This adds a "workspace-hack" crate, see
[mozilla's](https://hg.mozilla.org/mozilla-central/file/3a265fdc9f33e5946f0ca0a04af73acd7e6d1a39/build/workspace-hack/Cargo.toml#l7)
for a concise explanation of why this is useful. For us in practice this
means that if I were to run all the tests (`cargo nextest r
--workspace`) and then `cargo r`, all the deps from the previous cargo
command will be reused. Before this PR it would rebuild many deps due to
resolving different sets of features for them. For me this frequently
caused long rebuilds when things "should" already be cached.
To avoid manually maintaining our workspace-hack crate, we will use
[cargo hakari](https://docs.rs/cargo-hakari) to update the build files
when there's a necessary change. I've added a step to CI that checks
whether the workspace-hack crate is up to date, and instructs you to
re-run `script/update-workspace-hack` when it fails.
Finally, to make sure that people can still depend on crates in our
workspace without pulling in all the workspace deps, we use a `[patch]`
section following [hakari's
instructions](https://docs.rs/cargo-hakari/0.9.36/cargo_hakari/patch_directive/index.html)
One possible followup task would be making guppy use our
`rust-toolchain.toml` instead of having to duplicate that list in its
config, I opened an issue for that upstream: guppy-rs/guppy#481.
TODO:
- [x] Fix the extension test failure
- [x] Ensure the dev dependencies aren't being unified by Hakari into
the main dependencies
- [x] Ensure that the remote-server binary continues to not depend on
LibSSL
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
This PR adds toasts for reporting success and errors from remote git
operations. This PR also adds a focus handle to notifications, in
anticipation of making them keyboard accessible.
Release Notes:
- N/A
---------
Co-authored-by: julia <julia@zed.dev>
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
This slashes our incremental dev times (touch editor) by 0.6s
(8.1->7.6s) due to unblocking terminal_view build sooner.
Closes #ISSUE
Release Notes:
- N/A
Fixes some missing shortcuts from Tooltips like the project search,
buffer search, quick action bar, ....
https://github.com/user-attachments/assets/d3a0160a-8d6e-4ddc-bf82-1fabeca42d59
This should hopefully help new users learn and discover some nice
keyboard shortcuts
Release Notes:
- Display keyboard shortcuts inside tooltips in the project search,
buffer search etc.
This PR refactors the `set_active_pane_item` implementation for
`Breadcrumbs` to use an early return to avoid indenting the method body
more than necessary.
Release Notes:
- N/A
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
- Centralizes typography-related UI styles and methods in
`styles/typography.rs`
- Breaks the typography-related styles out of `StyledExt`. This means we
add a `StyledTypography` trait – this should more or less be an
invisible change as we publish it in the prelude.
- adds the ability to easily grab the UI or Buffer font sizes
(`ui_font_size`, `buffer_font_size`) with `TextSize::UI`,
`TextSize::Editor`
Release Notes:
- N/A
- Fixed#8603
For the label title of the project panel, I find that there is no place
to use to get the title of the label to do some operations, it should be
safe to modify it, but I'm not sure how we need to modify the problem, I
can think of two scenarios:
1. Modify every place where you don't want multiple lines to appear
2. Make the label only display a single line (e.g. provide a new
parameter, or a new label type?)
This PR adds a new `rems_from_px` helper function that can be used to
compute rem values based on a pixel value.
This is something we do fairly commonly, where we want to express a size
that is a given pixel size at the base rem size (e.g., "14px when the
rem size is 16px").
`rems_from_px` helps make the intent more explicit, as well as prevent
the base rem size from being duplicated everywhere.
Note: Ideally we would want `rems_from_px` to be `const`, but that
depends on https://github.com/rust-lang/rust/issues/57241.
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/9079
This should fix the arena panic we were observing. I saw that breadcrumb
rendering was on the stack trace for some of the panics, so my suspicion
is that it's being caused by some people navigating into deeply nested
files.
Release Notes:
- Fixed a panic that could occur when displaying too many breadcrumbs.
([#9079](https://github.com/zed-industries/zed/issues/9079))
This PR moves the Clippy configuration up to the workspace level.
We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.
Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:
```toml
[lints]
workspace = true
```
This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:
```json
{
"lsp": {
"rust-analyzer": {
"initialization_options": {
"check": {
"command": "clippy"
}
}
}
}
```
Release Notes:
- N/A
This PR sorts the dependency lists in our `Cargo.toml` files so that
they are in alphabetical order.
This should make them easier to visually scan when looking for a
dependency.
Apologies in advance for any merge conflicts 🙈
Release Notes:
- N/A
- [x] Fill in GPL license text.
- [x] live_kit_client depends on live_kit_server as non-dev dependency,
even though it seems to only be used for tests. Is that an issue?
Release Notes:
- N/A
This PR renames the `h_stack` and `v_stack` to `h_flex` and `v_flex`,
respectively.
We were previously using `h_stack` and `v_stack` to match SwiftUI, but
`h_flex` and `v_flex` fit better with the web/flexbox terminology that
the rest of GPUI uses.
Additionally, we were already calling the utility functions used to
implement `h_stack` and `v_stack` by the new names.
Release Notes:
- N/A
This PR fixes the inconsistent sizing between the buffer search and the
project search when both elements have both a primary and secondary item
shown in the toolbar.
Release Notes:
- Fixed some inconsistent sizing in the buffer search and project search
when both have two rows of tools in the toolbar.