Part of https://github.com/zed-industries/zed/pull/21092
As we're already depending on and using `tokio` to run `reqwest`, I've
added a crate to make running tokio futures more convenient. This should
unblock the Bedrock Cloud Model provider PR.
Note that since the `gpui_tokio` code is nearly trivial glue and I
expect that it will be useful for the nascent GPUI ecosystem, I've
elected to license it under Apache 2, like GPUI itself, instead of our
normal GPL license for Zed code.
Release Notes:
- N/A
Required using a global `LazyLock<Mutex<AppNotifications>>` instead of a
context global because settings errors first occur before initialization
of the notifications global.
Release Notes:
- Errors in settings file are now reported in UI on startup.
This PR adds menu item for `workspace::OpenFiles` in app menu on Linux
and Windows.
Context:
When opening a file or folder on Linux and Windows via the native file
picker, the picker can be either in file-only mode or folder-only mode.
This means you have to open it already knowing whether you want to open
a file or a folder, unlike macOS, which lets you choose either in the
same picker.
For this reason, a new action, `workspace::OpenFiles`, was recently
added for Linux and Windows. This is basically file-only mode, alongside
the existing `workspace::Open` action, which is folder-only. In macOS,
the `workspace::Open` action is sufficient to open both file and folder.
Before:
<img
src="https://github.com/user-attachments/assets/67dc95d6-e98d-438a-9568-570e87617f85"
alt="Before" width="200" />
After:
<img
src="https://github.com/user-attachments/assets/d0ffd02c-0f48-4edc-b426-4d430f2e0c86"
alt="After" width="200" />
Release Notes:
- Added "Open File" action in file menu for Linux and Windows.
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
This PR adds some logging so we can debug the issues some folks have
been having with Assistant2 not getting initialized properly.
All the logs are prefixed with `[assistant2-debug]` so they're easier to
pick out of the logs, as well as find them later to clean up once we've
diagnosed the issue.
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
Closes#12553
* [x] Fix `diff_hunk_before`
* [x] Fix failure to show deleted text when expanding hunk w/ cursor on
second line of the hunk
* [x] Failure to expand diff hunk below the cursor.
* [x] Delete the whole file, and expand the diff. Backspace over the
deleted hunk, panic!
* [x] Go-to-line now counts the diff hunks, but it should not
* [x] backspace at the beginning of a deleted hunk deletes too much text
* [x] Indent guides are rendered incorrectly
* [ ] Fix randomized multi buffer tests
Maybe:
* [ ] Buffer search should include deleted text (in vim mode it turns
out I use `/x` all the time to jump to the next x I can see).
* [ ] vim: should refuse to switch into insert mode if selection is
fully within a diff.
* [ ] vim `o` command when cursor is on last line of deleted hunk.
* [ ] vim `shift-o` on first line of deleted hunk moves cursor but
doesn't insert line
* [x] `enter` at end of diff hunk inserts a new line but doesn't move
cursor
* [x] (`shift-enter` at start of diff hunk does nothing)
* [ ] Inserting a line just before an expanded hunk collapses it
Release Notes:
- Improved diff rendering, allowing you to navigate with your cursor
inside of deleted text in diff hunks.
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Cole <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Michael <michael@zed.dev>
Co-authored-by: Agus <agus@zed.dev>
Co-authored-by: João <joao@zed.dev>
This PR dedupes the construction of the `PromptBuilder`.
Previously this was constructed by both `assistant` and `assistant2`,
but now we construct it outside and pass it in.
Release Notes:
- N/A
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint workspaceFolders on language server side OR spawn
multiple instances of a single language server (which will be the case
with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally project nesting is not allowed within the scope of
a single LspAdapter.
Closes https://github.com/zed-industries/zed/issues/5108
Re-lands #22182 which I had to revert due to merging it into todays
Preview.
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
Fixes an issue where the repo selector showed for all users, not just
those in the git_ui feature flag.
This was meant to be included in the `git_ui` feature flag.
Release Notes:
- N/A
This PR introduces a new entity called Project Tree which is responsible
for finding subprojects within a worktree;
a subproject is a language-specific subset of a worktree which should be
accurately tracked on the language server side. We'll have an ability to
set multiple disjoint `workspaceFolder`s on language server side OR
spawn multiple instances of a single language server (which will be the
case with e.g. Python language servers, as they need to interact with
multiple disjoint virtual environments).
Project Tree assumes that projects of the same LspAdapter kind cannot
overlap. Additionally **project nesting** is not allowed within the
scope of a single LspAdapter.
Closes#5108
Release Notes:
- Language servers now track their working directory more accurately.
---------
Co-authored-by: João <joao@zed.dev>
The keymap error notifications got convoluted to support displaying the
notification on startup. This change addresses it systemically for all
future app notifications.
Reverts most of #20531, while keeping the fix to handle keyboard layout
switching. This is a better fix for #20531
Release Notes:
- N/A
This PR adjusts how the `AssistantPanelDelegate` global is set to be
based on the state of the feature flag.
This should prevent `assistant` and `assistant2` from potentially
clobbering each other.
Release Notes:
- N/A
This PR consolidates the two Assistant panels into one for users in the
`assistant2` feature flag.
Now that the Assistant1 prompt editor is accessible through the
Assistant2 panel, we no longer have a need to show both panels.
Release Notes:
- N/A
Also fixes issue introduced in #23113 where changes to keyboard layout
would not cause reload of keymap configuration.
Closes#20531
Release Notes:
- N/A
Note: Design hasn't been reviewed yet, but the logic is done
When the user switches the inline completion provider to `zed`, we'll
show a modal prompting them to accept terms if they haven't done so:
https://github.com/user-attachments/assets/3fc6d368-c00a-4dcb-9484-fbbbb5eb859e
If they dismiss the modal, they'll be able to get to it again from the
inline completion button:
https://github.com/user-attachments/assets/cf842778-5538-4e06-9ed8-21579981cc47
This also stops zeta sending requests that will fail immediately when
ToS are not accepted.
Release Notes:
- N/A
---------
Co-authored-by: Richard <richard@zed.dev>
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
Co-authored-by: Joao <joao@zed.dev>
* Collects and reports all parse errors
* Shares parsed `KeyBindingContextPredicate` among the actions.
* Updates gpui keybinding and action parsing to return structured
errors.
* Renames "block" to "section" to match the docs, as types like
`KeymapSection` are shown in `json-language-server` hovers.
* Removes wrapping of `context` and `use_key_equivalents` fields so that
`json-language-server` auto-inserts `""` and `false` instead of `null`.
* Updates `add_to_cx` to take `&self`, so that the user keymap doesn't
get unnecessarily cloned.
In retrospect I wish I'd just switched to using TreeSitter to do the
parsing and provide proper diagnostics. This is tracked in #23333
Release Notes:
- Improved handling of errors within the user keymap file. Parse errors
within context, keystrokes, or actions no longer prevent loading the key
bindings that do parse.
This PR dedupes the `AssistantSettings` so we can use the same settings
for both Assistant1 and Assistant2.
We originally forked them so we could change the Assistant2 settings
freely, but given our rollout strategy for the new Assistant, I don't
think that makes sense.
This also fixes the issue where the JSON language server would show a
"Matches multiple schemas when only one must validate" warning in
`settings.json`.
Closes#23171.
Release Notes:
- Fixed the "Matches multiple schemas when only one must validate"
warning for the `assistant` setting.
This PR adds the initial concept of an `IconTheme` and refactors
`FileIcons` to use it to resolve the icons.
The `IconTheme` will ultimately be used to allow users to select a
different set of icons to use. Currently, however, this is just laying
the foundation for that work.
The association between file types and icons is now handled by the icon
theme when we resolve file icons. This mapping has been moved out of
`file_types.json` and into `icon_theme.rs`.
Release Notes:
- N/A
Various fixes for Zeta and one fix that's visible to non-Zeta-using
users of inline completions.
Release Notes:
- Changed inline completions (Copilot, Supermaven, ...) to not show up
in empty buffers.
---------
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Bennet <bennet@zed.dev>
I'm consistently getting the following error on startup:
```
2025-01-05T14:45:43.4602865+01:00 [ERROR] SHELL environment variable is not assigned so we can't source login environment variables
Caused by:
environment variable not found
```
The source function, `load_login_shell_environment`, assumes a UNIX
environment and should therefore not be called on Windows. (Unless you
are using git bash?)
Release Notes:
* N/A
Closes#22659
More context can be found in attached issue.
This is specific to Windows:
1. Add parent directory watching for fs watch when the file doesn't
exist. For example, when Zed is first launched and `settings.json` isn't
there.
2. Add proper symlink handling for fs watch. For example, when
`settings.json` is a symlink.
This is exactly same as how we handle it on Linux.
Release Notes:
- Fixed an issue where items on the Welcome page could not be toggled on
Windows, either on first launch or when `settings.json` is a symlink.
This PR adds timeouts when resolving feature flags during workspace
panel initialization so that we don't block indefinitely if Zed is not
connected to the internet.
Right now we wait for 5 seconds, but this value was chosen arbitrarily.
Release Notes:
- N/A