Antonio Scandurra
727fb4fbff
Use a consistent clipping strategy for drawing all the primitives
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Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-08 17:29:05 +01:00
Antonio Scandurra
55dca1e3e1
💄
2023-11-08 15:33:11 +01:00
Antonio Scandurra
15d40d6df5
Determine whether the gutter was hovered
2023-11-08 15:30:41 +01:00
Antonio Scandurra
dfc536b4f5
Handle MouseUpEvent in editor2
2023-11-08 15:17:30 +01:00
Antonio Scandurra
e500c05880
Move building of key listeners outside of EditorElement::initialize
2023-11-08 15:12:54 +01:00
Antonio Scandurra
bef3b80bd4
Clear hover background highlights
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Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 15:08:54 +01:00
Piotr Osiewicz
e5f78ec122
Uncomment mouse_dragged event
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Co-authored-by: Antonio <antonio@zed.dev>
2023-11-08 15:02:35 +01:00
Piotr Osiewicz
1b085bd618
Extract mouse event handlers into paint_mouse_listeners
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Co-authored-by: Antonio <antonio@zed.dev>
2023-11-08 14:40:08 +01:00
Piotr Osiewicz
dd20032eab
Hook up mouse_down function handler
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Co-authored-by: Antonio <antonio@zed.dev>
2023-11-08 14:36:05 +01:00
Piotr Osiewicz
e30449e61a
Pass text_bounds instead of full editor bounds into mouse_moved.
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Co-authored-by: Antonio <antonio@zed.dev>
2023-11-08 14:28:16 +01:00
Piotr Osiewicz
334829f868
uncomment show_hover
2023-11-08 14:24:28 +01:00
Piotr Osiewicz
cd3773531c
uncomment mouse moved
2023-11-08 14:24:28 +01:00
Antonio Scandurra
e4bc03217d
gpui2: Type-erase futures. ( #3266 )
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Project2's LLVM IR size is ~33-44% bigger than project1 due to the fact
that in gpui2 we call async_task::spawn(_local) with impl Future instead
of dyn Future, which leads to quite a few more instantiations of
RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
Note that this PR is in line with what was done in GPUI1 (we've also
boxed futures there).
Release Notes:
- N/A
2023-11-08 14:21:40 +01:00
Piotr Osiewicz
2364f6b22e
gpui2: Type-erase futures.
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Project2's LLVM IR size is ~20-25% bigger than project1 due to the fact that in gpui2 we call async_task::spawn(_local) with impl Future instead of dyn Future, which leads to quite a few more instantiations of RawTask.
LLVM-IR size for project2:
| build_type | main | this branch | project1 |
| debug | 2617795 | 2022814 | 1817866 |
| release | 4439033 | 3715086 | 3314489 |
2023-11-08 13:06:28 +01:00
Antonio Scandurra
c5d5571ad3
Fix warnings when generating function name for ctor
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Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 12:31:35 +01:00
Antonio Scandurra
6a0789c88e
Don't alpha blend when rasterizing paths
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Co-Authored-By: Piotr <piotr@zed.dev>
2023-11-08 12:04:25 +01:00
Antonio Scandurra
8ac8a6f1d9
Re-enable most of the functionalities in editor2
2023-11-08 11:30:32 +01:00
Nathan Sobo
408edaae39
Remove call to removed method
2023-11-07 21:58:46 -07:00
Nathan Sobo
1949fa5147
Merge remote-tracking branch 'origin/main' into register-actions
2023-11-07 21:56:08 -07:00
Nathan Sobo
2a55b0dbfb
Simplify actions macro.
2023-11-07 21:48:47 -07:00
Nathan Sobo
fdc9ea7f9b
Docs and cleanup
2023-11-07 21:26:51 -07:00
Nathan Sobo
814e62050c
Register actions globally before main
2023-11-07 20:58:37 -07:00
Nathan Sobo
80630cd4d9
WIP
2023-11-07 20:23:02 -07:00
Nate Butler
0dd6ea6d41
Add new default player colors and the players story.
2023-11-07 21:51:12 -05:00
Nate Butler
79b4f78cb3
Extend the theme crate to enable stories, add players story
2023-11-07 21:08:33 -05:00
Nate Butler
a39865b4b2
Update default player colors
2023-11-07 20:27:00 -05:00
Max Brunsfeld
9fe3073af7
Get basic text input working
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Co-authored-by: Marshall <marshall@zed.dev>
2023-11-07 16:33:02 -08:00
Max Brunsfeld
bd12e3edb6
Assign editors as text input handlers
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Co-authored-by: Marshall <marshall@zed.dev>
2023-11-07 15:44:00 -08:00
Conrad Irwin
b2ae08b159
Implement an InputHandler trait for gpui2
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Co-Authored-By: Marshall <marshall@zed.dev>
Co-Authored-By: Max <max@zed.dev>
Co-Authored-By: Julia <julia@zed.dev>
2023-11-07 16:30:04 -07:00
Conrad Irwin
5c450843a5
Add text and focus to editor
2023-11-07 14:19:15 -07:00
Conrad Irwin
a21c49c015
Make it possible to render a single line editor
2023-11-07 14:05:23 -07:00
Mikayla Maki
c7f5888348
editor singleline ( #3257 )
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- Implement Editor::single_line
- Fix confusing error message
- Fix loading keyfiles
- Wire up GoToLine modal
2023-11-07 11:41:33 -08:00
Conrad Irwin
1e6a0f1c7b
Wire up GoToLine modal
2023-11-07 12:12:05 -07:00
Conrad Irwin
0233864e92
Fix loading keyfiles
2023-11-07 12:04:37 -07:00
Conrad Irwin
b804b25c21
Fix confusing error message
2023-11-07 12:04:21 -07:00
Nate Butler
df84ba4222
Continue documenting theme colors
2023-11-07 14:04:09 -05:00
Nate Butler
eb5fe3a3b9
Merge branch 'main' into document-theme
2023-11-07 13:36:08 -05:00
Nate Butler
91f356a2f1
Begin documenting theme colors
2023-11-07 13:36:01 -05:00
Conrad Irwin
3a72f2122a
Implement Editor::single_line
2023-11-07 11:12:36 -07:00
Antonio Scandurra
4bf3a4e3d4
Implement movement in editor2
( #3256 )
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Release Notes:
- N/A
2023-11-07 19:12:09 +01:00
Conrad Irwin
c89d6eb292
modals2 ( #3247 )
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New Modal implementation for gpui2
Release Notes:
N/A
2023-11-07 10:56:46 -07:00
Antonio Scandurra
aa17adaac9
Merge remote-tracking branch 'origin/main' into editor-movement
2023-11-07 18:50:43 +01:00
Antonio Scandurra
d7e86eb1c1
Merge remote-tracking branch 'origin/main' into editor-movement
2023-11-07 18:48:08 +01:00
Marshall Bowers
25876161f8
theme_importer: Format generated themes ( #3255 )
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This PR makes the `theme_importer` format the themes that it generates
automatically.
Release Notes:
- N/A
2023-11-07 12:45:09 -05:00
Antonio Scandurra
2697862a02
Merge remote-tracking branch 'origin/main' into editor-movement
2023-11-07 17:54:46 +01:00
Antonio Scandurra
82a018996b
WIP
2023-11-07 17:54:14 +01:00
Antonio Scandurra
64b899c68c
Implement scrolling for editor2
( #3251 )
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Release Notes:
- N/A
2023-11-07 17:53:57 +01:00
Julia
5336c5decf
Re-introduce a macro for defining actions for ease of use ( #3253 )
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Release Notes:
- N/A
2023-11-07 11:51:00 -05:00
Marshall Bowers
0d95410634
Rework third-party themes ( #3254 )
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This PR reworks the way we define our third-party themes to make them
work as overlays on top of a base theme.
We introduce the concept of a `UserThemeFamily` that contains
`UserTheme`s. Rather than being an entire theme definition on their own,
a `UserTheme` just contains optional overrides for the values in a
`Theme`.
When resolving a `UserTheme`, we apply it on top of the base theme. Any
values not overridden in the `UserTheme` will fall back to the `Theme`
defaults.
Right now we are just using `UserTheme` to model third-party themes that
we distribute with the Zed binary. However, this same structure can also
be used to import arbitrary user themes (such as from a theme registry,
or even a theme blob from the settings file).
Release Notes:
- N/A
2023-11-07 11:40:07 -05:00
Julia
643146d768
Re-introduce a macro for defining actions for ease of use
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Co-Authored-By: Piotr Osiewicz <piotr@zed.dev>
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-07 11:30:58 -05:00