This PR adds:
- Support for deprecated keymap and settings (In-memory migration)
- Migration prompt only shown in `settings.json` / `keymap.json`.
Release Notes:
- The migration banner will only appear in `settings.json` and
`keymap.json` if you have deprecated settings or keybindings, allowing
you to migrate them to work with the new version on Zed.
We were reading edit prediction settings too often, causing frames to be
dropped. We'll now cache them and update them from
`update_visible_inline_completion`.
Release Notes:
- N/A
Closes https://github.com/zed-industries/zed/issues/23894
Reworks all trigger declarations from
`.trigger(element.tooltip(tooltip))` into
`.trigger_with_tooltip(element, tooltip)` , with new API disallowing
simultaneous trigger and tooltip display.
All existing `.trigger(` calls were replaced, except 2 not applicable
(in dock.rs and pane.rs), 15 left as ones without tooltips, and 2
unchanged places in `inline_completion_button.rs`, where
0f7bb2e9fd/crates/inline_completion_button/src/inline_completion_button.rs (L311-L319)
`with_animation` does not allow us to simply use the same approach.
Release Notes:
- Fixed hover tooltips appearing after related element is pressed
---------
Co-authored-by: Danilo Leal <daniloleal09@gmail.com>
This PR formalizes design components with the Component and
ComponentPreview traits.
You can open the preview UI with `workspace: open component preview`.
Component previews no longer need to return `Self` allowing for more
complex previews, and previews of components like `ui::Tooltip` that
supplement other components rather than are rendered by default.
`cargo-machete` incorrectly identifies `linkme` as an unused dep on
crates that have components deriving `IntoComponent`, so you may need to
add this to that crate's `Cargo.toml`:
```toml
# cargo-machete doesn't understand that linkme is used in the component macro
[package.metadata.cargo-machete]
ignored = ["linkme"]
```
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <git@maxdeviant.com>
This PR adds the branch selector to the git panel and fixes a few bugs
in the repository selector.
Release Notes:
- N/A
---------
Co-authored-by: ConradIrwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
This PR primary goal is to add a keybinding to the (ephemeral)
prediction toggle. In doing that, we also standardized the keybinding to
open the status bar menu with it.
Release Notes:
- N/A
---------
Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Closes#22247
- [x] Do not close pinned tab on keyboard shortcuts like `ctrl+w` or
`alt+f4`
- [x] Close pinned tab on context menu action, menu bar action, or vim
bang
- [x] While closing pinned tab via shortcut (where it won't close),
instead activate any other non-pinned tab in same pane
- [x] Else, if any other pane contains non-pinned tab, activate that
- [x] Tests
Co-authored-by: uncenter <47499684+uncenter@users.noreply.github.com>
Release Notes:
- Pinned tab now stay open when using close shortcuts, auto focuses to
any other non-pinned tab instead.
- [x] snake case keymap properties
- [x] flatten actions
- [x] keymap migration + notfication
- [x] settings migration + notification
- [x] inline completions -> edit predictions
### future:
- keymap notification doesn't show up on start up, only on keymap save.
this is existing bug in zed, will be addressed in seperate PR.
Release Notes:
- Added a notification for deprecated settings and keymaps, allowing you
to migrate them with a single click. A backup of your existing keymap
and settings will be created in your home directory.
- Modified some keymap actions and settings for consistency.
---------
Co-authored-by: Piotr Osiewicz <piotr@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
When Zed reopens after an auto-update is installed, a notification was
previously displayed in the first window opened. If there were multiple
windows open, the notification could be hidden because Zed reopens the
last session's window stack in order from back to front. Now, the
notification is opened in every workspace, and dismissing the
notification in any workspace will dismisses it everywhere.
Closes#23236
Release Notes:
- Improved notification after Zed is updated to be visible in all
workspaces.
---------
Co-authored-by: Michael Sloan <michael@zed.dev>
This PR makes adding icons to the primary and secondary actions, in the
`MessageNotification` component, optional. Also took the opportunity to
remove a probably unnecessary "third action" from it; streamlining the
component API (we had added that for a design that we're not using
anymore). I did keep the "more info" possibility, which may be useful in
the future, though.
Release Notes:
- N/A
Note that this does *not* involve any breaking code changes.
cc @0xtimsb - I didn't change any settings or anything here. That can
happen separately!
Release Notes:
- N/A
This adds a new version of the project diff editor to go alongside the
new git panel.
The basics seem to be working, but still todo:
* [ ] Fix untracked files
* [ ] Fix deleted files
* [ ] Show commit message editor at top
* [x] Handle empty state
* [x] Fix panic where locator sometimes seeks to wrong excerpt
Release Notes:
- N/A
I believe this takes care of the remaining events running through the
old flow that requires transformation at the collab server level. I
think all events are now going through `telemetry::event!()`.
For anyone curious where the new telemetry names are coming from, you
can check the `for_snowflake` function within
`crates/collab/src/api/events.rs`, to see how collab is currently
transforming the events going through the old flow.
Release Notes:
- N/A
This PR adds a new `wait_for_flag_or_timeout` method to the
`FeatureFlagAppExt` trait.
This encapsulates the somewhat gnarly code for using `wait_for_flag`
with a timeout.
A side benefit of this is that the tasks waiting on the feature flags
run in parallel, so in the case where the feature flags do not resolve
we don't end up having to wait on consecutive timeouts. This should help
a bit with https://github.com/zed-industries/zed/issues/23922.
Release Notes:
- N/A
This PR updates function signatures, docstrings, and gpui's other
documentation to reflect it's new state following the merge of `Model`
and `View` into `Entity` as well as the removal of `WindowContext`.
Release Notes:
- N/A
Part of https://github.com/zed-industries/zed/pull/21092
As we're already depending on and using `tokio` to run `reqwest`, I've
added a crate to make running tokio futures more convenient. This should
unblock the Bedrock Cloud Model provider PR.
Note that since the `gpui_tokio` code is nearly trivial glue and I
expect that it will be useful for the nascent GPUI ecosystem, I've
elected to license it under Apache 2, like GPUI itself, instead of our
normal GPL license for Zed code.
Release Notes:
- N/A
Required using a global `LazyLock<Mutex<AppNotifications>>` instead of a
context global because settings errors first occur before initialization
of the notifications global.
Release Notes:
- Errors in settings file are now reported in UI on startup.
This PR adds menu item for `workspace::OpenFiles` in app menu on Linux
and Windows.
Context:
When opening a file or folder on Linux and Windows via the native file
picker, the picker can be either in file-only mode or folder-only mode.
This means you have to open it already knowing whether you want to open
a file or a folder, unlike macOS, which lets you choose either in the
same picker.
For this reason, a new action, `workspace::OpenFiles`, was recently
added for Linux and Windows. This is basically file-only mode, alongside
the existing `workspace::Open` action, which is folder-only. In macOS,
the `workspace::Open` action is sufficient to open both file and folder.
Before:
<img
src="https://github.com/user-attachments/assets/67dc95d6-e98d-438a-9568-570e87617f85"
alt="Before" width="200" />
After:
<img
src="https://github.com/user-attachments/assets/d0ffd02c-0f48-4edc-b426-4d430f2e0c86"
alt="After" width="200" />
Release Notes:
- Added "Open File" action in file menu for Linux and Windows.
Fix bugs caused by the window context PR, where the window could be on
the stack and is then requested from the App.
This PR also adds derive macros for `AppContext` and `VisualContext` so
that it's easy to define further contexts in API code, such as
`editor::BlockContext`.
Release Notes:
- N/A
This PR adds some logging so we can debug the issues some folks have
been having with Assistant2 not getting initialized properly.
All the logs are prefixed with `[assistant2-debug]` so they're easier to
pick out of the logs, as well as find them later to clean up once we've
diagnosed the issue.
Release Notes:
- N/A
Fix a bug where a GPUI macro still used `ModelContext`
Rename `AsyncAppContext` -> `AsyncApp`
Rename update_model, read_model, insert_model, and reserve_model to
update_entity, read_entity, insert_entity, and reserve_entity
Release Notes:
- N/A
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:
- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`
Not pictured here are the two other failed attempts. It's been quite a
month!
Tasks:
- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs
### issues post merge
- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>