Step out
    - Stepping granularity (configurable)
  - Disconnect
  - Restart
  - Stop
- Warning when a debug session exited without hitting any breakpoint
- Debug view to see Adapter/RPC log messages
- Testing
  - Fake debug adapter
    - Fake requests & events

---

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Anthony Eid <hello@anthonyeid.me>
Co-authored-by: Anthony <anthony@zed.dev>
Co-authored-by: Piotr Osiewicz <peterosiewicz@gmail.com>
Co-authored-by: Piotr <piotr@zed.dev>
2025-03-18 12:55:25 -04:00
Conrad Irwin
08539b32d0
Fix some syncing issues with git statuses (#25535)
Like the real app, this one infinite loops if you have a diff in an
UnsharedFile.

Release Notes:

- N/A *or* Added/Fixed/Improved ...

---------

Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2025-02-25 22:09:02 -07:00
Nathan Sobo
6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00
Michael Sloan
6a4cd53fd8
Use LiveKit's Rust SDK on Linux while continue using Swift SDK on Mac (#21550)
Similar to #20826 but keeps the Swift implementation. There were quite a
few changes in the `call` crate, and so that code now has two variants.

Closes #13714

Release Notes:

- Added preliminary Linux support for voice chat and viewing
screenshares.

---------

Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-12-05 15:06:17 -08:00
Kirill Bulatov
d92166f9f6
Revert "Use livekit's Rust SDK instead of their swift SDK (#13343)" (#20809)
Issues found:

* audio does not work well with various set-ups using USB
* switching audio during initial join may leave the client with no audio
at all
* audio streaming is done on the main thread, beachballing certain
set-ups
* worse screenshare quality (seems that there's no dynamic scaling
anymore, compared to the Swift SDK)

This reverts commit 1235d0808e.

Release Notes:

- N/A
2024-11-18 11:43:53 +02:00
Max Brunsfeld
1235d0808e
Use livekit's Rust SDK instead of their swift SDK (#13343)
See https://github.com/livekit/rust-sdks/pull/355

Todo:

* [x] make `call` / `live_kit_client` crates use the livekit rust sdk
* [x] create a fake version of livekit rust API for integration tests
* [x] capture local audio
* [x] play remote audio
* [x] capture local video tracks
* [x] play remote video tracks
* [x] tests passing
* bugs
* [x] deafening does not work
(https://github.com/livekit/rust-sdks/issues/359)
* [x] mute and speaking status are not replicated properly:
(https://github.com/livekit/rust-sdks/issues/358)
* [x] **linux** - crash due to symbol conflict between WebRTC's
BoringSSL and libcurl's openssl
(https://github.com/livekit/rust-sdks/issues/89)
* [x] **linux** - libwebrtc-sys adds undesired dependencies on `libGL`
and `libXext`
* [x] **windows** - linker error, maybe related to the C++ stdlib
(https://github.com/livekit/rust-sdks/issues/364)
        ```
libwebrtc_sys-54978c6ad5066a35.rlib(video_frame.obj) : error LNK2038:
mismatch detected for 'RuntimeLibrary': value 'MT_StaticRelease' doesn't
match value 'MD_DynamicRelease' in
libtree_sitter_yaml-df6b0adf8f009e8f.rlib(2e40c9e35e9506f4-scanner.o)
        ```
    * [x] audio problems

Release Notes:

- Switch from Swift to Rust LiveKit SDK 🦀

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
2024-11-15 23:18:50 +02:00
Mikayla Maki
02718284ef
Remove dev servers (#19638)
TODO:

- [ ] Check that workspace migration worked
- [ ] Add server migrations and make sure SeaORM files are in sync
(maybe?)

Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-10-24 12:14:03 -06:00
Max Brunsfeld
bc5ed1334f
Upgrade tree sitter and all grammars (#17734)
Fixes https://github.com/zed-industries/zed/issues/5291

Release Notes:

- Fixed a bug where the 'toggle comments' command didn't use the right
comment syntax in JSX and TSX elements.

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Kirill Bulatov <mail4score@gmail.com>
2024-09-16 17:10:57 -07:00
Max Brunsfeld
b9a53ffa0b
Add the ability to edit remote directories over SSH (#14530)
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.

### Todo

Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
    * [x] linux (arm + x86)
    * [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary


Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt

Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-07-19 10:27:26 -07:00
Conrad Irwin
f6c85b28d5
WIP: remoting (#10085)
Release Notes:

- Added private alpha support for remote development. Please reach out to hi@zed.dev if you'd like to be part of shaping this feature.
2024-04-11 15:36:35 -06:00
Max Brunsfeld
268fa1cbaf
Add initial support for defining language server adapters in WebAssembly-based extensions (#8645)
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.

## Next steps

* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-01 16:00:55 -08:00
Conrad Irwin
c31626717f
channel projects (#8456)
Add plumbing for hosted projects. This will currently show them if they
exist
but provides no UX to create/rename/delete them.

Also changed the `ChannelId` type to not auto-cast to u64; this avoids
type
confusion if you have multiple id types.


Release Notes:

- N/A
2024-02-26 22:15:11 -07:00
Max Brunsfeld
28c39aae17 Start work on read-only project access for channel guests
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 19:30:32 -07:00
Max Brunsfeld
0cf65223ce Remove 2 suffix for collab, rope, settings, menu
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-01-03 12:29:16 -08:00
Conrad Irwin
b8bd070a83
Fix panic by disallowing multiple room joins (#3149)
Release Notes:

- Fixed panic that could occur when switching channels quickly
2023-10-24 23:57:08 +02:00
Mikayla
b8936e5fca
Finish room initialization concurrency test 2023-10-21 03:15:18 -07:00
Mikayla
5365fd2149
WIP: Add test for panic, temporarily rollback synchronization changes 2023-10-21 03:05:57 -07:00
Max Brunsfeld
52834dbf21 Add notifications integration test 2023-10-17 11:21:38 -07:00
Conrad Irwin
92bb9a5fdc Make following more good
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-09-29 17:59:19 -06:00
Max Brunsfeld
da5a77badf Start work on restoring server-side code for chat messages 2023-09-07 16:32:49 -07:00
Max Brunsfeld
66c3879306 Extract randomized test infrastructure for use in other tests 2023-09-06 14:08:43 -07:00
Mikayla
5a0315c4d5
Achieve end to end channel buffer synchronization
co-authored-by: max <max@zed.dev>
2023-08-23 18:34:43 -07:00
Mikayla
a7a4e2e369
Add buffer integration test
Rearrange channel crate structure
Get channel buffer from database

co-authored-by: Max <max@zed.dev>
2023-08-23 18:34:43 -07:00
Max Brunsfeld
e964137d79 Reorganize source files of collab::db
* Move all sea_orm tables into a 'tables' module
* Move TestDb into its own file
* Move id types into their own module
2023-08-18 16:23:33 -07:00
Max Brunsfeld
b3447ada27 Dial in the channel creating/renaming UI
* Ensure channel list is in a consistent state with no flicker while the
  channel creation / rename request is outstanding.
* Maintain selection properly when renaming and creating channels.
* Style the channel name editor more consistently with the non-editable
  channel names.

Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-09 17:11:57 -07:00
Mikayla
eed49a88bd
Fix bad merge 2023-08-09 11:04:09 -07:00
Mikayla
99daa73325
Merge branch 'main' into collab-panel 2023-08-09 10:37:22 -07:00
Nathan Sobo
f0da6b05fd Remove TestAppContext::add_view
Instead, we now call this on window handles.
2023-08-07 22:46:48 -06:00
Max Brunsfeld
c537cf2a57 Merge branch 'main' into collab-panel 2023-08-07 11:50:40 -07:00
Max Brunsfeld
a7e883d956 Implement basic channel member management UI
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-08-03 14:49:01 -07:00
Max Brunsfeld
fca8cdcb8e Start work on rendering channel participants in collab panel
Co-authored-by: mikayla <mikayla@zed.dev>
2023-08-02 15:09:37 -07:00
Nathan Sobo
884cee6dfd Get tests compiling returning WindowHandle<V: View> from add_window 2023-08-02 14:05:03 -06:00
Mikayla Maki
74437b3988
Add remove channel method
Move test client fields into appstate and fix tests

Co-authored-by: max <max@zed.dev>
2023-08-01 16:06:27 -07:00
Max Brunsfeld
7954b02819 Start work on displaying channels and invites in collab panel 2023-07-31 18:00:14 -07:00
Mikayla Maki
92fa879b0c
Add ability to join a room from a channel ID
co-authored-by: max <max@zed.dev>
2023-07-31 16:53:57 -07:00
Max Brunsfeld
4b94bfa045 Set up basic RPC for managing channels
Co-authored-by: Mikayla <mikayla@zed.dev>
2023-07-28 17:05:56 -07:00
Mikayla Maki
26a94b5244
WIP: Channel CRUD 2023-07-28 13:24:43 -07:00
Mikayla Maki
d2127825e3
Add first-pass sound support to Zed 2023-07-03 13:30:04 -07:00
Mikayla Maki
138de37cbf
Add basic sound handling infrastructure 2023-06-30 16:10:49 -07:00
Antonio Scandurra
146809eef0 Merge branch 'main' into panels 2023-05-22 14:10:17 +02:00
Antonio Scandurra
924ec961ff Toggle project panel when opening new workspace in a dock-agnostic way 2023-05-19 15:27:18 +02:00
Max Brunsfeld
67a25126d4 Define theme/ui text style settings in theme crate 2023-05-17 14:44:59 -07:00
Max Brunsfeld
cbd4771f10 Define project settings in project crate 2023-05-16 17:45:04 -07:00
Max Brunsfeld
65e3713d4d Define editor settings in editor crate 2023-05-16 17:30:29 -07:00
Max Brunsfeld
39618ae32d Define language settings in the language crate 2023-05-16 17:29:53 -07:00
Max Brunsfeld
cee7edabf9 Ensure the SettingsStore global is added in tests 2023-05-10 16:39:59 -07:00
Nathan Sobo
1919a826f9 Remove dock from workspace 2023-05-09 10:18:10 +02:00
Antonio Scandurra
c65465b0b5 Ensure workspace gets rendered in collab integration tests 2023-05-03 18:31:07 +02:00