Closes#32354
The issue is that we render selections over the text in the agent panel,
but under the text in editor, so themes that have no alpha for the
selection background color (defaults to 0xff) will just occlude the
selected region. Making the selection render under the text in markdown
would be a significant (and complicated) refactor, as selections can
cross element boundaries (i.e. spanning code block and a header after
the code block).
The solution is to add a new highlight to themes
`element_selection_background` that defaults to the local players
selection background with an alpha of 0.25 (roughly equal to 0x3D which
is the alpha we use for selection backgrounds in default themes) if the
alpha of the local players selection is 1.0. The idea here is to give
theme authors more control over how the selections look outside of
editor, as in the agent panel specifically, the background color is
different, so while an alpha of 0.25 looks acceptable, a different color
would likely be better.
CC: @iamnbutler. Would appreciate your thoughts on this.
> Note: Before and after using Everforest theme
| Before | After |
|-------| -----|
| <img width="618" alt="Screenshot 2025-06-09 at 5 23 10 PM"
src="https://github.com/user-attachments/assets/41c7aa02-5b3f-45c6-981c-646ab9e2a1f3"
/> | <img width="618" alt="Screenshot 2025-06-09 at 5 25 03 PM"
src="https://github.com/user-attachments/assets/dfb13ffc-1559-4f01-98f1-a7aea68079b7"
/> |
Clearly, the selection in the after doesn't look _that_ great, but it is
better than the before, and this PR makes the color of the selection
configurable by the theme so that this theme author could make it a
lighter color for better contrast.
Release Notes:
- agent panel: Fixed an issue with some themes where selections inside
the agent panel would occlude the selected text completely
Co-authored-by: Antonio <me@as-cii.com>
This format is enabled for Google models as they seem to prefer it.
A relevant unit eval's pass rate has increased from 0.77 to 0.98.
Diff-fenced format looks like this (markdown fences and a line hint are
optional):
```diff
<<<<<<< SEARCH line=42
...
=======
...
>>>>>>> REPLACE
```
Release Notes:
- Agent: Gemini models now use the diff-fenced format when making edits
Some MCP servers expose tools that take absolute paths as arguments. To
interact with these, the agent needs to know the absolute path to the
project directories, not just their names. This PR changes the system
prompt to include the full path to each worktree, and updates some tool
descriptions to reflect this.
Todo:
* [x] Run evals, make sure assistant still understand how to specify
paths for tools, now that we include abs paths in the system prompt.
Release Notes:
- Improved the agent's ability to use MPC tools that require absolute
paths to files and directories in the project.
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
These changes help the agent edit files when `<old_text>` matches more
than one location.
First, the agent can specify an optional `<old_text line=XX>` parameter.
When this is provided and multiple matches exist, we use this hint to
identify the best match.
Second, when there is ambiguity in matches, we now return the agent a
more helpful message listing the line numbers of all possible matches.
Together, these changes should reduce the number of misplaced edits and
agent confusion.
I have ensured the LLM Worker works with these prompt changes.
Release Notes:
- Agent: Improved locating edits
When `<old_text>` points to more than one location in a file, we used to
edit the first match, confusing the agent along the way. Now we will
return an error, asking to expand `<old_text>` selection.
Closes #ISSUE
Release Notes:
- agent: Fixed incorrect file edits when edit locations are ambiguous
This PR introduces the "Reject All" and "Accept All" buttons in the
panel's edit bar, which appears as soon as the agent starts editing a
file. I'm also adding here a new method to the thread called
`has_pending_edit_tool_uses`, which is a more specific way of knowing,
in comparison to the `is_generating` method, whether or not the
reject/accept all actions can be triggered.
Previously, without this new method, you'd be waiting for the whole
generation to end (e.g., the agent would be generating markdown with
things like change summary) to be able to click those buttons, when the
edit was already there, ready for you. It always felt like waiting for
the whole thing was unnecessary when you really wanted to just wait for
the _edits_ to be done, as so to avoid any potential conflicting state.
<img
src="https://github.com/user-attachments/assets/0927f3a6-c9ee-46ae-8f7b-97157d39a7b5"
width="500"/>
---
Release Notes:
- agent: Added ability to reject and accept all changes from the agent
panel.
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
The terminal tool card used a fixed height and scrolling, but this meant
that it was too tall for commands that only outputted a few lines, and
the nested scrolling was undesirable.
This PR makes the card be as too as needed to fit the entire output (no
scrolling), and allows the user to collapse it to fewer lines when
applicable. Making it work the same way as the edit tool card. In fact,
both tools now use a shared UI component.
https://github.com/user-attachments/assets/1127e21d-1d41-4a4b-a99f-7cd70fccbb56
Release Notes:
- Agent: Display full terminal output
- Agent: Allow collapsing terminal output
Re-enables format on save for agent changes (when the user has that
enabled in settings), except differently from before:
- Now we do the format-on-save in the separate buffer the edit tool
uses, *before* the diff
- This means it never triggers separate staleness
- It has the downside that edits are now blocked on the formatter
completing, but that's true of saving in general.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Previously disabled both scrollbars, but horizontal scrolling is still
needed when
lines exceed the viewport width. Now editors can disable a single scroll
axis, not just both.
Release Notes:
- N/A
An unintended consequence of format on save is that we start (correctly)
informing the model that the file changed on disk every time the
formatter changes anything, which in turn can lead the model to things
like extra reads.
Until we have a solution in place to prevent this downside, we're going
back to not formatting on save by reverting
cb112a4012.
Release Notes:
- N/A
https://github.com/zed-industries/zed/issues/30972 brought up another
case where our context is not enough to track the actual source of the
issue: we get a general top-level error without inner error.
The reason for this was `.ok_or_else(|| anyhow!("failed to read HEAD
SHA"))?; ` on the top level.
The PR finally reworks the way we use anyhow to reduce such issues (or
at least make it simpler to bubble them up later in a fix).
On top of that, uses a few more anyhow methods for better readability.
* `.ok_or_else(|| anyhow!("..."))`, `map_err` and other similar error
conversion/option reporting cases are replaced with `context` and
`with_context` calls
* in addition to that, various `anyhow!("failed to do ...")` are
stripped with `.context("Doing ...")` messages instead to remove the
parasitic `failed to` text
* `anyhow::ensure!` is used instead of `if ... { return Err(...); }`
calls
* `anyhow::bail!` is used instead of `return Err(anyhow!(...));`
Release Notes:
- N/A
This eval checks that Edit Agent can create an empty file without
writing its thoughts into it. This issue is not specific to empty files,
but it's easier to reproduce with them.
For some mysterious reason, I could easily reproduce this issue roughly
90% of the time in actual Zed. However, once I extract the exact LLM
request before the failure point and generate from that, the
reproduction rate drops to 2%!
Things I've tried to make sure it's not a fluke: disabling prompt
caching, capturing the LLM request via a proxy server, running the
prompt on Claude separately from evals. Every time it was mostly giving
good outcomes, which doesn't match my actual experience in Zed.
At some point I discovered that simply adding one insignificant space or
a newline to the prompt suddenly results in an outcome I tried to
reproduce almost perfectly.
This weirdness happens even outside the Zed code base and even when
using a different subscription. The result is the same: an extra newline
or space changes the model behavior significantly enough, so that the
pass rate drops from 99% to 0-3%
I have no explanation to this.
Release Notes:
- N/A
This PR makes the edit tool call codeblock cards expanded by default, to
be consistent with https://github.com/zed-industries/zed/pull/30806.
Also, I am removing the collapsing behavior of Markdown codeblocks where
we'd add a gradient while capping the container's height based on an
arbitrary number of lines. Figured if they're all now initially
expanded, we could simplify how the design/code operates here
altogether.
Open for feedback, as I can see an argument where the previous Markdown
codeblock design of "collapsed but not fully; it shows a preview" should
stay as it is useful.
Release Notes:
- N/A
1. The `edit_file` tool tended to use `create_or_overwrite` a bit too
often, leading to corruption of long files. This change replaces the
boolean flag with an `EditFileMode` enum, which helps Agent make a more
deliberate choice when overwriting files.
With this change, the pass rate of the new eval increased from 10% to
100%.
2. eval: Added ability to run eval on top of an existing thread. Threads
can now be loaded from JSON files in the `SerializedThread` format,
which makes it easy to use real threads as starting points for
tests/evals.
3. Don't try to restore tool cards when running in headless or eval mode
-- we don't have a window to properly do this.
Release Notes:
- N/A
This is very basic support for them. There are a number of other TODOs
before this is really a first-class supported feature, so not adding any
release notes for it; for now, this PR just makes it so that if
read_file tries to read a PNG (which has come up in practice), it at
least correctly sends it to Anthropic instead of messing up.
This also lays the groundwork for future PRs for more first-class
support for images in tool calls across more image file formats and LLM
providers.
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Agus Zubiaga <agus@zed.dev>
Closes https://github.com/zed-industries/zed/issues/30411
Rendering as markdown gives us text selection and copying for free. In
the future, we may want to explore having these commands be actual
editors, allowing you to step in, change the command, and re-run it
right from there.
Release Notes:
- agent: Made the terminal command in the tool card selectable and
copyable.
This allows us to debug the raw edits that were generated when people
report feedback, when running evals and when opening the thread as
Markdown.
Release Notes:
- Improved debug output for agent threads.
## Overview
This PR adds the minimap feature to the Zed editor, closely following
the [design from Visual Studio
Code](https://code.visualstudio.com/docs/getstarted/userinterface#_minimap).
When configured, a second instance of the editor will appear to the left
of the scrollbar. This instance is not interactive and it has a slimmed
down set of annotations, but it is otherwise just a zoomed-out version
of the main editor instance. A thumb shows the line boundaries of the
main viewport, as well as the progress through the document. Clicking on
a section of code in the minimap will jump the editor to that code.
Dragging the thumb will act like the scrollbar, moving sequentially
through the document.

## New settings
This adds a `minimap` section to the editor settings with the following
keys:
### `show`
When to show the minimap in the editor.
This setting can take three values:
1. Show the minimap if the editor's scrollbar is visible: `"auto"`
2. Always show the minimap: `"always"`
3. Never show the minimap: `"never"` (default)
### `thumb`
When to show the minimap thumb.
This setting can take two values:
1. Show the minimap thumb if the mouse is over the minimap: `"hover"`
2. Always show the minimap thumb: `"always"` (default)
### `width`
The width of the minimap in pixels.
Default: `100`
### `font_size`
The font size of the minimap in pixels.
Default: `2`
## Providing feedback
In order to keep the PR focused on development updates, please use the
discussion thread for feature suggestions and usability feedback: #26894
## Features left to add
- [x] fix scrolling performance
- [x] user settings for enable/disable, width, text size, etc.
- [x] show overview of visible lines in minimap
- [x] clicking on minimap should navigate to the corresponding section
of code
- ~[ ] more prominent highlighting in the minimap editor~
- ~[ ] override scrollbar auto setting to always when minimap is set to
always show~
Release Notes:
- Added minimap for high-level overview and quick navigation of editor
contents.
---------
Co-authored-by: MrSubidubi <dev@bahn.sh>
Co-authored-by: Kirill Bulatov <kirill@zed.dev>
This PR changes the way a horizontal margin is added in editors. It
removes the possibility to set a custom `horizontal_padding` for an
editor and utilizes the default `gutter_dimension` instead.
This change is made to ensure that no issues with soft-wrapping occurs
for any editor that has a `horizontal_margin` set (see #26893 for more
context on the implications here`. Furthermore, it ensures that the text
actually renders properly when scrolling horizontally and is not
cut-off.
### Horizontal padding:
| `main` | This PR |
| --- | --- |
| 
| 
|
### Editor horizontally scrolled:
| `main` | This PR |
| --- | --- |
| 
| 
|
Notice the difference at the horizontal borders.
The margin added for the `edit_file_tool` was 4 pixels. The `descent`,
whilst not exactly, is roughly the same here and also scales with the
font size nicely. Furthermore, it seems that the
`gutter_dimensions.margin` should be present anyway, given the following
comment
0b00256f58/crates/editor/src/element.rs (L6887-L6889)
so ensuring this property is actually set and not 0 seems to be
reasonable given the circumstances.
Please note though that this will apply to all editors in the app.
Again, this seems like it should be the case anyway, just wanted to
mention this again.
Should the fix like this not be wanted, I can change this here so that
the `horizontal_margin` is better accounted for when soft-wrapping in an
editor. Feel free to let me know in this case.
Release Notes:
- N/A
Release Notes:
- Fixed a bug that would prevent the agent from working over SSH.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Cole Miller <m@cole-miller.net>
You can set `agent_font_size` as a top-level settings key. You can also
use `zed::IncreaseBufferFontSize` and `zed::DecreaseBufferFontSize` and
`zed::ResetBufferFontSize` the agent panel is focused via the standard
bindings to adjust the agent font size. In the future, it might make
sense to rename these actions to be more general since "buffer" is now a
bit of a misnomer. 🍐'd with @mikayla-maki
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
To-dos:
- [x] Expose the command to defend against cases where that's just super
long
- [x] Tackle the vertical scroll conflict with panel scroll
- [x] Reduce default font-size
Release Notes:
- N/A
---------
Co-authored-by: Ben Brandt <benjamin.j.brandt@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
I am currently setting the font size corrrectly by using a custom
EditorStyle and building an element. However I need to use the same
properties as a normal editor for everything but font size.
Release Notes:
- N/A
Nathan here: I also tacked on a bunch of UI refinement.
Release Notes:
- Introduced the ability to follow the agent around as it reads and
edits files.
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Still a work in progress.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Cole Miller <m@cole-miller.net>
Co-authored-by: Nathan Sobo <1789+nathansobo@users.noreply.github.com>
Co-authored-by: Cole Miller <53574922+cole-miller@users.noreply.github.com>
This PR prevents any unnecessary lines from being rendered in the edit
file tool card in the case of small diffs.
I think this (hopefully) addresses the last remaining task from
https://github.com/zed-industries/zed/pull/29448.
| `main` | This PR |
| --- | --- |
| <img width="634" alt="main"
src="https://github.com/user-attachments/assets/7c06394e-957a-4d36-a484-5974687041e9"
/> | <img width="634" alt="PR"
src="https://github.com/user-attachments/assets/84206d5a-a93a-4a42-99ca-7cdebb0d91bb"
/> |
(The last empty line in the second image is an empty line present in the
file itself)
---
n the second commit I also preemtively disabled vertical overscrolling
for full mode editors which are sized by content. This is basically the
same fix as in https://github.com/zed-industries/zed/pull/28471.
Strictly speaking, this is not needed for the fix here, but I thought it
might be nice to have for the future to prevent any issues from occuring
due to overscroll.
Release Notes:
- agent: Improved rendering of small diffs for the edit file tool card.
This pull request introduces a new tool for streaming edits. The
short-term goal is for this tool to replace the existing `EditFileTool`,
but we want to get this out the door as soon as possible so that we can
start testing it.
`StreamingEditFileTool` is mutually exclusive with `EditFileTool`. It
will be enabled by default for anyone who has the `agent-stream-edits`
feature flag, as well as people that set `assistant.stream_edits` to
`true` in their settings.
### Implementation
Streaming is achieved by requesting a completion while the `edit_file`
tool gets called. We invoke the model by taking the existing
conversation with the agent and appending a prompt specifically tailored
for editing. In that prompt, we ask the model to produce a stream of
`<old_text>`/`<new_text>` tags. As the model streams text in, we
incrementally parse it and start editing as soon as we can.
### Evals
Note that, as part of this pull request, I also defined some new evals
that I used to drive the behavior of the recursive LLM call. To run
them, use this command:
```bash
cargo test --package=assistant_tools --features eval -- eval_extract_handle_command_output
```
Or comment out the `#[cfg_attr(not(feature = "eval"), ignore)]` macro.
I recommend running them one at a time, because right now we don't
really have a way of orchestrating of all these evals. I think we should
invest into that effort once the new agent panel goes live.
Release Notes:
- N/A
---------
Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Bennet Bo Fenner <bennetbo@gmx.de>
Co-authored-by: Oleksiy Syvokon <oleksiy.syvokon@gmail.com>
⚠️ Work in progress until all of the to-dos are knocked out:
- [x] Disable soft-wrapping
- [x] Make it foldable only after a certain number of lines
- [x] Display tool status errors
- [x] Fix horizontal scroll now that we've disabled soft-wrap
- [ ] Don't render unnecessary extra lines (will be added later, on a
follow-up PR)
Release Notes:
- N/A
---------
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>
Instructs the model to include the fields that we display first in the
input object, so that e.g the user can see the path of a file while the
model generates the content.
Release Notes:
- N/A
This PR implements the `ToolCard` for the edit file tool, which allow us
to display an editor with a diff in the thread view with the changes
performed by the model.
- [x] Fix buffer sometimes displaying empty
- [x] Stop buffer from scrolling together with the thread
- [x] Fix multibuffer header sometimes appearing
- [x] Fix buffer height issue
- [x] Implement "full height" expand button
- [x] Add "Jump To File" functionality
- [x] Polish and refine styles
Release Notes:
- agent: Added diff preview cards in the thread view for edits performed
by the agent.
---------
Co-authored-by: João Marcos <marcospb19@hotmail.com>
Co-authored-by: Richard Feldman <oss@rtfeldman.com>
Co-authored-by: Agus Zubiaga <hi@aguz.me>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Now that we've established a proper eval in tree, this PR is reboots of
our agent loop back to a set of minimal tools and simpler prompts. We
should aim to get this branch feeling subjectively competitive with
what's on main and then merge it, and build from there.
Let's invest in our eval and use it to drive better performance of the
agent loop. How you can help: Pick an example, and then make the outcome
faster or better. It's fine to even use your own subjective judgment, as
our evaluation criteria likely need tuning as well at this point. Focus
on making the agent work better in your own subjective experience first.
Let's focus on simple/practical improvements to make this thing work
better, then determine how we can craft our judgment criteria to lock
those improvements in.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Michael Sloan <mgsloan@gmail.com>