The existing code was causing us to constantly re-scan files when
anything changed in the project. Temporarily revert this as we're about
to rework this entire UI with the new primitives.
follow up to https://github.com/zed-industries/zed/pull/22329
Release Notes:
- N/A
---------
Co-authored-by: Cole <cole@zed.dev>
- [x] Rewrite worktree git handling
- [x] Fix tests
- [x] Fix `test_propagate_statuses_for_repos_under_project`
- [x] Replace `WorkDirectoryEntry` with `WorkDirectory` in
`RepositoryEntry`
- [x] Add a worktree event for capturing git status changes
- [x] Confirm that the local repositories are correctly updating the new
WorkDirectory field
- [x] Implement the git statuses query as a join when pulling entries
out of worktree
- [x] Use this new join to implement the project panel and outline
panel.
- [x] Synchronize git statuses over the wire for collab and remote dev
(use the existing `worktree_repository_statuses` table, adjust as
needed)
- [x] Only send changed statuses to collab
Release Notes:
- N/A
---------
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.com>
Co-authored-by: Nathan <nathan@zed.dev>
Closes https://github.com/zed-industries/zed/issues/19214
Closes https://github.com/zed-industries/zed/pull/22443
Adds `resolved` property into Zed completion item data, to ensure we
resolve every completion item exactly once.
There are 2 paths for singplayer Zed, and corresponding 2 analogues for
multi player code, where resolve may happen:
* completions menu display & selection, that ends up using
`resolve_completions` in `lsp_store.rs`
* applying a completion menu entry, that ends up using
`apply_additional_edits_for_completion` in `lsp_store.rs`
Now, all local counterparts check `enabled` field before resolving and
set it to true afterwards, and reuse the same `resolve_completion_local`
method for resolving the items.
A logic for re-generating docs and item labels was moved out from the
`resolve_completion_local` method into a separate method, as
`apply_additional_edits_for_completion` does not need that, but needs
the rest of the logic for resolving.
During the extraction, I've noted that multiplayer clients are not
getting the item labels, regenerated after the resolve — as the Zed
protocol-based flow is not the exact copy of the local resolving.
To improve that, `resolve_completion_remote` needs to be adjusted, but
this change is omitted to avoid bloating the PR.
Release Notes:
- Fixed autocomplete inserting multiple imports
Fixes https://github.com/zed-industries/zed/issues/21972
This fixes two bugs:
**Bug 1**: this bug caused us to only ever load a single environment in
a multi-worktree project, thanks to this line:
```rust
if let Some(task) = self.get_environment_task.as_ref()
```
We'd only ever run a single task per project, which is wrong.
What does code does is to cache the tasks per `worktree_id`, which means
we don't even need to cache the environments again, since we can just
cache the `Shared<Task<...>>`.
**Bug 2**: we assumed that every `worktree_abs_path` is a directory,
which lead to `Failed to run direnv` log messages when opening a project
that had a worktree with a single file open (easy to reproduce: open a
normal project, open your settings, close Zed, reopen it — the settings
faile caused environments to not load)
It's fixed by checking whether the `worktree_abs_path` is an absolute
directory. Since this is always running locally, it's fine to use
`smol::fs` here instead of using our `Fs`.
Release Notes:
- Fixed shell environments not being loaded properly to be used by
language servers and terminals in case a project had multiple worktrees.
- Fixed `Failed to run direnv` messages showing up in case Zed restored
a window that contained a worktree with a single file.
https://github.com/zed-industries/zed/issues/21972
`CodeContextMenu` is always accessed on one thread, so only `Rc`s and
`Rc<RefCell<_>>` are needed. There should be tiny performance benefits
from this. The main benefit of this is that when seeing code accessing a
`RwLock` it would be reasonable to wonder whether it will block. The
only potential downside is the potential for panics due to overlapping
borrows of the RefCells. I think this is an acceptable risk because most
errors of this nature will be local or will be caught by clippy via the
check for holding a RefCell reference over an `await`.
Release Notes:
- N/A
Still TODO:
* [x] Factor out `start_language_server` so we can call it on register
(instead of on detect language)
* [x] Only call register in singleton editors (or when
editing/go-to-definition etc. in a multibuffer?)
* [x] Refcount on register so we can unregister when no buffer remain
* [ ] (maybe) Stop language servers that are no longer needed after some
time
Release Notes:
- Fixed language servers starting when doing project search
- Fixed high CPU usage when ignoring warnings in the diagnostics view
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Cole <cole@zed.dev>
These were silently passing after the delay in updating diagnostics was
added.
Co-Authored-By: Max <max@zed.dev>
cc @someonetoignore
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Closes#21564
Notably, RA will now rename module references if you change the source
file name via our project panel.
This PR is a tad bigger than necessary as I torn out the Model<> from
didSave watchers (I tried to reuse that code for the same purpose).
Release Notes:
- Added support for language server actions being executed on file
rename.
This is a pure refactor of our Git diff state management. Buffers are no
longer are associated with one single diff (the unstaged changes).
Instead, there is an explicit project API for retrieving a buffer's
unstaged changes, and the `Editor` view layer is responsible for
choosing what diff to associate with a buffer.
The reason for this change is that we'll soon want to add multiple "git
diff views" to Zed, one of which will show the *uncommitted* changes for
a buffer. But that view will need to co-exist with other views of the
same buffer, which may want to show the unstaged changes.
### Todo
* [x] Get git gutter and git hunks working with new structure
* [x] Update editor tests to use new APIs
* [x] Update buffer tests
* [x] Restructure remoting/collab protocol
* [x] Update assertions about staged text in
`random_project_collaboration_tests`
* [x] Move buffer tests for git diff management to a new spot, using the
new APIs
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Conrad <conrad@zed.dev>
Part of https://github.com/zed-industries/zed/issues/20925
This prototype is behind a feature flag and being merged to avoid
conflicts with further git-related resturctures.
To be a proper, public feature, this needs at least:
* showing deleted files
* better performance
* randomized tests
* `TODO`s in the `project_diff.rs` file fixed
The good thing is, >90% of the changes are in the `project_diff.rs` file
only, have a basic test and already work on simple cases.
Release Notes:
- N/A
---------
Co-authored-by: Thorsten Ball <thorsten@zed.dev>
Co-authored-by: Cole Miller <cole@zed.dev>
Closes https://github.com/zed-industries/zed/issues/12029
Allows to introspect project items inside items more deeply, checking
them for being dirty.
For that:
* renames `project::Item` into `project::ProjectItem`
* adds an `is_dirty(&self) -> bool` method to the renamed trait
* changes the closing logic to only care about dirty project items when
checking for save prompts conditions
* save prompts are raised only if the item is singleton without a
project path; or if the item has dirty project items that are not open
elsewhere
Release Notes:
- Fixed item closing overly triggering save dialogues
I've observed that Zed's implementation of [Code Actions On
Format](https://zed.dev/docs/configuring-zed#code-actions-on-format)
uses the
[CodeActionContext.only](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#codeActionContext)
parameter to request specific code action kinds from the server. The
issue is that it does not filter out code actions from the response,
believing that the server will do it.
The [LSP
specification](https://microsoft.github.io/language-server-protocol/specifications/lsp/3.17/specification/#codeActionContext)
says that the client is responsible for filtering out unwanted code
actions:
```js
/**
* Requested kind of actions to return.
*
* Actions not of this kind are filtered out by the client before being
* shown. So servers can omit computing them.
*/
only?: CodeActionKind[];
```
This PR will filter out unwanted code action on the client side.
I have initially encountered this issue because the [ZLS language
server](https://github.com/zigtools/zls) (until
https://github.com/zigtools/zls/pull/2087) does not filter code action
based on `CodeActionContext.only` so Zed runs all received code actions
even if they are explicitly disabled in the `code_actions_on_format`
setting.
Release Notes:
- Fix the `code_actions_on_format` setting when used with a language
server like ZLS
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
We occasionally see dates in the future appearing in our telemetry. One
hypothesis is that this is caused by a clock change while Zed is running
causing date math based on chrono to be incorrect.
Instant *should* be a more stable source of relative timestamps.
Release Notes:
- N/A
This fixes the issue of multiple language servers showing up as `node`
in the language server logs dropdown.
It does this by changing `language_server.name()` to return the
adapter's name, not the binary name, and changing types to make sure
that we always use this.
Release Notes:
- Fixed language server names showing up only as `"node"`
---------
Co-authored-by: Sam Rose <hello@samwho.dev>
Co-authored-by: Bennet <bennet@zed.dev>
Closes#11529
Release Notes:
- Fixed an issue where the image preview would not update when the
underlying file changed
---------
Co-authored-by: Bennet <bennet@zed.dev>
Reimplements `pet::EnvironmentApi`, trying to access the `project_env`
first
Closes#20177
Release Notes:
- Fixed python toolchain detection when worktree local path is set
Fixed the bug when shared ssh project did not account for client
changing things in their buffers.
Also ensures Prettier formatting workflow works for both ssh project
owner and ssh project clients.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad@zed.dev>
The name (GitHub name) of the host was not displayed when sharing an ssh
project.
Previously we assumed that the a collaborator is a host if the
`replica_id` of the collaborator was `0`,
but for ssh project the `replica_id` is actually `1`.
<img width="329" alt="Screenshot 2024-10-28 at 18 16 30"
src="https://github.com/user-attachments/assets/c0151e12-a96f-4f38-aec1-4ed5475a9eaf">
Co-Authored-by: Thorsten <thorsten@zed.dev>
Release Notes:
- N/A
---------
Co-authored-by: Thorsten <thorsten@zed.dev>
When the language server gave us a prompt and we'd close the window, we
wouldn't release the `project` until the next `flush_effects` call that
came in when opening a window.
With this change, we no longer hold a strong reference to the project in
the future. Fixes the leak and makes sure we clean up the SSH connection
when closing a window.
Release Notes:
- N/A
Co-authored-by: Bennet <bennet@zed.dev>
Turns out that we used client-side `fs` to check whether something is a
directory or not, which obviously doesn't work with SSH projects.
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
This PR adds support for selecting toolchains for a given language (e.g.
Rust toolchains or Python virtual environments) with support for SSH
projects provided out of the box. For Python we piggy-back off of
[PET](https://github.com/microsoft/python-environment-tools), a library
maintained by Microsoft.
Closes#16421Closes#7646
Release Notes:
- Added toolchain selector to the status bar (with initial support for
Python virtual environments)
Use `Fs` instead of `std::fs` and do entry existence checks better:
* first, check the worktree entry existence without any FS checks
* then, only for local cases, use `Fs` to check for abs_path existence
of items, in case those came from single-filed worktrees that got closed
and removed.
Remote entries do not get file existence checks, so might try opening
previously removed buffers for now.
Release Notes:
- N/A
- Fixes modal closing when using the remote modal folder
- Fixes a bug with local terminals where they could open in / instead of
~
- Fixes a bug where SSH connections would continue running after their
window is closed
- Hides SSH Terminal process details from Zed UI
- Implement `cmd-o` for remote projects
- Implement LanguageServerPromptRequest for remote LSPs
Release Notes:
- N/A
Before this change messages could be lost on reconnect, now they will
not be.
Release Notes:
- SSH Remoting: make reconnects smoother
---------
Co-authored-by: Nathan <nathan@zed.dev>
* uses the state that's synced, to fetch the language server name
* uses proper, canonicalized path when creating a remote ssh worktree,
otherwise `~/foo/something` stays unexpanded
Release Notes:
- N/A
Release Notes:
- Added a new `editor: format selections` action that allows formatting
only the currently selected text via the primary language server.
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Supersedes https://github.com/zed-industries/zed/pull/19166
TODO:
- [x] Update basic zed paths
- [x] update create_state_directory
- [x] Use this with `NodeRuntime`
- [x] Add server settings
- [x] Add an 'open server settings command'
- [x] Make sure it all works
Release Notes:
- Updated the actions `zed::OpenLocalSettings` and `zed::OpenLocalTasks`
to `zed::OpenProjectSettings` and `zed::OpenProjectTasks`.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
- Closes#16998
This PR resolves issues with the /file and /diagnostics commands in the
assistant panel, which previously failed to display the contents of a
directory when searching for a folder instead of using the arrow button.
- Changed the format in `project.rs` (located at
`crates/project/src/project.rs`) to use `std::path::MAIN_SEPARATOR` for
cross-platform compatibility, which resolves errors encountered on
Windows that originally used the format `format!("{}/", ...)`.
Release Notes:
- N/A
This fixes two things:
- Go-to-def to absolute paths (i.e. opening stdlib files) multiple times
(opening, dropping, and re-opening worktrees)
- Re-opening abs paths from the file picker history that were added
there by go-to-def
Release Notes:
- N/A
---------
Co-authored-by: Bennet <bennet@zed.dev>
* `Open Excerpts` command always opens the locations in the base buffer
* LSP features like document-highlights, go-to-def, and inlay hints work
correctly in branch buffers
* Other LSP features like completions, code actions, and rename are
disabled in branch buffers
Release Notes:
- N/A